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window-actor: Add a new can_freeze_commits() API
Mutter freezes Xwayland commits when resizing windows, and thaw them in the window actors' after_paint() for X11. Yet, after_paint() could be never called, as when a new window is mapped while the overview is active in gnome-shell. As a result, the content of the X11 window will remain invisible to the overview. Add a new window actor API to tell whether commits can be frozen. For Wayland window actors, this always return FALSE, whereas for X11 window actors, it checks whether the Clutter actor is mapped. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1678>
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@ -32,6 +32,7 @@ struct _MetaWindowActorClass
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void (*set_frozen) (MetaWindowActor *actor,
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gboolean frozen);
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void (*update_regions) (MetaWindowActor *actor);
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gboolean (*can_freeze_commits) (MetaWindowActor *actor);
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};
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typedef enum
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@ -96,4 +97,6 @@ gboolean meta_window_actor_is_opaque (MetaWindowActor *self);
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void meta_window_actor_update_regions (MetaWindowActor *self);
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gboolean meta_window_actor_can_freeze_commits (MetaWindowActor *self);
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#endif /* META_WINDOW_ACTOR_PRIVATE_H */
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@ -146,6 +146,12 @@ meta_window_actor_wayland_update_regions (MetaWindowActor *actor)
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{
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}
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static gboolean
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meta_window_actor_wayland_can_freeze_commits (MetaWindowActor *actor)
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{
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return FALSE;
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}
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static void
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meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
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{
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@ -159,6 +165,7 @@ meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
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window_actor_class->queue_destroy = meta_window_actor_wayland_queue_destroy;
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window_actor_class->set_frozen = meta_window_actor_wayland_set_frozen;
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window_actor_class->update_regions = meta_window_actor_wayland_update_regions;
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window_actor_class->can_freeze_commits = meta_window_actor_wayland_can_freeze_commits;
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}
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static void
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@ -1458,6 +1458,14 @@ meta_window_actor_x11_update_regions (MetaWindowActor *actor)
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update_regions (META_WINDOW_ACTOR_X11 (actor));
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}
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static gboolean
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meta_window_actor_x11_can_freeze_commits (MetaWindowActor *actor)
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{
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ClutterActor *clutter_actor = CLUTTER_ACTOR (actor);
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return clutter_actor_is_mapped (clutter_actor);
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}
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static void
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meta_window_actor_x11_set_property (GObject *object,
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guint prop_id,
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@ -1632,6 +1640,7 @@ meta_window_actor_x11_class_init (MetaWindowActorX11Class *klass)
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window_actor_class->queue_destroy = meta_window_actor_x11_queue_destroy;
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window_actor_class->set_frozen = meta_window_actor_x11_set_frozen;
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window_actor_class->update_regions = meta_window_actor_x11_update_regions;
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window_actor_class->can_freeze_commits = meta_window_actor_x11_can_freeze_commits;
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actor_class->paint = meta_window_actor_x11_paint;
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actor_class->get_paint_volume = meta_window_actor_x11_get_paint_volume;
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@ -257,6 +257,14 @@ meta_window_actor_update_regions (MetaWindowActor *self)
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META_WINDOW_ACTOR_GET_CLASS (self)->update_regions (self);
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}
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gboolean
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meta_window_actor_can_freeze_commits (MetaWindowActor *self)
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{
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g_return_val_if_fail (META_IS_WINDOW_ACTOR (self), FALSE);
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return META_WINDOW_ACTOR_GET_CLASS (self)->can_freeze_commits (self);
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}
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static void
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meta_window_actor_set_frozen (MetaWindowActor *self,
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gboolean frozen)
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