We need to do swap notifications asynchronously from flip events since
these might be processed during swap buffers if we are waiting for the
previous frame's flip to continue with the current.
This means that we might have more than one swap notification queued
to be delivered when the idle handler runs. In that case we must
deliver all notifications for which we've already seen a flip event.
Failing to do so means that if a new frame, that only swaps buffers on
such a swap notification backlogged Onscreen, is started, when later
we get its flip event, we'd notify only an old frame which would hit
this MetaStageNative's frame_cb() early exit:
if (global_frame_counter <= presented_frame_counter)
return;
and we'd never finish the new frame and thus clutter's master clock
would be waiting forever stuck.
https://bugzilla.gnome.org/show_bug.cgi?id=774557
When flush-swap-notify is already queued, we might end up trying to
requeue it, for example when handling flip callbacks inside
swap-buffers. Actually queuing it there is harmless, since old frames
will be discarded anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=774923
We might still end up in swap-buffer without the previous flip callback
having been invoked. This can happen if there are two monitors, and we
manage to draw before having all monitor flip callbacks invoked.
https://bugzilla.gnome.org/show_bug.cgi?id=774923
This commit adds for a new type of buffer being attached to a Wayland
surface: buffers from an EGLStream. These buffers behave very
differently from regular Wayland buffers; instead of each buffer
reperesenting an actual frame, the same buffer is attached over and
over again, and EGL API is used to switch the content of the OpenGL
texture associated with the buffer attached. It more or less
side-tracks the Wayland buffer handling.
It is implemented by creating a MetaWaylandEglStream object, dealing
with the EGLStream state. The lifetime of the MetaWaylandEglStream is
tied to the texture object (CoglTexture), which is referenced-counted
and owned by both the actors and the MetaWaylandBuffer.
When the buffer is reattached and committed, the EGLStream is triggered
to switch the content of the associated texture to the new content.
This means that one cannot keep old texture content around without
copying, so any feature relying on that will effectively be broken.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
This commit adds support for using a EGLDevice and EGLStreams for
rendering on top of KMS instead of gbm. It is disabled by default; to
enable it pass --enable-egl-device to configure.
By default gbm is first tried, and if it fails, the EGLDevice path is
tried. If both fails, mutter will terminate just as before.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
There is no way to pass any backend specific parameters to a
CoglFramebuffer until after it has been allocated by
cogl_framebuffer_allocate() (since this is where the winsys/platform
fields are initialized). This can make it hard to actually allocate
anything, if the platform depends on some backend specific data.
A proper solution would be to refactor the onscreens and framebuffers to
use a GObject based type system instead of the home baked Cogl one, but
that'll be left for another day. For now, allocate in two steps, one to
allocate the backend specific parts (MetaOnscreenNative), and one to
allocate the actual onscreen framebuffer (via
meta_onscreen_native_allocate()).
So far there is nothing that forces this separation, but in the future
there will, for example EGLDevice's need to know about the CRTC in
order to create the EGLSurface.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
A swap-buffers should never be issued when we are waiting for a flipped
callback, so instead of trying to handle a situation that sholud never
happen, warn instead.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
When a swap failed with EACCES (possibly due to VT switching), don't
mark the framebuffer as 'in use', so that it'll be cleaned up properly
and not set as current.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Drivers may be bad at guessing what is passed to eglGetDisplay, ending
up return non-functioning EGLDisplay's. Using eglGetPlatformDisplay
avoids this issue.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Lets use a pbuffer surface as a dummy surface instead of a gbm based
one, so that we don't need to rely on the availability of gbm to create
a dummy surface when there is no need for it.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Separate gbm initialization from general renderer initialization. Do
this even though no other initialization is done for now; later there
will will be other types of rendering mode, initialized in their own
functions.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
In another step getting rid of the duplications introduced by Cogl,
use the equivalent GLib types where Cogl types previously used. While
CoglBool is not a typedef to gboolean, they are both typedefs to int,
and we already use GLib's TRUE/FALSE to set them.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Using the view's MetaMonitorInfo to find all the crtcs which should be
configured to display a given onscreen doesn't work unfortunately. The
association runs only the other way around, i.e. we need to go through
each crtc and find the ones corresponding to our monitor info.
https://bugzilla.gnome.org/show_bug.cgi?id=773115
The texture is only created if the view is transformed at the software level,
otherwise the texture is NULL, and rendering happens on the onscreen.
https://bugzilla.gnome.org/show_bug.cgi?id=745079
The offscreen is given through the ::back-buffer property, the ClutterStageView
will set up the the CoglPipeline used to render it back to the "onscreen"
framebuffer.
The pipeline can be altered through the setup_pipeline() vfunc, so ClutterStageView
implementations can alter the default behavior of blitting from offscreen to
onscreen with no transformations.
All getters of "the framebuffer" that were expecting to get an onscreen have
been updated to call the right clutter_stage_view_get_onscreen() function.
https://bugzilla.gnome.org/show_bug.cgi?id=745079
The call to _cogl_framebuffer_winsys_update_size() results in no-op here,
as the framebuffer has already the right size when rebuilding the views.
https://bugzilla.gnome.org/show_bug.cgi?id=745079
They are already effectively interchangeable so this should reduce
pointless casts.
Just like in GDK though, we need to keep the old definition for
instrospection to be able to include the struct's fields.
By creating a pending gbm/EGL surface pair, only setting it on
swap-buffers, we would draw onto a buffer on the old surface, then swap
the buffer from the new surface, causing the first frame after a
hot-plug always having no content.
This was in the past not very noticable since some non-deterministic but
frequent side effect in gnome-shell caused hot-plugging to always render
two new frames, but after "Introduce regional stage rendering", this
side effect did not occur as often, thus making it more visible.
This commit updates the current gbm/EGL surface pair before painting a
frame, so that when the frame is painted, the surface with the correct
size is used and the buffer from correct surface is swapped.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Call a CoglContext "cogl_context", CoglDisplay "cogl_display" and
CoglRenderer "cogl_renderer" so that they won't be confused with
ClutterContext, MetaDisplay and MetaRenderer etc.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Make the cogl vfunc functions have names that are globally
discoverable. Calling the same function in every backend the same name
causes code navigation tools to not function properly. Rename the
affected functions to closer correspond to the style mutter uses.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
This commit completes the move of monitor logic to the monitor
mangager. The renderer now only deals with framebuffers, asking the
monitor manager to do the crtc flip tracking.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Let MetaMonitorManagerKms manage KMS modes. This lets us pass less
state to MetaRendererNative. Instead let MetaMonitorManager tell the
monitor manager when it should set the mode and with what framebuffer.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Absorb the CoglRendererKMS struct into MetaRendererNative. The gbm
device initialization is moved earlier so that the renderer fails to
initialize if the gbm device creation failed.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Move the KMS interaction from cogl into mutter, where most of the other
KMS interaction already takes place. This also removes dead code which
were only excercised when non-mutter callers used the cogl KMS backend.
The cogl KMS API was updated to pass via MetaRendererNative instead of
via the different cogl objects.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Instead of passing around the KMS file descriptor via clutter to cogl,
just make our own clutter backend create the cogl renderer and set the
KSM fd.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
MetaRenderer is meant to be the object responsible for rendering the
scene graph. It will contain the logic related to the cogl winsys
backend, the clutter backend, and the clutter stage window.
https://bugzilla.gnome.org/show_bug.cgi?id=768976