We consider the window previews the primary way to identify a window,
so it makes sense to give them as much space as possible. So in order
to not have title captions take up too much vertical space, overlay
them on top of the preview borders.
https://bugzilla.gnome.org/show_bug.cgi?id=783953
We currently expand the workspace switcher when workspaces are being
used, that is when there are any windows on a non-active workspace.
While this helps with the switcher's discoverability, it does eat into
the space available for window previews. By now the component should
be well established, so we can afford opting for space efficiency and
only expand the switcher while the user actually interacts with it.
https://bugzilla.gnome.org/show_bug.cgi?id=783953
The overview's window picker is primarily about windows, and as the
previews that represent them are more effective the bigger they are,
it makes sense to scale down competing elements; start by reducing
the size of workspace thumbnails on the right ...
https://bugzilla.gnome.org/show_bug.cgi?id=783953
Instead of potentially loading a background mid-way when it changes, and
loading it again for every file monitor event, leverage
CHANGES_DONE_HINT events, which allow us to ignore CREATED and CHANGED
signals from the file monitor.
https://bugzilla.gnome.org/show_bug.cgi?id=747794
About every other situation can do with synchronizing keyboard visibility,
and keyboard layout changes are already handled internally in the Keyboard
object.
A downside of this approach is that once created, there will always be a
Keyboard instance and its full actor hierarchy. Seems reasonable to do that
since we can't tell it won't ever be needed.
https://bugzilla.gnome.org/show_bug.cgi?id=785309
In case where a method- and property name overlap, using the method
is less unambiguous than I thought - mozjs52-based gjs will only see
the method, while mozjs38-based gjs will only see the property. We
are in luck though, and the real property name contains dashes that
allow us to refer to the property in a way that works for all gjs
versions.
https://bugzilla.gnome.org/show_bug.cgi?id=785090
Meson is on track to replace autotools as the build system of choice,
so support it in addition to autotools. If all goes well, we'll
eventually be able to drop the latter ...
https://bugzilla.gnome.org/show_bug.cgi?id=783229
Meson's gtk-doc support currently requires the main SGML/XML file
to be located in the srcdir, so instead of substituting the module
version in that file directly, use a small auxiliary file that's
included via a custom entity.
https://bugzilla.gnome.org/show_bug.cgi?id=783229
When using the meson build system, gvc will be built as a subproject.
As meson restricts submodules to a subprojects/ directory in the
source tree root, move the submodule there.
https://bugzilla.gnome.org/show_bug.cgi?id=783229
ClutterActor has both a has_pointer() method and a :has-pointer
property (that we represent as 'has_pointer'). So far gjs was
able to deal with the name overlap, but now trying to use the
property will instead test for the availability of the method.
Just avoid the conflict by switching to the method, which is
unambiguous.
https://bugzilla.gnome.org/show_bug.cgi?id=785090
We now cancel animations on override, however we also want to cancel
animations altogether on unmap (that is, when hiding the overview)
to avoid icons swarming into the void.
https://bugzilla.gnome.org/show_bug.cgi?id=736148
Until now we were waiting the animation to complete to allow the user to
make a new animation. This could bring some problems and annoy nervous
users.
Instead of that, destroy clones on new animations triggers and
create a new animation with the new direction.
https://bugzilla.gnome.org/show_bug.cgi?id=736148
The animation needs the icons' final positions, so we currently defer
it to a ::notify::allocation handler; however as starting the animation
during an allocation cycle would trigger a Clutter warning, it is
further deferred to a MetaLater. While this usually works, it is possible
that the allocation is already valid when we connect the signal, in which
case the animation is triggered at a later unexpected time. Switch to
a more robust ::paint handler instead, which also allows us to get rid
of the double-delay.
https://bugzilla.gnome.org/show_bug.cgi?id=736148