Commit Graph

1100 Commits

Author SHA1 Message Date
Jonas Ådahl
ef2e04a613 plugins/default: Get default keymap from localed
When starting standalone mutter and running using the native backend, we
always fall back on using the us pc105 keyboard layout. This can be very
frustrating if one is used to using some other keyboard layout, such as
dvorak, causing keyboard fumbling everytime when doing something with
standalone mutter.

Avoid this involuntary fumbling by having the default plugin query
localed what layout the user has actually configured the machine to
operate using. It doesn't add any keymap selection user interface, so
it'll always use the first one it encounters.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/787
2019-09-10 20:09:40 +00:00
Jonas Ådahl
2f27b8d5fa window-actor: Handle changing surface actor on window reparenting
The commit f2f4af0d50 missed one situation
where mutter does things differently, i.e. changes what surface actor is
associated with a given window actor: reparenting a Xwayland window when
changing whether it is decorated.

To summarize, there are three types of window actors:

X11 window actors - directly tied to the backing X11 window. The
corresponding surface actor is directly owned by the window actor and
will never change.

Wayland window actors - gets its surface actor from MetaWaylandSurface
at construction. A single MetaWaylandSurface may create and destroy
multiple window actors over time, but a single window actor will never
change surface actor.

Xwayland window actors - a mix between the above two types; the window
corresponds to the X11 window, and so does the window actor, but the
surface itself comes from the MetaWaylandSurface.

Normally when a X11 window is unmapped, the corresponding MetaWindow is
unmanaged. With Xwayland, this happens indirectly via the destruction of
the wl_surface. The exception to this is windows that are reparented
during changing their decoration state - in this case on plain X11, the
MetaWindow stays alive. With Xwayland however, there is a race
condition; since the MetaWindow is tied to the wl_surface, if we receive
the new surface ID atom before the destruction of the old wl_surface,
we'll try to associate the existing MetaWindow and MetaWindowActor with
the new wl_surface, hitting the assert. If the surface destruction
arrives first, the MetaWindow and MetaWindowActor will be disposed, and
the we wouldn't hit the assert.

To handle this race gracefully, reinstate handling of replacing the
surface actor of an existing window actor, to handle this race, as it
was handled before.

Eventually, it should be reconsidered whether the MetaWindow lifetime is
tied to the wl_surface or if it should be changed to be consistent with
plain X11, as this re-exposes another bug where the X11 client and
mutter will enter a feedback loop where the window is repeatedly
remapped. See https://gitlab.freedesktop.org/xorg/xserver/issues/740.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/709

https://gitlab.gnome.org/GNOME/mutter/merge_requests/773
2019-09-05 07:43:40 +00:00
Daniel van Vugt
14c706e51b clutter: Introduce geometric picking
Currently, Clutter does picking by drawing with Cogl and reading
the pixel that's beneath the given point. Since Cogl has a journal
that records drawing operations, and has optimizations to read a
single pixel from a list of rectangle, it would be expected that
we would hit this fast path and not flush the journal while picking.

However, that's not the case: dithering, clipping with scissors, etc,
can all flush the journal, issuing commands to the GPU and making
picking slow. On NVidia-based systems, this glReadPixels() call is
extremely costly.

Introduce geometric picking, and avoid using the Cogl journal entirely.
Do this by introducing a stack of actors in ClutterStage. This stack
is cached, but for now, don't use the cache as much as possible.

The picking routines are still tied to painting.

When projecting the actor vertexes, do it manually and take the modelview
matrix of the framebuffer into account as well.

CPU usage on an Intel i7-7700, tested with two different GPUs/drivers:

  |         |     Intel | Nvidia |
  | ------: | --------: | -----: |
  | Moving the mouse:            |
  | Before  |       10% |    10% |
  | After   |        6% |     6% |
  | Moving a window:             |
  | Before  |       23% |    81% |
  | After   |       19% |    40% |

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/154,
        https://gitlab.gnome.org/GNOME/mutter/issues/691

Helps significantly with: https://gitlab.gnome.org/GNOME/mutter/issues/283,
                          https://gitlab.gnome.org/GNOME/mutter/issues/590,
                          https://gitlab.gnome.org/GNOME/mutter/issues/700

v2: Fix code style issues
    Simplify quadrilateral checks
    Remove the 0.5f hack
    Differentiate axis-aligned rectangles

https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
2019-09-02 16:41:13 +00:00
Jonas Ådahl
a14fd1b955 compositor: Trace pre/post paint functions
https://gitlab.gnome.org/GNOME/mutter/merge_requests/757
2019-08-31 12:22:39 +00:00
Jonas Ådahl
cd0990c581 window-actor: Use new get_image() API to screen casting window content
This fixes screen casting of windows consisting of multiple surfaces to
work.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
2019-08-27 15:31:25 +00:00
Jonas Ådahl
96e831dd8a window-actor: Add API to get a cairo surface of the window
This currently uses a hack where it pushes a CoglFramebuffer backed by a
texture to the framebuffer stack, then calls clutter_actor_paint() on
the window actor causing it to render into the framebuffer. This has the
effect that all subsurfaces of a window will be drawn as part of the
window.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
2019-08-27 15:31:25 +00:00
Jonas Ådahl
ad138210b3 window-actor: Add 'damaged' signal
Make it possible to listen for damage on a window actor. For X11, the
signal is emitted when damage is reported; for Wayland, it is emitted
when any of the surfaces associated with the window is damaged.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
2019-08-27 15:31:25 +00:00
Robert Mader
a3c97ee535 surface-actor-wayland: Handle stex being disposed
As the MetaShapedTexture might already got finalized, this can lead to a crash.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/755
2019-08-27 08:55:51 +00:00
Robert Mader
77229f99b8 wayland: Implement subsurface.place_below() for parents
Flatten the subsurface actor tree, making all surface actors children
of the window actor.
Save the subsurface state in a GNode tree in MetaWaylandSurface, where
each surface holds two nodes, one branch, which can be the tree root
or be attached to a parent surfaces branch, and a leaf, which is
used to save the position relative to child branch nodes.

Each time a surface is added or reordered in the tree, unparent all
surface actors from the window actor, traverse all leaves of the
tree and readd the corresponding surface actors back to the window
actor.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/664
2019-08-27 11:31:00 +03:00
Georges Basile Stavracas Neto
9b7d918537 surface-actor: Unref shaped texture on dispose
The MetaShapedTexture created by MetaSurfaceActor used to
be a ClutterActor, which means destruction was taken care
by Clutter.

Now that it's a plain GObject, we need to manually clean it
up.

Cleanup the shaped texture on disposal.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/753
2019-08-26 20:14:00 +03:00
Robert Mader
7275cf60bd wayland/feedback-actor: Use float for position and anchor
To be correct with fractional scaling. Furthermore, we currently
use it only with ClutterPoint values, which are floats already.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/684
2019-08-26 11:57:49 +00:00
Carlos Garnacho
ad72fa46b0 clutter: Move X11 input to src/backends/x11
The end goal is to have all clutter backend code in src/backends. Input
is the larger chunk of it, which is now part of our specific
MutterClutterBackendX11, this extends to device manager, input devices,
tools and keymap.

This was supposed to be nice and incremental, but there's no sane way
to cut this through. As a result of the refactor, a number of private
Clutter functions are now exported for external backends to be possible.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/672
2019-08-24 08:59:08 +00:00
Georges Basile Stavracas Neto
fb9e8768a3 window-actor: Handle geometry scale
Geometry scale is applied to each surface individually, using
Clutter scales, and not only this breaks subsurfaces, it also
pollutes the toolkit and makes the actor tree slightly too
fragile. If GNOME Shell mistakenly tries to set the actor scale
of any of these surfaces, for example, various artifacts might
happen.

Move geometry scale handling to MetaWindowActor. It is applied
as a child transform operation, so that the Clutter-managed
scale properties are left untouched.

In the future where the entirety of the window is managed by a
ClutterContent itself, the geometry scale will be applied
directly into the transform matrix of MetaWindowActor. However,
doing that now would break the various ClutterClones used by
GNOME Shell, so the child transform is an acceptable compromise
during this transition.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Georges Basile Stavracas Neto
c747be84d9 wayland: Don't scale input and opaque regions
Leave them at surface coordinates and let MetaSurfaceActor
and MetaShapedTexture handle the interactions between buffer
and geometry scale.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Georges Basile Stavracas Neto
6b35a4901e shaped-texture: Move private function to private header
meta_shaped_texture_update_area() is a private function that
is exposed in the public headers. It is not used anywhere
outside Mutter, and should really be in the private header.

Move it to the private header.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Georges Basile Stavracas Neto
4c1fde9deb shaped-texture: Move MetaCullable helpers to MetaSurfaceActor
Now that MetaShapedTexture is not a ClutterActor anymore, it does
not make sense to make it a MetaCullable semi-implementation. This
is, naturally, a responsibility of MetaSurfaceActor, since now
MetaShapedTexture is a ClutterContent and as such, it only cares
about what to draw.

Move the MetaCullable implementation of MetaShapedTexture to
MetaSurfaceActor.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Georges Basile Stavracas Neto
425e65049b shaped-texture: Draw pipeline relative to alloc
By implementing ClutterContent, it is expected that
MetaShapedTexture can draw on any actor. However,
right now this is not possible, since it assumes
that the drawing coordinates and sizes of the actor
are synchronized with its own reported width and
height.

It mistakenly draws, for example, when setting an
actor's content to it. There is no way to trigger
this wrong behavior right now, but it will become
a problem in the future where we can collect the
paint nodes of MetaShapedTexture as part of other
ClutterContent implementations.

Use the allocation box passed by the actor to draw
the pipelines of MetaShapedTexture.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Georges Basile Stavracas Neto
75cffd0ec4 shaped-texture: Implement ClutterContent
MetaWindowActor is the compositor-side representative of a
MetaWindow. Specifically it represents the geometry of the
window under Clutter scene graph. MetaWindowActors are backed
by MetaSurfaceActors, that represent the windowing system's
surfaces themselves. Naturally, these surfaces have textures
with the pixel content of the clients associated with them.
These textures are represented by MetaShapedTexture.

MetaShapedTextures are currently implemented as ClutterActor
subclasses that override the paint function to paint the
textures it holds.

Conceptually, however, Clutter has an abstraction layer for
contents of actors: ClutterContent. Which MetaShapedTexture
fits nicely, in fact.

Make MetaShapedTexture a ClutterContent implementation. This
forces a few changes in the stack:

 * MetaShapedTexture now handles buffer scale.

 * We now paint into ClutterPaintNode instead of the direct
   framebuffer.

 * Various pieces of Wayland code now use MetaSurfaceActor
   instead of MetaShapedTexture.

 * MetaSurfaceActorWayland doesn't override size negotiation
   vfuncs anymore

https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
2019-08-23 13:23:07 +00:00
Jonas Ådahl
0db38c4999 compositor: Let MetaDisplay choose the correct compositor type
A base type shouldn't know about sub types, so let MetaDisplay make
the correct choice of what type of MetaCompositor it should create. No
other semantical changes introduced.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
2019-08-19 08:44:58 +00:00
Jonas Ådahl
8ee00cee60 compositor/x11: Move stage input region setting to MetaX11Display
It doesn't use anything specific to MetaCompositor, and
MetaCompositorX11 isn't exposed, so move it to MetaX11Display.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
2019-08-19 08:44:58 +00:00
Jonas Ådahl
984aad4b86 compositor: Move out X11 compositing code into sub type
Introduce MetaCompositorX11, dealing with being a X11 compositor, and
MetaCompositorServer, being a compositor while also being the display
server itself, e.g. a Wayland display server.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
2019-08-19 08:44:58 +00:00
Jonas Ådahl
9af90bf9c1 compositor: Fix indentation mistake
https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
2019-08-19 08:44:58 +00:00
Jonas Ådahl
12ea2fcb51 compositor: Make type derivable
This is so that we can split it up properly into X11 compositor and
display server compositor sub types.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
2019-08-19 08:44:58 +00:00
Jonas Ådahl
55cd110c63 compositor: Use meta_window_actor_from_window() throughout
Instead of explicitly using meta_compositor_get_window_private() and
casting it to MetaWindowActor * each time.

With minor bonus style cleanups.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
2019-08-19 08:44:58 +00:00
Jonas Ådahl
d20f6c7969 compositor: Use g_clear_signal_handler to disconnect signal handlers
This also exposed wrong types used for the signal handler ids.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/385
2019-08-14 15:42:03 +00:00
Marco Trevisan (Treviño)
d526283ab9 compositor: Make it a GObject
This means we can later use GObject features like signals, subclassing
etc.

Bump glib_req version as per g_clear_handle_id usage.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/385
2019-08-14 15:42:03 +00:00
Carlos Garnacho
319f7f5b63 compositor: Add explicit API call to redirect X11 windows
This is not useful yet, but will be when Xwayland may restart

https://gitlab.gnome.org/GNOME/mutter/merge_requests/709
2019-08-06 00:41:36 +00:00
Carlos Garnacho
aae9f3a3e6 window-actor: Fix rectangle coordinates in culling
The cull methods expect regions with 0,0 in the actor top-left corner,
whereas meta_window_get_frame_rect() returns a rectangle in workarea
coordinates.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/707
2019-07-31 00:27:33 +02:00
Carlos Garnacho
f501fdcc56 window-actor: Remove negation in function name
Double negations are the spawn of the devil, and is_non_opaque() is
used like that to find out if it's opaque most often, change the
function name to see the glass half full.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
2019-07-30 23:17:14 +02:00
Carlos Garnacho
90a5582a73 background-actor: Clip obscured background areas
The MetaBackgroundActor was ignoring the unobscured area altogether,
and just painted according to the clip area. Check the unobscured
area too, as it might well be covered by client windows.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
2019-07-30 23:17:14 +02:00
Carlos Garnacho
ac7aa11417 window-actor: Cull out areas covered by opaque windows
Wayland clients do this through the opaque region in the surface
actor. However X11 clients were considered fully transparent for
culling purposes, which may result in mutter painting other bits
of the background or other windows that will be painted over in
reality.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
2019-07-30 23:17:14 +02:00
Carlos Garnacho
cc5968109b window-actor: Fix check to clip beneath the window
We want to clip it away if 1) The window is fully opaque or
2) If it's translucent but has a frame (as explained in the comment
above). The code didn't quite match and we were only applying it on
case #2.

Case #1 is far more common, and saves us from pushing some drawing
that we know will be covered in the end.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
2019-07-30 23:08:51 +02:00
Carlos Garnacho
0f6ab787ac window-actor: Check frame bounds region before use
It may be NULL when the window goes unmanaged. This was unnoticed
as we barely enter the clip_shadow_under_window() check.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
2019-07-30 23:08:42 +02:00
Carlos Garnacho
2812338b7a shadow-factory: Optimize shadows entirely if clip region is empty
If the clip region is empty, we don't need to check the 9 slices
separately, nothing will be painted anyway.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
2019-07-30 23:08:30 +02:00
Florian Müllner
4259cfd4c6 cleanup: Don't use G_TYPE_INSTANCE_GET_PRIVATE()
It has been deprecated in favor of the get_instance_private() function
generated by the G_ADD_PRIVATE() macro.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/689
2019-07-18 11:01:09 +02:00
Daniel van Vugt
a5265365dd background: Reload when GPU memory is invalidated
Fixes corrupt background wallpaper when resuming from suspend on the
Nvidia driver.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1084

https://gitlab.gnome.org/GNOME/mutter/merge_requests/600
2019-07-16 16:24:41 +08:00
Robert Mader
73bc3c4426 window-actor: Add API to get a MetaWindowActor from a ClutterActor
Make it so it returns the closest ancestry MetaWindowActor if it
is a MetaSurfaceActor.
We need this for Wayland subsurfaces, so we can support actions like
Meta+Drag on them.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/604
2019-07-13 15:32:01 +02:00
Carlos Garnacho
7c8baf8ed9 compositor: Drop meta_get_overlay_window()
This is no longer necessary outside of mutter, nor used internally.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/680
2019-07-11 10:56:53 +02:00
Carlos Garnacho
0e3c062406 dnd: Use composite_overlay_window directly
Saves us from using MetaCompositor API, at a point where it might not
be initialized yet. Use the same window directly, since we already
have it handy.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/672
2019-07-11 10:56:47 +02:00
Carlos Garnacho
1f133b3ed2 compositor: Add MetaDnD private function to initialize XDND
We need to set XdndAware and XdndProxy on the stage window if running
a X11 compositor, this is not necessary on wayland.

Takes over gnome-shell code doing this initialization.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/667
2019-07-04 12:24:57 +00:00
Daniel van Vugt
01e20a6ba9 compositor: Don't emit size-changed when only position changes
Waking up gnome-shell and triggering JavaScript listeners of
`size-changed` every time a window was only moved was wasting a lot
of CPU.

This cuts the CPU requirement for dragging windows by around 22%.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/568
2019-07-02 15:19:03 +08:00
Jonas Ådahl
f2f4af0d50 window-actor: Make it clearer that the surface actor doesn't change
The way code was structured made it easy to misunderstand things as the
surface actor of a window actor could change over time. So is not the
case, however, the intention of the corresponding "update" function was
so that a surface actor could be assigned to a window actor as soon as
the X11 window was associated with its corresponding wl_surface, if the
window in question came from Xwayland.

Restructure the code and internal API a bit to make it clear that a
window actor only once gets a surface actor assigned to it, and that it
after that point never changes.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/659
2019-06-28 21:08:23 +02:00
Jonas Ådahl
a8f8bc563e window-actor: Always chain up to parent's dispose vfunc
Our early out shouldn't mean we early out from the parents dispose
function.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/659
2019-06-28 21:07:33 +02:00
Jonas Ådahl
46248748a9 window-actor/wayland: Don't set set_surface_actor vfunc
It's implemented by the parent class anyway, so we don't need our empty
call-parent implementation.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/659
2019-06-28 21:07:33 +02:00
Jonas Ådahl
da7372a2fa window-actor/x11: Fix include macros
Was missing "config.h" and associated header was not on top.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/659
2019-06-28 21:07:33 +02:00
Marco Trevisan (Treviño)
de97b54595 surface-actor-x11: Bind the surface actor resources to window actor life
X11 actors need to release the server data (pixmap and damage) before the
display is closed.
During the close phase all the windows are unmanaged and this causes the window
actors to be removed from the compositor, unsetting their actor surface.

However, in case a window is animating the surface might not be destroyed until
the animation is completed and a reference to it kept around by gjs in the shell
case. By the way, per commit 7718e67f all window actors (even the animating
ones) are destroyed before the display is closed, but this is not true for the
child surface, because the parent window will just unref it, leaving it around
if reffed somewhere else. This is fine for wayland surfaces, but not for X11
ones which are bound to server-side pixmaps.

So, connect to the parent MetaWindowActor "destroy" signal, releasing the x11
resources that implies detaching the pixmap (unsetting the texture) and removing
the damages.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/629
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
2019-06-28 19:36:47 +02:00
Marco Trevisan (Treviño)
d7d97f2477 surface-actor-x11: Assign X11 Display only if we have resources
free_damage and detach_pixmap functions are called inside dispose and an object
can be disposed multiple times, even when the display is already closed.

So, don't try to deference a possibly null-pointer, assigning the xdisplay too
early, as if the X11 related resources have been unset, the server might not be
open anymore. In fact, we assume that if we have a damage or a pixmap set,
the display is still open.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
2019-06-28 19:36:47 +02:00
Marco Trevisan (Treviño)
7776941b89 window-actor: Set actor as compositor private in window before the surface
In MetaWindowActor creation we're setting the compositor private (i.e. the
window actor itself) of a window before creating the surface actor, and so
passing to the it a window without its compositor side set.

Since the surface actor might use the parent actor, set this before updating
the surface.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
2019-06-28 19:36:46 +02:00
Marco Trevisan (Treviño)
4061c8384b window-actor: Use vfunc to set the surface actor
As per commit 80e3c1d set_surface_actor has been added, meant to do different
things depending on the backend, like connecting to signals under X11.

However, the vfunc isn't ever used, making the X11 surfaces not to react to
repaint-scheduled signal.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
2019-06-28 19:36:46 +02:00
Marco Trevisan (Treviño)
b850f5a732 compositor: Use direct access to disconnect top window actor signal
Everytime the top window changes we connect/disconnect to the actor's destroy
signal, although as explained in commit ba8f5a11 this might be slower in case
the window actor has many other signal connections.

So, just track this using an ID.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
2019-06-28 19:36:46 +02:00