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synced 2024-11-22 16:10:41 -05:00
add cogl_push_draw_buffer() and cogl_pop_draw_buffer()
These are necessary if nesting redirections to an fbo, otherwise there's no way to know how to restore previous state. glPushAttrib(GL_COLOR_BUFFER_BIT) would save draw buffer state, but also saves a lot of other stuff, and cogl_draw_buffer() relies on knowing about all draw buffer state changes. So we have to implement a draw buffer stack ourselves. Signed-off-by: Robert Bragg <robert@linux.intel.com>
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@ -128,6 +128,20 @@ void cogl_offscreen_blit_region (CoglHandle src_buffer,
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void cogl_draw_buffer (CoglBufferTarget target,
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CoglHandle offscreen);
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/**
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* cogl_push_draw_buffer:
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*
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* Save cogl_draw_buffer() state.
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*/
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void cogl_push_draw_buffer (void);
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/**
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* cogl_pop_draw_buffer:
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*
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* Restore cogl_draw_buffer() state.
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*/
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void cogl_pop_draw_buffer (void);
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G_END_DECLS
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#endif /* __COGL_OFFSCREEN_H__ */
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@ -42,6 +42,7 @@ cogl_create_context ()
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{
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GLubyte default_texture_data[] = { 0xff, 0xff, 0xff, 0x0 };
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gulong enable_flags = 0;
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CoglDrawBufferState *draw_buffer;
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if (_context != NULL)
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return FALSE;
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@ -78,7 +79,11 @@ cogl_create_context ()
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sizeof (CoglLayerInfo));
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_context->n_texcoord_arrays_enabled = 0;
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_context->draw_buffer = COGL_WINDOW_BUFFER;
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draw_buffer = g_slice_new0 (CoglDrawBufferState);
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draw_buffer->target = COGL_WINDOW_BUFFER;
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draw_buffer->offscreen = COGL_INVALID_HANDLE;
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_context->draw_buffer_stack =
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g_slist_prepend (NULL, draw_buffer);
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_context->path_nodes = g_array_new (FALSE, FALSE, sizeof (CoglPathNode));
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_context->last_path = 0;
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@ -36,6 +36,12 @@ typedef struct
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GLubyte c[4];
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} CoglTextureGLVertex;
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typedef struct
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{
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CoglBufferTarget target;
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CoglHandle offscreen;
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} CoglDrawBufferState;
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typedef struct
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{
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/* Features cache */
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@ -82,7 +88,7 @@ typedef struct
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guint n_texcoord_arrays_enabled;
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/* Framebuffer objects */
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CoglBufferTarget draw_buffer;
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GSList *draw_buffer_stack;
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/* Clip stack */
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CoglClipStackState clip;
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@ -242,9 +242,13 @@ void
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cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
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{
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CoglFbo *fbo = NULL;
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CoglDrawBufferState *draw_buffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_assert (ctx->draw_buffer_stack != NULL);
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draw_buffer = ctx->draw_buffer_stack->data;
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if (target == COGL_OFFSCREEN_BUFFER)
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{
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/* Make sure it is a valid fbo handle */
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@ -254,7 +258,7 @@ cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
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fbo = _cogl_offscreen_pointer_from_handle (offscreen);
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/* Check current draw buffer target */
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if (ctx->draw_buffer != COGL_OFFSCREEN_BUFFER)
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if (draw_buffer->target != COGL_OFFSCREEN_BUFFER)
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{
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/* Push the viewport and matrix setup if redirecting
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from a non-screen buffer */
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@ -303,7 +307,7 @@ cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
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(target & COGL_MASK_BUFFER))
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{
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/* Check current draw buffer target */
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if (ctx->draw_buffer == COGL_OFFSCREEN_BUFFER)
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if (draw_buffer->target == COGL_OFFSCREEN_BUFFER)
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{
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/* Pop viewport and matrices if redirecting back
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from an offscreen buffer */
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@ -338,5 +342,70 @@ cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
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}
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/* Store new target */
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ctx->draw_buffer = target;
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draw_buffer->target = target;
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if (draw_buffer->offscreen != offscreen)
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{
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if (draw_buffer->offscreen != COGL_INVALID_HANDLE)
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cogl_handle_unref (draw_buffer->offscreen);
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if (offscreen != COGL_INVALID_HANDLE)
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cogl_handle_ref (offscreen);
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draw_buffer->offscreen = offscreen;
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}
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}
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void
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cogl_push_draw_buffer(void)
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{
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CoglDrawBufferState *old;
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CoglDrawBufferState *draw_buffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_assert (ctx->draw_buffer_stack != NULL);
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old = ctx->draw_buffer_stack->data;
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draw_buffer = g_slice_new0 (CoglDrawBufferState);
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*draw_buffer = *old;
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ctx->draw_buffer_stack =
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g_slist_prepend (ctx->draw_buffer_stack, draw_buffer);
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}
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void
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cogl_pop_draw_buffer(void)
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{
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CoglDrawBufferState *to_pop;
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CoglDrawBufferState *to_restore;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_assert (ctx->draw_buffer_stack != NULL);
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if (ctx->draw_buffer_stack->next == NULL)
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{
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g_warning ("1 more cogl_pop_draw_buffer() than cogl_push_draw_buffer()");
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return;
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}
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to_pop = ctx->draw_buffer_stack->data;
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to_restore = ctx->draw_buffer_stack->next->data;
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/* the logic in cogl_draw_buffer() only works if
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* to_pop is still on top of the stack, because
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* cogl_draw_buffer() needs to know the previous
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* state.
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*/
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cogl_draw_buffer (to_restore->target, to_restore->offscreen);
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/* cogl_draw_buffer() should have set top of stack
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* to to_restore
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*/
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g_assert (to_restore->target == to_pop->target);
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g_assert (to_restore->offscreen == to_pop->offscreen);
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g_assert (ctx->draw_buffer_stack->data == to_pop);
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ctx->draw_buffer_stack =
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g_slist_remove_link (ctx->draw_buffer_stack,
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ctx->draw_buffer_stack);
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g_slice_free (CoglDrawBufferState, to_pop);
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}
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@ -44,6 +44,7 @@ cogl_create_context ()
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{
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GLubyte default_texture_data[] = { 0xff, 0xff, 0xff, 0x0 };
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gulong enable_flags = 0;
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CoglDrawBufferState *draw_buffer;
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if (_context != NULL)
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return FALSE;
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@ -81,7 +82,11 @@ cogl_create_context ()
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sizeof (CoglLayerInfo));
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_context->n_texcoord_arrays_enabled = 0;
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_context->draw_buffer = COGL_WINDOW_BUFFER;
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draw_buffer = g_slice_new0 (CoglDrawBufferState);
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draw_buffer->target = COGL_WINDOW_BUFFER;
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draw_buffer->offscreen = COGL_INVALID_HANDLE;
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_context->draw_buffer_stack =
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g_slist_prepend (NULL, draw_buffer);
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_context->path_nodes = g_array_new (FALSE, FALSE, sizeof (CoglPathNode));
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_context->last_path = 0;
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@ -38,6 +38,12 @@ typedef struct
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GLubyte c[4];
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} CoglTextureGLVertex;
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typedef struct
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{
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CoglBufferTarget target;
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CoglHandle offscreen;
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} CoglDrawBufferState;
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typedef struct
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{
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/* Features cache */
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@ -84,7 +90,7 @@ typedef struct
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guint n_texcoord_arrays_enabled;
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/* Framebuffer objects */
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CoglBufferTarget draw_buffer;
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GSList *draw_buffer_stack;
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/* Clip stack */
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CoglClipStackState clip;
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@ -180,9 +180,13 @@ void
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cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
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{
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CoglFbo *fbo = NULL;
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CoglDrawBufferState *draw_buffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_assert (ctx->draw_buffer_stack != NULL);
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draw_buffer = ctx->draw_buffer_stack->data;
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if (target == COGL_OFFSCREEN_BUFFER)
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{
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GLboolean scissor_enabled;
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@ -195,7 +199,7 @@ cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
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fbo = _cogl_offscreen_pointer_from_handle (offscreen);
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/* Check current draw buffer target */
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if (ctx->draw_buffer != COGL_OFFSCREEN_BUFFER)
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if (draw_buffer->target != COGL_OFFSCREEN_BUFFER)
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{
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/* Push the viewport and matrix setup if redirecting
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from a non-screen buffer */
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@ -249,7 +253,7 @@ cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
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(target & COGL_MASK_BUFFER))
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{
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/* Check current draw buffer target */
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if (ctx->draw_buffer == COGL_OFFSCREEN_BUFFER)
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if (draw_buffer->target == COGL_OFFSCREEN_BUFFER)
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{
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/* Pop viewport and matrices if redirecting back
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from an offscreen buffer */
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@ -285,7 +289,72 @@ cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
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}
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/* Store new target */
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ctx->draw_buffer = target;
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draw_buffer->target = target;
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if (draw_buffer->offscreen != offscreen)
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{
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if (draw_buffer->offscreen != COGL_INVALID_HANDLE)
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cogl_handle_unref (draw_buffer->offscreen);
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if (offscreen != COGL_INVALID_HANDLE)
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cogl_handle_ref (offscreen);
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draw_buffer->offscreen = offscreen;
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}
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}
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void
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cogl_push_draw_buffer(void)
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{
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CoglDrawBufferState *old;
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CoglDrawBufferState *draw_buffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_assert (ctx->draw_buffer_stack != NULL);
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old = ctx->draw_buffer_stack->data;
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draw_buffer = g_slice_new0 (CoglDrawBufferState);
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*draw_buffer = *old;
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ctx->draw_buffer_stack =
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g_slist_prepend (ctx->draw_buffer_stack, draw_buffer);
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}
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void
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cogl_pop_draw_buffer(void)
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{
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CoglDrawBufferState *to_pop;
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CoglDrawBufferState *to_restore;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_assert (ctx->draw_buffer_stack != NULL);
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if (ctx->draw_buffer_stack->next == NULL)
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{
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g_warning ("1 more cogl_pop_draw_buffer() than cogl_push_draw_buffer()");
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return;
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}
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to_pop = ctx->draw_buffer_stack->data;
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to_restore = ctx->draw_buffer_stack->next->data;
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/* the logic in cogl_draw_buffer() only works if
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* to_pop is still on top of the stack, because
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* cogl_draw_buffer() needs to know the previous
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* state.
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*/
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cogl_draw_buffer (to_restore->target, to_restore->offscreen);
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/* cogl_draw_buffer() should have set top of stack
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* to to_restore
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*/
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g_assert (to_restore->target == to_pop->target);
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g_assert (to_restore->offscreen == to_pop->offscreen);
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g_assert (ctx->draw_buffer_stack->data == to_pop);
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ctx->draw_buffer_stack =
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g_slist_remove_link (ctx->draw_buffer_stack,
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ctx->draw_buffer_stack);
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g_slice_free (CoglDrawBufferState, to_pop);
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}
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#else /* HAVE_COGL_GLES2 */
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