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MetaRendererNative: Wait for the last flip callback before flipping
We might still end up in swap-buffer without the previous flip callback having been invoked. This can happen if there are two monitors, and we manage to draw before having all monitor flip callbacks invoked. https://bugzilla.gnome.org/show_bug.cgi?id=774923
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@ -800,12 +800,22 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen,
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MetaRendererNative *renderer_native = egl_renderer->platform;
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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MetaOnscreenNative *onscreen_native = egl_onscreen->platform;
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MetaBackend *backend = meta_get_backend ();
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MetaMonitorManager *monitor_manager =
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meta_backend_get_monitor_manager (backend);
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MetaMonitorManagerKms *monitor_manager_kms =
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META_MONITOR_MANAGER_KMS (monitor_manager);
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CoglFrameInfo *frame_info;
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frame_info = g_queue_peek_tail (&onscreen->pending_frame_infos);
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frame_info->global_frame_counter = renderer_native->frame_counter;
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g_warn_if_fail (!onscreen_native->pending_queue_swap_notify);
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/*
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* Wait for the flip callback before continuing, as we might have started the
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* animation earlier due to the animation being driven by some other monitor.
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*/
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while (onscreen_native->pending_flips)
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meta_monitor_manager_kms_wait_for_flip (monitor_manager_kms);
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parent_vtable->onscreen_swap_buffers_with_damage (onscreen,
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rectangles,
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