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actor: Add a method for computing the default paint volume
Now that ClutterActor has a default paint volume, subclasses may wish to retrieve it without chaining up to the parent's implementation of the get_paint_volume() function. The get_default_paint_volume() returns a ClutterPaintVolume pointer to the paint volume as computed by the default implementation of the get_paint_volume() virtual function; it can only be used immediately, as it's not guaranteed to survive across multiple frames.
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@ -4683,33 +4683,11 @@ atk_implementor_iface_init (AtkImplementorIface *iface)
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}
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static gboolean
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clutter_actor_real_get_paint_volume (ClutterActor *self,
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ClutterPaintVolume *volume)
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clutter_actor_update_default_paint_volume (ClutterActor *self,
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ClutterPaintVolume *volume)
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{
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ClutterActorPrivate *priv = self->priv;
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ClutterActor *child;
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ClutterActorClass *klass;
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gboolean res;
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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/* XXX - this thoroughly sucks, but we don't want to penalize users
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* who use ClutterActor as a "new ClutterGroup" by forcing a full-stage
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* redraw. This should go away in 2.0.
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*/
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if (klass->paint == clutter_actor_real_paint &&
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klass->get_paint_volume == clutter_actor_real_get_paint_volume)
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{
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res = TRUE;
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}
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else
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{
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/* this is the default return value: we cannot know if a class
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* is going to paint outside its allocation, so we take the
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* conservative approach.
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*/
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res = FALSE;
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}
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gboolean res = FALSE;
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/* we start from the allocation */
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clutter_paint_volume_set_width (volume,
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@ -4730,6 +4708,8 @@ clutter_actor_real_get_paint_volume (ClutterActor *self,
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}
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else
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{
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ClutterActor *child;
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if (priv->has_clip &&
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priv->clip.width >= 0 &&
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priv->clip.height >= 0)
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@ -4774,6 +4754,89 @@ clutter_actor_real_get_paint_volume (ClutterActor *self,
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}
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return res;
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}
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static gboolean
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clutter_actor_real_get_paint_volume (ClutterActor *self,
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ClutterPaintVolume *volume)
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{
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ClutterActorClass *klass;
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gboolean res;
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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/* XXX - this thoroughly sucks, but we don't want to penalize users
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* who use ClutterActor as a "new ClutterGroup" by forcing a full-stage
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* redraw. This should go away in 2.0.
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*/
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if (klass->paint == clutter_actor_real_paint &&
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klass->get_paint_volume == clutter_actor_real_get_paint_volume)
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{
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res = TRUE;
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}
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else
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{
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/* this is the default return value: we cannot know if a class
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* is going to paint outside its allocation, so we take the
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* conservative approach.
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*/
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res = FALSE;
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}
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if (clutter_actor_update_default_paint_volume (self, volume))
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return res;
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return FALSE;
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}
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/**
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* clutter_actor_get_default_paint_volume:
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* @self: a #ClutterActor
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*
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* Retrieves the default paint volume for @self.
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*
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* This function provides the same #ClutterPaintVolume that would be
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* computed by the default implementation inside #ClutterActor of the
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* #ClutterActorClass.get_paint_volume() virtual function.
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*
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* This function should only be used by #ClutterActor subclasses that
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* cannot chain up to the parent implementation when computing their
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* paint volume.
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*
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* Return value: (transfer none): a pointer to the default
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* #ClutterPaintVolume, relative to the #ClutterActor, or %NULL if
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* the actor could not compute a valid paint volume. The returned value
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* is not guaranteed to be stable across multiple frames, so if you
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* want to retain it, you will need to copy it using
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* clutter_paint_volume_copy().
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*
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* Since: 1.10
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*/
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const ClutterPaintVolume *
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clutter_actor_get_default_paint_volume (ClutterActor *self)
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{
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ClutterPaintVolume volume;
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ClutterPaintVolume *res;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), NULL);
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res = NULL;
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_clutter_paint_volume_init_static (&volume, self);
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if (clutter_actor_update_default_paint_volume (self, &volume))
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{
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ClutterActor *stage = _clutter_actor_get_stage_internal (self);
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if (stage != NULL)
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{
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res = _clutter_stage_paint_volume_stack_allocate (CLUTTER_STAGE (stage));
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_clutter_paint_volume_copy_static (&volume, res);
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}
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}
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clutter_paint_volume_free (&volume);
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return res;
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}
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static gboolean
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@ -14481,8 +14544,10 @@ _clutter_actor_get_paint_volume_mutable (ClutterActor *self)
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* ensure their volume has a depth of 0. (This will be true so long as
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* you don't call clutter_paint_volume_set_depth().)</note>
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*
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* Return value: (transfer none): a pointer to a #ClutterPaintVolume
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* or %NULL if no volume could be determined.
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* Return value: (transfer none): a pointer to a #ClutterPaintVolume,
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* or %NULL if no volume could be determined. The returned pointer
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* is not guaranteed to be valid across multiple frames; if you want
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* to keep it, you will need to copy it using clutter_paint_volume_copy().
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*
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* Since: 1.6
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*/
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@ -14512,8 +14577,10 @@ clutter_actor_get_paint_volume (ClutterActor *self)
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* transformed paint volume of all of its children and union them
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* together using clutter_paint_volume_union().
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*
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* Return value: (transfer none): a pointer to a #ClutterPaintVolume
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* or %NULL if no volume could be determined.
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* Return value: (transfer none): a pointer to a #ClutterPaintVolume,
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* or %NULL if no volume could be determined. The returned pointer is
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* not guaranteed to be valid across multiple frames; if you wish to
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* keep it, you will have to copy it using clutter_paint_volume_copy().
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*
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* Since: 1.6
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*/
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@ -454,6 +454,7 @@ void clutter_actor_get_background_color
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const ClutterPaintVolume * clutter_actor_get_paint_volume (ClutterActor *self);
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const ClutterPaintVolume * clutter_actor_get_transformed_paint_volume (ClutterActor *self,
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ClutterActor *relative_to_ancestor);
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const ClutterPaintVolume * clutter_actor_get_default_paint_volume (ClutterActor *self);
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/* Events */
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void clutter_actor_set_reactive (ClutterActor *actor,
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@ -90,6 +90,7 @@ clutter_actor_get_clip
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clutter_actor_get_clip_to_allocation
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clutter_actor_get_constraint
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clutter_actor_get_constraints
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clutter_actor_get_default_paint_volume
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clutter_actor_get_depth
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clutter_actor_get_effect
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clutter_actor_get_effects
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@ -444,6 +444,7 @@ clutter_actor_get_transformation_matrix
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clutter_actor_get_paint_volume
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clutter_actor_get_paint_box
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clutter_actor_get_transformed_paint_volume
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clutter_actor_get_default_paint_volume
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<SUBSECTION>
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clutter_actor_set_anchor_point
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