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renderer-x11-cm: Initialize screen stage view in one step
Before we'd create the view in init(), then continue poking at it in realize(). Move all of the screen stage view initialization to realize(), as that's when we have all the dependent state available. This is possible since there is nothing needing it until realizing. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
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@ -37,14 +37,17 @@ G_DEFINE_TYPE (MetaRendererX11Cm, meta_renderer_x11_cm,
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META_TYPE_RENDERER_X11)
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void
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meta_renderer_x11_cm_ensure_screen_view (MetaRendererX11Cm *renderer_x11_cm,
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int width,
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int height)
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meta_renderer_x11_cm_init_screen_view (MetaRendererX11Cm *renderer_x11_cm,
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CoglOnscreen *onscreen,
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int width,
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int height)
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{
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MetaRenderer *renderer = META_RENDERER (renderer_x11_cm);
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MetaBackend *backend = meta_renderer_get_backend (renderer);
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ClutterActor *stage = meta_backend_get_stage (backend);
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cairo_rectangle_int_t view_layout;
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if (renderer_x11_cm->screen_view)
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return;
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g_return_if_fail (!renderer_x11_cm->screen_view);
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view_layout = (cairo_rectangle_int_t) {
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.width = width,
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@ -52,7 +55,9 @@ meta_renderer_x11_cm_ensure_screen_view (MetaRendererX11Cm *renderer_x11_cm,
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};
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renderer_x11_cm->screen_view = g_object_new (META_TYPE_RENDERER_VIEW,
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"name", "X11 screen",
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"stage", stage,
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"layout", &view_layout,
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"framebuffer", onscreen,
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NULL);
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meta_renderer_add_view (META_RENDERER (renderer_x11_cm),
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renderer_x11_cm->screen_view);
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@ -75,15 +80,6 @@ meta_renderer_x11_cm_resize (MetaRendererX11Cm *renderer_x11_cm,
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NULL);
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}
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void
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meta_renderer_x11_cm_set_onscreen (MetaRendererX11Cm *renderer_x11_cm,
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CoglOnscreen *onscreen)
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{
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g_object_set (G_OBJECT (renderer_x11_cm->screen_view),
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"framebuffer", onscreen,
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NULL);
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}
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static void
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meta_renderer_x11_cm_rebuild_views (MetaRenderer *renderer)
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{
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@ -30,15 +30,13 @@ G_DECLARE_FINAL_TYPE (MetaRendererX11Cm, meta_renderer_x11_cm,
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META, RENDERER_X11_CM,
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MetaRendererX11)
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void meta_renderer_x11_cm_ensure_screen_view (MetaRendererX11Cm *renderer_x11_cm,
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int width,
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int height);
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void meta_renderer_x11_cm_init_screen_view (MetaRendererX11Cm *renderer_x11_cm,
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CoglOnscreen *onscreen,
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int width,
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int height);
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void meta_renderer_x11_cm_resize (MetaRendererX11Cm *renderer_x11_cm,
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int width,
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int height);
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void meta_renderer_x11_cm_set_onscreen (MetaRendererX11Cm *renderer_x11_cm,
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CoglOnscreen *onscreen);
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#endif /* META_RENDERER_X11_CM_H */
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@ -302,7 +302,10 @@ meta_stage_x11_realize (ClutterStageWindow *stage_window)
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MetaRenderer *renderer = meta_backend_get_renderer (stage_x11->backend);
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MetaRendererX11Cm *renderer_x11_cm = META_RENDERER_X11_CM (renderer);
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meta_renderer_x11_cm_set_onscreen (renderer_x11_cm, stage_x11->onscreen);
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meta_renderer_x11_cm_init_screen_view (renderer_x11_cm,
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stage_x11->onscreen,
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stage_x11->xwin_width,
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stage_x11->xwin_height);
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}
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/* We just created a window of the size of the actor. No need to fix
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@ -501,9 +504,6 @@ meta_stage_x11_class_init (MetaStageX11Class *klass)
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static void
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meta_stage_x11_init (MetaStageX11 *stage)
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{
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MetaRenderer *renderer;
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MetaRendererX11Cm *renderer_x11_cm;
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stage->xwin = None;
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stage->xwin_width = 640;
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stage->xwin_height = 480;
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@ -514,16 +514,6 @@ meta_stage_x11_init (MetaStageX11 *stage)
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stage->backend = meta_get_backend ();
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g_assert (stage->backend);
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if (META_IS_BACKEND_X11_CM (stage->backend))
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{
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renderer = meta_backend_get_renderer (stage->backend);
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renderer_x11_cm = META_RENDERER_X11_CM (renderer);
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meta_renderer_x11_cm_ensure_screen_view (renderer_x11_cm,
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stage->xwin_width,
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stage->xwin_height);
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}
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}
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static void
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