primitive: micro optimize primitive allocations

We've started seeing cases where we want to allocate lots of one-shot
primitives per-frame and the cost of allocating primitives becomes
important in this case since it can start being noticeable in profiles.

The main cost for allocating primitives was the GArray allocation
and appending the attributes to the array. This updates the code to
simply over allocate the primitive storage so we can embed the list
of attributes directly in that allocation.

If the user later sets new attributes and there isn't enough embedded
space then a separate slice allocation for the new attributes is made
but still this should be far less costly than using a GArray as before.
Most of the time we would expect when setting new attributes there will
still be the same number of attributes, so the embedded space can simple
be reused.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Robert Bragg 2011-09-20 01:24:16 +01:00
parent 791773987c
commit d739892a5c
2 changed files with 64 additions and 47 deletions

View File

@ -39,9 +39,14 @@ struct _CoglPrimitive
int first_vertex;
int n_vertices;
CoglIndices *indices;
GArray *attributes;
int immutable_ref;
CoglAttribute **attributes;
int n_attributes;
int n_embedded_attributes;
CoglAttribute *embedded_attribute;
};
CoglPrimitive *

View File

@ -35,6 +35,7 @@
#include "cogl-attribute-private.h"
#include <stdarg.h>
#include <string.h>
static void _cogl_primitive_free (CoglPrimitive *primitive);
@ -46,17 +47,20 @@ cogl_primitive_new_with_attributes (CoglVerticesMode mode,
CoglAttribute **attributes,
int n_attributes)
{
CoglPrimitive *primitive = g_slice_new (CoglPrimitive);
CoglPrimitive *primitive;
int i;
primitive = g_slice_alloc (sizeof (CoglPrimitive) +
sizeof (CoglAttribute *) * (n_attributes - 1));
primitive->mode = mode;
primitive->first_vertex = 0;
primitive->n_vertices = n_vertices;
primitive->indices = NULL;
primitive->attributes =
g_array_new (TRUE, FALSE, sizeof (CoglAttribute *));
primitive->immutable_ref = 0;
primitive->n_attributes = n_attributes;
primitive->n_embedded_attributes = n_attributes;
primitive->attributes = &primitive->embedded_attribute;
for (i = 0; i < n_attributes; i++)
{
CoglAttribute *attribute = attributes[i];
@ -64,7 +68,7 @@ cogl_primitive_new_with_attributes (CoglVerticesMode mode,
g_return_val_if_fail (cogl_is_attribute (attribute), NULL);
g_array_append_val (primitive->attributes, attribute);
primitive->attributes[i] = attribute;
}
return _cogl_primitive_object_new (primitive);
@ -354,27 +358,20 @@ cogl_primitive_new_p3t2c4 (CoglVerticesMode mode,
}
static void
free_attributes_list (CoglPrimitive *primitive)
_cogl_primitive_free (CoglPrimitive *primitive)
{
int i;
for (i = 0; i < primitive->attributes->len; i++)
{
CoglAttribute *attribute =
g_array_index (primitive->attributes, CoglAttribute *, i);
cogl_object_unref (attribute);
}
g_array_set_size (primitive->attributes, 0);
}
for (i = 0; i < primitive->n_attributes; i++)
cogl_object_unref (primitive->attributes[i]);
static void
_cogl_primitive_free (CoglPrimitive *primitive)
{
free_attributes_list (primitive);
if (primitive->attributes != &primitive->embedded_attribute)
g_slice_free1 (sizeof (CoglAttribute *) * primitive->n_attributes,
primitive->attributes);
g_array_free (primitive->attributes, TRUE);
g_slice_free (CoglPrimitive, primitive);
g_slice_free1 (sizeof (CoglPrimitive) +
sizeof (CoglAttribute *) *
(primitive->n_embedded_attributes - 1), primitive);
}
static void
@ -383,7 +380,7 @@ warn_about_midscene_changes (void)
static gboolean seen = FALSE;
if (!seen)
{
g_warning ("Mid-scene modification of buffers has "
g_warning ("Mid-scene modification of primitives has "
"undefined results\n");
seen = TRUE;
}
@ -404,15 +401,42 @@ cogl_primitive_set_attributes (CoglPrimitive *primitive,
return;
}
free_attributes_list (primitive);
g_array_set_size (primitive->attributes, 0);
/* NB: we don't unref the previous attributes before refing the new
* in case we would end up releasing the last reference for an
* attribute thats actually in the new list too. */
for (i = 0; i < n_attributes; i++)
{
cogl_object_ref (attributes[i]);
g_return_if_fail (cogl_is_attribute (attributes[i]));
g_array_append_val (primitive->attributes, attributes[i]);
cogl_object_ref (attributes[i]);
}
for (i = 0; i < primitive->n_attributes; i++)
cogl_object_unref (primitive->attributes[i]);
/* First try to use the embedded storage assocated with the
* primitive, else fallback to slice allocating separate storage for
* the attribute pointers... */
if (n_attributes <= primitive->n_embedded_attributes)
{
if (primitive->attributes != &primitive->embedded_attribute)
g_slice_free1 (sizeof (CoglAttribute *) * primitive->n_attributes,
primitive->attributes);
primitive->attributes = &primitive->embedded_attribute;
}
else
{
if (primitive->attributes != &primitive->embedded_attribute)
g_slice_free1 (sizeof (CoglAttribute *) * primitive->n_attributes,
primitive->attributes);
primitive->attributes =
g_slice_alloc (sizeof (CoglAttribute *) * n_attributes);
}
memcpy (primitive->attributes, attributes,
sizeof (CoglAttribute *) * n_attributes);
primitive->n_attributes = n_attributes;
}
int
@ -506,12 +530,8 @@ _cogl_primitive_immutable_ref (CoglPrimitive *primitive)
primitive->immutable_ref++;
for (i = 0; i < primitive->attributes->len; i++)
{
CoglAttribute *attribute =
g_array_index (primitive->attributes, CoglAttribute *, i);
_cogl_attribute_immutable_ref (attribute);
}
for (i = 0; i < primitive->n_attributes; i++)
_cogl_attribute_immutable_ref (primitive->attributes[i]);
return primitive;
}
@ -526,33 +546,25 @@ _cogl_primitive_immutable_unref (CoglPrimitive *primitive)
primitive->immutable_ref--;
for (i = 0; i < primitive->attributes->len; i++)
{
CoglAttribute *attribute =
g_array_index (primitive->attributes, CoglAttribute *, i);
_cogl_attribute_immutable_unref (attribute);
}
for (i = 0; i < primitive->n_attributes; i++)
_cogl_attribute_immutable_unref (primitive->attributes[i]);
}
/* XXX: cogl_draw_primitive() ? */
void
cogl_primitive_draw (CoglPrimitive *primitive)
{
CoglAttribute **attributes =
(CoglAttribute **)primitive->attributes->data;
if (primitive->indices)
cogl_draw_indexed_attributes (primitive->mode,
primitive->first_vertex,
primitive->n_vertices,
primitive->indices,
attributes,
primitive->attributes->len);
primitive->attributes,
primitive->n_attributes);
else
cogl_draw_attributes (primitive->mode,
primitive->first_vertex,
primitive->n_vertices,
attributes,
primitive->attributes->len);
primitive->attributes,
primitive->n_attributes);
}