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* clutter/clutter-actor.c: (clutter_actor_set_property), (clutter_actor_get_property), (clutter_actor_class_init): Add the rotation-* properties, controlling the rotation angle and center on each axis. (#614) (parse_rotation_array), (parse_rotation), (clutter_actor_parse_custom_node), (clutter_actor_set_custom_property), (clutter_scriptable_iface_init): Add a new "rotation" custom property for expressing the rotation along each axis in a compact way: "rotation" : [ { "x-axis" : [ <angle>, [ <y>, <z> ] ] }, { "y-axis" : [ <angle>, [ <x>, <z> ] ] }, { "z-axis" : [ <angle>, [ <x>, <y> ] ] } ] (clutter_geometry_get_type),(clutter_vertex_get_type), (clutter_actor_box_get_type): Use the I_() macro instead of directly calling g_intern_static_string(). * clutter/clutter-entry.c (clutter_entry_request_coords): * clutter/clutter-label.c (clutter_label_ensure_layout), (clutter_label_request_coords): Use CLUTTER_UNITS_FROM_DEVICE() instead of CLUTTER_UNITS_FROM_INT(), as "device" means "pixels". * clutter/clutter-private.h: Add the I_() macro for intern static strings. * tests/test-script.json: Test the newly added "rotation" custom property. |
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.. | ||
Makefile.am | ||
redhand.png | ||
test-actors.c | ||
test-behave.c | ||
test-depth.c | ||
test-effects.c | ||
test-entry.c | ||
test-events.c | ||
test-fullscreen.c | ||
test-grab.c | ||
test-model.c | ||
test-offscreen.c | ||
test-perspective.c | ||
test-project.c | ||
test-rotate.c | ||
test-scale.c | ||
test-score.c | ||
test-script.c | ||
test-script.json | ||
test-shader.c | ||
test-text.c | ||
test-textures.c | ||
test-threads.c | ||
test-timeline.c | ||
test-unproject.c | ||
test-viewport.c |