Commit Graph

291 Commits

Author SHA1 Message Date
Emmanuele Bassi
270894342e Add ClutterKeyframeTransition
A simple transition class that interpolates a property between key
frames.
2012-04-27 12:30:48 +01:00
Emmanuele Bassi
a9cc06257f docs: Add a reference section for geometric types 2012-04-27 12:30:47 +01:00
Emmanuele Bassi
28266a59ed docs: Fixes for the API reference 2012-03-19 14:57:46 +00:00
Emmanuele Bassi
82bc728584 Add initializer utilities for ClutterVertex
Similar to what we did for ClutterActorBox.
2012-03-17 16:29:09 +00:00
Emmanuele Bassi
5e9d6f7257 Add some utility initializers to ClutterActorBox 2012-03-17 15:27:26 +00:00
Emmanuele Bassi
8904f7cbe4 paint-nodes: Make part of the API internal
At least for the time being, we only expose the parts of the API that we
want to use internally and for new, out-of-tree Content implementations.

The full PaintNode tree API will be made public in 1.12 once we branch
master.
2012-03-16 12:33:40 +00:00
Emmanuele Bassi
0a2ee1709b docs: Fixes for the API reference 2012-03-16 12:33:39 +00:00
Emmanuele Bassi
75e6560160 image: Add set_area() method
This method allows replacing an area inside the texture data used by a
ClutterImage.
2012-03-16 12:33:39 +00:00
Emmanuele Bassi
2be850f441 image: Add get_texture()
Allow retrieving the Cogl texture used by the ClutterImage.
2012-03-16 12:33:39 +00:00
Emmanuele Bassi
b6403b01a1 Documentation fixes 2012-03-16 12:33:38 +00:00
Emmanuele Bassi
07bb35bbe3 Add ClutterCanvas, a drawing content 2012-03-16 12:33:37 +00:00
Emmanuele Bassi
2ee5851970 docs: Update the API reference
Add all the new symbols.
2012-03-16 12:33:36 +00:00
Emmanuele Bassi
9e1ec82838 doc: Reference fixes 2012-03-15 17:01:14 +00:00
Emmanuele Bassi
4bd3583dbf actor: Add generic transition support
ClutterActor should be able to hold all transitions, even the ones that
have been explicitly created.

This will allow to add new transitions types in the future, like the
keyframe-based one, or the transition group.
2012-03-15 17:01:14 +00:00
Emmanuele Bassi
388f818f41 timeline: Add more state accessors
It should be possible to ask a timeline what is its duration, taking
into account eventual repeats, and which repeat is the one currently
in progress.

These two functions allow writing animations that depend on the current
state of another timeline.
2012-03-15 17:01:13 +00:00
Emmanuele Bassi
1511e588df actor: Add delay to the easing state
It should be possible to set up the delay of a transition, but since
we start the Transition instance before returning control to the caller,
we cannot use clutter_actor_get_transition() to do it without something
extra-awkward, like:

  transition = clutter_actor_get_transition (actor, "width");
  clutter_timeline_stop (transition);
  clutter_timeline_set_delay (transition, 1000);
  clutter_timeline_start (transition);

for each property involved. It's much easier to add a delay to the
easing state of an actor.
2012-03-15 17:01:13 +00:00
Emmanuele Bassi
043cf6b284 docs: Update the API reference 2012-03-15 17:01:13 +00:00
Emmanuele Bassi
06314e9ed8 docs: Update reference symbols 2012-03-15 17:00:38 +00:00
Joseph Scheuhammer
32f57595fe Add brightness/contrast effect
The ClutterBrightnessContrastEffect effect class allows changing the
brightness and contrast levels of an actor.

Modified-by: Emmanuele Bassi <ebassi@linux.intel.com>
Modified-by: Neil Roberts <neil@linux.intel.com>

https://bugzilla.gnome.org/show_bug.cgi?id=656156
2012-03-07 14:02:55 +00:00
Emmanuele Bassi
229607464b Improve repaint functions
It is sometimes useful to be able to have better control on when a
repaint function is called. Currently, all repaint functions are called
prior to the stages update phase of the frame processing.

We can introduce flags to represent the point in the frame update
process in which we wish Clutter called the repaint function.

As a bonus, we can also add a flag that causes adding a repaint function
to spin the master clock.
2012-03-06 12:09:00 +00:00
Emmanuele Bassi
a8d8005800 docs: Updates to the API reference 2012-03-05 23:45:40 +00:00
Neil Roberts
13e3f9e5f1 Add an input device function to convert keycodes to evdev codes
This adds a virtual function to ClutterInputDevice to translate a
keycode from the hardware_keycode member of ClutterKeyEvent to an
evdev keycode. The function can fail so that input backends that don't
have a sensible way to translate to evdev keycodes can return FALSE.
There are implementations for evdev, wayland and X. The X
implementation assumes that the X server is using an evdev driver in
which case the hardware keycodes are the evdev codes plus 8.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-03-01 11:41:51 +00:00
Emmanuele Bassi
7d4fa54a4b docs: Add new macros to the sections file 2012-02-27 16:03:09 +00:00
Emmanuele Bassi
e4c948b150 actor: Add a method for computing the default paint volume
Now that ClutterActor has a default paint volume, subclasses may wish
to retrieve it without chaining up to the parent's implementation of
the get_paint_volume() function.

The get_default_paint_volume() returns a ClutterPaintVolume pointer
to the paint volume as computed by the default implementation of the
get_paint_volume() virtual function; it can only be used immediately,
as it's not guaranteed to survive across multiple frames.
2012-02-27 11:59:57 +00:00
Emmanuele Bassi
6a09bf5b52 paint-volume: Add a union method for boxes
Creating PaintVolume instances is not possible, and it's not recommended
anyway. It is, though, necessary to union paint volumes, especially with
2D boxes, in some cases.

Clutter should provide a simple convenience function that allows
unioning volumes to boxes in a moderately efficient way.

https://bugzilla.gnome.org/show_bug.cgi?id=670021
2012-02-27 11:24:08 +00:00
Emmanuele Bassi
0099bbf7d9 docs: Fix unused symbols 2012-02-23 11:50:43 +00:00
Emmanuele Bassi
7ec975ed3d timeline: Add progress functions
The whole progress computation should not be done using a separate
class: it should be part of the Timeline class.
2012-02-23 11:23:15 +00:00
Neil Roberts
041ac40056 offscreen-effect: Add clutter_offscreen_effect_get_texture
Sometimes a subclass of ClutterOffscreenEffect wants to paint with a
completely custom material. In that case it is awkward to modify the
material returned owned by ClutterOffscreenEffect so it makes more
sense to just get the texture and manage its own material.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-02-14 12:09:18 +00:00
Emmanuele Bassi
3996ae4348 actor: Add destroy_all_children()
There are times when we don't want to remove all children and count of
the reference count to drop to 0 to ensure destruction; there are cases,
such as managed environments, where it's preferable to ensure that the
children of an actor get actually destroyed.
2012-02-13 17:42:07 +00:00
Emmanuele Bassi
97feb06a6f timeline: Add repeat-count
Being able to easily set the number of repeats has been a request for
the animation framework for some time now. The usual way to implement
this is: connect to the ::completed signal, use a static counter, and
stop the timeline when the counter hits a specific spot.

In the same light as the :auto-reverse property, we can make it easier
to implement this common functionality by adding a :repeat-count
property that, when set, limits the amount of loops that a Timeline can
perform before stopping itself.

In fact, we can implement the :loop property in terms of the
:repeat-count property just by using a sentinel value mapping to
"infinity", and map loop=FALSE to repeat-count=0, and loop=TRUE to
repeat-count=-1.
2012-02-13 17:30:22 +00:00
Emmanuele Bassi
7ba9774572 text: Add the coords_to_position() method
The reverse of position_to_coords().

While providing documentation on how to implement it using the
PangoLayout API, I realized that the verbosity of it all, plus the usage
of the Pango API, was not worth it, and decided to expose the method we
are using internally.
2012-02-06 18:27:58 +00:00
Emmanuele Bassi
59f3488fa9 docs: Add private macro CLUTTER_PRIVATE_FIELD 2012-01-31 16:44:07 +00:00
Emmanuele Bassi
58ffcfb10e actor: Add ClutterActorIter
Iterating over children and ancestors of an actor is a relatively common
operation. Currently, you only have one option: start a for() loop, get
the first child of the actor, and advance to the next sibling for the
list of children; or start a for() loop and advance to the parent of the
actor.

These operations can be easily done through the ClutterActor API, but
they all require going through the public API, and performing multiple
type checks on the arguments.

Along with the DOM API, it would be nice to have an ancillary, utility
API that uses an iterator structure to hold the state, and can be
advanced in a loop.

https://bugzilla.gnome.org/show_bug.cgi?id=668669
2012-01-27 11:55:39 +00:00
Emmanuele Bassi
54c9257f28 docs: Update to show the symbolic button names
https://bugzilla.gnome.org/show_bug.cgi?id=668692
2012-01-27 09:46:51 +00:00
Emmanuele Bassi
414f8c1a0f docs: Add missing function 2012-01-24 14:20:07 +00:00
Emmanuele Bassi
acf8aff6d5 docs: Add clutter_actor_set_allocation() 2012-01-19 13:14:47 +00:00
Emmanuele Bassi
5085c11bde Add ClutterTextBuffer to the API reference 2012-01-17 14:29:45 +00:00
Emmanuele Bassi
ad2cfc0150 docs: Fixes for the API reference 2012-01-16 23:37:14 +00:00
Emmanuele Bassi
86152f478d docs: Update the Actor API reference
Given the size and scope of the changes in ClutterActor, we ought to
rewrite the overall description of what an actor is, what it does, and
how are you supposed to use it and subclass it.
2012-01-16 23:37:11 +00:00
Emmanuele Bassi
88aaad9bdf docs: Add event propagation symbolic constants 2012-01-03 14:38:56 +00:00
Robert Bragg
16ed7677e0 Adds wayland-surface actor for wayland compositors
This adds a --enable-wayland-compositor configure option which will add
support for a ClutterWaylandSurface actor which can be used to aid in
writing Wayland compositors using Clutter by providing a ClutterActor to
represent Wayland client surfaces.

Notably this configure option isn't tied into any particular backend
since conceptually the compositor support can be used in conjunction
with any clutter backend that has corresponding Cogl support.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00
Robert Bragg
07c6f96cb4 wayland: Updates client side wayland support
This updates Wayland support in line with upstream changes to the Wayland
API and protocol.

This update means we no longer use the Cogl stub winsys so a lot of code
that had to manually interact with EGL and implement a swap_buffers
mechanism could be removed and instead we now depend on Cogl to handle
those things for us.

This update also adds an input device manager consistent with other
clutter backends.

Note: to use the client side "wayland" clutter backend you need to have
built Cogl with --enable-wayland-egl-platform. If Cogl has been built
with support for multiple winsys backends then you should run
applications with COGL_RENDERER=EGL in the environment.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00
Emmanuele Bassi
52ea1510a1 docs: Fixes for the API reference 2011-11-22 00:29:08 +00:00
Emmanuele Bassi
31bee53eb7 docs: Fixes to build the API reference 2011-10-11 18:25:14 +01:00
Emmanuele Bassi
b1fbbe23b4 Revert "Add lightness, brightness, and contrast effects"
Discussed a bit with Neil, and I might have jumped the gun a little.
We might want a different API for 1.10. See comment 12 on:

https://bugzilla.gnome.org/show_bug.cgi?id=656156

This reverts commit 4829ae1c79.
2011-09-28 15:54:32 +01:00
Joseph Scheuhammer
4829ae1c79 Add lightness, brightness, and contrast effects
Added three classes for new clutter effects:  inverse lightness,
modify brightness, and modify contrast.

https://bugzilla.gnome.org/show_bug.cgi?id=656156
2011-09-28 10:32:15 -04:00
Emmanuele Bassi
4b7552f001 docs: Add missing clutter_backend_get_cogl_context symbol 2011-09-02 14:53:55 +01:00
Emmanuele Bassi
8ea6b7912e docs: Fix up the unused symbols warning 2011-08-15 14:08:57 +01:00
Emmanuele Bassi
fe66575a2c docs: Update with the newly added Animatable symbol 2011-07-29 11:53:16 +01:00
Emmanuele Bassi
7f8838d7cc cairo-texture: Add the :auto-resize property
Keeping the backing Cairo surface of a CairoTexture canvas in sync with
the actor's allocation is tedious and prone to mistakes. We can
definitely do better by simply exposing a property that does the surface
resize and invalidation automagically on ::allocate.
2011-07-26 14:55:19 +01:00