Add initializer utilities for ClutterVertex

Similar to what we did for ClutterActorBox.
This commit is contained in:
Emmanuele Bassi 2012-03-17 16:29:09 +00:00
parent 63f3eaab62
commit 82bc728584
4 changed files with 47 additions and 2 deletions

View File

@ -13297,11 +13297,33 @@ clutter_vertex_new (gfloat x,
ClutterVertex *vertex;
vertex = g_slice_new (ClutterVertex);
clutter_vertex_init (vertex, x, y, z);
return vertex;
}
/**
* clutter_vertex_init:
* @vertex: a #ClutterVertex
* @x: X coordinate
* @y: Y coordinate
* @z: Z coordinate
*
* Initializes @vertex with the given coordinates.
*
* Since: 1.10
*/
void
clutter_vertex_init (ClutterVertex *vertex,
gfloat x,
gfloat y,
gfloat z)
{
g_return_if_fail (vertex != NULL);
vertex->x = x;
vertex->y = y;
vertex->z = z;
return vertex;
}
/**

View File

@ -122,10 +122,30 @@ struct _ClutterVertex
gfloat z;
};
/**
* CLUTTER_VERTEX_INIT:
* @x: the X coordinate of the vertex
* @y: the Y coordinate of the vertex
* @z: the Z coordinate of the vertex
*
* A simple macro for initializing a #ClutterVertex when declaring it, e.g.:
*
* |[
* ClutterVertext v = CLUTTER_VERTEX_INIT (x, y, z);
* ]|
*
* Since: 1.10
*/
#define CLUTTER_VERTEX_INIT(x,y,z) { (x), (y), (z) }
GType clutter_vertex_get_type (void) G_GNUC_CONST;
ClutterVertex *clutter_vertex_new (gfloat x,
gfloat y,
gfloat z);
void clutter_vertex_init (ClutterVertex *vertex,
gfloat x,
gfloat y,
gfloat z);
ClutterVertex *clutter_vertex_copy (const ClutterVertex *vertex);
void clutter_vertex_free (ClutterVertex *vertex);
gboolean clutter_vertex_equal (const ClutterVertex *vertex_a,

View File

@ -1413,6 +1413,7 @@ clutter_vertex_copy
clutter_vertex_equal
clutter_vertex_free
clutter_vertex_get_type
clutter_vertex_init
clutter_vertex_new
#ifdef CLUTTER_WINDOWING_WAYLAND
clutter_wayland_get_egl_display

View File

@ -546,7 +546,9 @@ clutter_actor_box_union
<SUBSECTION>
ClutterVertex
CLUTTER_VERTEX_INIT
clutter_vertex_new
clutter_vertex_init
clutter_vertex_copy
clutter_vertex_free
clutter_vertex_equal