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Neil Roberts cbf011dcd0 cogl-pango: Use a seperate cache of pipelines
Instead of creating just two materials (one for texturing and one for
solid primitives) the pango renderer now maintains a cache of
pipelines. The display list can request a pipeline for a texture from
the cache. The same pipeline cache is used by all display lists so
that the pipelines can be shared. This avoids changing the texture on
the material during a paint run.
2011-05-05 17:32:30 +01:00
build/autotools Adds the ability to build Cogl standalone 2011-04-11 17:54:36 +01:00
cogl cogl-bitmap-private.h: Include cogl-bitmap.h 2011-05-05 17:32:29 +01:00
doc docs: Adds bitmap section to cogl reference manual 2011-01-21 16:22:40 +00:00
examples Adds a way for Cogl to control event_mask of foreign wins 2011-05-05 15:05:42 +01:00
pango cogl-pango: Use a seperate cache of pipelines 2011-05-05 17:32:30 +01:00
po Adds the ability to build Cogl standalone 2011-04-11 17:54:36 +01:00
autogen.sh Adds the ability to build Cogl standalone 2011-04-11 17:54:36 +01:00
configure.ac cogl/configure.ac: AC_SUBST an empty MAINTAINER_CFLAGS 2011-05-05 15:05:42 +01:00
Makefile.am Adds Cogl Hello World and "X11 foreign" example applications 2011-05-05 14:46:03 +01:00