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[cogl-material] make _cogl_material_layer_free check for an invalid texture handle
It is valid in some situations to have a material layer with an invalid texture handle (e.g. if you setup a texture combine mode before setting the texture) and so _cogl_material_layer_free needs to check for a valid handle before attempting to unref it.
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@ -644,7 +644,8 @@ cogl_material_set_layer_matrix (CoglHandle material_handle,
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static void
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_cogl_material_layer_free (CoglMaterialLayer *layer)
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{
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cogl_handle_unref (layer->texture);
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if (layer->texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (layer->texture);
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g_free (layer);
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}
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