In the purely paint node based rendering future, ClutterEffects
simply add more paint nodes to the tree when painting the actor.
This is the leap to achieve that future.
Add paint nodes to pre_paint, paint, and post_paint, and move the
ClutterEffectNode creation to _clutter_effect_paint().
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355
The paint node tree that ClutterOffscreenEffect generates is
simple:
Root
|------------+
| |
Layer Pipeline
|
Actor
Right now, both pre-paint and ClutterLayerNode push the offscreen
to the framebuffer stack. That's harmless, and will go away soon
anyway.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355
Add a new ClutterPaintNode parameter to the paint_target() vfunc.
For now, create a temporary ClutterEffectNode that is passed to
paint_target() and immediately painted; next commits will move
this to upper layers.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355
The blur pipeline is still cached on ClutterBlurEffect, and we
simply update the uniforms when asked to create the pipeline.
Now that ClutterOffscreenEffect will use the blur pipeline, it
doesn't need to override the paint_target() vfunc anymore.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355
The most annoying aspect of ClutterOffscreenEffect right now, and
the reason for all its subclasses to override pre-paint, is that
the pipeline creating isn't under subclasses' control. That means
all subclasses must ask ClutterOffscreenEffect to run pre-paint
and create the pipeline, then they all create their own pipelines
to paint.
To reduce this complexity, add a new create_pipeline() vfunc to
ClutterOffscreenEffect. Next commits will port effects to use this
vfunc when necessary.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355
It is not possible to express a blit operation using paint
nodes as of now. This is a requirement for GNOME Shell, e.g.,
to implement its blur effect.
Add a new ClutterBlitNode node that takes two framebuffers as
input, and blits source into dest according to added rectangles.
Because this paint node uses the rectangles in a different way
compared to all the other nodes, add an auxiliary method to
ensure all blit operations are valid.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340
ClutterLayerNode currently skips pushing and popping its framebuffer
to the paint context when no rectangles are added to it. However,
it's still useful to do that, since we might want to render child
nodes to the offscreen and reuse the pipeline in a later node.
Make ClutterLayerNode push and pop its framebuffer even without
rectangles.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340
ClutterLayerNode is the "offscreen framebuffer" node, that paints
it's child nodes in a separate framebuffer, and then copies that
framebuffer to the parent one.
It'll be useful to hand ClutterLayerNode which framebuffer to use,
as this is a requirement for porting e.g. ClutterOffscreenEffect
and subclasses.
Add a new clutter_layer_node_new_with_framebuffer() API.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340
ClutterPipelineNode will be used by GNOME Shell in the future.
Fortunately for us, CoglPipeline is already usable from GJS,
so we don't need to skip the constructor for the pipeline node.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340
Some effects, such as ShellBlurEffect and ClutterOffscreenEffect, need
to make sure the actor is painted fully opaque. With ClutterActorNode,
however, that is currently not possible.
Add a new 'opacity' parameter to clutter_actor_node_new(). It follows
the opacity override heuristic, where -1 means disable, and anything
else is clamped to [0, 255].
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340
Move the framebuffer cleanup to ClutterOffscreenEffect.pre_paint().
This will allow us to properly chain up ClutterOffscreenEffect.paint()
and not reimplement exactly what ClutterEffect does by default.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340
Introduce a new paint_node vfunc that, if implemented, allows
the effect to add nodes to a transient paint node that is
immediately painted. This is a transitional step until we
have fully delegated paint node rendering.
The most basic implementation of a ClutterEffect.paint_node
vfunc, and also the default implementation, is with an actor
node, as follows:
```
static void
foo_bar_paint_node (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
g_autoptr (ClutterPaintNode) actor_node = NULL;
actor_node = clutter_actor_node_new (effect->actor);
clutter_paint_node_add_child (node, actor_node);
}
```
This example gives the exact same behavior of simply calling
clutter_actor_continue_paint(). In the future, the paint node
itself will be a parameter of clutter_actor_continue_paint()
and we'll be able to simplify it event more.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340
ClutterEffectNode is a private ClutterPaintNode implementation
that does effectively nothing, but helps organizing the paint
node tree. It also helps debugging, since it can output the
effect class and name to the JSON debugging routines.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340
When picking which frame clock to use, we traverse up in the actor
hierarchy until a suitable frame clock is found. ClutterTimeline
also listens to the 'stage-views-changed' to make sure it's always
attached to the correct frame clock.
However, there is one special situation where neither of them would
work: when the stage doesn't have a frame clock yet, and the actor
of the timeline is outside any stage view. When that happens, the
returned frame clock is NULL, and 'stage-views-changed' is never
emitted by the actor.
Monitor the stage for stage view changes when the frame clock is
NULL.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
An actor may be placed without being on any current stage view; in this
case, to get the ball rolling, walk up the actor tree to find the first
actor where a frame clock can be picked from.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The frame clock owner should be able to explicitly destroy (i.e. make
defunct) a frame clock, e.g. when a stage view is destructed. This is so
that other objects can keep reference to its without it being left
around even after stopped being usable.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Currently there is a point in between hot plug, and when the stage view
list is up to date. The check also tests for this behaviour; would this
ever change, the test should be adapted to deal with this too.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
This also changes the view construction path used by the renderer view
to use the new 'add_view()' function, meaning we have a common entry
point for views into the renderer, which will be useful later on.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Before we'd create the view in init(), then continue poking at it in
realize(). Move all of the screen stage view initialization to
realize(), as that's when we have all the dependent state available.
This is possible since there is nothing needing it until realizing.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The repaint callbacks are not tied to repaint, thus a bit misleading.
What the functionality in the pre/post-paint callbacks here cares about
is when actually painting; the non-painting related parts has already
moved out to a *-update signal.
This also renames the related MetaWindowActorClass vfuncs, to align with
naming convention of the signals that it listens to.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Instead of going via MetaCompositor to know about when we updated
(confusingly named post-paint), use the new stage signal directly.
Note that this doesn't change the time frame callbacks are dispatched;
it's still not tied to actual painting even though it seemed so before
given the function names.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The clutter "thread" repaint callback are not tied to painting, but
indirectly to updating. What the cursor renderer cares about is when we
actually painted, as this is related to the OpenGL fallback paths.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
We'd emit multiple "presented" signals per frame, one for "sync" and one
for "completion". Only the latter were ever used, and removing the
differentiation eases the avoidance of cogl onscreen framebuffer frame
callback details leaking into clutter.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285