Commit Graph

2614 Commits

Author SHA1 Message Date
Neil Roberts
cbf011dcd0 cogl-pango: Use a seperate cache of pipelines
Instead of creating just two materials (one for texturing and one for
solid primitives) the pango renderer now maintains a cache of
pipelines. The display list can request a pipeline for a texture from
the cache. The same pipeline cache is used by all display lists so
that the pipelines can be shared. This avoids changing the texture on
the material during a paint run.
2011-05-05 17:32:30 +01:00
Neil Roberts
b83069f3b2 cogl-pango-glyph-cache: Don't put zero-sized glyphs in the cache
It now avoids trying to reserve space for zero-sized glyphs. That
happens for example when the layout contains a space. This was causing
the regular glyph cache to be used because the global atlas does not
support zero-sized images. That would then break up the
batching. Instead it now still reserves an entry in the cache but
leaves the texture as COGL_INVALID_HANDLE.
2011-05-05 17:32:30 +01:00
Neil Roberts
f098f8fdec Revert "cogl-pango-display-list: Don't use VBOs if the texture can't handle it"
This reverts commit 32c91793e4.

This commit is no longer needed since the display list will now only
have primitive textures in it.
2011-05-05 17:32:29 +01:00
Neil Roberts
3f1e0c701e cogl-pango-render: Add the base texture to the display list
When rendering a glyph from a texture, instead of adding the glyph's
texture handle to the display list it now retrieves the base texture
using _cogl_texture_foreach_subtexture_in_region and adds that
instead. That way the display can recognise that glyphs in the global
atlas are sharing the same texture and combine them into one VBO.
2011-05-05 17:32:29 +01:00
Neil Roberts
a7aad27212 cogl-bitmap-private.h: Include cogl-bitmap.h
There was a header dependency problem which meant that
cogl-texture-private.h couldn't be included without first including
cogl-bitmap.h
2011-05-05 17:32:29 +01:00
Neil Roberts
28b0f76cc9 cogl-pango-glyph-cache: Notify of reorg for global atlased glyphs
Whenever the glyph cache puts a glyph in the global atlas it will now
register for notifications of reorganisation of the global
atlases. When this happens it will forward this on as a notification
of reorganisation of the glyph cache.
2011-05-05 17:32:28 +01:00
Neil Roberts
239614a375 cogl-atlas-texture: Add a callback for when any atlas reorganizes
This adds cogl_atlas_texture_* functions to register a callback that
will get invoked whenever any of the CoglAtlas's the textures use get
reorganized. The callback is global and is not tied to any particular
atlas texture.
2011-05-05 17:32:28 +01:00
Neil Roberts
25c36c452f pango-glyph-cache: Try to put glyphs in the global atlas
If mipmapping is disabled, it will now try to create a standalone
atlas texture for a glyph rather than putting it in the atlas.

If the atlas texture can't be created then it will fallback to the
glyph cache.
2011-05-05 17:32:28 +01:00
Neil Roberts
c76a4f8e24 cogl-atlas-texture: Split out new_from_bitmap to new_with_size
This adds a new function called _cogl_atlas_texture_new_with_size. The
old new_from_bitmap function now just calls this and updates the
texture with the data.
2011-05-05 17:32:27 +01:00
Neil Roberts
a2d9ad21ef cogl-pango-display-list: Don't use VBOs if the texture can't handle it
If the texture can't be hardware repeated (ie, if it is sliced or it
has waste) then Cogl will reject the layer when rendering with a
VBO. In this case we should always fall back to rendering with
cogl_rectangle.

This commit is only needed temporarily because Cogl will end up
putting atlas textures in the display list. A later commit in the
series will make it so that the display list always has primitive
textures in it so this commit can be reverted.
2011-05-05 17:32:27 +01:00
Neil Roberts
12b751a8e1 cogl-pango: Use a separate glyph cache for mipmapped rendering
This reverts the changes in 54d8aadf which combined the two glyph
caches into one. We want to start using separate caches again so that
we can non-mipmapped textures into the global atlas.
2011-05-05 17:32:27 +01:00
Robert Bragg
6c23f27801 Adds a way for Cogl to control event_mask of foreign wins
This extends cogl_onscreen_x11_set_foreign_xid to take a callback to a
function that details the event mask the Cogl requires the application
to select on foreign windows. This is required because Cogl, for
example, needs to track size changes of a window and may also in the
future want other notifications such as map/unmap.

Most applications wont need to use the foreign xwindow apis, but those
that do are required to pass a valid callback and update the event mask
of their window according to Cogl's requirements.
2011-05-05 15:05:42 +01:00
Robert Bragg
97243ad9ac Adds cogl_onscreen_show/hide functions
This adds Cogl API to show and hide onscreen framebuffers. We don't want
to go too far down the road of abstracting window system APIs with Cogl
since that would be out of its scope but the previous idea that we would
automatically map framebuffers on allocation except for those made from
foreign windows wasn't good enough. The problem is that we don't want to
make Clutter always create stages from foreign windows but with the
automatic map semantics then Clutter doesn't get an opportunity to
select for all the events it requires before mapping. This meant that we
wouldn't be delivered a mouse enter event for windows mapped underneath
the cursor which would break Clutters handling of button press events.
2011-05-05 15:05:42 +01:00
Robert Bragg
2a150003ad add missing name mangle for cogl_onscreen_set_swap_throttled
We weren't mangling cogl_onscreen_set_swap_throttled to give it an _EXP
postfix to clarify that it is an experimental symbol.
2011-05-05 15:05:42 +01:00
Robert Bragg
ad56c00f7a Add missing _cogl_winsys_has_feature prototype
This adds a private prototype for _cogl_winsys_has_feature in
cogl-winsys-private.h to avoid compilation warnings.
2011-05-05 15:05:42 +01:00
Robert Bragg
b44bde00c5 cogl/pango/Makefile.am pass EXTRA_LDFLAGS for linking
When building on windows for example we need to ensure we pass
-no-undefined to the linker. Although we were substituting a
COGL_EXTRA_LDFLAGS variable from our configure.ac we forgot to
reference that when linking cogl-pango.
2011-05-05 15:05:42 +01:00
Robert Bragg
d2e74d3a94 cogl/configure.ac: AC_SUBST an empty MAINTAINER_CFLAGS
For compatibility with the way we build Cogl as part of Clutter we now
substitute an empty MAINTAINER_CFLAGS variable. When building Cogl
standalone all our extra CFLAGS go through COGL_EXTRA_CFLAGS so the
separate MAINTAINER_CFLAGS aren't used, but automake will get confused
if a substitution isn't made.
2011-05-05 15:05:42 +01:00
Robert Bragg
a14e400dc9 cogl/configure.ac: check when building for win32
This adds a check for when building on win32 so we can skip pkg-config
checks for opengl and can add appropriate flags to
COGL_EXTRA_{LD,C}FLAGS.
2011-05-05 15:05:42 +01:00
Robert Bragg
e815928a5f cogl/configure.ac: fix pkg-config checks
This fixes the gdk-pixbuf check to not mistakenly check for the "xi"
package instead of gdk-pixbuf and remove a spurious listing "gl" in
COGL_PKG_REQUIRES which should only be there when we are using using
opengl not if we are using gles.
2011-05-05 15:05:41 +01:00
Robert Bragg
195cfa7814 cogl/Makefile.am: pass EXTRA_LDFLAGS for linking
When building on windows for example we need to ensure we pass
-no-undefined to the linker. Although we were substituting a
COGL_EXTRA_LDFLAGS variable from our configure.ac we forgot to
reference that when linking cogl.
2011-05-05 15:05:41 +01:00
Robert Bragg
b3a7ee5930 cogl: remove OSX/WIN32 specific bits in favour of a stub winsys
Until Cogl gains native win32/OSX support this remove the osx and win32
winsys files and instead we'll just rely on the stub-winsys.c to handle
these platforms. Since the only thing the platform specific files were
providing anyway was a get_proc_address function; it was trivial to
simply update the clutter backend code to handle this directly for now.
2011-05-05 15:05:41 +01:00
Robert Bragg
a8c7f43a7c cogl-gl.c: remove really_enable_npot hack for OSX
This is a workaround for a bug on OSX for some radeon hardware that
we can't verify and the referenced bug link is no longer valid.

If this is really still a problem then a new bug should be opened and we
can look at putting the fix in some more appropriate place than
cogl-gl.c
2011-05-05 15:05:41 +01:00
Robert Bragg
0f7fce7e2b cogl/configure.ac: Adds --enable-stub-winsys option
We want to be able to split Cogl out as a standalone project but there
are still some window systems that aren't natively supported by Cogl.
This allows Clutter to support those window systems directly but still
work with a standalone Cogl library.

This also ensures we set the SUPPORT_STUB conditional in clutter's
configure.ac when building for win32/osx and wayland.
2011-05-05 15:05:11 +01:00
Robert Bragg
cd6d561f6f winsys-glx: map X window automatically if not foreign
For now we are going for the semantics that when a CoglOnscreen is first
allocated then it will automatically be mapped. This is for convenience
and if you don't want that behaviour then it is possible to instead
create an Onscreen from a foreign X window and in that case it wont be
mapped automatically.

This approach means that Cogl doesn't need onscreen_map/unmap functions
but it's possible we'll decide later that we can't avoid adding such
functions and we'll have to change these semantics.
2011-05-05 14:46:03 +01:00
Robert Bragg
4bf868c0eb cogl/configure.ac: make COGL_HAS_xyz defines public
Instead of using AC_DEFINE for the various COGL_HAS_PLATFORM defines
this now adds them to the COGL_DEFINES_SYMBOLS variable which gets
substituted into the public cogl-defines.h header.
2011-05-05 14:46:03 +01:00
Robert Bragg
f5bb20212b Adds Cogl Hello World and "X11 foreign" example applications
This adds a simple standalone Cogl application that can be used to
smoke test a standalone build of Cogl without Clutter.

This also adds an x11-foreign app that shows how a toolkit can ask Cogl
to draw to an X Window that it owns instead of Cogl being responsible
for automatically creating and mapping an X Window for CoglOnscreen.
2011-05-05 14:46:03 +01:00
Robert Bragg
711d035f44 cogl/configure.ac: add options to control driver/egl platform
This allows more detailed control over the driver and winsys features
that Cogl should have. Cogl is designed so it can support multiple
window systems simultaneously so we have enable/disable options for
the drivers (gl vs gles1 vs gles2) and options for the individual window
systems; currently glx and egl. Egl is broken down into an option
for each platform.
2011-05-05 14:46:03 +01:00
Robert Bragg
7037812ae6 EGL: Updates GDL platform support
The GDL API is used for example on intel ce4100 (aka Sodaville) based
systems as a way to allocate memory that can be composited using the
platforms overlay hardware. This updates the Cogl EGL winsys and the
support in Clutter so we can continue to support these platforms.
2011-05-05 14:46:02 +01:00
Robert Bragg
ce2da79440 Don't reference GL_STACK_OVERFLOW/UNDERFLOW for GLES
These symbols aren't available when building with GLES so only reference
them when building with OpenGL.
2011-05-05 14:46:02 +01:00
Robert Bragg
31ee65784d winsys: Expose environment variable to choose winsys
This makes it possible to override the winsys that cogl uses by setting
the COGL_RENDERER environment variable e.g. to "GLX" or "EGL"
2011-05-05 14:46:01 +01:00
Robert Bragg
dc7383b714 Add a vtable of indirection to the winsys code
So that we can dynamically select what winsys backend to use at runtime
we need to have some indirection to how code accesses the winsys instead
of simply calling _cogl_winsys* functions that would collide if we
wanted to compile more than one backend into Cogl.
2011-05-05 14:46:01 +01:00
Robert Bragg
d52e3f0cc2 texture-pixmap-x11: Move GLX code to cogl-winsys-glx.c
This moves the GLX specific code from cogl-texture-pixmap-x11.c into
cogl-winsys-glx.c. If we want the winsys components to by dynamically
loadable then we can't have GLX code scattered outside of
cogl-winsys-glx.c. This also sets us up for supporting the
EGL_texture_from_pixmap extension which is almost identical to the
GLX_texture_from_pixmap extension.
2011-05-05 14:46:01 +01:00
Robert Bragg
d5d11f1878 Moves all EGL code down from Clutter to Cogl
As was recently done for the GLX window system code, this commit moves
the EGL window system code down from the Clutter backend code into a
Cogl winsys.

Note: currently the cogl/configure.ac is hard coded to only build the GLX
winsys so currently this is only available when building Cogl as part
of Clutter.
2011-05-05 14:46:01 +01:00
Robert Bragg
8399f5e61c remove references to unused DRM_SURFACELESS EGL platform
The "DRM_SURFACELESS" EGL platform was invented when we were adding the
wayland backend to Clutter but in the end we added a dedicated backend
instead of extending the EGL backend so actually the platform name isn't
used.
2011-05-05 14:46:01 +01:00
Neil Roberts
d832172988 cogl-context: Initialize context->stub_winsys
If Cogl is built using a full Winsys then it wasn't initialising
context->stub_winsys which sometimes made it crash later on.
2011-04-21 16:45:21 +01:00
Neil Roberts
14b6c0459f cogl-winsys-stub: Remove _cogl_winsys_has_feature
Commit b061f737 moved _cogl_winsys_has_feature to the common winsys
code so there's no need to define it in the stub winsys any more. This
was breaking builds for backends using the stub winsys.
2011-04-20 18:43:02 +01:00
Neil Roberts
dcd23dc220 cogl-winsys-glx: Fix the comparison in find_onscreen_for_xid
The comparison for finding onscreen framebuffers in
find_onscreen_for_xid had a small thinko so that it would ignore
framebuffers when the negation of the type is onscreen. This ends up
doing the right thing anyway because the onscreen type has the value 0
and the offscreen type has the value 1 but presumably it would fail if
we ever added any other framebuffer types.
2011-04-20 18:20:25 +01:00
Neil Roberts
16bfa27d43 cogl-winsys: Move _cogl_winsys_has_feature to cogl-winsys.c
The code for _cogl_winsys_has_feature will be identical in all of the
winsys backends for the time being, so it seems to make sense to have
it in the common cogl-winsys.c file.
2011-04-20 18:20:20 +01:00
Neil Roberts
4a7762d6d7 cogl-context: Store winsys features in an array of unsigned ints
Previously the mask of available winsys features was stored in a
CoglBitmask. That isn't the ideal type to use for this because it is
intended for a growable array of bits so it can allocate extra memory
if there are more than 31 flags set. For the winsys feature flags the
highest used bit is known at compile time so it makes sense to
allocate a fixed array instead. This is conceptually similar to the
CoglDebugFlags which are stored in an array of integers with macros to
test a bit in the array. This moves the macros used for CoglDebugFlags
to cogl-flags.h and makes them more generic so they can be shared with
CoglContext.
2011-04-20 18:20:10 +01:00
Neil Roberts
f6ae9decaa cogl-renderer: Move the XEvent filters to be generic for all renderers
Instead of having cogl_renderer_xlib_add_filter and friends there is
now cogl_renderer_add_native_filter which can be used regardless of
the backend. The callback function for the filter now just takes a
void pointer instead of an XEvent pointer which should be interpreted
differently depending on the backend. For example, on Xlib it would
still be an XEvent but on Windows it could be a MSG. This simplifies
the code somewhat because the _cogl_xlib_add_filter no longer needs to
have its own filter list when a stub renderer is used because there is
always a renderer available.

cogl_renderer_xlib_handle_event has also been renamed to
cogl_renderer_handle_native_event. This just forwards the event on to
all of the listeners. The backend renderer is expected to register its
own event filter if it wants to process the events in some way.
2011-04-20 18:17:06 +01:00
Emmanuele Bassi
cbbf76f280 cogl/glx: Silence a compiler warning 2011-04-18 15:53:25 +01:00
James Athey
d0739ca0ba GL_IMG_TEXTURE_NPOT extension enables TEXTURE_NPOT features on GLES
Older drivers for PowerVR SGX hardware have the vendor-specific
GL_IMG_TEXTURE_NPOT extension instead of the
functionally-equivalent GL_OES_TEXTURE_NPOT extension.
2011-04-13 14:34:31 +01:00
Emmanuele Bassi
5e530ca9bb Silence another compiler warning 2011-04-12 21:02:14 +01:00
Emmanuele Bassi
9840321501 Silence the compiler by removing unused variables 2011-04-12 20:37:22 +01:00
Emmanuele Bassi
29e5531486 glx: Protect GLX SwapEvent symbols
We need to guard the usage of symbols related to the
GLX_INTEL_swap_event extension, to avoid breaking on platforms and/or
versions of Mesa that do not expose that extension.
2011-04-12 20:37:22 +01:00
Robert Bragg
2bbb0d895b Make cogl_framebuffer_get_width/height experimental public API
It's generally useful to be able to query the width and height of a
framebuffer and we expect to need this in Clutter when we move the
eglnative backend code into Cogl since Clutter will need to read back
the fixed size of the framebuffer when realizing the stage.
2011-04-11 17:54:36 +01:00
Robert Bragg
1928f7ec0e backend: remove untested fruity backend
This backend hasn't been used for years now and so because it is
untested code and almost certainly doesn't work any more it would be a
burdon to continue trying to maintain it. Considering that we are now
looking at moving OpenGL window system integration code down from
Clutter backends into Cogl that will be easier if we don't have to
consider this backend.
2011-04-11 17:54:36 +01:00
Robert Bragg
efb570fdae Adds the ability to build Cogl standalone
This adds an autogen.sh, configure.ac and build/autotool files etc under
clutter/cogl and makes some corresponding Makefile.am changes that make
it possible to build and install Cogl as a standalone library.

Some notable things about this are:
A standalone installation of Cogl installs 3 pkg-config files;
cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for
compatibility with what clutter installed though I'm not sure that
anything uses it so maybe we could remove it. cogl-1.0.pc is what
Clutter would use if it were updated to build against a standalone cogl
library. cogl-2.0.pc is what you would use if you were writing a
standalone Cogl application.

A standalone installation results in two libraries currently, libcogl.so
and libcogl-pango.so. Notably we don't include a major number in the
sonames because libcogl supports two major API versions; 1.x as used by
Clutter and the experimental 2.x API for standalone applications.
Parallel installation of later versions e.g. 3.x and beyond will be
supportable either with new sonames or if we can maintain ABI then we'll
continue to share libcogl.so.

The headers are similarly not installed into a directory with a major
version number since the same headers are shared to export the 1.x and
2.x APIs (The only difference is that cogl-2.0.pc ensures that
-DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of
later versions is not precluded though since we can either continue
sharing or later add a major version suffix.
2011-04-11 17:54:36 +01:00
Robert Bragg
d40cdfa3e1 Moves all GLX code down from Clutter to Cogl
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
2011-04-11 17:54:36 +01:00
Robert Bragg
bcd97f35ea Adds renderer,display,onscreen-template and swap-chain stubs
As part of the process of splitting Cogl out as a standalone graphics
API we need to introduce some API concepts that will allow us to
initialize a new CoglContext when Clutter isn't there to handle that for
us...

The new objects roughly in the order that they are (optionally) involved
in constructing a context are: CoglRenderer, CoglOnscreenTemplate,
CoglSwapChain and CoglDisplay.

Conceptually a CoglRenderer represents a means for rendering.  Cogl
supports rendering via OpenGL or OpenGL ES 1/2.0 and those APIs are
accessed through a number of different windowing APIs such as GLX, EGL,
SDL or WGL and more. Potentially in the future Cogl could render using
D3D or even by using libdrm and directly banging the hardware. All these
choices are wrapped up in the configuration of a CoglRenderer.

Conceptually a CoglDisplay represents a display pipeline for a renderer.
Although Cogl doesn't aim to provide a detailed abstraction of display
hardware, on some platforms we can give control over multiple display
planes (On TV platforms for instance video content may be on one plane
and 3D would be on another so a CoglDisplay lets you select the plane
up-front.)

Another aspect of CoglDisplay is that it lets us negotiate a display
pipeline that best supports the type of CoglOnscreen framebuffers we are
planning to create. For instance if you want transparent CoglOnscreen
framebuffers then we have to be sure the display pipeline wont discard
the alpha component of your framebuffers. Or if you want to use
double/tripple buffering that requires support from the display
pipeline.

CoglOnscreenTemplate and CoglSwapChain are how we describe our default
CoglOnscreen framebuffer configuration which can affect the
configuration of the display pipeline.

The default/simple way we expect most CoglContexts to be constructed
will be via something like:

 if (!cogl_context_new (NULL, &error))
   g_error ("Failed to construct a CoglContext: %s", error->message);

Where that NULL is for an optional "display" parameter and NULL says to
Cogl "please just try to do something sensible".

If you want some more control though you can manually construct a
CoglDisplay something like:

 display = cogl_display_new (NULL, NULL);
 cogl_gdl_display_set_plane (display, plane);
 if (!cogl_display_setup (display, &error))
   g_error ("Failed to setup a CoglDisplay: %s", error->message);

And in a similar fashion to cogl_context_new() you can optionally pass
a NULL "renderer" and/or a NULL "onscreen template" so Cogl will try to
just do something sensible.

If you need to change the CoglOnscreen defaults you can provide a
template something like:
  chain = cogl_swap_chain_new ();
  cogl_swap_chain_set_has_alpha (chain, TRUE);
  cogl_swap_chain_set_length (chain, 3);

  onscreen_template = cogl_onscreen_template_new (chain);
  cogl_onscreen_template_set_pixel_format (onscreen_template,
                                           COGL_PIXEL_FORMAT_RGB565);

  display = cogl_display_new (NULL, onscreen_template);
  if (!cogl_display_setup (display, &error))
    g_error ("Failed to setup a CoglDisplay: %s", error->message);
2011-04-11 17:54:35 +01:00