Robert Bragg d43505db22 arbfp: remove redundant unit_state re-initialization
When we are about to start arbfp codegen we call shader_state_new() to
allocate new state structures used to build up the code and that
function makes sure to zero the newly allocated structures.

Right after calling shader_state_new() we were then also explicitly
iterating though the newly allocated unit_state structures and zeroing
the .sampled and .dirty_combine_constant members as well as resetting
shader_state->next_constant_id = 0. This patch removes that redundant
re-initialization of state.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-09 14:40:48 +01:00
..
2011-09-06 11:19:20 +01:00
2010-06-01 12:08:18 +01:00
2011-06-09 16:21:15 +01:00
2011-06-09 16:21:15 +01:00
2011-08-12 15:28:44 +01:00
2011-08-12 15:28:44 +01:00
2011-07-19 19:27:09 +01:00
2011-07-19 19:27:09 +01:00
2011-08-12 15:28:42 +01:00