workspace: Use has_pointer() method instead of property
ClutterActor has both a has_pointer() method and a :has-pointer property (that we represent as 'has_pointer'). So far gjs was able to deal with the name overlap, but now trying to use the property will instead test for the availability of the method. Just avoid the conflict by switching to the method, which is unambiguous. https://bugzilla.gnome.org/show_bug.cgi?id=785090
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@ -500,7 +500,7 @@ var WindowOverlay = new Lang.Class({
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this._hidden = false;
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this.title.show();
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if (this._windowClone.actor.has_pointer)
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if (this._windowClone.actor.has_pointer())
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this._animateVisible();
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},
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@ -699,8 +699,8 @@ var WindowOverlay = new Lang.Class({
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_idleToggleCloseButton: function() {
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this._idleToggleCloseId = 0;
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if (!this._windowClone.actor.has_pointer &&
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!this.closeButton.has_pointer)
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if (!this._windowClone.actor.has_pointer() &&
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!this.closeButton.has_pointer())
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this._animateInvisible();
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return GLib.SOURCE_REMOVE;
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