MetaRendererNative: Make cogl variables obvious via their names

Call a CoglContext "cogl_context", CoglDisplay "cogl_display" and
CoglRenderer "cogl_renderer" so that they won't be confused with
ClutterContext, MetaDisplay and MetaRenderer etc.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
This commit is contained in:
Jonas Ådahl 2016-06-01 17:53:07 +08:00
parent 2eb843268a
commit 92341e7c30

View File

@ -101,9 +101,9 @@ static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
static const CoglWinsysVtable *parent_vtable;
static void
meta_renderer_native_disconnect (CoglRenderer *renderer)
meta_renderer_native_disconnect (CoglRenderer *cogl_renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
if (egl_renderer->edpy != EGL_NO_DISPLAY)
eglTerminate (egl_renderer->edpy);
@ -140,8 +140,8 @@ flush_pending_swap_notify_cb (void *data,
static void
flush_pending_swap_notify_idle (void *user_data)
{
CoglContext *context = user_data;
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
CoglContext *cogl_context = user_data;
CoglRendererEGL *egl_renderer = cogl_context->display->renderer->winsys;
MetaRendererNative *renderer_native = egl_renderer->platform;
/* This needs to be disconnected before invoking the callbacks in
@ -149,7 +149,7 @@ flush_pending_swap_notify_idle (void *user_data)
_cogl_closure_disconnect (renderer_native->swap_notify_idle);
renderer_native->swap_notify_idle = NULL;
g_list_foreach (context->framebuffers,
g_list_foreach (cogl_context->framebuffers,
flush_pending_swap_notify_cb,
NULL);
}
@ -159,9 +159,9 @@ free_current_bo (CoglOnscreen *onscreen)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
MetaOnscreenNative *onscreen_native = egl_onscreen->platform;
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglContext *cogl_context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *cogl_renderer = cogl_context->display->renderer;
CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
MetaRendererNative *renderer_native = egl_renderer->platform;
if (onscreen_native->current_fb_id)
@ -183,9 +183,9 @@ queue_swap_notify_for_onscreen (CoglOnscreen *onscreen)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
MetaOnscreenNative *onscreen_native = egl_onscreen->platform;
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglContext *cogl_context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *cogl_renderer = cogl_context->display->renderer;
CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
MetaRendererNative *renderer_native = egl_renderer->platform;
/* We only want to notify that the swap is complete when the
@ -194,9 +194,9 @@ queue_swap_notify_for_onscreen (CoglOnscreen *onscreen)
if (!renderer_native->swap_notify_idle)
{
renderer_native->swap_notify_idle =
_cogl_poll_renderer_add_idle (renderer,
_cogl_poll_renderer_add_idle (cogl_renderer,
flush_pending_swap_notify_idle,
context,
cogl_context,
NULL);
}
@ -249,7 +249,7 @@ fail:
}
static void
setup_crtc_modes (CoglDisplay *display, int fb_id)
setup_crtc_modes (CoglDisplay *cogl_display, int fb_id)
{
MetaBackend *backend = meta_get_backend ();
MetaMonitorManager *monitor_manager =
@ -261,11 +261,11 @@ setup_crtc_modes (CoglDisplay *display, int fb_id)
}
static CoglBool
meta_renderer_native_setup_egl_display (CoglDisplay *display,
meta_renderer_native_setup_egl_display (CoglDisplay *cogl_display,
CoglError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglRendererEGL *egl_renderer = display->renderer->winsys;
CoglDisplayEGL *egl_display = cogl_display->winsys;
CoglRendererEGL *egl_renderer = cogl_display->renderer->winsys;
MetaRendererNative *renderer_native = egl_renderer->platform;
egl_display->platform = renderer_native;
@ -279,17 +279,17 @@ meta_renderer_native_setup_egl_display (CoglDisplay *display,
}
static void
meta_renderer_native_destroy_egl_display (CoglDisplay *display)
meta_renderer_native_destroy_egl_display (CoglDisplay *cogl_display)
{
}
static CoglBool
meta_renderer_native_egl_context_created (CoglDisplay *display,
meta_renderer_native_egl_context_created (CoglDisplay *cogl_display,
CoglError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglDisplayEGL *egl_display = cogl_display->winsys;
CoglRenderer *cogl_renderer = cogl_display->renderer;
CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
MetaRendererNative *renderer_native = egl_renderer->platform;
if ((egl_renderer->private_features &
@ -323,7 +323,7 @@ meta_renderer_native_egl_context_created (CoglDisplay *display,
}
}
if (!_cogl_winsys_egl_make_current (display,
if (!_cogl_winsys_egl_make_current (cogl_display,
egl_display->dummy_surface,
egl_display->dummy_surface,
egl_display->egl_context))
@ -338,11 +338,11 @@ meta_renderer_native_egl_context_created (CoglDisplay *display,
}
static void
meta_renderer_native_egl_cleanup_context (CoglDisplay *display)
meta_renderer_native_egl_cleanup_context (CoglDisplay *cogl_display)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglDisplayEGL *egl_display = cogl_display->winsys;
CoglRenderer *cogl_renderer = cogl_display->renderer;
CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
if (egl_display->dummy_surface != EGL_NO_SURFACE)
{
@ -381,9 +381,9 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen,
meta_backend_get_monitor_manager (backend);
MetaMonitorManagerKms *monitor_manager_kms =
META_MONITOR_MANAGER_KMS (monitor_manager);
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglContext *cogl_context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *cogl_renderer = cogl_context->display->renderer;
CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
MetaRendererNative *renderer_native = egl_renderer->platform;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
MetaOnscreenNative *onscreen_native = egl_onscreen->platform;
@ -406,7 +406,7 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen,
_cogl_framebuffer_winsys_update_size (fb,
renderer_native->width,
renderer_native->height);
context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_BIND;
cogl_context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_BIND;
}
parent_vtable->onscreen_swap_buffers_with_damage (onscreen,
rectangles,
@ -448,7 +448,7 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen,
* crtc modes, else we flip from the previous buffer */
if (renderer_native->pending_set_crtc)
{
setup_crtc_modes (context->display, onscreen_native->next_fb_id);
setup_crtc_modes (cogl_context->display, onscreen_native->next_fb_id);
renderer_native->pending_set_crtc = FALSE;
}
@ -477,16 +477,16 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen,
}
static CoglBool
meta_renderer_native_init_egl_context (CoglContext *context,
meta_renderer_native_init_egl_context (CoglContext *cogl_context,
CoglError **error)
{
COGL_FLAGS_SET (context->features,
COGL_FLAGS_SET (cogl_context->features,
COGL_FEATURE_ID_SWAP_BUFFERS_EVENT, TRUE);
/* TODO: remove this deprecated feature */
COGL_FLAGS_SET (context->winsys_features,
COGL_FLAGS_SET (cogl_context->winsys_features,
COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT,
TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_FLAGS_SET (cogl_context->winsys_features,
COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT,
TRUE);
@ -498,11 +498,11 @@ meta_renderer_native_init_onscreen (CoglOnscreen *onscreen,
CoglError **error)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglDisplayEGL *egl_display = display->winsys;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglContext *cogl_context = framebuffer->context;
CoglDisplay *cogl_display = cogl_context->display;
CoglDisplayEGL *egl_display = cogl_display->winsys;
CoglRenderer *cogl_renderer = cogl_display->renderer;
CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
MetaRendererNative *renderer_native = egl_renderer->platform;
CoglOnscreenEGL *egl_onscreen;
MetaOnscreenNative *onscreen_native;
@ -574,12 +574,12 @@ static void
meta_renderer_native_release_onscreen (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglDisplayEGL *egl_display = display->winsys;
CoglContext *cogl_context = framebuffer->context;
CoglDisplay *cogl_display = cogl_context->display;
CoglDisplayEGL *egl_display = cogl_display->winsys;
MetaRendererNative *renderer_native = egl_display->platform;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRenderer *cogl_renderer = cogl_context->display->renderer;
CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
MetaOnscreenNative *onscreen_native;
@ -651,8 +651,8 @@ meta_renderer_native_set_layout (MetaRendererNative *renderer_native,
CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend);
CoglDisplay *cogl_display = cogl_context_get_display (cogl_context);
CoglDisplayEGL *egl_display = cogl_display->winsys;
CoglRenderer *renderer = cogl_display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRenderer *cogl_renderer = cogl_display->renderer;
CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
if ((width != renderer_native->width ||
height != renderer_native->height) &&