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matrix: Adds experimental cogl_matrix_{transform,project}_points
This add two new function that allows us to transform or project an array of points instead of only transforming one point at a time. Recent benchmarking has shown cogl_matrix_transform_point to be a bottleneck sometimes, so this should allow us to reduce the overhead when transforming lots of vertices at the same time, and also reduce the cost of 3 component, non-projective transforms. For now they are marked as experimental (you have to define COGL_ENABLE_EXPERIMENTAL_API) because there is some concern that it introduces some inconsistent naming. cogl_matrix_transform_point would have to be renamed cogl_matrix_project_point to be consistent, but that would be an API break.
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commit
e9e824fd86
@ -24,6 +24,10 @@
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#define USE_MESA_MATRIX_API
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#include <cogl.h>
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@ -391,4 +395,346 @@ cogl_matrix_transform_point (const CoglMatrix *matrix,
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*w = matrix->wx * _x + matrix->wy * _y + matrix->wz * _z + matrix->ww * _w;
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}
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typedef struct _Point2f
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{
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float x;
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float y;
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} Point2f;
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typedef struct _Point3f
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{
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float x;
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float y;
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float z;
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} Point3f;
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typedef struct _Point4f
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{
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float x;
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float y;
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float z;
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float w;
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} Point4f;
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static void
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_cogl_matrix_transform_points_f2_packed (const CoglMatrix *matrix,
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void *points_in,
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void *points_out,
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int n_points)
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{
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Point2f *p = points_in;
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Point3f *o = points_out;
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int i;
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for (i = 0; i < n_points; i++)
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{
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o[i].x = matrix->xx * p[i].x + matrix->xy * p[i].y +
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matrix->xw;
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o[i].y = matrix->yx * p[i].x + matrix->yy * p[i].y +
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matrix->yw;
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o[i].z = matrix->zx * p[i].x + matrix->zy * p[i].y +
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matrix->zw;
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}
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}
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static void
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_cogl_matrix_transform_points_f2_strided (const CoglMatrix *matrix,
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size_t stride_in,
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void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points)
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{
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int i;
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for (i = 0; i < n_points; i++)
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{
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Point2f *p = (Point2f *)((guint8 *)points_in + i * stride_in);
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Point3f *o = (Point3f *)((guint8 *)points_out + i * stride_out);
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o->x = matrix->xx * p->x + matrix->xy * p->y + matrix->xw;
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o->y = matrix->yx * p->x + matrix->yy * p->y + matrix->yw;
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o->z = matrix->zx * p->x + matrix->zy * p->y + matrix->zw;
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}
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}
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static void
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_cogl_matrix_project_points_f2_packed (const CoglMatrix *matrix,
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void *points_in,
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void *points_out,
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int n_points)
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{
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Point2f *p = points_in;
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Point4f *o = points_out;
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int i;
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for (i = 0; i < n_points; i++)
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{
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o[i].x = matrix->xx * p[i].x + matrix->xy * p[i].y +
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matrix->xw;
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o[i].y = matrix->yx * p[i].x + matrix->yy * p[i].y +
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matrix->yw;
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o[i].z = matrix->zx * p[i].x + matrix->zy * p[i].y +
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matrix->zw;
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o[i].w = matrix->wx * p[i].x + matrix->wy * p[i].y +
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matrix->ww;
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}
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}
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static void
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_cogl_matrix_project_points_f2_strided (const CoglMatrix *matrix,
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size_t stride_in,
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void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points)
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{
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int i;
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for (i = 0; i < n_points; i++)
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{
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Point2f *p = (Point2f *)((guint8 *)points_in + i * stride_in);
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Point4f *o = (Point4f *)((guint8 *)points_out + i * stride_out);
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o->x = matrix->xx * p->x + matrix->xy * p->y + matrix->xw;
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o->y = matrix->yx * p->x + matrix->yy * p->y + matrix->yw;
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o->z = matrix->zx * p->x + matrix->zy * p->y + matrix->zw;
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o->w = matrix->wx * p->x + matrix->wy * p->y + matrix->ww;
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}
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}
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static void
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_cogl_matrix_transform_points_f3_packed (const CoglMatrix *matrix,
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void *points_in,
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void *points_out,
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int n_points)
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{
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Point3f *p = points_in;
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Point3f *o = points_out;
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int i;
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for (i = 0; i < n_points; i++)
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{
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o[i].x = matrix->xx * p[i].x + matrix->xy * p[i].y +
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matrix->xz * p[i].z + matrix->xw;
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o[i].y = matrix->yx * p[i].x + matrix->yy * p[i].y +
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matrix->yz * p[i].z + matrix->yw;
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o[i].z = matrix->zx * p[i].x + matrix->zy * p[i].y +
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matrix->zz * p[i].z + matrix->zw;
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}
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}
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static void
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_cogl_matrix_transform_points_f3_strided (const CoglMatrix *matrix,
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size_t stride_in,
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void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points)
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{
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int i;
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for (i = 0; i < n_points; i++)
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{
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Point3f *p = (Point3f *)((guint8 *)points_in + i * stride_in);
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Point3f *o = (Point3f *)((guint8 *)points_out + i * stride_out);
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o->x = matrix->xx * p->x + matrix->xy * p->y +
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matrix->xz * p->z + matrix->xw;
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o->y = matrix->yx * p->x + matrix->yy * p->y +
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matrix->yz * p->z + matrix->yw;
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o->z = matrix->zx * p->x + matrix->zy * p->y +
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matrix->zz * p->z + matrix->zw;
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}
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}
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static void
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_cogl_matrix_project_points_f3_packed (const CoglMatrix *matrix,
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void *points_in,
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void *points_out,
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int n_points)
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{
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Point3f *p = points_in;
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Point4f *o = points_out;
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int i;
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for (i = 0; i < n_points; i++)
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{
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o[i].x = matrix->xx * p[i].x + matrix->xy * p[i].y +
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matrix->xz * p[i].z + matrix->xw;
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o[i].y = matrix->yx * p[i].x + matrix->yy * p[i].y +
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matrix->yz * p[i].z + matrix->yw;
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o[i].z = matrix->zx * p[i].x + matrix->zy * p[i].y +
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matrix->zz * p[i].z + matrix->zw;
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o[i].w = matrix->wx * p[i].x + matrix->wy * p[i].y +
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matrix->wz * p[i].z + matrix->ww;
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}
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}
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static void
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_cogl_matrix_project_points_f3_strided (const CoglMatrix *matrix,
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size_t stride_in,
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void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points)
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{
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int i;
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for (i = 0; i < n_points; i++)
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{
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Point3f *p = (Point3f *)((guint8 *)points_in + i * stride_in);
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Point4f *o = (Point4f *)((guint8 *)points_out + i * stride_out);
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o->x = matrix->xx * p->x + matrix->xy * p->y +
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matrix->xz * p->z + matrix->xw;
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o->y = matrix->yx * p->x + matrix->yy * p->y +
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matrix->yz * p->z + matrix->yw;
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o->z = matrix->zx * p->x + matrix->zy * p->y +
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matrix->zz * p->z + matrix->zw;
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o->w = matrix->wx * p->x + matrix->wy * p->y +
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matrix->wz * p->z + matrix->ww;
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}
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}
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static void
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_cogl_matrix_project_points_f4_packed (const CoglMatrix *matrix,
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void *points_in,
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void *points_out,
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int n_points)
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{
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Point4f *p = points_in;
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Point4f *o = points_out;
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int i;
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for (i = 0; i < n_points; i++)
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{
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o[i].x = matrix->xx * p[i].x + matrix->xy * p[i].y +
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matrix->xz * p[i].z + matrix->xw * p[i].w;
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o[i].y = matrix->yx * p[i].x + matrix->yy * p[i].y +
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matrix->yz * p[i].z + matrix->yw * p[i].w;
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o[i].z = matrix->zx * p[i].x + matrix->zy * p[i].y +
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matrix->zz * p[i].z + matrix->zw * p[i].w;
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o[i].w = matrix->wx * p[i].x + matrix->wy * p[i].y +
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matrix->wz * p[i].z + matrix->ww * p[i].w;
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}
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}
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static void
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_cogl_matrix_project_points_f4_strided (const CoglMatrix *matrix,
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size_t stride_in,
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void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points)
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{
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int i;
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for (i = 0; i < n_points; i++)
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{
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Point4f *p = (Point4f *)((guint8 *)points_in + i * stride_in);
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Point4f *o = (Point4f *)((guint8 *)points_out + i * stride_out);
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o->x = matrix->xx * p->x + matrix->xy * p->y +
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matrix->xz * p->z + matrix->xw * p->w;
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o->y = matrix->yx * p->x + matrix->yy * p->y +
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matrix->yz * p->z + matrix->yw * p->w;
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o->z = matrix->zx * p->x + matrix->zy * p->y +
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matrix->zz * p->z + matrix->zw * p->w;
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o->w = matrix->wx * p->x + matrix->wy * p->y +
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matrix->wz * p->z + matrix->ww * p->w;
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}
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}
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void
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cogl_matrix_transform_points (const CoglMatrix *matrix,
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int n_components,
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size_t stride_in,
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void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points)
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{
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/* The results of transforming always have three components... */
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g_return_if_fail (stride_out >= sizeof (Point3f));
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if (n_components == 2)
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{
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if (stride_in == sizeof (Point2f) &&
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stride_out == sizeof (Point3f))
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_cogl_matrix_transform_points_f2_packed (matrix,
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points_in, points_out,
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n_points);
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else
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_cogl_matrix_transform_points_f2_strided (matrix,
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stride_in, points_in,
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stride_out, points_out,
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n_points);
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}
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else
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{
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g_return_if_fail (n_components == 3);
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if (stride_in == sizeof (Point3f) && stride_out == stride_in)
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_cogl_matrix_transform_points_f3_packed (matrix,
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points_in, points_out,
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n_points);
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else
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_cogl_matrix_transform_points_f3_strided (matrix,
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stride_in, points_in,
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stride_out, points_out,
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n_points);
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}
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}
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void
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cogl_matrix_project_points (const CoglMatrix *matrix,
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int n_components,
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size_t stride_in,
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void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points)
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{
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if (n_components == 2)
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{
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if (stride_in == sizeof (Point2f) &&
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stride_out == sizeof (Point4f))
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_cogl_matrix_project_points_f2_packed (matrix,
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points_in, points_out,
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n_points);
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else
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_cogl_matrix_project_points_f2_strided (matrix,
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stride_in, points_in,
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stride_out, points_out,
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n_points);
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}
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else if (n_components == 3)
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{
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if (stride_in == sizeof (Point3f) &&
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stride_out == sizeof (Point4f))
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_cogl_matrix_project_points_f3_packed (matrix,
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points_in, points_out,
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n_points);
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else
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_cogl_matrix_project_points_f3_strided (matrix,
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stride_in, points_in,
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stride_out, points_out,
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n_points);
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}
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else
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{
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g_return_if_fail (n_components == 4);
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if (stride_in == sizeof (Point4f) && stride_out == stride_in)
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_cogl_matrix_project_points_f4_packed (matrix,
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points_in, points_out,
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n_points);
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else
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_cogl_matrix_project_points_f4_strided (matrix,
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stride_in, points_in,
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stride_out, points_out,
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n_points);
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}
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}
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@ -316,6 +316,10 @@ gboolean
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cogl_matrix_get_inverse (const CoglMatrix *matrix,
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CoglMatrix *inverse);
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/* FIXME: to be consistent with cogl_matrix_{transform,project}_points
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* this could be renamed to cogl_matrix_project_point for Cogl 2.0...
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*/
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/**
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* cogl_matrix_transform_point:
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* @matrix: A 4x4 transformation matrix
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@ -334,6 +338,125 @@ cogl_matrix_transform_point (const CoglMatrix *matrix,
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float *z,
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float *w);
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#ifdef COGL_ENABLE_EXPERIMENTAL_API
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#define cogl_matrix_transform_points cogl_matrix_transform_points_EXP
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#define cogl_matrix_project_points cogl_matrix_project_points_EXP
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/**
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* cogl_matrix_transform_points:
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* @matrix: A transformation matrix
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* @n_components: The number of position components for each input point.
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* (either 2 or 3)
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* @stride_in: The stride in bytes between input points.
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* @points_in: A pointer to the first component of the first input point.
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* @stride_out: The stride in bytes between output points.
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* @points_out: A pointer to the first component of the first output point.
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* @n_points: The number of points to transform.
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*
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* Transforms an array of input points and writes the result to
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* another array of output points. The input points can either have 2
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* or 3 components each. The output points always have 3 components.
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* The output array can simply point to the input array to do the
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* transform in-place.
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*
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* If you need to transform 4 component points see
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* cogl_matrix_project_points().
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*
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* Here's an example with differing input/output strides:
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* |[
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* typedef struct {
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* float x,y;
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* guint8 r,g,b,a;
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* float s,t,p;
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* } MyInVertex;
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* typedef struct {
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* guint8 r,g,b,a;
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* float x,y,z;
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* } MyOutVertex;
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* MyInVertex vertices[N_VERTICES];
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* MyOutVertex results[N_VERTICES];
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* CoglMatrix matrix;
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*
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* my_load_vertices (vertices);
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* my_get_matrix (&matrix);
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*
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* cogl_matrix_transform_points (&matrix,
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* 2,
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* sizeof (MyInVertex),
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* &vertices[0].x,
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* sizeof (MyOutVertex),
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* &results[0].x,
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* N_VERTICES);
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* ]|
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*
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* Stability: Unstable
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*/
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void
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cogl_matrix_transform_points (const CoglMatrix *matrix,
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int n_components,
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size_t stride_in,
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void *points_in,
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size_t stride_out,
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void *points_out,
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int n_points);
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/**
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* cogl_matrix_project_points:
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* @matrix: A projection matrix
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* @n_components: The number of position components for each input point.
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* (either 2, 3 or 4)
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* @stride_in: The stride in bytes between input points.
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* @points_in: A pointer to the first component of the first input point.
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* @stride_out: The stride in bytes between output points.
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* @points_out: A pointer to the first component of the first output point.
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* @n_points: The number of points to transform.
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*
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* Projects an array of input points and writes the result to another
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* array of output points. The input points can either have 2, 3 or 4
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* components each. The output points always have 4 components (known
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* as homogenous coordinates). The output array can simply point to
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* the input array to do the transform in-place.
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*
|
||||
* Here's an example with differing input/output strides:
|
||||
* |[
|
||||
* typedef struct {
|
||||
* float x,y;
|
||||
* guint8 r,g,b,a;
|
||||
* float s,t,p;
|
||||
* } MyInVertex;
|
||||
* typedef struct {
|
||||
* guint8 r,g,b,a;
|
||||
* float x,y,z;
|
||||
* } MyOutVertex;
|
||||
* MyInVertex vertices[N_VERTICES];
|
||||
* MyOutVertex results[N_VERTICES];
|
||||
* CoglMatrix matrix;
|
||||
*
|
||||
* my_load_vertices (vertices);
|
||||
* my_get_matrix (&matrix);
|
||||
*
|
||||
* cogl_matrix_project_points (&matrix,
|
||||
* 2,
|
||||
* sizeof (MyInVertex),
|
||||
* &vertices[0].x,
|
||||
* sizeof (MyOutVertex),
|
||||
* &results[0].x,
|
||||
* N_VERTICES);
|
||||
* ]|
|
||||
*
|
||||
* Stability: Unstable
|
||||
*/
|
||||
void
|
||||
cogl_matrix_project_points (const CoglMatrix *matrix,
|
||||
int n_components,
|
||||
size_t stride_in,
|
||||
void *points_in,
|
||||
size_t stride_out,
|
||||
void *points_out,
|
||||
int n_points);
|
||||
|
||||
#endif /* COGL_ENABLE_EXPERIMENTAL_API */
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_MATRIX_H */
|
||||
|
@ -436,7 +436,6 @@ cogl_matrix_init_identity
|
||||
cogl_matrix_frustum
|
||||
cogl_matrix_ortho
|
||||
cogl_matrix_perspective
|
||||
cogl_matrix_transform_point
|
||||
cogl_matrix_multiply
|
||||
cogl_matrix_rotate
|
||||
cogl_matrix_translate
|
||||
@ -444,6 +443,7 @@ cogl_matrix_scale
|
||||
cogl_matrix_init_from_array
|
||||
cogl_matrix_get_array
|
||||
cogl_matrix_get_inverse
|
||||
cogl_matrix_transform_point
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
|
Loading…
Reference in New Issue
Block a user