24060 Commits

Author SHA1 Message Date
Rob Bradford
41bb885486 [model] Add a private row mutator to ClutterModelIter
When calling clutter_model_iter_next () / clutter_model_iter_prev () we need
to update the row for the iterator. In order to improve the peformance of
iterating this change adds a private row mutator and switches ClutterListModel
to use it.
2009-05-05 20:18:28 +01:00
Rob Bradford
b2fbc2c95c [list-model] Use an internal iterator for comparisons
In order to carry out various comparisons for e.g. identifying the first
iterator in the model we need a ClutterModelIter. This change switches from
creating a new iterator each time to reusing an existing iterator.
2009-05-05 19:39:26 +01:00
Owen W. Taylor
9883f6e679 Select for crossing events on stage and overlay
If the input region has been shaped, then clutter needs to
receive EnterNotify/LeaveNotify events in order to properly
send enter and leave events to actors when the pointer crosses
the boundary of the stage.

http://bugzilla.gnome.org/show_bug.cgi?id=578250
2009-05-05 13:57:23 -04:00
Emmanuele Bassi
72562cda58 [actor] Add ActorFlags accessor methods
The flags field of ClutterActor should have accessor methods for,
language bindings.

Also, the set_flags() and unset_flags() methods should actively
emit notifications for the changed properties.
2009-05-05 18:08:53 +01:00
Emmanuele Bassi
fc991e9b67 [actor] Add the :realized property
The :realized property is the only missing property for an actor flag.
2009-05-05 15:36:29 +01:00
Vincent Untz
ea91834407 Remove metacity-dialog and always use zenity
This is a merge of metacity commits 0b3f45bb1b and 3d0bfbb4f4
2009-05-05 15:57:58 +02:00
Tomas Frydrych
90c35f8181 Allow the compositor to see ButtonPress events for buttons 4 or 5 2009-05-05 09:46:36 +01:00
Tomas Frydrych
2a8c160569 MetaScreen::keyboard-grabbed property
gboolean read-only property that tracks the all_keys_grabbed flag of
  MetaScreen.
2009-05-05 09:39:29 +01:00
Dan Winship
1d5117a607 Create a MetaAltTabHandler abstraction to allow alternate implementations
http://bugzilla.gnome.org/show_bug.cgi?id=580917
2009-05-04 10:25:58 -04:00
Dan Winship
99d0f41d98 Push the tab/workspace popup abstraction completely into screen.c
Also, use MetaWindows as the tab_popup keys rather than using (X) Windows
and then having to map back and forth everywhere, which is silly since
we never actually want the X Window.

http://bugzilla.gnome.org/show_bug.cgi?id=580917
2009-05-04 10:25:58 -04:00
Dan Winship
7b522c0de8 Split screen->tab_popup and screen->ws_popup
http://bugzilla.gnome.org/show_bug.cgi?id=580917
2009-05-04 10:25:58 -04:00
Dan Winship
cbf4be04fc Reorganize tab popup code a bit more cleanly.
Rather than trying to reverse-engineer what kind of tab/workspace
popup to create from within meta_display_begin_grab_op(), just create
the popup directly from do_choose_window()/handle_workspace_switch()
after completing the grab, since they already know which kind they
want.

Also add meta_screen_destroy_tab_popup()/_destroy_workspace_popup()
rather than having meta_display_end_grab_op() poke into MetaScreen's
internals itself.

http://bugzilla.gnome.org/show_bug.cgi?id=580917
2009-05-04 10:25:58 -04:00
Dan Winship
f55509aadd Fix some broken indentation and simplify nested if()s
http://bugzilla.gnome.org/show_bug.cgi?id=580917
2009-05-04 10:25:58 -04:00
Dan Winship
7e369d63b3 Remove some old compositor-related code that mutter doesn't need
http://bugzilla.gnome.org/show_bug.cgi?id=580917
2009-05-04 10:25:58 -04:00
Robert Bragg
93c5769722 [cogl-material] Adds a cogl_material_set_color4f convenience function
This is simply a wrapper around cogl_color_set_from_4f and
cogl_material_set_color. We already had a prototype for this, it was
an oversight that it wasn't already implemented.
2009-05-02 04:12:26 +01:00
Robert Bragg
353187ce49 [cogl-material] Adds a cogl_material_set_color4f convenience function
This is simply a wrapper around cogl_color_set_from_4f and
cogl_material_set_color. We already had a prototype for this, it was
an oversight that it wasn't already implemented.
2009-05-02 04:12:26 +01:00
Robert Bragg
869a2b4167 [cogl-offscreen] Cleans up the cogl offscreen API and adds documentation
There were several functions I believe no one is currently using that were
only implemented in the GL backend (cogl_offscreen_blit_region and
cogl_offscreen_blit) that have simply been removed so we have a chance to
think about design later with a real use case.

There was one nonsense function (cogl_offscreen_new_multisample) that
sounded exciting but in all cases it just returned COGL_INVALID_HANDLE
(though at least for GL it checked for multisampling support first!?)
it has also been removed.

The MASK draw buffer type has been removed. If we want to expose color
masking later then I think it at least would be nicer to have the mask be a
property that can be set on any draw buffer.

The cogl_draw_buffer and cogl_{push,pop}_draw_buffer function prototypes
have been moved up into cogl.h since they are for managing global Cogl state
and not for modifying or creating the actual offscreen buffers.

This also documents the API so for example desiphering the semantics of
cogl_offscreen_new_to_texture() should be a bit easier now.
2009-05-02 04:12:26 +01:00
Robert Bragg
a5cdfdfd87 [cogl-offscreen] Cleans up the cogl offscreen API and adds documentation
There were several functions I believe no one is currently using that were
only implemented in the GL backend (cogl_offscreen_blit_region and
cogl_offscreen_blit) that have simply been removed so we have a chance to
think about design later with a real use case.

There was one nonsense function (cogl_offscreen_new_multisample) that
sounded exciting but in all cases it just returned COGL_INVALID_HANDLE
(though at least for GL it checked for multisampling support first!?)
it has also been removed.

The MASK draw buffer type has been removed. If we want to expose color
masking later then I think it at least would be nicer to have the mask be a
property that can be set on any draw buffer.

The cogl_draw_buffer and cogl_{push,pop}_draw_buffer function prototypes
have been moved up into cogl.h since they are for managing global Cogl state
and not for modifying or creating the actual offscreen buffers.

This also documents the API so for example desiphering the semantics of
cogl_offscreen_new_to_texture() should be a bit easier now.
2009-05-02 04:12:26 +01:00
Havoc Pennington
cb344560dc add cogl_push_draw_buffer() and cogl_pop_draw_buffer()
These are necessary if nesting redirections to an fbo,
otherwise there's no way to know how to restore
previous state.

glPushAttrib(GL_COLOR_BUFFER_BIT) would save draw buffer
state, but also saves a lot of other stuff, and
cogl_draw_buffer() relies on knowing about all draw
buffer state changes. So we have to implement a
draw buffer stack ourselves.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-05-02 04:12:26 +01:00
Havoc Pennington
e47b198225 add cogl_push_draw_buffer() and cogl_pop_draw_buffer()
These are necessary if nesting redirections to an fbo,
otherwise there's no way to know how to restore
previous state.

glPushAttrib(GL_COLOR_BUFFER_BIT) would save draw buffer
state, but also saves a lot of other stuff, and
cogl_draw_buffer() relies on knowing about all draw
buffer state changes. So we have to implement a
draw buffer stack ourselves.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-05-02 04:12:26 +01:00
Robert Bragg
c8862e35cc [cogl] Only expose CoglBitmap as a CoglHandle
It was inconsistent that we exposed the CoglBitmap struct instead of an
opaque CoglHandle.
2009-05-02 04:12:26 +01:00
Robert Bragg
d5fc61102f [cogl] Only expose CoglBitmap as a CoglHandle
It was inconsistent that we exposed the CoglBitmap struct instead of an
opaque CoglHandle.
2009-05-02 04:12:26 +01:00
Robert Bragg
66cb117056 [cogl-material] make _cogl_material_layer_free check for an invalid texture handle
It is valid in some situations to have a material layer with an invalid texture
handle (e.g. if you setup a texture combine mode before setting the texture)
and so _cogl_material_layer_free needs to check for a valid handle before
attempting to unref it.
2009-05-02 04:12:25 +01:00
Robert Bragg
ee57192f47 [cogl-material] make _cogl_material_layer_free check for an invalid texture handle
It is valid in some situations to have a material layer with an invalid texture
handle (e.g. if you setup a texture combine mode before setting the texture)
and so _cogl_material_layer_free needs to check for a valid handle before
attempting to unref it.
2009-05-02 04:12:25 +01:00
Robert Bragg
7e9685294e [cogl] Updates all file headers and removes lots of trailing white space
Adds missing notices, and ensures all the notices are consistent. The Cogl
blurb also now reads:

 * Cogl
 *
 * An object oriented GL/GLES Abstraction/Utility Layer
2009-05-02 04:12:25 +01:00
Robert Bragg
f85377372c [cogl] Updates all file headers and removes lots of trailing white space
Adds missing notices, and ensures all the notices are consistent. The Cogl
blurb also now reads:

 * Cogl
 *
 * An object oriented GL/GLES Abstraction/Utility Layer
2009-05-02 04:12:25 +01:00
Robert Bragg
2d94b3f46f [cogl] Adds a bitfield argument to cogl_clear for specifying which buffers to clear
Redundant clearing of depth and stencil buffers every render can be very
expensive, so cogl now gives control over which auxiliary buffers are
cleared.

Note: For now clutter continues to clear the color, depth and stencil buffer
each paint.
2009-05-02 04:12:12 +01:00
Robert Bragg
741c4bb5e9 [cogl] Adds a bitfield argument to cogl_clear for specifying which buffers to clear
Redundant clearing of depth and stencil buffers every render can be very
expensive, so cogl now gives control over which auxiliary buffers are
cleared.

Note: For now clutter continues to clear the color, depth and stencil buffer
each paint.
2009-05-02 04:12:12 +01:00
Neil Roberts
fa9efe4828 Accumulate small deltas
The clutter frame source tries to average out the frame deltas so that
if one frame takes 1 interval plus a little bit of extra time then the
next frame will be 1 interval minus that little bit of extra
time. Therefore the deltas can sometimes be less than the frame
interval. ClutterTimeline should accumulate these small differences
otherwise it will end up missing out frames so the total duration of
the timeline will be a lot longer.

For example this was causing test-actors to appear to run very slow.
2009-05-01 15:12:08 +01:00
Emmanuele Bassi
cf28c023a0 [tests] Manually advance the timelines
The units in the Timeline test suite just rely on the timeline
being a timeout automatically advanced by the main loop. This
is not the case anymore, since the merge of the master-clock.

To make the test units work again we need to "emulate" the master
clock without effectively having a stage to redraw; we do this
by creating a frame source and manually advancing the timelines
we create for test purposes, using the advance_msecs() "protected"
method.
2009-05-01 15:08:42 +01:00
Emmanuele Bassi
5be29cf9bc [timeline] Expose the msec advancement
The method of ClutterTimeline that advances the timeline by a
delta (in millisecond) is going to be useful for testing the
timeline's behaviour -- and unbreak the timeline test suite that
was broken by the MasterClock merge.
2009-05-01 15:05:51 +01:00
Emmanuele Bassi
d7a1a168ba [tests] Verify that Clone can paint hidden sources
With the change in commit 87e4e2 painting of hidden source actors
in ClutterClone was fixed. This commit changes the test-actor-clone
to visually verify this.
2009-05-01 12:42:37 +01:00
Emmanuele Bassi
71473466fa [gitignore] Ignore the new invariants units 2009-05-01 12:42:30 +01:00
Emmanuele Bassi
1a87e4e252 [clone] Allow painting hidden source actors
With the introduction of the map/unmap flags and the split of the
visible state from the mapped state we require that every part of
a scene graph branch is mapped in order to be painted. This breaks
the ability of a ClutterClone to paint an hidden source actor.

In order to fix this we need to introduce an override flag, similar
in spirit to the current modelview and paint opacity overrides that
Clone is already using.

The override flag, when set, will force a temporary map on a
Clone source (and its children).
2009-05-01 12:33:42 +01:00
Emmanuele Bassi
5d2d8297e2 [actor] Use foreach_with_internals()
ClutterContainer provides a foreach_with_internals() vfunc for
iterating over all of a container's children, be them added using
the Container API or be them internal to the container itself.

We should be using the foreach_with_internals() function instead
of the plain foreach().
2009-05-01 12:31:06 +01:00
Neil Roberts
20cd885c3d [ClutterTexture] Check before unrefing the fbo_handle
When replacing the fbo_handle with a new handle it first unrefs the
old handle. This was previously a call to cogl_offscreen_unref which
silently ignored attempts to unref COGL_INVALID_HANDLE. However the
new cogl_handle_unref does check for this so we should make sure the
handle is valid to avoid the warning.
2009-04-30 15:09:04 +01:00
Neil Roberts
4f692cc3ee [ClutterTexture] Attach the FBO texture to a layer in the material
Bug 1565 - test-fbo case failed in many platform

clutter_texture_new_from_actor was broken because it created the FBO
texture but then never attached it to the material so it was never
used for rendering. The old behaviour in Clutter 0.8 was to assign the
texture directly to priv->tex. In 0.9 priv->tex is replaced with
priv->material which has a reference to the tex in layer 0. So putting
the FBO texture directly in layer 0 more closely matches the original
behaviour.
2009-04-30 15:09:04 +01:00
Øyvind Kolås
8e6e09c8ef [events] Added handling of missing type to clutter_event_get_state
clutter_event_get_state wasn't returning the state for
CLUTTER_BUTTON_RELEASE, the information was there it just needed to
be returned correctly.
2009-04-30 11:54:09 +01:00
Neil Roberts
bb156970de Render pango layouts with vertex buffers
When rendering a pango layout CoglPangoRenderer now records the
operations into a list called a CoglPangoDisplayList. The entries in
the list are either glyph renderings from a texture, rectangles or
trapezoids. Multiple consecutive glyph renderings from the same glyph
cache texture are combined into a single entry. Note the
CoglPangoDisplayList has nothing to do with a GL display list.

After the display list is built it is attached to the PangoLayout with
g_object_set_qdata so that next time the layout is rendered it can
bypass rebuilding it.

The glyph rendering entries are drawn via a VBO. The VBO is attached
to the display list so it can be used multiple times. This makes the
common case of rendering a PangoLayout contained in a single texture
subsequent times usually boil down to a single call to glDrawArrays
with an already uploaded VBO.

The VBOs are accessed via the cogl_vertex_buffer API so if VBOs are
not available in GL it will resort to a fallback.

Note this will fall apart if the pango layout is altered after the
first render. I can't find a way to detect when the layout is
altered. However this won't affect ClutterText because it creates a
new PangoLayout whenever any properties are changed.
2009-04-29 19:53:24 +01:00
Owen W. Taylor
6cf71a06c0 Remove debug printf about opacity
Don't print ""setting opacity to %d\n" every time a window's opacity
changes.

http://bugzilla.gnome.org/show_bug.cgi?id=580655
2009-04-29 11:44:15 -04:00
Emmanuele Bassi
48ac45f060 [gitignore] Update with the new Model test 2009-04-29 15:41:12 +01:00
Emmanuele Bassi
d2cd636fb6 [docs] Add ClutterModel::get_filter_set() 2009-04-29 15:40:13 +01:00
Emmanuele Bassi
f3e33bd25a [tests] Exercise the Model filtering
Add a test unit that exercises the ClutterModel iteration API
when there is a filter in place.
2009-04-29 15:39:23 +01:00
Emmanuele Bassi
01d172293c [model] Rework Model behaviour with a filter
Currently ClutterModel::get_iter_at_row() ignores whether we have
a filter in place. This also extends to the get_n_rows() method.

The more consistent, more intuitive and surely more correct way to
handle a Model with a filter in place is to take into account the
presence of the filter itself -- that is:

  - get_n_rows() should take into account the filter and return the
    number of *filtered* rows

  - get_iter_at_row() should also take the filter into account and
    get the first non-filtered row

These two changes make the ClutterModel with a filter function
behave like a subset of the original Model without a filter in
place.

For instance, given a model with three rows:

  - [row 0]     <does not match filter>
  - [row 1]     <matches filter>
  - [row 2]     <matches filter>
  - [row 3]     <does not match filter>

The get_n_rows() method will return "2", since only two rows will
match the filter; the get_first_iter() method will ask for the
zero-eth row, which will return an iterator pointing to the contents
of row 1 (but the :row property of the iterator will be set to 0);
the get_last_iter() method will ask for the last row, which will
return an iterator pointing to the contents of row 2 (but the :row
property of the iterator will be set to 1).

This changes will hopefully make the Model API more consistent
in its usage whether there is a filter in place or not.
2009-04-29 15:26:05 +01:00
Emmanuele Bassi
44fefa2afe [model] Add :filter-set
Currently, there is no way for implementations of the ClutterModel
abstract class to know whether there is a filter in place. Since
subclasses might implement some optimization in case there is no
filter present, we need a simple (and public) API to ask the model
itself.
2009-04-29 15:14:40 +01:00
Maxim V. Dziumanenko
a3511ba9e2 Updated Ukrainian translation 2009-04-28 14:06:23 +03:00
Neil Roberts
9fdc9ca583 [ClutterText] Fix actors with a width but no wrapping and the wrap modes
Setting the wrap mode on the PangoLayout seems to have disappeared
during the text-actor-layout-height branch merge so this brings it
back. The test for this in test-text-cache no longer needs to be
disabled.

We also shouldn't set the width on the layout if there is no wrapping
or ellipsizing because otherwise it implicitly enables wrapping. This
only matters if the actor gets allocated smaller than its natural
size.
2009-04-27 17:43:48 +01:00
Sander Dijkhuis
49400c08cd Export window maximize and unmaximize methods
http://bugzilla.gnome.org/show_bug.cgi?id=580434
2009-04-27 15:11:09 +02:00
Owen W. Taylor
1624b87b9b Fix email addresses in mutter.doap
Email addresses for foaf:mbox should be mailto: URLs
2009-04-25 11:42:03 -04:00
Owen W. Taylor
dcf387c91a Increase version to 2.27
Set metacity_minor_version to 27, reflecting the devel status
of this module.
2009-04-25 11:41:40 -04:00