gnome-shell/js/ui/messageTray.js

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const GLib = imports.gi.GLib;
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
const GnomeDesktop = imports.gi.GnomeDesktop;
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const Atk = imports.gi.Atk;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Pango = imports.gi.Pango;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const St = imports.gi.St;
const Tp = imports.gi.TelepathyGLib;
const BoxPointer = imports.ui.boxpointer;
const CtrlAltTab = imports.ui.ctrlAltTab;
const GnomeSession = imports.misc.gnomeSession;
const GrabHelper = imports.ui.grabHelper;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main;
const PointerWatcher = imports.ui.pointerWatcher;
const PopupMenu = imports.ui.popupMenu;
const Params = imports.misc.params;
const Tweener = imports.ui.tweener;
const Util = imports.misc.util;
const SHELL_KEYBINDINGS_SCHEMA = 'org.gnome.shell.keybindings';
const ANIMATION_TIME = 0.2;
const NOTIFICATION_TIMEOUT = 4;
const SUMMARY_TIMEOUT = 1;
const LONGER_SUMMARY_TIMEOUT = 4;
const HIDE_TIMEOUT = 0.2;
const LONGER_HIDE_TIMEOUT = 0.6;
// We delay hiding of the tray if the mouse is within MOUSE_LEFT_ACTOR_THRESHOLD
// range from the point where it left the tray.
const MOUSE_LEFT_ACTOR_THRESHOLD = 20;
// Time the user needs to leave the mouse on the bottom pixel row to open the tray
const TRAY_DWELL_TIME = 1000; // ms
// Time resolution when tracking the mouse to catch the open tray dwell
const TRAY_DWELL_CHECK_INTERVAL = 100; // ms
const IDLE_TIME = 1000;
const State = {
HIDDEN: 0,
SHOWING: 1,
SHOWN: 2,
HIDING: 3
};
// These reasons are useful when we destroy the notifications received through
// the notification daemon. We use EXPIRED for transient notifications that the
// user did not interact with, DISMISSED for all other notifications that were
// destroyed as a result of a user action, and SOURCE_CLOSED for the notifications
// that were requested to be destroyed by the associated source.
const NotificationDestroyedReason = {
EXPIRED: 1,
DISMISSED: 2,
SOURCE_CLOSED: 3
};
// Message tray has its custom Urgency enumeration. LOW, NORMAL and CRITICAL
// urgency values map to the corresponding values for the notifications received
// through the notification daemon. HIGH urgency value is used for chats received
// through the Telepathy client.
const Urgency = {
LOW: 0,
NORMAL: 1,
HIGH: 2,
CRITICAL: 3
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};
function _fixMarkup(text, allowMarkup) {
if (allowMarkup) {
// Support &, ", ', < and >, escape all other
// occurrences of '&'.
let _text = text.replace(/&(?!amp;|quot;|apos;|lt;|gt;)/g, '&');
// Support <b>, <i>, and <u>, escape anything else
// so it displays as raw markup.
_text = _text.replace(/<(?!\/?[biu]>)/g, '&lt;');
try {
Pango.parse_markup(_text, -1, '');
return _text;
} catch (e) {}
}
// !allowMarkup, or invalid markup
return GLib.markup_escape_text(text, -1);
}
const FocusGrabber = new Lang.Class({
Name: 'FocusGrabber',
_init: function(actor) {
this._actor = actor;
this._prevKeyFocusActor = null;
this._focusActorChangedId = 0;
this._focused = false;
},
grabFocus: function() {
if (this._focused)
return;
this._prevFocusedWindow = global.display.focus_window;
this._prevKeyFocusActor = global.stage.get_key_focus();
this._focusActorChangedId = global.stage.connect('notify::key-focus', Lang.bind(this, this._focusActorChanged));
if (!this._actor.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false))
this._actor.grab_key_focus();
this._focused = true;
},
_focusUngrabbed: function() {
if (!this._focused)
return false;
if (this._focusActorChangedId > 0) {
global.stage.disconnect(this._focusActorChangedId);
this._focusActorChangedId = 0;
}
this._focused = false;
return true;
},
_focusActorChanged: function() {
let focusedActor = global.stage.get_key_focus();
if (!focusedActor || !this._actor.contains(focusedActor))
this._focusUngrabbed();
},
ungrabFocus: function() {
if (!this._focusUngrabbed())
return;
if (this._prevKeyFocusActor) {
global.stage.set_key_focus(this._prevKeyFocusActor);
this._prevKeyFocusActor = null;
} else {
let focusedActor = global.stage.get_key_focus();
if (focusedActor && this._actor.contains(focusedActor))
global.stage.set_key_focus(null);
}
}
});
const URLHighlighter = new Lang.Class({
Name: 'URLHighlighter',
_init: function() {
this.actor = new St.Label({ reactive: true, style_class: 'url-highlighter' });
this._linkColor = '#ccccff';
this.actor.connect('style-changed', Lang.bind(this, function() {
let [hasColor, color] = this.actor.get_theme_node().lookup_color('link-color', false);
if (hasColor) {
let linkColor = color.to_string().substr(0, 7);
if (linkColor != this._linkColor) {
this._linkColor = linkColor;
this._highlightUrls();
}
}
}));
this.actor.connect('button-press-event', Lang.bind(this, function(actor, event) {
// Don't try to URL highlight when invisible.
// The MessageTray doesn't actually hide us, so
// we need to check for paint opacities as well.
if (!actor.visible || actor.get_paint_opacity() == 0)
return Clutter.EVENT_PROPAGATE;
// Keep Notification.actor from seeing this and taking
// a pointer grab, which would block our button-release-event
// handler, if an URL is clicked
return this._findUrlAtPos(event) != -1;
}));
this.actor.connect('button-release-event', Lang.bind(this, function (actor, event) {
if (!actor.visible || actor.get_paint_opacity() == 0)
return Clutter.EVENT_PROPAGATE;
let urlId = this._findUrlAtPos(event);
if (urlId != -1) {
let url = this._urls[urlId].url;
if (url.indexOf(':') == -1)
url = 'http://' + url;
Gio.app_info_launch_default_for_uri(url, global.create_app_launch_context(0, -1));
return Clutter.EVENT_STOP;
}
return Clutter.EVENT_PROPAGATE;
}));
this.actor.connect('motion-event', Lang.bind(this, function(actor, event) {
if (!actor.visible || actor.get_paint_opacity() == 0)
return Clutter.EVENT_PROPAGATE;
let urlId = this._findUrlAtPos(event);
if (urlId != -1 && !this._cursorChanged) {
global.screen.set_cursor(Meta.Cursor.POINTING_HAND);
this._cursorChanged = true;
} else if (urlId == -1) {
global.screen.set_cursor(Meta.Cursor.DEFAULT);
this._cursorChanged = false;
}
return Clutter.EVENT_PROPAGATE;
}));
this.actor.connect('leave-event', Lang.bind(this, function() {
if (!this.actor.visible || this.actor.get_paint_opacity() == 0)
return Clutter.EVENT_PROPAGATE;
if (this._cursorChanged) {
this._cursorChanged = false;
global.screen.set_cursor(Meta.Cursor.DEFAULT);
}
return Clutter.EVENT_PROPAGATE;
}));
},
hasText: function() {
return !!this._text;
},
setMarkup: function(text, allowMarkup) {
text = text ? _fixMarkup(text, allowMarkup) : '';
this._text = text;
this.actor.clutter_text.set_markup(text);
/* clutter_text.text contain text without markup */
this._urls = Util.findUrls(this.actor.clutter_text.text);
this._highlightUrls();
},
_highlightUrls: function() {
// text here contain markup
let urls = Util.findUrls(this._text);
let markup = '';
let pos = 0;
for (let i = 0; i < urls.length; i++) {
let url = urls[i];
let str = this._text.substr(pos, url.pos - pos);
markup += str + '<span foreground="' + this._linkColor + '"><u>' + url.url + '</u></span>';
pos = url.pos + url.url.length;
}
markup += this._text.substr(pos);
this.actor.clutter_text.set_markup(markup);
},
_findUrlAtPos: function(event) {
let success;
let [x, y] = event.get_coords();
[success, x, y] = this.actor.transform_stage_point(x, y);
let find_pos = -1;
for (let i = 0; i < this.actor.clutter_text.text.length; i++) {
let [success, px, py, line_height] = this.actor.clutter_text.position_to_coords(i);
if (py > y || py + line_height < y || x < px)
continue;
find_pos = i;
}
if (find_pos != -1) {
for (let i = 0; i < this._urls.length; i++)
if (find_pos >= this._urls[i].pos &&
this._urls[i].pos + this._urls[i].url.length > find_pos)
return i;
}
return -1;
}
});
// NotificationPolicy:
// An object that holds all bits of configurable policy related to a notification
// source, such as whether to play sound or honour the critical bit.
//
// A notification without a policy object will inherit the default one.
const NotificationPolicy = new Lang.Class({
Name: 'NotificationPolicy',
_init: function(params) {
params = Params.parse(params, { enable: true,
enableSound: true,
showBanners: true,
forceExpanded: false,
showInLockScreen: true,
detailsInLockScreen: false
});
Lang.copyProperties(params, this);
},
// Do nothing for the default policy. These methods are only useful for the
// GSettings policy.
store: function() { },
destroy: function() { }
});
Signals.addSignalMethods(NotificationPolicy.prototype);
const NotificationGenericPolicy = new Lang.Class({
Name: 'NotificationGenericPolicy',
Extends: NotificationPolicy,
_init: function() {
// Don't chain to parent, it would try setting
// our properties to the defaults
this.id = 'generic';
this._masterSettings = new Gio.Settings({ schema: 'org.gnome.desktop.notifications' });
this._masterSettings.connect('changed', Lang.bind(this, this._changed));
},
store: function() { },
destroy: function() {
this._masterSettings.run_dispose();
},
_changed: function(settings, key) {
this.emit('policy-changed', key);
},
get enable() {
return true;
},
get enableSound() {
return true;
},
get showBanners() {
return this._masterSettings.get_boolean('show-banners');
},
get forceExpanded() {
return false;
},
get showInLockScreen() {
return this._masterSettings.get_boolean('show-in-lock-screen');
},
get detailsInLockScreen() {
return false;
}
});
const NotificationApplicationPolicy = new Lang.Class({
Name: 'NotificationApplicationPolicy',
Extends: NotificationPolicy,
_init: function(id) {
// Don't chain to parent, it would try setting
// our properties to the defaults
this.id = id;
this._canonicalId = this._canonicalizeId(id);
this._masterSettings = new Gio.Settings({ schema: 'org.gnome.desktop.notifications' });
this._settings = new Gio.Settings({ schema: 'org.gnome.desktop.notifications.application',
path: '/org/gnome/desktop/notifications/application/' + this._canonicalId + '/' });
this._masterSettings.connect('changed', Lang.bind(this, this._changed));
this._settings.connect('changed', Lang.bind(this, this._changed));
},
store: function() {
this._settings.set_string('application-id', this.id + '.desktop');
let apps = this._masterSettings.get_strv('application-children');
if (apps.indexOf(this._canonicalId) < 0) {
apps.push(this._canonicalId);
this._masterSettings.set_strv('application-children', apps);
}
},
destroy: function() {
this._masterSettings.run_dispose();
this._settings.run_dispose();
},
_changed: function(settings, key) {
this.emit('policy-changed', key);
},
_canonicalizeId: function(id) {
// Keys are restricted to lowercase alphanumeric characters and dash,
// and two dashes cannot be in succession
return id.toLowerCase().replace(/[^a-z0-9\-]/g, '-').replace(/--+/g, '-');
},
get enable() {
return this._settings.get_boolean('enable');
},
get enableSound() {
return this._settings.get_boolean('enable-sound-alerts');
},
get showBanners() {
return this._masterSettings.get_boolean('show-banners') &&
this._settings.get_boolean('show-banners');
},
get forceExpanded() {
return this._settings.get_boolean('force-expanded');
},
get showInLockScreen() {
return this._masterSettings.get_boolean('show-in-lock-screen') &&
this._settings.get_boolean('show-in-lock-screen');
},
get detailsInLockScreen() {
return this._settings.get_boolean('details-in-lock-screen');
}
});
// Notification:
// @source: the notification's Source
// @title: the title
// @banner: the banner text
// @params: optional additional params
//
// Creates a notification. In the banner mode, the notification
// will show an icon, @title (in bold) and @banner, all on a single
// line (with @banner ellipsized if necessary).
//
// The notification will be expandable if either it has additional
// elements that were added to it or if the @banner text did not
// fit fully in the banner mode. When the notification is expanded,
// the @banner text from the top line is always removed. The complete
// @banner text is added to the notification by default. You can change
// what is displayed by setting the child of this._bodyBin.
//
// You can also add buttons to the notification with addButton(),
// and you can construct simple default buttons with addAction().
//
// By default, the icon shown is the same as the source's.
// However, if @params contains a 'gicon' parameter, the passed in gicon
// will be used.
//
// You can add a secondary icon to the banner with 'secondaryGIcon'. There
// is no fallback for this icon.
//
// If @params contains 'bannerMarkup', with the value %true, then
// the corresponding element is assumed to use pango markup. If the
// parameter is not present for an element, then anything that looks
// like markup in that element will appear literally in the output.
//
// If @params contains a 'clear' parameter with the value %true, then
// the content and the action area of the notification will be cleared.
//
// If @params contains 'soundName' or 'soundFile', the corresponding
// event sound is played when the notification is shown (if the policy for
// @source allows playing sounds).
const Notification = new Lang.Class({
Name: 'Notification',
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ICON_SIZE: 32,
_init: function(source, title, banner, params) {
this.source = source;
this.title = title;
this.urgency = Urgency.NORMAL;
// 'transient' is a reserved keyword in JS, so we have to use an alternate variable name
this.isTransient = false;
this.isMusic = false;
this.forFeedback = false;
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
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this.expanded = false;
this.focused = false;
this.acknowledged = false;
this._destroyed = false;
this._titleDirection = Clutter.TextDirection.DEFAULT;
this._soundName = null;
this._soundFile = null;
this._soundPlayed = false;
// Let me draw you a picture:
//
// ,. this._iconBin ,. this._titleLabel
// | ,. this._secondaryIconBin
// .----|--------|---------------|------------.
// | .-----. | .----.-----------------------. |
// | | | | | | |--- this._titleBox
// | '.....' | '....'.......................' |
// | | |- this._hbox
// | | this._bodyBin |
// | | | --- this._vbox
// |_________|________________________________|
// | this._actionArea |
// |__________________________________________|
// | this._buttonBox |
// |__________________________________________|
this.actor = new St.Button({ style_class: 'notification',
accessible_role: Atk.Role.NOTIFICATION,
x_fill: true, y_fill: true });
this.actor._delegate = this;
this.actor.connect('clicked', Lang.bind(this, this._onClicked));
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
// Separates the notification content, action area and button box
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this._vbox = new St.BoxLayout({ vertical: true });
this.actor.child = this._vbox;
// Separates the icon and title/body
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this._hbox = new St.BoxLayout({ style_class: 'notification-main-content' });
this._vbox.add_child(this._hbox);
this._iconBin = new St.Bin();
this._hbox.add_child(this._iconBin);
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this._titleBodyBox = new St.BoxLayout({ style_class: 'notification-title-body-box',
vertical: true });
this._hbox.add_child(this._titleBodyBox);
this._titleBox = new St.BoxLayout({ style_class: 'notification-title-box',
x_expand: true, x_align: Clutter.ActorAlign.START });
this._secondaryIconBin = new St.Bin();
this._titleBox.add_child(this._secondaryIconBin);
this._titleLabel = new St.Label({ x_expand: true });
this._titleBox.add_child(this._titleLabel);
this._titleBodyBox.add(this._titleBox);
this._bodyScrollArea = new St.ScrollView({ style_class: 'notification-scrollview',
hscrollbar_policy: Gtk.PolicyType.NEVER });
this._titleBodyBox.add(this._bodyScrollArea);
this.enableScrolling(true);
this._bodyScrollable = new St.BoxLayout();
this._bodyScrollArea.add_actor(this._bodyScrollable);
this._bodyBin = new St.Bin();
this._bodyScrollable.add_actor(this._bodyBin);
// By default, this._bodyBin contains a URL highlighter. Subclasses
// can override this to provide custom content if they want to.
this._bodyUrlHighlighter = new URLHighlighter();
this._bodyBin.child = this._bodyUrlHighlighter.actor;
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this._actionAreaBin = new St.Bin({ style_class: 'notification-action-area',
x_expand: true, y_expand: true });
this._vbox.add_child(this._actionAreaBin);
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this._buttonBox = new St.BoxLayout({ style_class: 'notification-button-box',
x_expand: true, y_expand: true });
global.focus_manager.add_group(this._buttonBox);
this._vbox.add_child(this._buttonBox);
// If called with only one argument we assume the caller
// will call .update() later on. This is the case of
// NotificationDaemon, which wants to use the same code
// for new and updated notifications
if (arguments.length != 1)
this.update(title, banner, params);
this._sync();
},
_sync: function() {
this._actionAreaBin.visible = this.expanded && (this._actionArea != null);
this._buttonBox.visible = this.expanded && (this._buttonBox.get_n_children() > 0);
this._iconBin.visible = (this._icon != null && this._icon.visible);
this._secondaryIconBin.visible = (this._secondaryIcon != null);
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if (this.expanded) {
this._titleLabel.clutter_text.line_wrap = true;
this._titleLabel.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
this._bodyUrlHighlighter.actor.clutter_text.line_wrap = true;
this._bodyUrlHighlighter.actor.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
} else {
this._titleLabel.clutter_text.line_wrap = false;
this._titleLabel.clutter_text.ellipsize = Pango.EllipsizeMode.END;
this._bodyUrlHighlighter.actor.clutter_text.line_wrap = false;
this._bodyUrlHighlighter.actor.clutter_text.ellipsize = Pango.EllipsizeMode.END;
}
this.enableScrolling(this.expanded);
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this._bodyUrlHighlighter.actor.visible = this._bodyUrlHighlighter.hasText();
},
// update:
// @title: the new title
// @banner: the new banner
// @params: as in the Notification constructor
//
// Updates the notification by regenerating its icon and updating
// the title/banner. If @params.clear is %true, it will also
// remove any additional actors/action buttons previously added.
update: function(title, banner, params) {
params = Params.parse(params, { gicon: null,
secondaryGIcon: null,
bannerMarkup: false,
clear: false,
soundName: null,
soundFile: null });
let oldFocus = global.stage.key_focus;
if (this._actionArea && params.clear) {
if (oldFocus && this._actionArea.contains(oldFocus))
this.actor.grab_key_focus();
this._actionArea.destroy();
this._actionArea = null;
}
if (params.clear) {
this._buttonBox.destroy_all_children();
}
if (this._icon && (params.gicon || params.clear)) {
this._icon.destroy();
this._icon = null;
}
if (params.gicon) {
this._icon = new St.Icon({ gicon: params.gicon,
icon_size: this.ICON_SIZE });
} else {
this._icon = this.source.createIcon(this.ICON_SIZE);
}
if (this._icon)
this._iconBin.child = this._icon;
if (this._secondaryIcon && (params.secondaryGIcon || params.clear)) {
this._secondaryIcon.destroy();
this._secondaryIcon = null;
}
if (params.secondaryGIcon) {
this._secondaryIcon = new St.Icon({ gicon: params.secondaryGIcon,
style_class: 'secondary-icon' });
this._secondaryIconBin.child = this._secondaryIcon;
}
this.title = title;
title = title ? _fixMarkup(title.replace(/\n/g, ' '), false) : '';
this._titleLabel.clutter_text.set_markup('<b>' + title + '</b>');
if (Pango.find_base_dir(title, -1) == Pango.Direction.RTL)
this._titleDirection = Clutter.TextDirection.RTL;
else
this._titleDirection = Clutter.TextDirection.LTR;
// Let the title's text direction control the overall direction
// of the notification - in case where different scripts are used
// in the notification, this is the right thing for the icon, and
// arguably for action buttons as well. Labels other than the title
// will be allocated at the available width, so that their alignment
// is done correctly automatically.
this.actor.set_text_direction(this._titleDirection);
this._bodyUrlHighlighter.setMarkup(banner, params.bannerMarkup);
if (this._soundName != params.soundName ||
this._soundFile != params.soundFile) {
this._soundName = params.soundName;
this._soundFile = params.soundFile;
this._soundPlayed = false;
}
this._sync();
},
setIconVisible: function(visible) {
this._icon.visible = visible;
this._sync();
},
enableScrolling: function(enableScrolling) {
let scrollPolicy = enableScrolling ? Gtk.PolicyType.AUTOMATIC : Gtk.PolicyType.NEVER;
this._bodyScrollArea.vscrollbar_policy = scrollPolicy;
this._bodyScrollArea.enable_mouse_scrolling = enableScrolling;
},
// scrollTo:
// @side: St.Side.TOP or St.Side.BOTTOM
//
// Scrolls the content area (if scrollable) to the indicated edge
scrollTo: function(side) {
let adjustment = this._bodyScrollArea.vscroll.adjustment;
if (side == St.Side.TOP)
adjustment.value = adjustment.lower;
else if (side == St.Side.BOTTOM)
adjustment.value = adjustment.upper;
},
setActionArea: function(actor) {
if (this._actionArea)
this._actionArea.destroy();
this._actionArea = actor;
this._actionAreaBin.child = actor;
this._sync();
},
addButton: function(button, callback) {
this._buttonBox.add(button);
button.connect('clicked', Lang.bind(this, function() {
callback();
this.emit('done-displaying');
this.destroy();
}));
this._sync();
return button;
},
// addAction:
// @label: the label for the action's button
// @callback: the callback for the action
//
// Adds a button with the given @label to the notification. All
// action buttons will appear in a single row at the bottom of
// the notification.
addAction: function(label, callback) {
let button = new St.Button({ style_class: 'notification-button',
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x_expand: true, label: label, can_focus: true });
return this.addButton(button, callback);
},
setUrgency: function(urgency) {
this.urgency = urgency;
},
setTransient: function(isTransient) {
this.isTransient = isTransient;
},
setForFeedback: function(forFeedback) {
this.forFeedback = forFeedback;
},
_styleChanged: function() {
this._spacing = this._table.get_theme_node().get_length('spacing-columns');
},
_bannerBoxGetPreferredWidth: function(actor, forHeight, alloc) {
let [titleMin, titleNat] = this._titleLabel.get_preferred_width(forHeight);
let [bannerMin, bannerNat] = this._bannerLabel.get_preferred_width(forHeight);
if (this._secondaryIcon) {
let [secondaryIconMin, secondaryIconNat] = this._secondaryIcon.get_preferred_width(forHeight);
alloc.min_size = secondaryIconMin + this._spacing + titleMin;
alloc.natural_size = secondaryIconNat + this._spacing + titleNat + this._spacing + bannerNat;
} else {
alloc.min_size = titleMin;
alloc.natural_size = titleNat + this._spacing + bannerNat;
}
},
playSound: function() {
if (this._soundPlayed)
return;
if (!this.source.policy.enableSound) {
this._soundPlayed = true;
return;
}
if (this._soundName) {
if (this.source.app) {
let app = this.source.app;
global.play_theme_sound_full(0, this._soundName,
this.title, null,
app.get_id(), app.get_name());
} else {
global.play_theme_sound(0, this._soundName, this.title, null);
}
} else if (this._soundFile) {
if (this.source.app) {
let app = this.source.app;
global.play_sound_file_full(0, this._soundFile,
this.title, null,
app.get_id(), app.get_name());
} else {
global.play_sound_file(0, this._soundFile, this.title, null);
}
}
},
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
expand: function(animate) {
this.expanded = true;
this._sync();
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
this.emit('expanded');
},
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
collapseCompleted: function() {
if (this._destroyed)
return;
this.expanded = false;
this._sync();
},
_onClicked: function() {
this.emit('clicked');
this.emit('done-displaying');
this.destroy();
},
_onDestroy: function() {
if (this._destroyed)
return;
this._destroyed = true;
if (!this._destroyedReason)
this._destroyedReason = NotificationDestroyedReason.DISMISSED;
this.emit('destroy', this._destroyedReason);
},
destroy: function(reason) {
this._destroyedReason = reason;
this.actor.destroy();
this.actor._delegate = null;
}
});
Signals.addSignalMethods(Notification.prototype);
const SourceActor = new Lang.Class({
Name: 'SourceActor',
_init: function(source, size) {
this._source = source;
this._size = size;
this.actor = new Shell.GenericContainer();
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this.actor.connect('destroy', Lang.bind(this, function() {
this._actorDestroyed = true;
}));
this._actorDestroyed = false;
let scale_factor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this._iconBin = new St.Bin({ x_fill: true,
height: size * scale_factor,
width: size * scale_factor });
this.actor.add_actor(this._iconBin);
this._source.connect('icon-updated', Lang.bind(this, this._updateIcon));
this._updateIcon();
},
setIcon: function(icon) {
this._iconBin.child = icon;
this._iconSet = true;
},
_getPreferredWidth: function (actor, forHeight, alloc) {
let [min, nat] = this._iconBin.get_preferred_width(forHeight);
alloc.min_size = min; alloc.nat_size = nat;
},
_getPreferredHeight: function (actor, forWidth, alloc) {
let [min, nat] = this._iconBin.get_preferred_height(forWidth);
alloc.min_size = min; alloc.nat_size = nat;
},
_allocate: function(actor, box, flags) {
// the iconBin should fill our entire box
this._iconBin.allocate(box, flags);
},
_updateIcon: function() {
if (this._actorDestroyed)
return;
if (!this._iconSet)
this._iconBin.child = this._source.createIcon(this._size);
}
});
const SourceActorWithLabel = new Lang.Class({
Name: 'SourceActorWithLabel',
Extends: SourceActor,
_init: function(source, size) {
this.parent(source, size);
this._counterLabel = new St.Label({ x_align: Clutter.ActorAlign.CENTER,
x_expand: true,
y_align: Clutter.ActorAlign.CENTER,
y_expand: true });
this._counterBin = new St.Bin({ style_class: 'summary-source-counter',
child: this._counterLabel,
layout_manager: new Clutter.BinLayout() });
this._counterBin.hide();
this._counterBin.connect('style-changed', Lang.bind(this, function() {
let themeNode = this._counterBin.get_theme_node();
this._counterBin.translation_x = themeNode.get_length('-shell-counter-overlap-x');
this._counterBin.translation_y = themeNode.get_length('-shell-counter-overlap-y');
}));
this.actor.add_actor(this._counterBin);
this._source.connect('count-updated', Lang.bind(this, this._updateCount));
this._updateCount();
},
_allocate: function(actor, box, flags) {
this.parent(actor, box, flags);
let childBox = new Clutter.ActorBox();
let [minWidth, minHeight, naturalWidth, naturalHeight] = this._counterBin.get_preferred_size();
let direction = this.actor.get_text_direction();
if (direction == Clutter.TextDirection.LTR) {
// allocate on the right in LTR
childBox.x1 = box.x2 - naturalWidth;
childBox.x2 = box.x2;
} else {
// allocate on the left in RTL
childBox.x1 = 0;
childBox.x2 = naturalWidth;
}
childBox.y1 = box.y2 - naturalHeight;
childBox.y2 = box.y2;
this._counterBin.allocate(childBox, flags);
},
_updateCount: function() {
if (this._actorDestroyed)
return;
this._counterBin.visible = this._source.countVisible;
let text;
if (this._source.count < 100)
text = this._source.count.toString();
else
text = String.fromCharCode(0x22EF); // midline horizontal ellipsis
this._counterLabel.set_text(text);
}
});
const Source = new Lang.Class({
Name: 'MessageTraySource',
SOURCE_ICON_SIZE: 48,
_init: function(title, iconName) {
this.title = title;
this.iconName = iconName;
this.isChat = false;
this.isMuted = false;
this.keepTrayOnSummaryClick = false;
this.notifications = [];
this.policy = this._createPolicy();
},
get count() {
return this.notifications.length;
},
get indicatorCount() {
let notifications = this.notifications.filter(function(n) { return !n.isTransient; });
return notifications.length;
},
get unseenCount() {
return this.notifications.filter(function(n) { return !n.acknowledged; }).length;
},
get countVisible() {
return this.count > 1;
},
get isClearable() {
return !this.trayIcon && !this.isChat;
},
countUpdated: function() {
this.emit('count-updated');
},
_createPolicy: function() {
return new NotificationPolicy();
},
buildRightClickMenu: function() {
let item;
let rightClickMenu = new St.BoxLayout({ name: 'summary-right-click-menu',
vertical: true });
item = new PopupMenu.PopupMenuItem(_("Open"));
item.connect('activate', Lang.bind(this, function() {
this.open();
this.emit('done-displaying-content', true);
}));
rightClickMenu.add(item.actor);
item = new PopupMenu.PopupMenuItem(_("Remove"));
item.connect('activate', Lang.bind(this, function() {
this.destroy();
this.emit('done-displaying-content', false);
}));
rightClickMenu.add(item.actor);
return rightClickMenu;
},
setTitle: function(newTitle) {
this.title = newTitle;
this.emit('title-changed');
},
setMuted: function(muted) {
if (!this.isChat || this.isMuted == muted)
return;
this.isMuted = muted;
this.emit('muted-changed');
},
// Called to create a new icon actor.
// Provides a sane default implementation, override if you need
// something more fancy.
createIcon: function(size) {
return new St.Icon({ gicon: this.getIcon(),
icon_size: size });
},
getIcon: function() {
return new Gio.ThemedIcon({ name: this.iconName });
},
_ensureMainIcon: function() {
if (this._mainIcon)
return;
this._mainIcon = new SourceActorWithLabel(this, this.SOURCE_ICON_SIZE);
},
// Unlike createIcon, this always returns the same actor;
// there is only one summary icon actor for a Source.
getSummaryIcon: function() {
this._ensureMainIcon();
return this._mainIcon.actor;
},
_onNotificationDestroy: function(notification) {
let index = this.notifications.indexOf(notification);
if (index < 0)
return;
this.notifications.splice(index, 1);
if (this.notifications.length == 0)
this._lastNotificationRemoved();
this.countUpdated();
},
pushNotification: function(notification) {
if (this.notifications.indexOf(notification) >= 0)
return;
notification.connect('destroy', Lang.bind(this, this._onNotificationDestroy));
this.notifications.push(notification);
this.emit('notification-added', notification);
this.countUpdated();
},
notify: function(notification) {
notification.acknowledged = false;
this.pushNotification(notification);
if (!this.isMuted) {
// Play the sound now, if banners are disabled.
// Otherwise, it will be played when the notification
// is next shown.
if (this.policy.showBanners) {
this.emit('notify', notification);
} else {
notification.playSound();
}
}
},
destroy: function(reason) {
this.policy.destroy();
let notifications = this.notifications;
this.notifications = [];
for (let i = 0; i < notifications.length; i++)
notifications[i].destroy(reason);
this.emit('destroy', reason);
},
// A subclass can redefine this to "steal" clicks from the
// summaryitem; Use Clutter.get_current_event() to get the
// details, return true to prevent the default handling from
// ocurring.
handleSummaryClick: function() {
return false;
},
iconUpdated: function() {
this.emit('icon-updated');
},
//// Protected methods ////
_setSummaryIcon: function(icon) {
this._ensureMainIcon();
this._mainIcon.setIcon(icon);
this.iconUpdated();
},
// To be overridden by subclasses
open: function() {
},
destroyNotifications: function() {
for (let i = this.notifications.length - 1; i >= 0; i--)
this.notifications[i].destroy();
this.countUpdated();
},
// Default implementation is to destroy this source, but subclasses can override
_lastNotificationRemoved: function() {
this.destroy();
},
getMusicNotification: function() {
for (let i = 0; i < this.notifications.length; i++) {
if (this.notifications[i].isMusic)
return this.notifications[i];
}
return null;
},
});
Signals.addSignalMethods(Source.prototype);
const SummaryItem = new Lang.Class({
Name: 'SummaryItem',
_init: function(source) {
this.source = source;
this.source.connect('notification-added', Lang.bind(this, this._notificationAddedToSource));
this.actor = new St.Button({ style_class: 'summary-source-button',
y_fill: true,
reactive: true,
button_mask: St.ButtonMask.ONE | St.ButtonMask.TWO | St.ButtonMask.THREE,
can_focus: true,
track_hover: true });
this.actor.label_actor = new St.Label({ text: source.title });
this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPress));
this._sourceBox = new St.BoxLayout({ style_class: 'summary-source' });
this._sourceIcon = source.getSummaryIcon();
this._sourceBox.add(this._sourceIcon, { y_fill: false });
this.actor.child = this._sourceBox;
this.notificationStackWidget = new St.Widget({ layout_manager: new Clutter.BinLayout() });
this.notificationStackView = new St.ScrollView({ style_class: source.isChat ? '' : 'summary-notification-stack-scrollview',
vscrollbar_policy: source.isChat ? Gtk.PolicyType.NEVER : Gtk.PolicyType.AUTOMATIC,
hscrollbar_policy: Gtk.PolicyType.NEVER });
this.notificationStackView.add_style_class_name('vfade');
this.notificationStack = new St.BoxLayout({ style_class: 'summary-notification-stack',
vertical: true });
this.notificationStackView.add_actor(this.notificationStack);
this.notificationStackWidget.add_actor(this.notificationStackView);
this._closeButton = Util.makeCloseButton();
this._closeButton.connect('clicked', Lang.bind(this, function() {
source.destroy();
source.emit('done-displaying-content', false);
}));
this.notificationStackWidget.add_actor(this._closeButton);
this._stackedNotifications = [];
this._oldMaxScrollAdjustment = 0;
this.notificationStackView.vscroll.adjustment.connect('changed', Lang.bind(this, function(adjustment) {
let currentValue = adjustment.value + adjustment.page_size;
if (currentValue == this._oldMaxScrollAdjustment)
this.scrollTo(St.Side.BOTTOM);
this._oldMaxScrollAdjustment = adjustment.upper;
}));
this.rightClickMenu = source.buildRightClickMenu();
if (this.rightClickMenu)
global.focus_manager.add_group(this.rightClickMenu);
},
destroy: function() {
// remove the actor from the summary item so it doesn't get destroyed
// with us
this._sourceBox.remove_actor(this._sourceIcon);
this.actor.destroy();
},
_onKeyPress: function(actor, event) {
if (event.get_key_symbol() == Clutter.KEY_Up) {
actor.emit('clicked', 1);
return Clutter.EVENT_STOP;
}
return Clutter.EVENT_PROPAGATE;
},
prepareNotificationStackForShowing: function() {
if (this.notificationStack.get_n_children() > 0)
return;
this.source.notifications.forEach(Lang.bind(this, this._appendNotificationToStack));
this.scrollTo(St.Side.BOTTOM);
},
doneShowingNotificationStack: function() {
this.source.notifications.forEach(Lang.bind(this, function(notification) {
notification.collapseCompleted();
notification.setIconVisible(true);
notification.enableScrolling(true);
this.notificationStack.remove_actor(notification.actor);
}));
},
_notificationAddedToSource: function(source, notification) {
if (this.notificationStack.mapped)
this._appendNotificationToStack(notification);
},
_contentUpdated: function() {
this.source.notifications.forEach(function(notification, i) {
notification.setIconVisible(i == 0);
});
this.emit('content-updated');
},
_appendNotificationToStack: function(notification) {
notification.connect('destroy', Lang.bind(this, this._contentUpdated));
if (!this.source.isChat)
notification.enableScrolling(false);
notification.expand(false);
this.notificationStack.add(notification.actor);
this._contentUpdated();
},
// scrollTo:
// @side: St.Side.TOP or St.Side.BOTTOM
//
// Scrolls the notifiction stack to the indicated edge
scrollTo: function(side) {
let adjustment = this.notificationStackView.vscroll.adjustment;
if (side == St.Side.TOP)
adjustment.value = adjustment.lower;
else if (side == St.Side.BOTTOM)
adjustment.value = adjustment.upper;
},
});
Signals.addSignalMethods(SummaryItem.prototype);
const MessageTrayMenu = new Lang.Class({
Name: 'MessageTrayMenu',
Extends: PopupMenu.PopupMenu,
_init: function(button, tray) {
this.parent(button, 0, St.Side.BOTTOM);
this._tray = tray;
this._presence = new GnomeSession.Presence(Lang.bind(this, function(proxy, error) {
if (error) {
logError(error, 'Error while reading gnome-session presence');
return;
}
this._onStatusChanged(proxy.status);
}));
this._presence.connectSignal('StatusChanged', Lang.bind(this, function(proxy, senderName, [status]) {
this._onStatusChanged(status);
}));
this._accountManager = Tp.AccountManager.dup();
this._accountManager.connect('most-available-presence-changed',
Lang.bind(this, this._onIMPresenceChanged));
this._accountManager.prepare_async(null, Lang.bind(this, this._onIMPresenceChanged));
this.actor.hide();
Main.layoutManager.addChrome(this.actor);
this._busyItem = new PopupMenu.PopupSwitchMenuItem(_("Notifications"));
this._busyItem.connect('toggled', Lang.bind(this, this._updatePresence));
this.addMenuItem(this._busyItem);
let separator = new PopupMenu.PopupSeparatorMenuItem();
this.addMenuItem(separator);
this._clearItem = this.addAction(_("Clear Messages"), function() {
let toDestroy = tray.getSources().filter(function(source) {
return source.isClearable;
});
toDestroy.forEach(function(source) {
source.destroy();
});
tray.close();
});
tray.connect('source-added', Lang.bind(this, this._updateClearSensitivity));
tray.connect('source-removed', Lang.bind(this, this._updateClearSensitivity));
this._updateClearSensitivity();
let separator = new PopupMenu.PopupSeparatorMenuItem();
this.addMenuItem(separator);
let settingsItem = this.addSettingsAction(_("Notification Settings"), 'gnome-notifications-panel.desktop');
settingsItem.connect('activate', function() { tray.close(); });
},
_onStatusChanged: function(status) {
this._sessionStatus = status;
this._busyItem.setToggleState(status != GnomeSession.PresenceStatus.BUSY);
},
_onIMPresenceChanged: function(am, type) {
if (type == Tp.ConnectionPresenceType.AVAILABLE &&
this._sessionStatus == GnomeSession.PresenceStatus.BUSY)
this._presence.SetStatusRemote(GnomeSession.PresenceStatus.AVAILABLE);
},
_updateClearSensitivity: function() {
this._clearItem.setSensitive(this._tray.clearableCount > 0);
},
_updatePresence: function(item, state) {
let status = state ? GnomeSession.PresenceStatus.AVAILABLE
: GnomeSession.PresenceStatus.BUSY;
this._presence.SetStatusRemote(status);
let [type, s ,msg] = this._accountManager.get_most_available_presence();
let newType = 0;
let newStatus;
if (status == GnomeSession.PresenceStatus.BUSY &&
type == Tp.ConnectionPresenceType.AVAILABLE) {
newType = Tp.ConnectionPresenceType.BUSY;
newStatus = 'busy';
} else if (status == GnomeSession.PresenceStatus.AVAILABLE &&
type == Tp.ConnectionPresenceType.BUSY) {
newType = Tp.ConnectionPresenceType.AVAILABLE;
newStatus = 'available';
}
if (newType > 0)
this._accountManager.set_all_requested_presences(newType,
newStatus, msg);
}
});
const MessageTrayMenuButton = new Lang.Class({
Name: 'MessageTrayMenuButton',
_init: function(tray) {
this._icon = new St.Icon();
this.actor = new St.Button({ style_class: 'message-tray-menu-button',
reactive: true,
track_hover: true,
can_focus: true,
button_mask: St.ButtonMask.ONE | St.ButtonMask.TWO | St.ButtonMask.THREE,
accessible_name: _("Tray Menu"),
accessible_role: Atk.Role.MENU,
child: this._icon });
// Standard hack for ClutterBinLayout.
this.actor.set_x_expand(true);
this.actor.set_y_expand(true);
this.actor.set_x_align(Clutter.ActorAlign.START);
this._menu = new MessageTrayMenu(this.actor, tray);
this._manager = new PopupMenu.PopupMenuManager({ actor: this.actor });
this._manager.addMenu(this._menu);
this._menu.connect('open-state-changed', Lang.bind(this, function(menu, open) {
if (open)
this.actor.add_style_pseudo_class('active');
else
this.actor.remove_style_pseudo_class('active');
}));
this.actor.connect('clicked', Lang.bind(this, function() {
this._menu.toggle();
}));
this._accountManager = Tp.AccountManager.dup();
this._accountManager.connect('most-available-presence-changed',
Lang.bind(this, this._sync));
this._accountManager.prepare_async(null, Lang.bind(this, this._sync));
},
_iconForPresence: function(presence) {
if (presence == Tp.ConnectionPresenceType.AVAILABLE)
return 'user-available-symbolic';
else if (presence == Tp.ConnectionPresenceType.BUSY)
return 'user-busy-symbolic';
else if (presence == Tp.ConnectionPresenceType.HIDDEN)
return 'user-hidden-symbolic';
else if (presence == Tp.ConnectionPresenceType.AWAY)
return 'user-away-symbolic';
else if (presence == Tp.ConnectionPresenceType.EXTENDED_AWAY)
return 'user-idle-symbolic';
else
return 'emblem-system-symbolic';
},
_sync: function() {
let [presence, status, message] = this._accountManager.get_most_available_presence();
this._icon.icon_name = this._iconForPresence(presence);
},
});
const MessageTray = new Lang.Class({
Name: 'MessageTray',
_init: function() {
this._presence = new GnomeSession.Presence(Lang.bind(this, function(proxy, error) {
this._onStatusChanged(proxy.status);
}));
this._busy = false;
this._presence.connectSignal('StatusChanged', Lang.bind(this, function(proxy, senderName, [status]) {
this._onStatusChanged(status);
}));
this.actor = new St.Widget({ name: 'message-tray',
reactive: true,
layout_manager: new Clutter.BinLayout(),
x_expand: true,
y_expand: true,
y_align: Clutter.ActorAlign.START,
});
this._notificationWidget = new St.Widget({ name: 'notification-container',
reactive: true,
track_hover: true,
y_align: Clutter.ActorAlign.START,
x_align: Clutter.ActorAlign.CENTER,
y_expand: true,
x_expand: true,
layout_manager: new Clutter.BinLayout() });
this._notificationWidget.connect('key-release-event', Lang.bind(this, this._onNotificationKeyRelease));
this._notificationWidget.connect('notify::hover', Lang.bind(this, this._onNotificationHoverChanged));
this._notificationWidget.connect('notify::height', Lang.bind(this, function() {
this._notificationWidget.translation_y = -this._notificationWidget.height;
}));
this._notificationBin = new St.Bin({ y_expand: true });
this._notificationBin.set_y_align(Clutter.ActorAlign.START);
this._notificationWidget.add_actor(this._notificationBin);
this._notificationWidget.hide();
this._notificationFocusGrabber = new FocusGrabber(this._notificationWidget);
this._notificationQueue = [];
this._notification = null;
this._notificationClickedId = 0;
this.actor.connect('button-release-event', Lang.bind(this, function(actor, event) {
this._setClickedSummaryItem(null);
this._updateState();
actor.grab_key_focus();
return Clutter.EVENT_PROPAGATE;
}));
global.focus_manager.add_group(this.actor);
this._summary = new St.BoxLayout({ style_class: 'message-tray-summary',
reactive: true,
x_align: Clutter.ActorAlign.END,
x_expand: true,
y_align: Clutter.ActorAlign.CENTER,
y_expand: true });
this.actor.add_actor(this._summary);
this._summaryMotionId = 0;
this._summaryBoxPointer = new BoxPointer.BoxPointer(St.Side.BOTTOM,
{ reactive: true,
track_hover: true });
this._summaryBoxPointer.actor.connect('key-press-event',
Lang.bind(this, this._onSummaryBoxPointerKeyPress));
this._summaryBoxPointer.actor.style_class = 'summary-boxpointer';
this._summaryBoxPointer.actor.hide();
Main.layoutManager.addChrome(this._summaryBoxPointer.actor);
this._summaryBoxPointerItem = null;
this._summaryBoxPointerContentUpdatedId = 0;
this._summaryBoxPointerDoneDisplayingId = 0;
this._clickedSummaryItem = null;
this._clickedSummaryItemMouseButton = -1;
this._clickedSummaryItemAllocationChangedId = 0;
this._closeButton = Util.makeCloseButton();
this._closeButton.hide();
this._closeButton.connect('clicked', Lang.bind(this, this._closeNotification));
this._notificationWidget.add_actor(this._closeButton);
this._userActiveWhileNotificationShown = false;
this.idleMonitor = Meta.IdleMonitor.get_core();
this._grabHelper = new GrabHelper.GrabHelper(this.actor,
{ keybindingMode: Shell.KeyBindingMode.MESSAGE_TRAY });
this._grabHelper.addActor(this._summaryBoxPointer.actor);
this._grabHelper.addActor(this.actor);
Main.layoutManager.connect('keyboard-visible-changed', Lang.bind(this, this._onKeyboardVisibleChanged));
this._trayState = State.HIDDEN;
this._traySummoned = false;
this._useLongerNotificationLeftTimeout = false;
this._trayLeftTimeoutId = 0;
// pointerInNotification is sort of a misnomer -- it tracks whether
// a message tray notification should expand. The value is
// partially driven by the hover state of the notification, but has
// a lot of complex state related to timeouts and the current
// state of the pointer when a notification pops up.
this._pointerInNotification = false;
// This tracks this._notificationWidget.hover and is used to fizzle
// out non-changing hover notifications in onNotificationHoverChanged.
this._notificationHovered = false;
this._keyboardVisible = false;
this._notificationState = State.HIDDEN;
this._notificationTimeoutId = 0;
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
this._notificationExpandedId = 0;
this._summaryBoxPointerState = State.HIDDEN;
this._summaryBoxPointerTimeoutId = 0;
this._desktopCloneState = State.HIDDEN;
this._notificationRemoved = false;
this._reNotifyAfterHideNotification = null;
this._desktopClone = null;
this._inCtrlAltTab = false;
this.clearableCount = 0;
this._lightboxes = [];
let lightboxContainers = [global.window_group,
Main.layoutManager.overviewGroup];
for (let i = 0; i < lightboxContainers.length; i++)
this._lightboxes.push(new Lightbox.Lightbox(lightboxContainers[i],
{ inhibitEvents: true,
fadeFactor: 0.2
}));
Main.layoutManager.trayBox.add_actor(this.actor);
Main.layoutManager.trayBox.add_actor(this._notificationWidget);
Main.layoutManager.trackChrome(this.actor);
Main.layoutManager.trackChrome(this._notificationWidget);
Main.layoutManager.trackChrome(this._closeButton);
global.screen.connect('in-fullscreen-changed', Lang.bind(this, this._updateState));
Main.layoutManager.connect('hot-corners-changed', Lang.bind(this, this._hotCornersChanged));
// If the overview shows or hides while we're in
// the message tray, revert back to normal mode.
Main.overview.connect('showing', Lang.bind(this, this._escapeTray));
Main.overview.connect('hiding', Lang.bind(this, this._escapeTray));
Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated));
Main.wm.addKeybinding('toggle-message-tray',
new Gio.Settings({ schema: SHELL_KEYBINDINGS_SCHEMA }),
Meta.KeyBindingFlags.NONE,
Shell.KeyBindingMode.NORMAL |
Shell.KeyBindingMode.MESSAGE_TRAY |
Shell.KeyBindingMode.OVERVIEW,
Lang.bind(this, this.toggleAndNavigate));
Main.wm.addKeybinding('focus-active-notification',
new Gio.Settings({ schema: SHELL_KEYBINDINGS_SCHEMA }),
Meta.KeyBindingFlags.NONE,
Shell.KeyBindingMode.NORMAL |
Shell.KeyBindingMode.MESSAGE_TRAY |
Shell.KeyBindingMode.OVERVIEW,
Lang.bind(this, this._expandActiveNotification));
this._sources = new Map();
this._chatSummaryItemsCount = 0;
this._trayDwellTimeoutId = 0;
this._setupTrayDwellIfNeeded();
this._sessionUpdated();
this._hotCornersChanged();
this._noMessages = new St.Label({ text: _("No Messages"),
style_class: 'no-messages-label',
x_align: Clutter.ActorAlign.CENTER,
x_expand: true,
y_align: Clutter.ActorAlign.CENTER,
y_expand: true });
this.actor.add_actor(this._noMessages);
this._updateNoMessagesLabel();
this._messageTrayMenuButton = new MessageTrayMenuButton(this);
this.actor.add_actor(this._messageTrayMenuButton.actor);
},
close: function() {
this._escapeTray();
},
_setupTrayDwellIfNeeded: function() {
// If we don't have extended barrier features, then we need
// to support the old tray dwelling mechanism.
if (!global.display.supports_extended_barriers()) {
let pointerWatcher = PointerWatcher.getPointerWatcher();
pointerWatcher.addWatch(TRAY_DWELL_CHECK_INTERVAL, Lang.bind(this, this._checkTrayDwell));
this._trayDwelling = false;
this._trayDwellUserTime = 0;
}
},
_updateNoMessagesLabel: function() {
this._noMessages.visible = this._sources.size == 0;
},
_sessionUpdated: function() {
if (Main.sessionMode.isLocked || Main.sessionMode.isGreeter) {
if (this._inCtrlAltTab)
Main.ctrlAltTabManager.removeGroup(this._summary);
this._inCtrlAltTab = false;
} else if (!this._inCtrlAltTab) {
Main.ctrlAltTabManager.addGroup(this._summary, _("Message Tray"), 'user-available-symbolic',
{ focusCallback: Lang.bind(this, this.toggleAndNavigate),
sortGroup: CtrlAltTab.SortGroup.BOTTOM });
this._inCtrlAltTab = true;
}
this._updateState();
},
_checkTrayDwell: function(x, y) {
let monitor = Main.layoutManager.bottomMonitor;
let shouldDwell = (x >= monitor.x && x <= monitor.x + monitor.width &&
y == monitor.y + monitor.height - 1);
if (shouldDwell) {
// We only set up dwell timeout when the user is not hovering over the tray
// (!this._notificationHovered). This avoids bringing up the message tray after the
// user clicks on a notification with the pointer on the bottom pixel
// of the monitor. The _trayDwelling variable is used so that we only try to
// fire off one tray dwell - if it fails (because, say, the user has the mouse down),
// we don't try again until the user moves the mouse up and down again.
if (!this._trayDwelling && !this._notificationHovered && this._trayDwellTimeoutId == 0) {
// Save the interaction timestamp so we can detect user input
let focusWindow = global.display.focus_window;
this._trayDwellUserTime = focusWindow ? focusWindow.user_time : 0;
this._trayDwellTimeoutId = Mainloop.timeout_add(TRAY_DWELL_TIME,
Lang.bind(this, this._trayDwellTimeout));
GLib.Source.set_name_by_id(this._trayDwellTimeoutId, '[gnome-shell] this._trayDwellTimeout');
}
this._trayDwelling = true;
} else {
this._cancelTrayDwell();
this._trayDwelling = false;
}
},
_cancelTrayDwell: function() {
if (this._trayDwellTimeoutId != 0) {
Mainloop.source_remove(this._trayDwellTimeoutId);
this._trayDwellTimeoutId = 0;
}
},
_trayDwellTimeout: function() {
this._trayDwellTimeoutId = 0;
if (Main.layoutManager.bottomMonitor.inFullscreen)
return GLib.SOURCE_REMOVE;
// We don't want to open the tray when a modal dialog
// is up, so we check the modal count for that. When we are in the
// overview we have to take the overview's modal push into account
if (Main.modalCount > (Main.overview.visible ? 1 : 0))
return GLib.SOURCE_REMOVE;
// If the user interacted with the focus window since we started the tray
// dwell (by clicking or typing), don't activate the message tray
let focusWindow = global.display.focus_window;
let currentUserTime = focusWindow ? focusWindow.user_time : 0;
if (currentUserTime != this._trayDwellUserTime)
return GLib.SOURCE_REMOVE;
this.openTray();
return GLib.SOURCE_REMOVE;
},
_onNotificationKeyRelease: function(actor, event) {
if (event.get_key_symbol() == Clutter.KEY_Escape && event.get_state() == 0) {
this._expireNotification();
return Clutter.EVENT_STOP;
}
return Clutter.EVENT_PROPAGATE;
},
_expireNotification: function() {
this._notificationExpired = true;
this._updateState();
},
_closeNotification: function() {
if (this._notificationState == State.SHOWN) {
this._closeButton.hide();
this._notification.emit('done-displaying');
this._notification.destroy();
}
},
contains: function(source) {
return this._sources.has(source);
},
add: function(source) {
if (this.contains(source)) {
log('Trying to re-add source ' + source.title);
return;
}
// Register that we got a notification for this source
source.policy.store();
source.policy.connect('enable-changed', Lang.bind(this, this._onSourceEnableChanged, source));
source.policy.connect('policy-changed', Lang.bind(this, this._updateState));
this._onSourceEnableChanged(source.policy, source);
},
_addSource: function(source) {
let obj = {
source: source,
summaryItem: new SummaryItem(source),
notifyId: 0,
destroyId: 0,
mutedChangedId: 0
};
let summaryItem = obj.summaryItem;
if (source.isChat) {
this._summary.insert_child_at_index(summaryItem.actor, 0);
this._chatSummaryItemsCount++;
} else {
this._summary.insert_child_at_index(summaryItem.actor, this._chatSummaryItemsCount);
}
if (source.isClearable)
this.clearableCount++;
this._sources.set(source, obj);
obj.notifyId = source.connect('notify', Lang.bind(this, this._onNotify));
obj.destroyId = source.connect('destroy', Lang.bind(this, this._onSourceDestroy));
obj.mutedChangedId = source.connect('muted-changed', Lang.bind(this,
function () {
if (source.isMuted)
this._notificationQueue = this._notificationQueue.filter(function(notification) {
return source != notification.source;
});
}));
summaryItem.actor.connect('clicked', Lang.bind(this,
function(actor, button) {
actor.grab_key_focus();
this._onSummaryItemClicked(summaryItem, button);
}));
summaryItem.actor.connect('popup-menu', Lang.bind(this,
function(actor, button) {
actor.grab_key_focus();
this._onSummaryItemClicked(summaryItem, 3);
}));
// We need to display the newly-added summary item, but if the
// caller is about to post a notification, we want to show that
// *first* and not show the summary item until after it hides.
// So postpone calling _updateState() a tiny bit.
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() { this._updateState(); return false; }));
this.emit('source-added', source);
this._updateNoMessagesLabel();
},
_removeSource: function(source) {
let obj = this._sources.get(source);
this._sources.delete(source);
let summaryItem = obj.summaryItem;
if (source.isChat)
this._chatSummaryItemsCount--;
if (source.isClearable)
this.clearableCount--;
source.disconnect(obj.notifyId);
source.disconnect(obj.destroyId);
source.disconnect(obj.mutedChangedId);
summaryItem.destroy();
this.emit('source-removed', source);
this._updateNoMessagesLabel();
},
getSources: function() {
return [k for (k of this._sources.keys())];
},
_onSourceEnableChanged: function(policy, source) {
let wasEnabled = this.contains(source);
let shouldBeEnabled = policy.enable;
if (wasEnabled != shouldBeEnabled) {
if (shouldBeEnabled)
this._addSource(source);
else
this._removeSource(source);
}
},
_onSourceDestroy: function(source) {
this._removeSource(source);
},
_onNotificationDestroy: function(notification) {
if (this._notification == notification && (this._notificationState == State.SHOWN || this._notificationState == State.SHOWING)) {
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
this._updateNotificationTimeout(0);
this._notificationRemoved = true;
this._updateState();
return;
}
let index = this._notificationQueue.indexOf(notification);
if (index != -1)
this._notificationQueue.splice(index, 1);
},
openTray: function() {
if (Main.overview.animationInProgress)
return;
this._traySummoned = true;
this._updateState();
},
toggle: function() {
if (Main.overview.animationInProgress)
return false;
this._traySummoned = !this._traySummoned;
this._updateState();
return true;
},
toggleAndNavigate: function() {
if (!this.toggle())
return;
if (this._traySummoned)
this._summary.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false);
},
hide: function() {
this._traySummoned = false;
this._updateState();
},
_onNotify: function(source, notification) {
if (this._summaryBoxPointerItem && this._summaryBoxPointerItem.source == source) {
if (this._summaryBoxPointerState == State.HIDING) {
// We are in the process of hiding the summary box pointer.
// If there is an update for one of the notifications or
// a new notification to be added to the notification stack
// while it is in the process of being hidden, we show it as
// a new notification. However, we first wait till the hide
// is complete. This is especially important if one of the
// notifications in the stack was updated because we will
// need to be able to re-parent its actor to a different
// part of the stage.
this._reNotifyAfterHideNotification = notification;
} else {
// The summary box pointer is showing or shown (otherwise,
// this._summaryBoxPointerItem would be null)
// Immediately mark the notification as acknowledged and play its
// sound, as it's not going into the queue
notification.acknowledged = true;
notification.playSound();
}
return;
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
}
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
if (this._notification == notification) {
// If a notification that is being shown is updated, we update
// how it is shown and extend the time until it auto-hides.
// If a new notification is updated while it is being hidden,
// we stop hiding it and show it again.
this._updateShowingNotification();
} else if (this._notificationQueue.indexOf(notification) < 0) {
notification.connect('destroy',
Lang.bind(this, this._onNotificationDestroy));
this._notificationQueue.push(notification);
this._notificationQueue.sort(function(notification1, notification2) {
return (notification2.urgency - notification1.urgency);
});
}
this._updateState();
},
_onSummaryItemClicked: function(summaryItem, button) {
if (summaryItem.source.handleSummaryClick(button)) {
if (summaryItem.source.keepTrayOnSummaryClick)
this._setClickedSummaryItem(null);
else
this._escapeTray();
} else {
if (!this._setClickedSummaryItem(summaryItem, button))
this._setClickedSummaryItem(null);
}
this._updateState();
},
_hotCornersChanged: function() {
let primary = Main.layoutManager.primaryIndex;
let corner = Main.layoutManager.hotCorners[primary];
if (corner && corner.actor)
this._grabHelper.addActor(corner.actor);
},
_resetNotificationLeftTimeout: function() {
this._useLongerNotificationLeftTimeout = false;
if (this._notificationLeftTimeoutId) {
Mainloop.source_remove(this._notificationLeftTimeoutId);
this._notificationLeftTimeoutId = 0;
this._notificationLeftMouseX = -1;
this._notificationLeftMouseY = -1;
}
},
_onNotificationHoverChanged: function() {
if (this._notificationWidget.hover == this._notificationHovered)
return;
this._notificationHovered = this._notificationWidget.hover;
if (this._notificationHovered) {
// No dwell inside notifications at the bottom of the screen
this._cancelTrayDwell();
this._resetNotificationLeftTimeout();
if (this._showNotificationMouseX >= 0) {
let actorAtShowNotificationPosition =
global.stage.get_actor_at_pos(Clutter.PickMode.ALL, this._showNotificationMouseX, this._showNotificationMouseY);
this._showNotificationMouseX = -1;
this._showNotificationMouseY = -1;
// Don't set this._pointerInNotification to true if the pointer was initially in the area where the notification
// popped up. That way we will not be expanding notifications that happen to pop up over the pointer
// automatically. Instead, the user is able to expand the notification by mousing away from it and then
// mousing back in. Because this is an expected action, we set the boolean flag that indicates that a longer
// timeout should be used before popping down the notification.
if (this.actor.contains(actorAtShowNotificationPosition)) {
this._useLongerNotificationLeftTimeout = true;
return;
}
}
this._pointerInNotification = true;
this._updateState();
} else {
// We record the position of the mouse the moment it leaves the tray. These coordinates are used in
// this._onNotificationLeftTimeout() to determine if the mouse has moved far enough during the initial timeout for us
// to consider that the user intended to leave the tray and therefore hide the tray. If the mouse is still
// close to its previous position, we extend the timeout once.
let [x, y, mods] = global.get_pointer();
this._notificationLeftMouseX = x;
this._notificationLeftMouseY = y;
// We wait just a little before hiding the message tray in case the user quickly moves the mouse back into it.
// We wait for a longer period if the notification popped up where the mouse pointer was already positioned.
// That gives the user more time to mouse away from the notification and mouse back in in order to expand it.
let timeout = this._useLongerNotificationLeftTimeout ? LONGER_HIDE_TIMEOUT * 1000 : HIDE_TIMEOUT * 1000;
this._notificationLeftTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._onNotificationLeftTimeout));
GLib.Source.set_name_by_id(this._notificationLeftTimeoutId, '[gnome-shell] this._onNotificationLeftTimeout');
}
},
_onKeyboardVisibleChanged: function(layoutManager, keyboardVisible) {
this._keyboardVisible = keyboardVisible;
this._updateState();
},
_onStatusChanged: function(status) {
if (status == GnomeSession.PresenceStatus.BUSY) {
// remove notification and allow the summary to be closed now
this._updateNotificationTimeout(0);
this._busy = true;
} else if (status != GnomeSession.PresenceStatus.IDLE) {
// We preserve the previous value of this._busy if the status turns to IDLE
// so that we don't start showing notifications queued during the BUSY state
// as the screensaver gets activated.
this._busy = false;
}
this._updateState();
},
_onNotificationLeftTimeout: function() {
let [x, y, mods] = global.get_pointer();
// We extend the timeout once if the mouse moved no further than MOUSE_LEFT_ACTOR_THRESHOLD to either side or up.
// We don't check how far down the mouse moved because any point above the tray, but below the exit coordinate,
// is close to the tray.
if (this._notificationLeftMouseX > -1 &&
y > this._notificationLeftMouseY - MOUSE_LEFT_ACTOR_THRESHOLD &&
x < this._notificationLeftMouseX + MOUSE_LEFT_ACTOR_THRESHOLD &&
x > this._notificationLeftMouseX - MOUSE_LEFT_ACTOR_THRESHOLD) {
this._notificationLeftMouseX = -1;
this._notificationLeftTimeoutId = Mainloop.timeout_add(LONGER_HIDE_TIMEOUT * 1000,
Lang.bind(this, this._onNotificationLeftTimeout));
GLib.Source.set_name_by_id(this._notificationLeftTimeoutId, '[gnome-shell] this._onNotificationLeftTimeout');
} else {
this._notificationLeftTimeoutId = 0;
this._useLongerNotificationLeftTimeout = false;
this._pointerInNotification = false;
this._updateNotificationTimeout(0);
this._updateState();
}
return GLib.SOURCE_REMOVE;
},
_escapeTray: function() {
this._pointerInNotification = false;
this._traySummoned = false;
this._setClickedSummaryItem(null);
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
this._updateNotificationTimeout(0);
this._updateState();
},
// All of the logic for what happens when occurs here; the various
// event handlers merely update variables such as
// 'this._pointerInNotification', 'this._traySummoned', etc, and
// _updateState() figures out what (if anything) needs to be done
// at the present time.
_updateState: function() {
// If our state changes caused _updateState to be called,
// just exit now to prevent reentrancy issues.
if (this._updatingState)
return;
this._updatingState = true;
// Filter out acknowledged notifications.
this._notificationQueue = this._notificationQueue.filter(function(n) {
return !n.acknowledged;
});
let hasNotifications = Main.sessionMode.hasNotifications;
if (this._notificationState == State.HIDDEN) {
let shouldShowNotification = (hasNotifications && this._trayState == State.HIDDEN && !this._traySummoned);
let nextNotification = this._notificationQueue[0] || null;
if (shouldShowNotification && nextNotification) {
let limited = this._busy || Main.layoutManager.bottomMonitor.inFullscreen;
let showNextNotification = (!limited || nextNotification.forFeedback || nextNotification.urgency == Urgency.CRITICAL);
if (showNextNotification)
this._showNotification();
}
} else if (this._notificationState == State.SHOWN) {
let expired = (this._userActiveWhileNotificationShown &&
this._notificationTimeoutId == 0 &&
this._notification.urgency != Urgency.CRITICAL &&
!this._notification.focused &&
!this._pointerInNotification) || this._notificationExpired;
let mustClose = (this._notificationRemoved || !hasNotifications || expired || this._traySummoned);
if (mustClose) {
let animate = hasNotifications && !this._notificationRemoved;
this._hideNotification(animate);
} else if (this._pointerInNotification && !this._notification.expanded) {
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
this._expandNotification(false);
} else if (this._pointerInNotification) {
this._ensureNotificationFocused();
}
}
// Summary notification
let haveClickedSummaryItem = this._clickedSummaryItem != null;
let requestedNotificationStackIsEmpty = (haveClickedSummaryItem &&
this._clickedSummaryItemMouseButton == 1 &&
this._clickedSummaryItem.source.notifications.length == 0);
if (this._summaryBoxPointerState == State.HIDDEN) {
if (haveClickedSummaryItem && !requestedNotificationStackIsEmpty)
this._showSummaryBoxPointer();
} else if (this._summaryBoxPointerState == State.SHOWN) {
if (haveClickedSummaryItem && hasNotifications) {
let wrongSummaryNotificationStack = (this._clickedSummaryItemMouseButton == 1 &&
this._summaryBoxPointer.bin.child != this._clickedSummaryItem.notificationStackWidget &&
requestedNotificationStackIsEmpty);
let wrongSummaryRightClickMenu = (this._clickedSummaryItemMouseButton == 3 &&
this._clickedSummaryItem.rightClickMenu != null &&
this._summaryBoxPointer.bin.child != this._clickedSummaryItem.rightClickMenu);
let wrongSummaryBoxPointer = (wrongSummaryNotificationStack || wrongSummaryRightClickMenu);
if (wrongSummaryBoxPointer) {
this._hideSummaryBoxPointer();
this._showSummaryBoxPointer();
}
} else {
this._hideSummaryBoxPointer();
}
}
// Tray itself
let trayIsVisible = (this._trayState == State.SHOWING ||
this._trayState == State.SHOWN);
let trayShouldBeVisible = this._traySummoned && !this._keyboardVisible && hasNotifications;
if (!trayIsVisible && trayShouldBeVisible)
trayShouldBeVisible = this._showTray();
else if (trayIsVisible && !trayShouldBeVisible)
this._hideTray();
// Desktop clone
let desktopCloneIsVisible = (this._desktopCloneState == State.SHOWING ||
this._desktopCloneState == State.SHOWN);
let desktopCloneShouldBeVisible = (trayShouldBeVisible);
2013-11-15 15:32:41 +00:00
if (!desktopCloneIsVisible && desktopCloneShouldBeVisible)
this._showDesktopClone();
2013-11-15 15:32:41 +00:00
else if (desktopCloneIsVisible && !desktopCloneShouldBeVisible)
this._hideDesktopClone();
this._updatingState = false;
// Clean transient variables that are used to communicate actions
// to updateState()
this._notificationExpired = false;
},
_tween: function(actor, statevar, value, params) {
let onComplete = params.onComplete;
let onCompleteScope = params.onCompleteScope;
let onCompleteParams = params.onCompleteParams;
params.onComplete = this._tweenComplete;
params.onCompleteScope = this;
params.onCompleteParams = [statevar, value, onComplete, onCompleteScope, onCompleteParams];
// Remove other tweens that could mess with the state machine
Tweener.removeTweens(actor);
Tweener.addTween(actor, params);
let valuing = (value == State.SHOWN) ? State.SHOWING : State.HIDING;
this[statevar] = valuing;
},
_tweenComplete: function(statevar, value, onComplete, onCompleteScope, onCompleteParams) {
this[statevar] = value;
if (onComplete)
onComplete.apply(onCompleteScope, onCompleteParams);
this._updateState();
},
_showTray: function() {
if (!this._grabHelper.grab({ actor: this.actor,
onUngrab: Lang.bind(this, this._escapeTray) })) {
this._traySummoned = false;
return false;
}
this.emit('showing');
this._tween(this.actor, '_trayState', State.SHOWN,
{ y: -this.actor.height,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
for (let i = 0; i < this._lightboxes.length; i++)
this._lightboxes[i].show(ANIMATION_TIME);
return true;
},
_updateDesktopCloneClip: function() {
let geometry = this._bottomMonitorGeometry;
let progress = -Math.round(this._desktopClone.y);
this._desktopClone.set_clip(geometry.x,
geometry.y + progress,
geometry.width,
geometry.height - progress);
},
_showDesktopClone: function() {
let bottomMonitor = Main.layoutManager.bottomMonitor;
this._bottomMonitorGeometry = { x: bottomMonitor.x,
y: bottomMonitor.y,
width: bottomMonitor.width,
height: bottomMonitor.height };
if (this._desktopClone)
this._desktopClone.destroy();
let cloneSource = Main.overview.visible ? Main.layoutManager.overviewGroup : global.window_group;
this._desktopClone = new Clutter.Clone({ source: cloneSource,
clip: new Clutter.Geometry(this._bottomMonitorGeometry) });
Main.uiGroup.insert_child_above(this._desktopClone, cloneSource);
this._desktopClone.x = 0;
this._desktopClone.y = 0;
this._desktopClone.show();
this._tween(this._desktopClone, '_desktopCloneState', State.SHOWN,
{ y: -this.actor.height,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onUpdate: Lang.bind(this, this._updateDesktopCloneClip)
});
},
_hideTray: function() {
// Having the summary item animate out while sliding down the tray
// is distracting, so hide it immediately in case it was visible.
this._summaryBoxPointer.actor.hide();
this.emit('hiding');
this._tween(this.actor, '_trayState', State.HIDDEN,
{ y: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
// Note that we might have entered here without a grab,
// which would happen if GrabHelper ungrabbed for us.
// This is a no-op in that case.
this._grabHelper.ungrab({ actor: this.actor });
for (let i = 0; i < this._lightboxes.length; i++)
this._lightboxes[i].hide(ANIMATION_TIME);
},
_hideDesktopClone: function() {
this._tween(this._desktopClone, '_desktopCloneState', State.HIDDEN,
{ y: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
this._desktopClone.destroy();
this._desktopClone = null;
this._bottomMonitorGeometry = null;
}),
onUpdate: Lang.bind(this, this._updateDesktopCloneClip)
});
},
_onIdleMonitorBecameActive: function() {
this._userActiveWhileNotificationShown = true;
this._updateNotificationTimeout(2000);
this._updateState();
},
_showNotification: function() {
this._notification = this._notificationQueue.shift();
this._userActiveWhileNotificationShown = this.idleMonitor.get_idletime() <= IDLE_TIME;
if (!this._userActiveWhileNotificationShown) {
// If the user isn't active, set up a watch to let us know
// when the user becomes active.
this.idleMonitor.add_user_active_watch(Lang.bind(this, this._onIdleMonitorBecameActive));
}
this._notificationClickedId = this._notification.connect('done-displaying',
Lang.bind(this, this._escapeTray));
this._notificationUnfocusedId = this._notification.connect('unfocused', Lang.bind(this, function() {
this._updateState();
}));
this._notificationBin.child = this._notification.actor;
this._notificationWidget.opacity = 0;
this._notificationWidget.show();
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
this._updateShowingNotification();
let [x, y, mods] = global.get_pointer();
// We save the position of the mouse at the time when we started showing the notification
// in order to determine if the notification popped up under it. We make that check if
// the user starts moving the mouse and _onNotificationHoverChanged() gets called. We don't
// expand the notification if it just happened to pop up under the mouse unless the user
// explicitly mouses away from it and then mouses back in.
this._showNotificationMouseX = x;
this._showNotificationMouseY = y;
// We save the coordinates of the mouse at the time when we started showing the notification
// and then we update it in _notificationTimeout(). We don't pop down the notification if
// the mouse is moving towards it or within it.
this._lastSeenMouseX = x;
this._lastSeenMouseY = y;
this._resetNotificationLeftTimeout();
},
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
_updateShowingNotification: function() {
this._notification.acknowledged = true;
this._notification.playSound();
// We auto-expand notifications with CRITICAL urgency, or for which the relevant setting
// is on in the control center.
if (this._notification.urgency == Urgency.CRITICAL ||
this._notification.source.policy.forceExpanded)
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
this._expandNotification(true);
// We tween all notifications to full opacity. This ensures that both new notifications and
// notifications that might have been in the process of hiding get full opacity.
//
// We use this._showNotificationCompleted() onComplete callback to extend the time the updated
// notification is being shown.
this._tween(this._notificationWidget, '_notificationState', State.SHOWN,
{ opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._showNotificationCompleted,
onCompleteScope: this
});
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
},
_showNotificationCompleted: function() {
if (this._notification.urgency != Urgency.CRITICAL)
this._updateNotificationTimeout(NOTIFICATION_TIMEOUT * 1000);
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
},
_updateNotificationTimeout: function(timeout) {
if (this._notificationTimeoutId) {
Mainloop.source_remove(this._notificationTimeoutId);
this._notificationTimeoutId = 0;
}
if (timeout > 0) {
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
this._notificationTimeoutId =
Mainloop.timeout_add(timeout,
Lang.bind(this, this._notificationTimeout));
GLib.Source.set_name_by_id(this._notificationTimeoutId, '[gnome-shell] this._notificationTimeout');
}
},
_notificationTimeout: function() {
let [x, y, mods] = global.get_pointer();
if (y > this._lastSeenMouseY + 10 && !this._notificationHovered) {
// The mouse is moving towards the notification, so don't
// hide it yet. (We just create a new timeout (and destroy
// the old one) each time because the bookkeeping is
// simpler.)
this._updateNotificationTimeout(1000);
} else if (this._useLongerNotificationLeftTimeout && !this._notificationLeftTimeoutId &&
(x != this._lastSeenMouseX || y != this._lastSeenMouseY)) {
// Refresh the timeout if the notification originally
// popped up under the pointer, and the pointer is hovering
// inside it.
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
this._updateNotificationTimeout(1000);
} else {
this._notificationTimeoutId = 0;
this._updateState();
}
this._lastSeenMouseX = x;
this._lastSeenMouseY = y;
return GLib.SOURCE_REMOVE;
},
_hideNotification: function(animate) {
this._notificationFocusGrabber.ungrabFocus();
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
if (this._notificationExpandedId) {
this._notification.disconnect(this._notificationExpandedId);
this._notificationExpandedId = 0;
}
if (this._notificationClickedId) {
this._notification.disconnect(this._notificationClickedId);
this._notificationClickedId = 0;
}
if (this._notificationUnfocusedId) {
this._notification.disconnect(this._notificationUnfocusedId);
this._notificationUnfocusedId = 0;
}
this._resetNotificationLeftTimeout();
if (animate) {
this._tween(this._notificationWidget, '_notificationState', State.HIDDEN,
{ opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._hideNotificationCompleted,
onCompleteScope: this
});
} else {
Tweener.removeTweens(this._notificationWidget);
this._notificationWidget.opacity = 0;
this._notificationState = State.HIDDEN;
this._hideNotificationCompleted();
}
},
_hideNotificationCompleted: function() {
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
this._notification.collapseCompleted();
let notification = this._notification;
this._notification = null;
if (notification.isTransient)
notification.destroy(NotificationDestroyedReason.EXPIRED);
this._closeButton.hide();
this._pointerInNotification = false;
this._notificationRemoved = false;
this._notificationBin.child = null;
this._notificationWidget.hide();
},
_expandActiveNotification: function() {
if (!this._notification)
return;
this._expandNotification(false);
},
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
_expandNotification: function(autoExpanding) {
if (!this._notificationExpandedId)
this._notificationExpandedId =
this._notification.connect('expanded',
Lang.bind(this, this._onNotificationExpanded));
// Don't animate changes in notifications that are auto-expanding.
this._notification.expand(!autoExpanding);
// Don't focus notifications that are auto-expanding.
if (!autoExpanding)
this._ensureNotificationFocused();
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
},
_onNotificationExpanded: function() {
this._closeButton.show();
},
_ensureNotificationFocused: function() {
this._notificationFocusGrabber.grabFocus();
},
_onSourceDoneDisplayingContent: function(source, closeTray) {
if (closeTray) {
this._escapeTray();
} else {
this._setClickedSummaryItem(null);
this._updateState();
}
},
_showSummaryBoxPointer: function() {
let child;
let summaryItem = this._clickedSummaryItem;
if (this._clickedSummaryItemMouseButton == 1) {
// Acknowledge all our notifications
summaryItem.source.notifications.forEach(function(n) { n.acknowledged = true; });
summaryItem.prepareNotificationStackForShowing();
child = summaryItem.notificationStackWidget;
} else if (this._clickedSummaryItemMouseButton == 3) {
child = summaryItem.rightClickMenu;
}
// If the user clicked the middle mouse button, or the item
// doesn't have a right-click menu, do nothing.
if (!child)
return;
this._summaryBoxPointerItem = summaryItem;
this._summaryBoxPointerContentUpdatedId = this._summaryBoxPointerItem.connect('content-updated',
Lang.bind(this, this._onSummaryBoxPointerContentUpdated));
this._sourceDoneDisplayingId = this._summaryBoxPointerItem.source.connect('done-displaying-content',
Lang.bind(this, this._onSourceDoneDisplayingContent));
this._summaryBoxPointer.bin.child = child;
this._summaryBoxPointer.actor.opacity = 0;
this._summaryBoxPointer.actor.show();
this._adjustSummaryBoxPointerPosition();
this._grabHelper.grab({ actor: this._summaryBoxPointer.bin.child,
onUngrab: Lang.bind(this, this._onSummaryBoxPointerUngrabbed) });
this._summaryBoxPointerState = State.SHOWING;
this._summaryBoxPointer.show(BoxPointer.PopupAnimation.FULL, Lang.bind(this, function() {
this._summaryBoxPointerState = State.SHOWN;
}));
},
_onSummaryBoxPointerContentUpdated: function() {
if (this._summaryBoxPointerItem.notificationStack.get_n_children() == 0)
this._hideSummaryBoxPointer();
},
_adjustSummaryBoxPointerPosition: function() {
this._summaryBoxPointer.setPosition(this._summaryBoxPointerItem.actor, 0);
},
_setClickedSummaryItem: function(item, button) {
if (item == this._clickedSummaryItem &&
button == this._clickedSummaryItemMouseButton)
return false;
if (this._clickedSummaryItem) {
this._clickedSummaryItem.actor.remove_style_pseudo_class('selected');
this._clickedSummaryItem.actor.disconnect(this._clickedSummaryItemAllocationChangedId);
this._summary.disconnect(this._summaryMotionId);
this._clickedSummaryItemAllocationChangedId = 0;
this._summaryMotionId = 0;
}
this._clickedSummaryItem = item;
this._clickedSummaryItemMouseButton = button;
if (this._clickedSummaryItem) {
this._clickedSummaryItem.actor.add_style_pseudo_class('selected');
this._clickedSummaryItem.actor.connect('destroy', Lang.bind(this, function() {
this._setClickedSummaryItem(null);
this._updateState();
}));
this._clickedSummaryItemAllocationChangedId =
this._clickedSummaryItem.actor.connect('allocation-changed',
Lang.bind(this, this._adjustSummaryBoxPointerPosition));
// _clickedSummaryItem.actor can change absolute position without changing allocation
this._summaryMotionId = this._summary.connect('allocation-changed',
Lang.bind(this, this._adjustSummaryBoxPointerPosition));
}
return true;
},
2013-02-18 09:37:16 +00:00
_onSummaryBoxPointerKeyPress: function(actor, event) {
switch (event.get_key_symbol()) {
case Clutter.KEY_Down:
case Clutter.KEY_Escape:
this._setClickedSummaryItem(null);
this._updateState();
return Clutter.EVENT_STOP;
2013-02-18 09:37:16 +00:00
case Clutter.KEY_Delete:
this._clickedSummaryItem.source.destroy();
this._escapeTray();
return Clutter.EVENT_STOP;
2013-02-18 09:37:16 +00:00
}
return Clutter.EVENT_PROPAGATE;
2013-02-18 09:37:16 +00:00
},
_onSummaryBoxPointerUngrabbed: function() {
this._summaryBoxPointerState = State.HIDING;
this._setClickedSummaryItem(null);
if (this._summaryBoxPointerContentUpdatedId) {
this._summaryBoxPointerItem.disconnect(this._summaryBoxPointerContentUpdatedId);
this._summaryBoxPointerContentUpdatedId = 0;
}
if (this._sourceDoneDisplayingId) {
this._summaryBoxPointerItem.source.disconnect(this._sourceDoneDisplayingId);
this._sourceDoneDisplayingId = 0;
}
let animate = (this._summaryBoxPointerItem.source.notifications.length > 0);
this._summaryBoxPointer.hide(animate ? BoxPointer.PopupAnimation.FULL : BoxPointer.PopupAnimation.NONE,
Lang.bind(this, this._hideSummaryBoxPointerCompleted));
},
_hideSummaryBoxPointer: function() {
this._grabHelper.ungrab({ actor: this._summaryBoxPointer.bin.child });
},
_hideSummaryBoxPointerCompleted: function() {
let doneShowingNotificationStack = (this._summaryBoxPointer.bin.child == this._summaryBoxPointerItem.notificationStackWidget);
this._summaryBoxPointerState = State.HIDDEN;
this._summaryBoxPointer.bin.child = null;
if (doneShowingNotificationStack) {
let source = this._summaryBoxPointerItem.source;
this._summaryBoxPointerItem.doneShowingNotificationStack();
this._summaryBoxPointerItem = null;
if (this._reNotifyAfterHideNotification) {
this._onNotify(this._reNotifyAfterHideNotification.source, this._reNotifyAfterHideNotification);
this._reNotifyAfterHideNotification = null;
}
Fix various details of how notifications are shown This patch ensures the following notifications behavior: - Urgent notifications that have long title or banner text are auto-expanded correctly. - Single-line notifications that have _expandNotification() called (e.g. because the user mouses over to them), are treated as expanded, which means they get fully expanded if they are updated with more content and the user can escape them. - The position of expanded notifications is updated when they are updated. - Notification banner is shown again on the first line if it can fully fit there after a notification is updated, even if it was previously hidden because the notification was expanded and the old banner did not fully fit. - New notifications are immediately hidden if the user mouses away from them. - If a new notification is updated while it is shown, we extend the time it will be shown. - If a new notification is updated while it is hiding, we stop hiding it and show it again. - If a summary notification is updated while it is hiding, we let it finish hiding and show a new notification with the updated information. Implementation details: - Single-line notifications now have 4px bottom padding instead of 8px, which means that their height matches the tray height, they are fully shown in the banner mode, and don't pop out by 4px when the notification is expanded. - Notification keeps a flag that indicates whether it is expanded, updates its expanded look when it is updated, and emits an 'expanded' signal indicating that its layout has possibly changed. The message tray connects to this 'expanded' signal when it is showing a notification in the expanded state and updates the position of the notification accordingly when this signal is received so that the notification is fully shown. This is better than connecting to 'notify::height' signal on the notification bin, since it results in fewer callbacks. https://bugzilla.gnome.org/show_bug.cgi?id=617209
2010-09-10 19:47:12 +00:00
}
if (this._clickedSummaryItem)
this._updateState();
}
});
Signals.addSignalMethods(MessageTray.prototype);
const SystemNotificationSource = new Lang.Class({
Name: 'SystemNotificationSource',
Extends: Source,
_init: function() {
this.parent(_("System Information"), 'dialog-information-symbolic');
},
open: function() {
this.destroy();
}
});