..
driver
Don't use eglGetProcAddress to retrieve core functions
2012-08-06 14:27:45 +01:00
gl-prototypes
Use the old GLSL extensions if GL 2.0 is not available
2012-08-06 14:27:45 +01:00
tesselator
Don't include any GL header from the public GL headers
2012-08-06 14:27:38 +01:00
winsys
Avoid including the EGL headers from the public Cogl headers
2012-08-06 18:51:32 +01:00
cogl1-context.h
Don't use eglGetProcAddress to retrieve core functions
2012-08-06 14:27:45 +01:00
cogl2-compatibility.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl2-compatibility.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl2-experimental.h
2.0: Add cogl2-experimental.h + don't pollute .pc CFLAGS
2011-09-09 15:06:31 +01:00
cogl2-path.c
Replace cogl_path_{stroke,fill} with framebuffer API
2012-08-06 14:27:39 +01:00
cogl2-path.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-1.0.pc.in
Give cogl-pango it's own pkg-config file
2011-05-06 12:12:08 +01:00
cogl-2.0-experimental.pc.in
2.0: Add cogl2-experimental.h + don't pollute .pc CFLAGS
2011-09-09 15:06:31 +01:00
cogl-atlas-texture-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-atlas-texture.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-atlas.c
Use the internal format to check if the texture size is supported
2012-08-06 14:27:44 +01:00
cogl-atlas.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-attribute-buffer-private.h
Rename CoglVertexArray to CoglAttributeBuffer
2011-05-16 14:31:31 +01:00
cogl-attribute-buffer.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-attribute-buffer.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-attribute-private.h
Preserve the CoglDrawFlags when drawing a wireframe
2012-08-06 14:27:43 +01:00
cogl-attribute.c
Re-design the matrix stack using a graph of ops
2012-08-06 14:27:40 +01:00
cogl-attribute.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-bitmap-conversion.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-bitmap-packing.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-bitmap-pixbuf.c
bitmap: Adds cogl_android_bitmap_new_from_asset()
2012-08-06 18:50:22 +01:00
cogl-bitmap-private.h
bitmap: Adds cogl_android_bitmap_new_from_asset()
2012-08-06 18:50:22 +01:00
cogl-bitmap.c
bitmap: Adds cogl_android_bitmap_new_from_asset()
2012-08-06 18:50:22 +01:00
cogl-bitmap.h
bitmap: Adds cogl_android_bitmap_new_from_asset()
2012-08-06 18:50:22 +01:00
cogl-bitmask.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-bitmask.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-blend-string.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-blend-string.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-blit.c
Don't use the label 'ERROR' because it conflicts with windows.h
2012-08-06 14:27:45 +01:00
cogl-blit.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-boxed-value.c
Don't use the transpose argument of glUniformMatrix*
2012-08-06 14:27:45 +01:00
cogl-boxed-value.h
Don't use the transpose argument of glUniformMatrix*
2012-08-06 14:27:45 +01:00
cogl-buffer-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-buffer.c
buffer: Use GL_STREAM_DRAW on GLES2
2012-08-06 14:27:41 +01:00
cogl-buffer.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-clip-stack.c
Re-design the matrix stack using a graph of ops
2012-08-06 14:27:40 +01:00
cogl-clip-stack.h
Re-design the matrix stack using a graph of ops
2012-08-06 14:27:40 +01:00
cogl-clip-state-private.h
clip-state: remove redundant _cogl_clip_state_flush() api
2011-12-06 18:51:57 +00:00
cogl-clip-state.c
Removes all remaining use of CoglHandle
2012-08-06 14:27:39 +01:00
cogl-clip-state.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-clutter-xlib.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-clutter.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-clutter.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-color-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-color.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-color.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-config-private.h
cogl: Add support for reading a cogl.conf config file
2011-08-12 15:28:42 +01:00
cogl-config.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-context-private.h
Adds initial GLES2 integration support
2012-08-06 14:27:42 +01:00
cogl-context.c
Adds initial GLES2 integration support
2012-08-06 14:27:42 +01:00
cogl-context.h
Avoid including the EGL headers from the public Cogl headers
2012-08-06 18:51:32 +01:00
cogl-debug-options.h
Re-design the matrix stack using a graph of ops
2012-08-06 14:27:40 +01:00
cogl-debug.c
Re-design the matrix stack using a graph of ops
2012-08-06 14:27:40 +01:00
cogl-debug.h
Fix disabling debugging
2012-08-06 14:27:43 +01:00
cogl-defines.h.in
Avoid including the EGL headers from the public Cogl headers
2012-08-06 18:51:32 +01:00
cogl-defines.h.win32_SDL.in
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-defines.h.win32.in
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-deprecated.h
Remove mentions of the FSF address
2010-03-01 12:56:10 +00:00
cogl-depth-state-private.h
Adds missing cogl-depth-state-private.h
2011-05-16 18:45:51 +01:00
cogl-depth-state.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-depth-state.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-display-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-display.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-display.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-driver.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-egl-defines.h.in
Avoid including the EGL headers from the public Cogl headers
2012-08-06 18:51:32 +01:00
cogl-egl.h
Avoid including the EGL headers from the public Cogl headers
2012-08-06 18:51:32 +01:00
cogl-enum-types.c.in
Removes all remaining use of CoglHandle
2012-08-06 14:27:39 +01:00
cogl-enum-types.h.in
Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
2009-10-16 18:58:50 +01:00
cogl-euler.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-euler.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-feature-private.c
Don't use eglGetProcAddress to retrieve core functions
2012-08-06 14:27:45 +01:00
cogl-feature-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-fixed.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-fixed.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-flags.h
cogl-flags: Fix iterating flag when the most-significant bit is set
2011-11-22 16:07:21 +00:00
cogl-framebuffer-private.h
Adds initial GLES2 integration support
2012-08-06 14:27:42 +01:00
cogl-framebuffer.c
framebuffer: Only remember offscreen allocate flags when !COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL
2012-08-06 18:51:31 +01:00
cogl-framebuffer.h
Add functions to directly transform from a euler or a quaternion
2012-08-06 14:27:43 +01:00
cogl-gl-header.h.in
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-gl-header.h.win32
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-gles2-context-private.h
Adds initial GLES2 integration support
2012-08-06 14:27:42 +01:00
cogl-gles2-context.c
Adds initial GLES2 integration support
2012-08-06 14:27:42 +01:00
cogl-gles2-types.h
Adds initial GLES2 integration support
2012-08-06 14:27:42 +01:00
cogl-gles2.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-glib-source.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-glib-source.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-glx-display-private.h
onscreen: Adds support for resizable windows
2012-08-06 18:51:32 +01:00
cogl-glx-renderer-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-gpu-info-private.h
gpu-info: Detect more info including architecture
2012-08-06 14:27:42 +01:00
cogl-gpu-info.c
gpu-info: Detect more info including architecture
2012-08-06 14:27:42 +01:00
cogl-gtype-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-handle.h
CoglObject: Adds cogl_object_{get,set}_user_data
2010-06-04 14:44:15 +01:00
cogl-index-buffer-private.h
Rename CoglIndexArray to CoglIndexBuffer
2011-05-16 14:31:31 +01:00
cogl-index-buffer.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-index-buffer.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-indices-private.h
Rename CoglIndexArray to CoglIndexBuffer
2011-05-16 14:31:31 +01:00
cogl-indices.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-indices.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-internal.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-journal-private.h
Re-design the matrix stack using a graph of ops
2012-08-06 14:27:40 +01:00
cogl-journal.c
journal: avoiding some _cogl_matrix_entry_get()'s
2012-08-06 14:27:40 +01:00
cogl-kms-display.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-kms-renderer.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-magazine-private.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-magazine.c
Adds a "magazine" allocator for chunks of fixed size
2012-08-06 14:27:40 +01:00
cogl-material-compat.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-material-compat.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-matrix-private.h
Re-design the matrix stack using a graph of ops
2012-08-06 14:27:40 +01:00
cogl-matrix-stack.c
matrix-stack: Prune stack entries when loading a replacement matrix
2012-08-06 14:27:43 +01:00
cogl-matrix-stack.h
Add functions to directly transform from a euler or a quaternion
2012-08-06 14:27:43 +01:00
cogl-matrix.c
Initialize the inverse matrix in invert_matrix_3d()
2012-08-06 14:27:45 +01:00
cogl-matrix.h
Add functions to directly transform from a euler or a quaternion
2012-08-06 14:27:43 +01:00
cogl-memory-stack-private.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-memory-stack.c
stack: don't deref freed mem in _cogl_memory_stack_free
2012-08-06 18:51:32 +01:00
cogl-meta-texture.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-meta-texture.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-node-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-node.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-object-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-object.c
object: avoid creating a new entry for NULL data
2012-02-20 23:16:37 +00:00
cogl-object.h
cogl-debug: add instrumentation to track the number of objects
2011-06-14 12:14:02 +01:00
cogl-offscreen.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-onscreen-private.h
onscreen: Adds support for resizable windows
2012-08-06 18:51:32 +01:00
cogl-onscreen-template-private.h
framebuffer: split out CoglOnscreen code
2011-11-01 12:03:02 +00:00
cogl-onscreen-template.c
By default enable swap throttling
2012-08-06 14:27:42 +01:00
cogl-onscreen-template.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-onscreen.c
onscreen: Free swap notify callback state
2012-08-06 18:51:32 +01:00
cogl-onscreen.h
onscreen: Adds support for resizable windows
2012-08-06 18:51:32 +01:00
cogl-pango.h
deprecate #include <cogl/cogl-pango.h>
2011-05-16 13:28:17 +01:00
cogl-path-functions.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-path-private.h
Replace cogl_path_{stroke,fill} with framebuffer API
2012-08-06 14:27:39 +01:00
cogl-path.c
Add a context member to CoglPath
2012-08-06 14:27:38 +01:00
cogl-path.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-pipeline-cache.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-pipeline-cache.h
cogl-pipeline: Use the pipeline cache for the GLSL backends
2011-07-13 12:30:07 +01:00
cogl-pipeline-debug.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-pipeline-fragend-arbfp-private.h
fragend-arbfp: Move the pipeline cache to a separate file
2011-07-13 12:30:07 +01:00
cogl-pipeline-fragend-arbfp.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-pipeline-fragend-fixed-private.h
Rename CoglPipelineBackend to CoglPipelineFragend
2010-12-13 17:22:57 +00:00
cogl-pipeline-fragend-fixed.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-pipeline-fragend-glsl-private.h
cogl: Add a GLSL 'progend'
2010-12-13 17:22:57 +00:00
cogl-pipeline-fragend-glsl.c
Fix point sprite coordinates in shaders on GLES2
2012-08-06 18:51:31 +01:00
cogl-pipeline-layer-private.h
Fixes for building with --disable-gl
2012-08-06 14:27:41 +01:00
cogl-pipeline-layer-state-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-pipeline-layer-state.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-pipeline-layer-state.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-pipeline-layer.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-pipeline-opengl-private.h
Re-design the matrix stack using a graph of ops
2012-08-06 14:27:40 +01:00
cogl-pipeline-opengl.c
Fix depth testing, write enable bug
2012-08-06 14:27:42 +01:00
cogl-pipeline-private.h
Re-design the matrix stack using a graph of ops
2012-08-06 14:27:40 +01:00
cogl-pipeline-progend-fixed-private.h
Flush matrices in the progend and flip with a vector
2011-12-06 19:02:06 +00:00
cogl-pipeline-progend-fixed.c
Re-design the matrix stack using a graph of ops
2012-08-06 14:27:40 +01:00
cogl-pipeline-progend-glsl-private.h
rework enabling of attributes, removing _cogl_enable()
2011-12-06 18:51:57 +00:00
cogl-pipeline-progend-glsl.c
Re-design the matrix stack using a graph of ops
2012-08-06 14:27:40 +01:00
cogl-pipeline-snippet-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-pipeline-snippet.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-pipeline-state-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-pipeline-state.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-pipeline-state.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-pipeline-vertend-fixed-private.h
cogl: Add a fixed function vertend
2010-12-13 17:22:57 +00:00
cogl-pipeline-vertend-fixed.c
Re-design the matrix stack using a graph of ops
2012-08-06 14:27:40 +01:00
cogl-pipeline-vertend-glsl-private.h
cogl: Add a vertend to generate GLSL
2010-12-13 17:28:28 +00:00
cogl-pipeline-vertend-glsl.c
Re-design the matrix stack using a graph of ops
2012-08-06 14:27:40 +01:00
cogl-pipeline.c
Fix removing layers when the pipeline is not the owner
2012-08-06 14:27:45 +01:00
cogl-pipeline.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-pixel-buffer-private.h
Removes all remaining use of CoglHandle
2012-08-06 14:27:39 +01:00
cogl-pixel-buffer.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-pixel-buffer.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-point-in-poly-private.h
util: tune point_in_poly test for polys in screen coords
2011-03-07 13:26:19 +00:00
cogl-point-in-poly.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-poll.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-poll.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-primitive-private.h
primitive: Adds _cogl_primitive_draw api taking flags
2011-11-01 12:02:59 +00:00
cogl-primitive-texture.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-primitive-texture.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-primitive.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-primitive.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-primitives-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-primitives.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-primitives.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-profile.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-profile.h
Initialize the cogl uprof state in cogl_create_context
2010-09-14 12:43:17 +01:00
cogl-program-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-program.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-quaternion-private.h
math: Adds an experimental quaternion API
2011-05-16 14:11:47 +01:00
cogl-quaternion.c
quaternions: Allow multiplication into 'a' arg
2012-08-06 18:51:32 +01:00
cogl-quaternion.h
quaternions: Allow multiplication into 'a' arg
2012-08-06 18:51:32 +01:00
cogl-queue.h
cogl-queue: Make suitable for use in Cogl source code
2011-07-01 17:52:55 +01:00
cogl-rectangle-map.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-rectangle-map.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-renderer-private.h
Don't use eglGetProcAddress to retrieve core functions
2012-08-06 14:27:45 +01:00
cogl-renderer.c
Don't use eglGetProcAddress to retrieve core functions
2012-08-06 14:27:45 +01:00
cogl-renderer.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-sampler-cache-private.h
Fixes for building with --disable-gl
2012-08-06 14:27:41 +01:00
cogl-sampler-cache.c
Fixes for building with --disable-gl
2012-08-06 14:27:41 +01:00
cogl-sdl.c
onscreen: Adds support for resizable windows
2012-08-06 18:51:32 +01:00
cogl-sdl.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-shader-boilerplate.h
Remove all internal includes of cogl.h
2012-02-20 23:12:45 +00:00
cogl-shader-private.h
Removes all remaining use of CoglHandle
2012-08-06 14:27:39 +01:00
cogl-shader.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-shader.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-snippet-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-snippet.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-snippet.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-spans.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-spans.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-sub-texture-private.h
object: Remove the type member of CoglObjectClass
2012-01-27 17:18:32 +00:00
cogl-sub-texture.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-sub-texture.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-swap-chain-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-swap-chain.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-swap-chain.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-texture-2d-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-texture-2d-sliced-private.h
object: Remove the type member of CoglObjectClass
2012-01-27 17:18:32 +00:00
cogl-texture-2d-sliced.c
Use the internal format to check if the texture size is supported
2012-08-06 14:27:44 +01:00
cogl-texture-2d-sliced.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-texture-2d.c
Use the internal format to check if the texture size is supported
2012-08-06 14:27:44 +01:00
cogl-texture-2d.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-texture-3d-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-texture-3d.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-texture-3d.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-texture-driver.h
Use the internal format to check if the texture size is supported
2012-08-06 14:27:44 +01:00
cogl-texture-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-texture-rectangle-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-texture-rectangle.c
Use the internal format to check if the texture size is supported
2012-08-06 14:27:44 +01:00
cogl-texture-rectangle.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-texture.c
bitmap: Adds cogl_android_bitmap_new_from_asset()
2012-08-06 18:50:22 +01:00
cogl-texture.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-types.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-util.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-util.h
Fix disabling debugging
2012-08-06 14:27:43 +01:00
cogl-vector.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-vector.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-version.h
Add a cogl-version header
2012-08-06 14:27:40 +01:00
cogl-vertex-buffer-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-vertex-buffer.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-vertex-buffer.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-wayland-client.h
Create standalone public wayland client/server headers
2012-03-20 14:26:44 +00:00
cogl-wayland-renderer.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-wayland-server.h
Create standalone public wayland client/server headers
2012-03-20 14:26:44 +00:00
cogl-win32-renderer.c
replace public native_event APIs with typesafe APIs
2011-06-30 14:33:13 +01:00
cogl-win32-renderer.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-x11-renderer-private.h
work towards consistent platform file/symbol naming
2011-06-30 14:34:33 +01:00
cogl-xlib-private.h
Remove all internal includes of cogl.h
2012-02-20 23:12:45 +00:00
cogl-xlib-renderer-private.h
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-xlib-renderer.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00
cogl-xlib-renderer.h
Mass rename CLUTTER_COMPILATION to COGL_COMPILATION
2012-08-06 14:27:45 +01:00
cogl-xlib.c
Removes all remaining use of CoglHandle
2012-08-06 14:27:39 +01:00
cogl-xlib.h
Remove all internal includes of cogl.h
2012-02-20 23:12:45 +00:00
cogl.c
Don't use eglGetProcAddress to retrieve core functions
2012-08-06 14:27:45 +01:00
cogl.h
Adds initial GLES2 integration support
2012-08-06 14:27:42 +01:00
cogl.rc.in
Fix Visual C++ build
2012-08-06 14:27:42 +01:00
cogl.symbols
Update cogl.symbols
2012-08-06 14:27:42 +01:00
Makefile.am
Avoid including the EGL headers from the public Cogl headers
2012-08-06 18:51:32 +01:00
stb_image.c
Switch use of primitive glib types to c99 equivalents
2012-08-06 14:27:39 +01:00