Use 'customContent' flag instead of 'bannerBody'
We used 'bannerBody' flag to differentiate the case when we move the banner to the body when the notification is expanded from the one when we don't do that and only use the custom content set for the notification, as is the case for Telepathy notifications. We also always cleared the content of the notification on update when bannerBody was set to true. Flag named 'customContent' reflects the use case for it more clearly. The comments that accompany it were also updated and improved. We now always add the banner text as the first element in the expanded notification unless 'customContent' flag is set to true. If the 'body' parameter is specified, we use it in addition to the banner text. The earlier version of the code had a bug that resulted in the 'body' parameter not being set only in the case when the 'bannerBody' was set to true and the banner text had newlines in it. https://bugzilla.gnome.org/show_bug.cgi?id=623970
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@ -45,31 +45,47 @@ function _cleanMarkup(text) {
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// @banner: the banner text
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// @params: optional additional params
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//
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// Creates a notification. In banner mode, it will show an
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// icon, @title (in bold) and @banner, all on a single line
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// (with @banner ellipsized if necessary).
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// Creates a notification. In the banner mode, the notification
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// will show an icon, @title (in bold) and @banner, all on a single
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// line (with @banner ellipsized if necessary).
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//
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// The notification will be expandable if either it has additional
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// elements that were added to it or if the @banner text did not
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// fit fully in the banner mode. When the notification is expanded,
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// the @banner text from the top line is always removed. The complete
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// @banner text is added as the first element in the content section,
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// unless 'customContent' parameter with the value 'true' is specified
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// in @params.
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//
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// Additional notification content can be added with addActor() and
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// addBody() methods. The notification content is put inside a
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// scrollview, so if it gets too tall, the notification will scroll
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// rather than continue to grow. In addition to this main content
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// area, there is also a single-row action area, which is not
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// scrolled and can contain a single actor. The action area can
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// be set by calling setActionArea() method. There is also a
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// convenience method addButton() for adding a button to the action
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// area.
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//
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// @params can contain values for 'customContent', 'body', 'icon',
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// and 'clear' parameters.
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//
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// If @params contains a 'customContent' parameter with the value %true,
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// then @banner will not be shown in the body of the notification when the
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// notification is expanded and calls to update() will not clear the content
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// unless 'clear' parameter with value %true is explicitly specified.
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//
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// If @params contains a 'body' parameter, then that text will be added to
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// the content area (as with addBody()).
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//
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// By default, the icon shown is created by calling
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// source.createNotificationIcon(). However, you can override this
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// by passing an 'icon' parameter in @params.
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// source.createNotificationIcon(). However, if @params contains an 'icon'
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// parameter, the passed in icon will be used.
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//
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// Additional notification details can be added, in which case the
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// notification can be expanded by moving the pointer into it. In
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// expanded mode, the banner text disappears, and there can be one or
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// more rows of additional content. This content is put inside a
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// scrollview, so if it gets too tall, the notification will scroll
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// rather than continuing to grow. In addition to this main content
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// area, there is also a single-row "action area", which is not
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// scrolled and can contain a single actor. There are also convenience
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// methods for creating a button box in the action area.
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//
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// If @params contains a 'body' parameter, that text will be displayed
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// in the body area (as with addBody()). Alternatively, if it includes
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// a 'bannerBody' parameter with the value %true, then @banner will
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// also be used as the body of the notification when the banner is
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// expanded. In this case, if @banner is too long to fit in the
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// single-line mode, the notification will be made expandable
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// automatically.
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// If @params contains a 'clear' parameter with the value %true, then
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// the content and the action area of the notification will be cleared.
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// The content area is also always cleared if 'customContent' is false
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// because it might contain the @banner that didn't fit in the banner mode.
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function Notification(source, title, banner, params) {
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this._init(source, title, banner, params);
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}
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@ -78,7 +94,8 @@ Notification.prototype = {
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_init: function(source, title, banner, params) {
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this.source = source;
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this.urgent = false;
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this._bannerBody = false;
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this._customContent = false;
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this._bannerBodyText = null;
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this._spacing = 0;
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this._hasFocus = false;
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@ -152,14 +169,19 @@ Notification.prototype = {
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// the title/banner. If @params.clear is %true, it will also
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// remove any additional actors/action buttons previously added.
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update: function(title, banner, params) {
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params = Params.parse(params, { bannerBody: this._bannerBody,
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params = Params.parse(params, { customContent: false,
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body: null,
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icon: null,
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clear: false });
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this._customContent = params.customContent;
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if (this._icon)
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this._icon.destroy();
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if (this._scrollArea && (this._bannerBody || params.clear)) {
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// We always clear the content area if we don't have custom
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// content because it might contain the @banner that didn't
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// fit in the banner mode.
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if (this._scrollArea && (!this._customContent || params.clear)) {
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this._scrollArea.destroy();
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this._scrollArea = null;
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this._contentArea = null;
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@ -170,8 +192,6 @@ Notification.prototype = {
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this._buttonBox = null;
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}
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this._bannerBody = params.bannerBody;
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this._icon = params.icon || this.source.createNotificationIcon();
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this.actor.add(this._icon, { row: 0,
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col: 0,
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@ -182,10 +202,11 @@ Notification.prototype = {
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title = title ? _cleanMarkup(title.replace(/\n/g, ' ')) : '';
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this._titleLabel.clutter_text.set_markup('<b>' + title + '</b>');
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if (this._bannerBody)
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this._bannerBodyText = banner;
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else
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this._bannerBodyText = null;
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// Unless the notification has custom content, we save this._bannerBodyText
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// to add it to the content of the notification if the notification is
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// expandable due to other elements in its content area or due to the banner
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// not fitting fully in the single-line mode.
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this._bannerBodyText = this._customContent ? null : banner;
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banner = banner ? _cleanMarkup(banner.replace(/\n/g, ' ')) : '';
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this._bannerLabel.clutter_text.set_markup(banner);
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@ -194,7 +215,8 @@ Notification.prototype = {
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// Add the bannerBody now if we know for sure we'll need it
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if (this._bannerBodyText && this._bannerBodyText.indexOf('\n') > -1)
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this._addBannerBody();
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else if (params.body)
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if (params.body)
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this.addBody(params.body);
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},
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@ -213,6 +235,9 @@ Notification.prototype = {
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this._contentArea = new St.BoxLayout({ name: 'notification-body',
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vertical: true });
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this._scrollArea.add_actor(this._contentArea);
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// If we know the notification will be expandable, we need to add
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// the banner text to the body as the first element.
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this._addBannerBody();
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}
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this._contentArea.add(actor);
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@ -238,8 +263,11 @@ Notification.prototype = {
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},
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_addBannerBody: function() {
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this.addBody(this._bannerBodyText);
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this._bannerBodyText = null;
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if (this._bannerBodyText) {
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let text = this._bannerBodyText;
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this._bannerBodyText = null;
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this.addBody(text);
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}
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},
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// scrollTo:
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@ -294,8 +322,6 @@ Notification.prototype = {
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// %action-invoked signal with @id as a parameter
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addButton: function(id, label) {
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if (!this._buttonBox) {
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if (this._bannerBodyText)
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this._addBannerBody();
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let box = new St.BoxLayout({ name: 'notification-actions' });
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this.setActionArea(box, { x_expand: false,
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@ -367,11 +393,10 @@ Notification.prototype = {
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this._bannerLabel.allocate(bannerBox, flags);
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}
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// If the banner doesn't fully fit in the banner box and this._bannerBodyText is
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// true (meaning this._bannerBody is true and we haven't yet added the banner
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// to the body), we need to add the banner to the body. We can't do that from
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// here though since that will force a relayout, so we add it to the main loop.
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if (!bannerFits && this._bannerBodyText)
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// If the banner doesn't fully fit in the banner box, we possibly need to add the
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// banner to the body. We can't do that from here though since that will force a
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// relayout, so we add it to the main loop.
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if (!bannerFits)
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Mainloop.idle_add(Lang.bind(this,
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function() {
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this._addBannerBody();
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@ -238,8 +238,7 @@ NotificationDaemon.prototype = {
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if (notification == null) {
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id = nextNotificationId++;
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notification = new MessageTray.Notification(source, summary, body,
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{ bannerBody: true,
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icon: iconActor });
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{ icon: iconActor });
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this._currentNotifications[id] = notification;
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notification.connect('dismissed', Lang.bind(this,
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function(n) {
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@ -579,7 +579,7 @@ Notification.prototype = {
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__proto__: MessageTray.Notification.prototype,
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_init: function(source) {
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MessageTray.Notification.prototype._init.call(this, source, source.title);
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MessageTray.Notification.prototype._init.call(this, source, source.title, null, { customContent: true });
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this._responseEntry = new St.Entry({ style_class: 'chat-response' });
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this._responseEntry.clutter_text.connect('activate', Lang.bind(this, this._onEntryActivated));
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@ -590,9 +590,9 @@ Notification.prototype = {
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appendMessage: function(text, asTitle) {
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if (asTitle)
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this.update(text);
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this.update(text, null, { customContent: true });
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else
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this.update(this.source.title, text);
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this.update(this.source.title, text, { customContent: true });
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this._append(text, 'chat-received');
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},
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@ -70,7 +70,7 @@ WindowAttentionHandler.prototype = {
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source.connect('destroy', Lang.bind(this, function() { delete this._sources[appId]; }));
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}
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let notification = new MessageTray.Notification(source, this._getTitle(app, window), this._getBanner(app, window), { bannerBody: true });
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let notification = new MessageTray.Notification(source, this._getTitle(app, window), this._getBanner(app, window));
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source.notify(notification);
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window.connect('notify::title', Lang.bind(this, function(win) {
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