messageTray: fix notification/keyboard interaction
If the pointer moves from the notification into the keyboard, don't treat that as moving out of the tray. https://bugzilla.gnome.org/show_bug.cgi?id=658603
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a8fdcffd44
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@ -45,7 +45,9 @@ LayoutManager.prototype = {
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this.trayBox.connect('allocation-changed',
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Lang.bind(this, this._updateTrayBarrier));
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this.keyboardBox = new St.BoxLayout({ name: 'keyboardBox' });
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this.keyboardBox = new St.BoxLayout({ name: 'keyboardBox',
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reactive: true,
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track_hover: true });
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this.addChrome(this.keyboardBox, { visibleInFullscreen: true });
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this._keyboardHeightNotifyId = 0;
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@ -1396,12 +1396,15 @@ MessageTray.prototype = {
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}));
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this._focusGrabber.connect('escape-pressed', Lang.bind(this, this._escapeTray));
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Main.layoutManager.keyboardBox.connect('notify::hover', Lang.bind(this, this._onKeyboardHoverChanged));
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this._trayState = State.HIDDEN;
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this._locked = false;
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this._traySummoned = false;
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this._useLongerTrayLeftTimeout = false;
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this._trayLeftTimeoutId = 0;
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this._pointerInTray = false;
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this._pointerInKeyboard = false;
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this._summaryState = State.HIDDEN;
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this._summaryTimeoutId = 0;
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this._pointerInSummary = false;
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@ -1851,6 +1854,24 @@ MessageTray.prototype = {
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}
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},
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_onKeyboardHoverChanged: function(keyboard) {
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this._pointerInKeyboard = keyboard.hover;
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if (!keyboard.hover) {
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let event = Clutter.get_current_event();
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if (event && event.type() == Clutter.EventType.LEAVE) {
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let into = event.get_related();
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if (into && this.actor.contains(into)) {
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// Don't call _updateState, because pointerInTray is
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// still false
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return;
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}
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}
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}
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this._updateState();
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},
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_onStatusChanged: function(presence, status) {
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this._backFromAway = (this._userStatus == GnomeSession.PresenceStatus.IDLE && this._userStatus != status);
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this._userStatus = status;
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@ -1915,7 +1936,7 @@ MessageTray.prototype = {
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let notificationsPending = this._notificationQueue.length > 0 && (!this._busy || notificationUrgent);
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let notificationPinned = this._pointerInTray && !this._pointerInSummary && !this._notificationRemoved;
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let notificationExpanded = this._notificationBin.y < 0;
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let notificationExpired = (this._notificationTimeoutId == 0 && !(this._notification && this._notification.urgency == Urgency.CRITICAL) && !this._pointerInTray && !this._locked) || this._notificationRemoved;
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let notificationExpired = (this._notificationTimeoutId == 0 && !(this._notification && this._notification.urgency == Urgency.CRITICAL) && !this._pointerInTray && !this._locked && !(this._pointerInKeyboard && notificationExpanded)) || this._notificationRemoved;
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let canShowNotification = notificationsPending && this._summaryState == State.HIDDEN;
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if (this._notificationState == State.HIDDEN) {
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