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Updates NEWS for the 1.9.6 release
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NEWS
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NEWS
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Cogl 1.9.6 2012-02-21
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• List of changes since Cogl 1.9.4
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» New conformance tests or tests ported from Clutter:
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test-offscreen
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test-primitive
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test-texture-3d
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» New public experimental functions:
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cogl_pipeline_get_layer_texture
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cogl_primitive_copy
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cogl_primitive_foreach_attribute
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cogl_primitive_get_indices
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cogl_pipeline_get_layer_{min,max}_filter
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» Added cogl_kms_renderer_get_kms_fd to get the KMS file descriptor.
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» Bug fixed in the KMS support where it would crash on cleanup if it
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couldn't save the CRTC state.
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» Bug fixed in the Wayland compositor support where it would leak
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EGLImages when creating a texture from a buffer
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» The swap_buffer callback in GLX is now delayed until
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cogl_poll_dispatch is called so that apps can handle it more
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predictably.
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» Fixes for bugs with pipelines that are trying to use a layer with
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a NULL texture.
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» New cogl_framebuffer_* API for drawing directly to the framebuffer
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without having to push the framebuffer. Ideally we want to move
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towards this style of API in future with no global stacks.
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» Most of the _EXP suffixes have been removed from the experimental
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API symbols in the hope that the gtk-doc unstable annotation will
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be enough to distinguish these.
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» Add a COGL_DEBUG=winsys option
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» CoglBuffer and CoglPrimitive now take an explicit CoglContext
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argument in their constructor. We want to move towards getting rid
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of the global context.
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» Updates to the MSVC build support.
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» Add cogl_pipeline_set_layer_null_texture(). This can be used for
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base pipelines instead of having to create a dummy texture.
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» Fix some bugs where Cogl was assuming there is a direct mapping
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between the pipeline layer number and the GL texture unit number.
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» In snippets, there are now always builtin sampler uniforms for
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every layer of the pipeline. This makes it easier to write GLSL
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that samples arbitrary units.
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» The texture lookup snippet hook now gets passed the sampler for
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the unit. The snippet can use this to sample the texture multiple
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times.
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» Some public constants for CoglPixelFormat have been removed
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(COGL_UNPREMULT_MASK, COGL_UNORDERED_MASK and
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COGL_PIXEL_FORMAT_{24,32}).
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» 30-bit pixel formats added.
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» COGL_DEBUG=wireframes now correctly renders primitives using
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vertex shader snippets.
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» cogl_framebuffer_swap_buffers and friends have been renamed to
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cogl_onscreen_swap_buffers.
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» If the experimental 2.0 API is requested, as far as possible the
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headers for the 1.0 API are no longer included. Define
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COGL_ENABLE_EXPERIMENTAL_API instead if you want to mix both APIs.
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• List of bugs fixed since Cogl 1.9.4
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https://bugzilla.gnome.org:
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#660188 - Color corruption with software rendering at 30-bit color depth
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#668385 - Missing G_END_DECLS in cogl-poll.h
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#668856 - Do not look for GLES2-only GLSL prototypes on GL
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#668913 - The journal for an offscreen doesn't get flushed when
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cogl_texture_get_data is called
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#669368 - Reading back texture fails with ‘Invalid operation’ + wrong image
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#669785 - Build fixes for COGL master (1.9.x)
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• Note the following conformance tests are currently failing with
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the GLES2 driver but they were also failing in 1.9.4:
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test_cogl_depth_test, test_cogl_sub_texture, test_cogl_texture_3d
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Many thanks to:
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Robert Bragg
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Chun-wei Fan
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Damien Leone
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Emmanuele Bassi
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Jasper St. Pierre
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Chao-Hsiung Liao
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Gheyret Kenji
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Ihar Hrachyshka
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Kasia Bondarava
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Kenneth Nielsen
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Kjartan Maraas
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Ryan Lortie
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Cogl 1.9.4 2012-01-16
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• List of changes since Cogl 1.9.2
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@ -54,7 +142,7 @@ Cogl 1.9.4 2012-01-16
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into their mainloop. For applications using a glib mainloop we've provided
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a GSource for convenience.
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• List of bugs fixed since Cogl 1.8.0
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• List of bugs fixed since Cogl 1.9.2
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https://bugzilla.gnome.org:
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