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![Robert Mader](/assets/img/avatar_default.png)
This was introduced by accident in commit 1467b6b02a73bca76 y-inverted textures in combination with shape masks appear to be only commonly used with EGLstreams. However, as we draw the shape mask ourselves, we don't want to apply the y-invert to it as testified by the left over `cogl_pipeline_set_layer_matrix()`. Note that we still allow to apply viemports and buffer transforms, as the Xwayland mode setting emulation may use it (in fact only the former, but it probably does not hurt to leave the later as well). Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1792 Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1937>
Intro ===== In general, the compositor splits the window from the contents of the window from the shape of the window. In other words, a window has contents, and the contents of the window have a shape. This is represented by the actor hierarchy: +--------------------------------------+ | MetaWindowActor | | +----------------------------------+ | | | MetaSurfaceActor | | | | +------------------------------+ | | | | | MetaShapedTexture | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +------------------------------+ | | | +----------------------------------+ | +--------------------------------------+ Surfaces may also contain subsurfaces. The MetaWindowActor and MetaSurfaceActor subclasses that will be created depend on the client type, and the display server type. ## Subsurfaces Additionally, there is also the case of subsurfaces: surfaces that are child of other surfaces. That is also represented in the actor hierarchy by having one or many MetaSurfaceActors (the subsurfaces) added as children of a parent MetaSurfaceActor. There are no limits to how many subsurfaces a surface may have. With subsurfaces, the actor hierarchy looks like this: MetaWindowActor ↳ MetaSurfaceActor (surface) ↳ MetaShapedTexture ↳ MetaSurfaceActor (subsurface) ↳ MetaShapedTexture ↳ MetaSurfaceActor (sub-subsurface) ↳ MetaShapedTexture ↳ MetaSurfaceActor (subsurface) ↳ MetaShapedTexture In this example, the main surface has 2 subsurfaces. One of these subsurfaces contains a subsurface as well. All MetaWindowActors contain at least one MetaSurfaceActor, and all MetaSurfaceActors contain a MetaShapedTexture. ## Client and compositor MetaWindowActor and its subclasses represent the client window's type. A X11 client will have a MetaWindowActorX11 representing it, and a Wayland client will have a MetaWindowActorWayland. On the compositor side, the surface where the contents of the window are drawn into are represented by MetaSurfaceActor subclasses. On a Wayland session, windows are backed by a MetaSurfaceActorWayland surface, whereas on X11 sessions, by MetaSurfaceActorX11. XWayland windows are X11 client windows (MetaWindowActorX11) backed by Wayland surfaces (MetaWindowActorWayland). Env Vars ======== MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.