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synced 2024-11-12 17:27:03 -05:00
MetaRendererNative: Make cogl variables obvious via their names
Call a CoglContext "cogl_context", CoglDisplay "cogl_display" and CoglRenderer "cogl_renderer" so that they won't be confused with ClutterContext, MetaDisplay and MetaRenderer etc. https://bugzilla.gnome.org/show_bug.cgi?id=768976
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2eb843268a
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92341e7c30
@ -101,9 +101,9 @@ static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
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static const CoglWinsysVtable *parent_vtable;
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static void
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meta_renderer_native_disconnect (CoglRenderer *renderer)
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meta_renderer_native_disconnect (CoglRenderer *cogl_renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
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if (egl_renderer->edpy != EGL_NO_DISPLAY)
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eglTerminate (egl_renderer->edpy);
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@ -140,8 +140,8 @@ flush_pending_swap_notify_cb (void *data,
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static void
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flush_pending_swap_notify_idle (void *user_data)
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{
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CoglContext *context = user_data;
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CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
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CoglContext *cogl_context = user_data;
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CoglRendererEGL *egl_renderer = cogl_context->display->renderer->winsys;
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MetaRendererNative *renderer_native = egl_renderer->platform;
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/* This needs to be disconnected before invoking the callbacks in
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@ -149,7 +149,7 @@ flush_pending_swap_notify_idle (void *user_data)
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_cogl_closure_disconnect (renderer_native->swap_notify_idle);
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renderer_native->swap_notify_idle = NULL;
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g_list_foreach (context->framebuffers,
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g_list_foreach (cogl_context->framebuffers,
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flush_pending_swap_notify_cb,
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NULL);
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}
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@ -159,9 +159,9 @@ free_current_bo (CoglOnscreen *onscreen)
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{
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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MetaOnscreenNative *onscreen_native = egl_onscreen->platform;
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglContext *cogl_context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglRenderer *cogl_renderer = cogl_context->display->renderer;
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CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
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MetaRendererNative *renderer_native = egl_renderer->platform;
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if (onscreen_native->current_fb_id)
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@ -183,9 +183,9 @@ queue_swap_notify_for_onscreen (CoglOnscreen *onscreen)
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{
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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MetaOnscreenNative *onscreen_native = egl_onscreen->platform;
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglContext *cogl_context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglRenderer *cogl_renderer = cogl_context->display->renderer;
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CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
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MetaRendererNative *renderer_native = egl_renderer->platform;
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/* We only want to notify that the swap is complete when the
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@ -194,9 +194,9 @@ queue_swap_notify_for_onscreen (CoglOnscreen *onscreen)
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if (!renderer_native->swap_notify_idle)
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{
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renderer_native->swap_notify_idle =
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_cogl_poll_renderer_add_idle (renderer,
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_cogl_poll_renderer_add_idle (cogl_renderer,
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flush_pending_swap_notify_idle,
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context,
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cogl_context,
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NULL);
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}
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@ -249,7 +249,7 @@ fail:
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}
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static void
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setup_crtc_modes (CoglDisplay *display, int fb_id)
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setup_crtc_modes (CoglDisplay *cogl_display, int fb_id)
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{
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MetaBackend *backend = meta_get_backend ();
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MetaMonitorManager *monitor_manager =
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@ -261,11 +261,11 @@ setup_crtc_modes (CoglDisplay *display, int fb_id)
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}
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static CoglBool
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meta_renderer_native_setup_egl_display (CoglDisplay *display,
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meta_renderer_native_setup_egl_display (CoglDisplay *cogl_display,
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CoglError **error)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRendererEGL *egl_renderer = display->renderer->winsys;
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CoglDisplayEGL *egl_display = cogl_display->winsys;
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CoglRendererEGL *egl_renderer = cogl_display->renderer->winsys;
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MetaRendererNative *renderer_native = egl_renderer->platform;
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egl_display->platform = renderer_native;
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@ -279,17 +279,17 @@ meta_renderer_native_setup_egl_display (CoglDisplay *display,
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}
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static void
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meta_renderer_native_destroy_egl_display (CoglDisplay *display)
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meta_renderer_native_destroy_egl_display (CoglDisplay *cogl_display)
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{
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}
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static CoglBool
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meta_renderer_native_egl_context_created (CoglDisplay *display,
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meta_renderer_native_egl_context_created (CoglDisplay *cogl_display,
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CoglError **error)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = cogl_display->winsys;
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CoglRenderer *cogl_renderer = cogl_display->renderer;
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CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
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MetaRendererNative *renderer_native = egl_renderer->platform;
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if ((egl_renderer->private_features &
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@ -323,7 +323,7 @@ meta_renderer_native_egl_context_created (CoglDisplay *display,
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}
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}
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if (!_cogl_winsys_egl_make_current (display,
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if (!_cogl_winsys_egl_make_current (cogl_display,
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egl_display->dummy_surface,
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egl_display->dummy_surface,
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egl_display->egl_context))
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@ -338,11 +338,11 @@ meta_renderer_native_egl_context_created (CoglDisplay *display,
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}
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static void
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meta_renderer_native_egl_cleanup_context (CoglDisplay *display)
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meta_renderer_native_egl_cleanup_context (CoglDisplay *cogl_display)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = cogl_display->winsys;
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CoglRenderer *cogl_renderer = cogl_display->renderer;
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CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
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if (egl_display->dummy_surface != EGL_NO_SURFACE)
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{
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@ -381,9 +381,9 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen,
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meta_backend_get_monitor_manager (backend);
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MetaMonitorManagerKms *monitor_manager_kms =
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META_MONITOR_MANAGER_KMS (monitor_manager);
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglContext *cogl_context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglRenderer *cogl_renderer = cogl_context->display->renderer;
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CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
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MetaRendererNative *renderer_native = egl_renderer->platform;
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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MetaOnscreenNative *onscreen_native = egl_onscreen->platform;
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@ -406,7 +406,7 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen,
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_cogl_framebuffer_winsys_update_size (fb,
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renderer_native->width,
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renderer_native->height);
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context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_BIND;
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cogl_context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_BIND;
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}
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parent_vtable->onscreen_swap_buffers_with_damage (onscreen,
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rectangles,
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@ -448,7 +448,7 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen,
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* crtc modes, else we flip from the previous buffer */
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if (renderer_native->pending_set_crtc)
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{
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setup_crtc_modes (context->display, onscreen_native->next_fb_id);
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setup_crtc_modes (cogl_context->display, onscreen_native->next_fb_id);
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renderer_native->pending_set_crtc = FALSE;
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}
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@ -477,16 +477,16 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen,
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}
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static CoglBool
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meta_renderer_native_init_egl_context (CoglContext *context,
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meta_renderer_native_init_egl_context (CoglContext *cogl_context,
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CoglError **error)
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{
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COGL_FLAGS_SET (context->features,
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COGL_FLAGS_SET (cogl_context->features,
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COGL_FEATURE_ID_SWAP_BUFFERS_EVENT, TRUE);
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/* TODO: remove this deprecated feature */
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COGL_FLAGS_SET (context->winsys_features,
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COGL_FLAGS_SET (cogl_context->winsys_features,
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COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT,
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TRUE);
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COGL_FLAGS_SET (context->winsys_features,
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COGL_FLAGS_SET (cogl_context->winsys_features,
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COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT,
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TRUE);
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@ -498,11 +498,11 @@ meta_renderer_native_init_onscreen (CoglOnscreen *onscreen,
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CoglError **error)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglDisplay *display = context->display;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglContext *cogl_context = framebuffer->context;
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CoglDisplay *cogl_display = cogl_context->display;
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CoglDisplayEGL *egl_display = cogl_display->winsys;
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CoglRenderer *cogl_renderer = cogl_display->renderer;
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CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
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MetaRendererNative *renderer_native = egl_renderer->platform;
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CoglOnscreenEGL *egl_onscreen;
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MetaOnscreenNative *onscreen_native;
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@ -574,12 +574,12 @@ static void
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meta_renderer_native_release_onscreen (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglDisplay *display = context->display;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglContext *cogl_context = framebuffer->context;
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CoglDisplay *cogl_display = cogl_context->display;
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CoglDisplayEGL *egl_display = cogl_display->winsys;
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MetaRendererNative *renderer_native = egl_display->platform;
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRenderer *cogl_renderer = cogl_context->display->renderer;
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CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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MetaOnscreenNative *onscreen_native;
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@ -651,8 +651,8 @@ meta_renderer_native_set_layout (MetaRendererNative *renderer_native,
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CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend);
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CoglDisplay *cogl_display = cogl_context_get_display (cogl_context);
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CoglDisplayEGL *egl_display = cogl_display->winsys;
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CoglRenderer *renderer = cogl_display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRenderer *cogl_renderer = cogl_display->renderer;
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CoglRendererEGL *egl_renderer = cogl_renderer->winsys;
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if ((width != renderer_native->width ||
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height != renderer_native->height) &&
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