When requesting the texture data to test that we get back what we
uploaded, we need to ask for it in a premult format otherwise it will
get converted and the test will fail. This was working for the GL
driver because of a bug where it would fail to do the conversion.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
cogl_texture_get_data uses find_best_gl_get_data_format from the
texture driver which returns the closest format to use for retrieving
pixel data given an intended format. However this function doesn't
know about the texture we are reading data from so it doesn't know
that the data we will actually receive will have the same premult
status as the texture's format. With the GL driver, this function ends
up returning exactly the same format as passed in which means it will
never do a premult conversion. Under GLES it always returns
COGL_PIXEL_FORMAT_RGBA_8888 so it will always make the data unpremult
even if the final requested format is premultiplied.
This patch fixes it so that it copies the premult status of the
closest_format from the format of the underlying texture. That way it
will later convert or not depending on the requested target format.
Note this patch breaks test-sub-texture with the GL driver because
that is incorrectly trying to read the texture data back as RGBA_8888
even though it depends on it not doing a premult conversion. The test
was already broken with GLES2 and remains broken.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
It should be possible to adapt the abicheck.sh script so that it
actually tests the ABI of libclutter-1.0.so taking into account
the backends that were compiled into Clutter, and avoid expected
failures if Clutter was not built with a specific backend.
https://bugzilla.gnome.org/show_bug.cgi?id=670680
We cannot deprecate ClutterAlpha yet. We cannot also implement
ClutterAlpha in terms of ClutterTimeline, because multiple Alpha
instances can be attached to the same Timeline. So we can start
with a "soft" deprecation: just a warning in the documentation
stating that ClutterAlpha will be deprecated, and removed, in the
future, and that newly-written code should use ClutterTimeline
instead.
We can use ClutterTimeline and its progress mode inside
ClutterAnimation; obviously, we have to maintain the invariants because
of the ClutterAnimation:alpha property, but if all you set is the :mode
property using one of the Clutter animation modes then we can skip the
ClutterAlpha entirely.
Instead of having the easing functions be dependent of ClutterAlpha, and
static to the clutter-alpha.c source file, we should make them generic
and move them to their own internal header and source files. This will
allow to re-use them in the near future.
If the GL_OES_packed_depth_stencil extension is available then we can
try creating a combined depth-stencil buffer with the
GL_DEPTH24_STENCIL8 format. This adds a private flag for the feature.
https://bugzilla.gnome.org/show_bug.cgi?id=666184
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The GL_DEPTH_STENCIL format for renderbuffers is defined in a separate
extension from GL_EXT_framebuffer_object so we probably shouldn't
being trying to use it unless that extension is advertised. This just
replaces the check for whether the driver is GL for a check for a
private feature flag before trying GL_DEPTH_STENCIL. The private
feature flag is set if the extension is available on GL.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If an application tries to bind an attribute to cogl_tex_coord_in then
on GLES2 it would try to directly use that as the name of the GL
attribute. However in the generated shader that is actually #defined
to cogl_tex_coord0_in so we need to remap the name. This adds a
parameter to validate_cogl_attribute_name so that it can optionally
return a real_attribute_name. If it doesn't set this then the calling
function will default to the Cogl attribute name.
This fixes test-texture-3d with the GLES2 driver.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Needed for _cogl_texture_get_type so that C4013 warnings/implicit
declaration of ... warnings can be avoided.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The previous update missed renames of certain cogl_framebuffer_* functions
to cogl_onscreen_*, and were not updated as the glib-mkenums-generated
header no longer included experimental headers
Also, all comments in cogl.symbols are now done in C-style so that the
preprocessor will filter them out when processing cogl.symbols instead of
using ';' for commments, which could be MSVC-only
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The previous update missed renames of certain cogl_framebuffer_* functions
to cogl_onscreen_*, and were not updated as the glib-mkenums-generated
header no longer included experimental headers
Also, all comments in cogl.symbols are now done in C-style so that the
preprocessor will filter them out when processing cogl.symbols instead of
using ';' for commments, which could be MSVC-only
-Make up for the missed cogl_texture_pixmap_x11_* symbols
-Removed texture_3d _EXP suffixes
-For newly-exposed public cogl_pipeline_get_layer_*_filter APIs
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a test step to test all of the pipeline backends and GLES2.
GLES2 is currently known to fail for a few tests so it is recommended
to test it with a for loop and make a note of the list of failed
tests.
The experimental Cogl api cogl_texture_pixmap_new() was recently changed
so it now expects an explicit CoglContext argument and it can also
return exceptions now via a GError. This patch updates mutters use of
the api accordingly.
Since Cogl has started restricting what cogl 1.x api is exposed when
COGL_ENABLE_EXPERIMENTAL_2_0_API is defined and since we build all
Clutter internals with COGL_ENABLE_EXPERIMENTAL_2_0_API defined this
patch makes a first pass at reducing our internal use of the Cogl 1.x
api.
The most notable api that's no longer exposed to us internally is
the cogl_material_ api so this switches all Clutter internals to use the
cogl_pipeline_ api instead. This patch also makes quite a bit of
progress removing internal uses of CoglHandle although there is still
more to go.
The experimental cogl_texture_pixmap_x11_new() api was recently changed
to take an explicit context argument and return a GError on failures.
This updates Clutter's use of the api accordingly.
We were only exposing clutter_backend_get_cogl_context() if
COGL_ENABLE_EXPERIMENTAL_2_0_API had been defined but the CoglContext
api is also available if COGL_ENABLE_EXPERIMENTAL_API has been defined.
As it was it meant that code opting into the experimental Cogl api
but not limiting to the 2.0 only api would have to #define
COGL_ENABLE_EXPERIMENTAL_2_0_API before including clutter.h but make
sure it wasn't defined when including cogl.h which was particularly
awkward.
Recently the cogl_framebuffer_swap_* apis were moved into the
cogl_onscreen_* namespace since only CoglOnscreen framebuffers can be
double buffered. This renames all uses of the cogl_framebuffer_swap_*
apis in Clutter.
The experimental cogl_pipeline_new() api was recently changed so it
explicitly takes a CoglContext. This updates all calls to
cogl_pipeline_new() in clutter accordingly.
Now if COGL_ENABLE_EXPERIMENTAL_2_0_API has been defined when including
cogl.h then headers that correspond to 1.x only apis that we plan to
drop won't be included any more.
If COGL_ENABLE_EXPERIMENTAL_API is defined then you can still mix and
match 2.0 api with 1.x api in a single compilation unit.
Note: it's still possible that some 1.x symbols will still be available
when COGL_ENABLE_EXPERIMENTAL_2_0_API is defined since this patch
doesn't go through the shared headers adding guards around deprecated
functions.
This only affects people playing with the experimental api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This also replaces use of CoglHandle with a CoglTexturePixmapX11 type
instead.
This patch also ensures the CoglTexturePixmapX11 constructor take an
explicit CoglContext pointer and can return a GError consistent with
other CoglTexture constructors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This moves all the cogl_framebuffer_ apis relating to swap buffer
requests into the cogl_onscreen_ namespace since on CoglOnscreen
framebuffers have back buffers that can be swapped.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
As we move towards Cogl 2.0 we are aiming to remove the need for a
default global CoglContext and so everything should be explicitly
related to a context somehow. CoglPipelines are top level objects and
so this patch adds a context argument to cogl_pipeline_new().
Reviewed-by: Neil Roberts <neil@linux.intel.com>