wayland: Port to current Wayland

This change is one logical update to update the Wayland support. This
comprises of the following parts:

* Binding to both the shell and compositor global objects - necessary since
the API for setting top level status moved to the wl_shell interface
* The Wayland visual API went away and instead you setup the EGL surface
appropriately
* The message handling was refined to reflect the current behaviour - now
obsolete comments were removed and new comments updated

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Rob Bradford 2011-11-01 18:22:38 +00:00 committed by Robert Bragg
parent 00ca539845
commit 11d38e7ce8

View File

@ -95,7 +95,7 @@ typedef struct _CoglRendererEGL
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
struct wl_display *wayland_display;
struct wl_compositor *wayland_compositor;
uint32_t wayland_event_mask;
struct wl_shell *wayland_shell;
#endif
EGLDisplay edpy;
@ -319,18 +319,14 @@ display_handle_global_cb (struct wl_display *display,
uint32_t version,
void *data)
{
struct wl_compositor **compositor = data;
CoglRendererEGL *egl_renderer = (CoglRendererEGL *)data;
if (strcmp (interface, "wl_compositor") == 0)
*compositor = wl_compositor_create (display, id, 1);
}
static int
event_mask_update_cb (uint32_t mask, void *user_data)
{
CoglRendererEGL *egl_renderer = user_data;
egl_renderer->wayland_event_mask = mask;
return 0;
egl_renderer->wayland_compositor =
wl_display_bind (display, id, &wl_compositor_interface);
else if (strcmp(interface, "wl_shell") == 0)
egl_renderer->wayland_shell =
wl_display_bind (display, id, &wl_shell_interface);
}
#endif
@ -418,20 +414,19 @@ _cogl_winsys_renderer_connect (CoglRenderer *renderer,
goto error;
}
/*
* XXX: For some reason, this can only be done after calling
* eglInitialize otherwise eglInitialize fails in
* dri2_initialize_wayland because dri2_dpy->wl_dpy->fd doesn't get
* updated.
*
* XXX: Hmm actually now it seems to work :-/
* There seems to be some fragility about when this is called.
*/
wl_display_add_global_listener (egl_renderer->wayland_display,
display_handle_global_cb,
&egl_renderer->wayland_compositor);
egl_renderer);
}
/*
* Ensure that that we've received the messages setting up the compostor and
* shell object. This is better than just wl_display_iterate since it will
* always ensure that something is available to be read
*/
while (!(egl_renderer->wayland_compositor && egl_renderer->wayland_shell))
wl_display_roundtrip (egl_renderer->wayland_display);
egl_renderer->edpy =
eglGetDisplay ((EGLNativeDisplayType)egl_renderer->wayland_display);
@ -439,15 +434,6 @@ _cogl_winsys_renderer_connect (CoglRenderer *renderer,
&egl_renderer->egl_version_major,
&egl_renderer->egl_version_minor);
wl_display_flush (egl_renderer->wayland_display);
wl_display_get_fd (egl_renderer->wayland_display,
event_mask_update_cb, egl_renderer);
/* Wait until we have been notified about the compositor object */
while (!egl_renderer->wayland_compositor)
wl_display_iterate (egl_renderer->wayland_display,
egl_renderer->wayland_event_mask);
#else
egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
@ -664,9 +650,6 @@ try_create_context (CoglDisplay *display,
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
XVisualInfo *xvisinfo;
XSetWindowAttributes attrs;
#endif
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
struct wl_visual *wayland_visual;
#endif
const char *error_message;
@ -775,13 +758,10 @@ try_create_context (CoglDisplay *display,
goto fail;
}
wayland_visual =
wl_display_get_premultiplied_argb_visual (egl_renderer->wayland_display);
egl_display->wayland_egl_native_window =
wl_egl_window_create (egl_display->wayland_surface,
1,
1,
wayland_visual);
1);
if (!egl_display->wayland_egl_native_window)
{
error_message= "Failed to create a dummy wayland native egl surface";
@ -1205,9 +1185,6 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
CoglRendererEGL *egl_renderer = display->renderer->winsys;
#endif
CoglOnscreenEGL *egl_onscreen;
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
struct wl_visual *wayland_visual;
#endif
EGLint attributes[MAX_EGL_CONFIG_ATTRIBS];
EGLConfig egl_config;
EGLint config_count = 0;
@ -1382,13 +1359,10 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
return FALSE;
}
wayland_visual =
wl_display_get_premultiplied_argb_visual (egl_renderer->wayland_display);
egl_onscreen->wayland_egl_native_window =
wl_egl_window_create (egl_onscreen->wayland_surface,
cogl_framebuffer_get_width (framebuffer),
cogl_framebuffer_get_height (framebuffer),
wayland_visual);
cogl_framebuffer_get_height (framebuffer));
if (!egl_onscreen->wayland_egl_native_window)
{
g_set_error (error, COGL_WINSYS_ERROR,
@ -1405,7 +1379,8 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
egl_onscreen->wayland_egl_native_window,
NULL);
wl_surface_map_toplevel (egl_onscreen->wayland_surface);
wl_shell_set_toplevel (egl_renderer->wayland_shell,
egl_onscreen->wayland_surface);
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \
defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) || \
@ -1596,13 +1571,15 @@ _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface);
#if 0
/* XXX: I think really this should be done automatically for
* us in eglSwapBuffers since the spec says eglSwapBuffers
* implicitly flushes client commands. */
while (egl_renderer->wayland_event_mask & WL_DISPLAY_WRITABLE)
wl_display_iterate (egl_renderer->wayland_display,
WL_DISPLAY_WRITABLE);
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
/*
* The implementation of eglSwapBuffers may do a flush however the semantics
* of eglSwapBuffers on Wayland has changed in the past. So to be safe to
* the implementation changing we should explicitly ensure all messages are
* sent.
*/
wl_display_flush (egl_renderer->wayland_display);
#endif
}