backends/native: Set offscreen on the transformed MetaRendererViews

The texture is only created if the view is transformed at the software level,
otherwise the texture is NULL, and rendering happens on the onscreen.

https://bugzilla.gnome.org/show_bug.cgi?id=745079
This commit is contained in:
Carlos Garnacho 2016-08-01 03:48:30 +02:00
parent 8065ff5a37
commit 9e641f623f

View File

@ -885,6 +885,39 @@ meta_renderer_native_create_onscreen (MetaRendererNative *renderer,
return onscreen;
}
static CoglOffscreen *
meta_renderer_native_create_offscreen (MetaRendererNative *renderer,
CoglContext *context,
MetaMonitorTransform transform,
gint view_width,
gint view_height)
{
CoglOffscreen *fb;
CoglTexture2D *tex;
GError *error = NULL;
tex = cogl_texture_2d_new_with_size (context, view_width, view_height);
cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (tex), FALSE);
if (!cogl_texture_allocate (COGL_TEXTURE (tex), &error))
{
cogl_object_unref (tex);
return FALSE;
}
fb = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex));
cogl_object_unref (tex);
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (fb), &error))
{
g_warning ("Could not create offscreen: %s", error->message);
g_error_free (error);
cogl_object_unref (fb);
return FALSE;
}
return fb;
}
gboolean
meta_renderer_native_set_legacy_view_size (MetaRendererNative *renderer_native,
MetaRendererView *view,
@ -1083,8 +1116,12 @@ meta_renderer_native_create_view (MetaRenderer *renderer,
MetaBackend *backend = meta_get_backend ();
ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend);
CoglDisplay *cogl_display = cogl_context_get_display (cogl_context);
CoglDisplayEGL *egl_display = cogl_display->winsys;
CoglOnscreenEGL *egl_onscreen;
MetaMonitorTransform transform;
CoglOnscreen *onscreen = NULL;
CoglOffscreen *offscreen = NULL;
MetaRendererView *view;
transform = meta_renderer_native_get_monitor_info_transform (renderer,
@ -1098,13 +1135,33 @@ meta_renderer_native_create_view (MetaRenderer *renderer,
if (!onscreen)
meta_fatal ("Failed to allocate onscreen framebuffer\n");
/* Ensure we don't point to stale surfaces when creating the offscreen */
egl_onscreen = onscreen->winsys;
_cogl_winsys_egl_make_current (cogl_display,
egl_onscreen->egl_surface,
egl_onscreen->egl_surface,
egl_display->egl_context);
if (transform != META_MONITOR_TRANSFORM_NORMAL)
{
offscreen = meta_renderer_native_create_offscreen (META_RENDERER_NATIVE (renderer),
cogl_context,
transform,
monitor_info->rect.width,
monitor_info->rect.height);
if (!offscreen)
meta_fatal ("Failed to allocate back buffer texture\n");
}
view = g_object_new (META_TYPE_RENDERER_VIEW,
"layout", &monitor_info->rect,
"framebuffer", onscreen,
"offscreen", offscreen,
"monitor-info", monitor_info,
"transform", transform,
NULL);
cogl_object_unref (onscreen);
g_clear_pointer (&offscreen, cogl_object_unref);
meta_onscreen_native_set_view (onscreen, view);