cogl-winsys-egl: Use the abstraction to update the window size
Previously the EGL backend was directly prodding the width/height members of the framebuffer structure when a configure notify event is received. However this doesn't set the dirty flag for the viewport so Cogl will continue using the wrong viewport y offset. The GLX backend is already using an abstraction for updating the size which does set the flag. This patch just makes the EGL backend also use that abstraction.
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@ -275,9 +275,9 @@ event_filter_cb (XEvent *xevent, void *data)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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/* XXX: consider adding an abstraction for this... */
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framebuffer->width = xevent->xconfigure.width;
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framebuffer->height = xevent->xconfigure.height;
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_cogl_framebuffer_winsys_update_size (framebuffer,
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xevent->xconfigure.width,
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xevent->xconfigure.height);
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}
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}
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