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[cogl-material] Adds a cogl_material_set_color4f convenience function
This is simply a wrapper around cogl_color_set_from_4f and cogl_material_set_color. We already had a prototype for this, it was an oversight that it wasn't already implemented.
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@ -109,7 +109,7 @@ void cogl_material_set_color (CoglHandle material, const CoglColor *color);
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*
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* This is the basic color of the material, used when no lighting is enabled.
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*
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* The default value is (1.0, 1.0, 1.0, 1.0)
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* The default value is (0xff, 0xff, 0xff, 0xff)
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*
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* Since 1.0
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*/
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@ -134,7 +134,7 @@ void cogl_material_set_color4ub (CoglHandle material,
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* Since 1.0
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*/
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void cogl_material_set_color4f (CoglHandle material,
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float red,
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float red,
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float green,
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float blue,
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float alpha);
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@ -193,6 +193,18 @@ cogl_material_set_color4ub (CoglHandle handle,
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cogl_material_set_color (handle, &color);
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}
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void
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cogl_material_set_color4f (CoglHandle handle,
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float red,
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float green,
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float blue,
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float alpha)
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{
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CoglColor color;
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cogl_color_set_from_4f (&color, red, green, blue, alpha);
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cogl_material_set_color (handle, &color);
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}
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void
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cogl_material_get_ambient (CoglHandle handle,
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CoglColor *ambient)
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