mutter/cogl
Owen W. Taylor cda29a8011 Use FBOs and use cogl_read_pixels() to efficiently read partial textures
* cogl_texture_get_data() is converted to use
   _cogl_texture_foreach_sub_texture_in_region() to iterate
  through the underlying textures.

 * When we need to read only a portion of the underlying
   texture, we set up a FBO and use _cogl_read_pixels()
   to read the portion we need. This is enormously more
   efficient for reading a small portion of a large atlas
   texture.

 * The CoglAtlasTexture, CoglSubTexture, and CoglTexture2dSliced
   implementation of get_texture() are removed.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2414
2010-11-24 15:56:35 +00:00
..
driver
tesselator
winsys
cogl2-path.c
cogl2-path.h
cogl-atlas-texture-private.h cogl-atlas-texture: Split out the atlas data structure 2010-08-12 11:56:59 +01:00
cogl-atlas-texture.c
cogl-atlas.c
cogl-atlas.h
cogl-bitmap-fallback.c
cogl-bitmap-pixbuf.c
cogl-bitmap-private.h
cogl-bitmap.c
cogl-bitmap.h
cogl-bitmask.c
cogl-bitmask.h
cogl-blend-string.c
cogl-blend-string.h
cogl-buffer-private.h
cogl-buffer.c Actually free buffer objects 2010-11-19 13:27:30 +00:00
cogl-buffer.h
cogl-callback-list.c
cogl-callback-list.h
cogl-clip-stack.c
cogl-clip-stack.h
cogl-clip-state.c
cogl-clip-state.h
cogl-color-private.h
cogl-color.c
cogl-color.h
cogl-context.c
cogl-context.h
cogl-debug-options.h
cogl-debug.c
cogl-debug.h
cogl-defines.h.in
cogl-deprecated.h
cogl-enum-types.c.in Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00
cogl-enum-types.h.in
cogl-feature-private.c
cogl-feature-private.h
cogl-fixed.c
cogl-fixed.h
cogl-framebuffer-private.h
cogl-framebuffer.c
cogl-handle.h
cogl-index-array-private.h
cogl-index-array.c
cogl-index-array.h
cogl-indices-private.h
cogl-indices.c
cogl-indices.h
cogl-internal.h
cogl-journal-private.h
cogl-journal.c journal: remove possability of fallback layers 2010-11-23 12:50:29 +00:00
cogl-material-compat.c cogl: rename CoglMaterial -> CoglPipeline 2010-11-03 18:09:23 +00:00
cogl-material-compat.h
cogl-matrix-mesa.c
cogl-matrix-mesa.h
cogl-matrix-private.h
cogl-matrix-stack.c
cogl-matrix-stack.h
cogl-matrix.c
cogl-matrix.h
cogl-object-private.h
cogl-object.c
cogl-object.h
cogl-offscreen.h
cogl-path-private.h
cogl-path.c
cogl-path.h
cogl-pipeline-arbfp-private.h
cogl-pipeline-arbfp.c
cogl-pipeline-fixed-private.h
cogl-pipeline-fixed.c
cogl-pipeline-glsl-private.h
cogl-pipeline-glsl.c
cogl-pipeline-opengl-private.h
cogl-pipeline-opengl.c
cogl-pipeline-private.h
cogl-pipeline.c
cogl-pipeline.h
cogl-pixel-array-private.h pixel-array: Remove flags member and flag macros 2010-10-26 16:16:40 +01:00
cogl-pixel-array.c
cogl-pixel-array.h
cogl-primitive-private.h
cogl-primitive.c
cogl-primitive.h
cogl-primitives-private.h
cogl-primitives.c
cogl-primitives.h
cogl-private.h
cogl-profile.c
cogl-profile.h
cogl-program-private.h
cogl-program.c
cogl-rectangle-map.c
cogl-rectangle-map.h
cogl-shader-boilerplate.h
cogl-shader-private.h
cogl-shader.c
cogl-shader.h
cogl-spans.c
cogl-spans.h
cogl-sub-texture-private.h
cogl-sub-texture.c
cogl-texture-2d-private.h
cogl-texture-2d-sliced-private.h
cogl-texture-2d-sliced.c
cogl-texture-2d.c
cogl-texture-3d-private.h
cogl-texture-3d.c
cogl-texture-3d.h
cogl-texture-driver.h
cogl-texture-private.h
cogl-texture-rectangle-private.h
cogl-texture-rectangle.c cogl-texture: Remove the gl_handle from CoglTextureSliceCallback 2010-11-11 16:25:13 +00:00
cogl-texture.c
cogl-texture.h
cogl-types.h
cogl-util.c
cogl-util.h
cogl-vector.c
cogl-vector.h
cogl-vertex-array-private.h
cogl-vertex-array.c
cogl-vertex-array.h
cogl-vertex-attribute-private.h
cogl-vertex-attribute.c
cogl-vertex-attribute.h
cogl-vertex-buffer-private.h
cogl-vertex-buffer.c
cogl-vertex-buffer.h
cogl.c
cogl.h
cogl.pc.in
Makefile.am
stb_image.c