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a2d9ad21ef
If the texture can't be hardware repeated (ie, if it is sliced or it has waste) then Cogl will reject the layer when rendering with a VBO. In this case we should always fall back to rendering with cogl_rectangle. This commit is only needed temporarily because Cogl will end up putting atlas textures in the display list. A later commit in the series will make it so that the display list always has primitive textures in it so this commit can be reverted. |
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build/autotools | ||
cogl | ||
doc | ||
examples | ||
pango | ||
po | ||
autogen.sh | ||
configure.ac | ||
Makefile.am |