mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 08:30:42 -05:00
clutter/effect: Add paint nodes to all paint vfuncs
In the purely paint node based rendering future, ClutterEffects simply add more paint nodes to the tree when painting the actor. This is the leap to achieve that future. Add paint nodes to pre_paint, paint, and post_paint, and move the ClutterEffectNode creation to _clutter_effect_paint(). https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355
This commit is contained in:
parent
4226fa50da
commit
5e680fd43f
@ -126,6 +126,7 @@ clutter_blur_effect_create_pipeline (ClutterOffscreenEffect *effect,
|
||||
|
||||
static gboolean
|
||||
clutter_blur_effect_pre_paint (ClutterEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
ClutterEffectClass *parent_class;
|
||||
@ -143,7 +144,7 @@ clutter_blur_effect_pre_paint (ClutterEffect *effect,
|
||||
}
|
||||
|
||||
parent_class = CLUTTER_EFFECT_CLASS (clutter_blur_effect_parent_class);
|
||||
return parent_class->pre_paint (effect, paint_context);
|
||||
return parent_class->pre_paint (effect, node, paint_context);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
|
@ -140,6 +140,7 @@ clutter_brightness_contrast_effect_create_pipeline (ClutterOffscreenEffect *effe
|
||||
|
||||
static gboolean
|
||||
clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
|
||||
@ -164,7 +165,7 @@ clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
|
||||
parent_class =
|
||||
CLUTTER_EFFECT_CLASS (clutter_brightness_contrast_effect_parent_class);
|
||||
|
||||
return parent_class->pre_paint (effect, paint_context);
|
||||
return parent_class->pre_paint (effect, node, paint_context);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -114,6 +114,7 @@ clutter_colorize_effect_create_pipeline (ClutterOffscreenEffect *effect,
|
||||
|
||||
static gboolean
|
||||
clutter_colorize_effect_pre_paint (ClutterEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
ClutterEffectClass *parent_class;
|
||||
@ -131,7 +132,7 @@ clutter_colorize_effect_pre_paint (ClutterEffect *effect,
|
||||
}
|
||||
|
||||
parent_class = CLUTTER_EFFECT_CLASS (clutter_colorize_effect_parent_class);
|
||||
return parent_class->pre_paint (effect, paint_context);
|
||||
return parent_class->pre_paint (effect, node, paint_context);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -125,6 +125,7 @@ clutter_desaturate_effect_create_pipeline (ClutterOffscreenEffect *effect,
|
||||
|
||||
static gboolean
|
||||
clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
ClutterEffectClass *parent_class;
|
||||
@ -142,7 +143,7 @@ clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
|
||||
}
|
||||
|
||||
parent_class = CLUTTER_EFFECT_CLASS (clutter_desaturate_effect_parent_class);
|
||||
return parent_class->pre_paint (effect, paint_context);
|
||||
return parent_class->pre_paint (effect, node, paint_context);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -180,6 +180,7 @@ G_DEFINE_ABSTRACT_TYPE (ClutterEffect,
|
||||
|
||||
static gboolean
|
||||
clutter_effect_real_pre_paint (ClutterEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
return TRUE;
|
||||
@ -187,6 +188,7 @@ clutter_effect_real_pre_paint (ClutterEffect *effect,
|
||||
|
||||
static void
|
||||
clutter_effect_real_post_paint (ClutterEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
}
|
||||
@ -216,28 +218,23 @@ clutter_effect_real_paint_node (ClutterEffect *effect,
|
||||
|
||||
static void
|
||||
clutter_effect_real_paint (ClutterEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context,
|
||||
ClutterEffectPaintFlags flags)
|
||||
{
|
||||
ClutterEffectClass *effect_class = CLUTTER_EFFECT_GET_CLASS (effect);
|
||||
ClutterPaintNode *node;
|
||||
gboolean pre_paint_succeeded;
|
||||
|
||||
/* The default implementation provides a compatibility wrapper for
|
||||
effects that haven't migrated to use the 'paint' virtual yet. This
|
||||
just calls the old pre and post virtuals before chaining on */
|
||||
|
||||
pre_paint_succeeded = effect_class->pre_paint (effect, paint_context);
|
||||
|
||||
node = clutter_effect_node_new (effect);
|
||||
pre_paint_succeeded = effect_class->pre_paint (effect, node,paint_context);
|
||||
|
||||
effect_class->paint_node (effect, node, paint_context, flags);
|
||||
clutter_paint_node_paint (node, paint_context);
|
||||
|
||||
if (pre_paint_succeeded)
|
||||
effect_class->post_paint (effect, paint_context);
|
||||
|
||||
clutter_paint_node_unref (node);
|
||||
effect_class->post_paint (effect, node, paint_context);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -291,9 +288,19 @@ _clutter_effect_paint (ClutterEffect *effect,
|
||||
ClutterPaintContext *paint_context,
|
||||
ClutterEffectPaintFlags flags)
|
||||
{
|
||||
ClutterPaintNode *node;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
|
||||
|
||||
CLUTTER_EFFECT_GET_CLASS (effect)->paint (effect, paint_context, flags);
|
||||
node = clutter_effect_node_new (effect);
|
||||
|
||||
CLUTTER_EFFECT_GET_CLASS (effect)->paint (effect,
|
||||
node,
|
||||
paint_context,
|
||||
flags);
|
||||
|
||||
clutter_paint_node_paint (node, paint_context);
|
||||
clutter_paint_node_unref (node);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -77,14 +77,17 @@ struct _ClutterEffectClass
|
||||
|
||||
/*< public >*/
|
||||
gboolean (* pre_paint) (ClutterEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context);
|
||||
void (* post_paint) (ClutterEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context);
|
||||
|
||||
gboolean (* modify_paint_volume) (ClutterEffect *effect,
|
||||
ClutterPaintVolume *volume);
|
||||
|
||||
void (* paint) (ClutterEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context,
|
||||
ClutterEffectPaintFlags flags);
|
||||
void (* paint_node) (ClutterEffect *effect,
|
||||
|
@ -238,6 +238,7 @@ update_fbo (ClutterEffect *effect,
|
||||
|
||||
static gboolean
|
||||
clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
|
||||
@ -246,7 +247,6 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
|
||||
ClutterActor *stage;
|
||||
CoglMatrix projection, modelview;
|
||||
const ClutterPaintVolume *volume;
|
||||
CoglColor transparent;
|
||||
gfloat stage_width, stage_height;
|
||||
gfloat target_width = -1, target_height = -1;
|
||||
float resource_scale;
|
||||
@ -303,8 +303,6 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
|
||||
if (!update_fbo (effect, target_width, target_height, resource_scale))
|
||||
goto fail;
|
||||
|
||||
clutter_paint_context_push_framebuffer (paint_context, priv->offscreen);
|
||||
|
||||
/* We don't want the FBO contents to be transformed. That could waste memory
|
||||
* (e.g. during zoom), or result in something that's not rectangular (clipped
|
||||
* incorrectly). So drop the modelview matrix of the current paint chain.
|
||||
@ -330,22 +328,6 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
|
||||
|
||||
cogl_framebuffer_set_projection_matrix (priv->offscreen, &projection);
|
||||
|
||||
cogl_color_init_from_4ub (&transparent, 0, 0, 0, 0);
|
||||
cogl_framebuffer_clear (priv->offscreen,
|
||||
COGL_BUFFER_BIT_COLOR |
|
||||
COGL_BUFFER_BIT_DEPTH,
|
||||
&transparent);
|
||||
|
||||
cogl_framebuffer_push_matrix (priv->offscreen);
|
||||
|
||||
/* Override the actor's opacity to fully opaque - we paint the offscreen
|
||||
* texture with the actor's paint opacity, so we need to do this to avoid
|
||||
* multiplying the opacity twice.
|
||||
*/
|
||||
priv->old_opacity_override =
|
||||
clutter_actor_get_opacity_override (priv->actor);
|
||||
clutter_actor_set_opacity_override (priv->actor, 0xff);
|
||||
|
||||
return TRUE;
|
||||
|
||||
fail:
|
||||
@ -392,67 +374,60 @@ clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect,
|
||||
|
||||
static void
|
||||
clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
ClutterOffscreenEffectPrivate *priv = effect->priv;
|
||||
CoglFramebuffer *framebuffer =
|
||||
clutter_paint_context_get_framebuffer (paint_context);
|
||||
CoglMatrix modelview;
|
||||
CoglMatrix transform;
|
||||
float resource_scale;
|
||||
|
||||
cogl_framebuffer_push_matrix (framebuffer);
|
||||
|
||||
/* The current modelview matrix is *almost* perfect already. It's only
|
||||
* missing a correction for the expanded FBO and offset rendering within...
|
||||
*/
|
||||
cogl_framebuffer_get_modelview_matrix (framebuffer, &modelview);
|
||||
cogl_matrix_init_identity (&transform);
|
||||
|
||||
resource_scale = clutter_actor_get_resource_scale (priv->actor);
|
||||
|
||||
if (resource_scale != 1.0f)
|
||||
{
|
||||
float paint_scale = 1.0f / resource_scale;
|
||||
cogl_matrix_scale (&modelview, paint_scale, paint_scale, 1);
|
||||
cogl_matrix_scale (&transform, paint_scale, paint_scale, 1);
|
||||
}
|
||||
|
||||
cogl_matrix_translate (&modelview,
|
||||
cogl_matrix_translate (&transform,
|
||||
priv->fbo_offset_x,
|
||||
priv->fbo_offset_y,
|
||||
0.0f);
|
||||
cogl_framebuffer_set_modelview_matrix (framebuffer, &modelview);
|
||||
|
||||
if (!cogl_matrix_is_identity (&transform))
|
||||
{
|
||||
ClutterPaintNode *transform_node;
|
||||
|
||||
transform_node = clutter_transform_node_new (&transform);
|
||||
clutter_paint_node_set_static_name (transform_node,
|
||||
"ClutterOffscreenEffect (transform)");
|
||||
clutter_paint_node_add_child (node, transform_node);
|
||||
clutter_paint_node_unref (transform_node);
|
||||
|
||||
node = transform_node;
|
||||
}
|
||||
|
||||
/* paint the target material; this is virtualized for
|
||||
* sub-classes that require special hand-holding
|
||||
*/
|
||||
clutter_offscreen_effect_paint_target (effect, paint_context);
|
||||
|
||||
cogl_framebuffer_pop_matrix (framebuffer);
|
||||
clutter_offscreen_effect_paint_target (effect, node, paint_context);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_offscreen_effect_post_paint (ClutterEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
|
||||
ClutterOffscreenEffectPrivate *priv = self->priv;
|
||||
CoglFramebuffer *framebuffer;
|
||||
|
||||
g_warn_if_fail (priv->offscreen);
|
||||
g_warn_if_fail (priv->pipeline);
|
||||
g_warn_if_fail (priv->actor);
|
||||
|
||||
/* Restore the previous opacity override */
|
||||
if (priv->actor)
|
||||
{
|
||||
clutter_actor_set_opacity_override (priv->actor,
|
||||
priv->old_opacity_override);
|
||||
}
|
||||
|
||||
framebuffer = clutter_paint_context_get_framebuffer (paint_context);
|
||||
cogl_framebuffer_pop_matrix (framebuffer);
|
||||
clutter_paint_context_pop_framebuffer (paint_context);
|
||||
|
||||
clutter_offscreen_effect_paint_texture (self, paint_context);
|
||||
clutter_offscreen_effect_paint_texture (self, node, paint_context);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -481,15 +456,18 @@ clutter_offscreen_effect_paint_node (ClutterEffect *effect,
|
||||
|
||||
static void
|
||||
clutter_offscreen_effect_paint (ClutterEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context,
|
||||
ClutterEffectPaintFlags flags)
|
||||
{
|
||||
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
|
||||
ClutterOffscreenEffectPrivate *priv = self->priv;
|
||||
ClutterEffectClass *parent_class =
|
||||
CLUTTER_EFFECT_CLASS (clutter_offscreen_effect_parent_class);
|
||||
|
||||
if (flags & CLUTTER_EFFECT_PAINT_BYPASS_EFFECT)
|
||||
{
|
||||
clutter_actor_continue_paint (priv->actor, paint_context);
|
||||
parent_class->paint_node (effect, node, paint_context, flags);
|
||||
cogl_clear_object (&priv->offscreen);
|
||||
return;
|
||||
}
|
||||
@ -498,14 +476,9 @@ clutter_offscreen_effect_paint (ClutterEffect *effect,
|
||||
* then we can just use the cached image in the FBO.
|
||||
*/
|
||||
if (priv->offscreen == NULL || (flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY))
|
||||
{
|
||||
ClutterEffectClass *parent_class =
|
||||
CLUTTER_EFFECT_CLASS (clutter_offscreen_effect_parent_class);
|
||||
|
||||
parent_class->paint (effect, paint_context, flags);
|
||||
}
|
||||
parent_class->paint (effect, node, paint_context, flags);
|
||||
else
|
||||
clutter_offscreen_effect_paint_texture (self, paint_context);
|
||||
clutter_offscreen_effect_paint_texture (self, node, paint_context);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -620,6 +593,7 @@ clutter_offscreen_effect_get_pipeline (ClutterOffscreenEffect *effect)
|
||||
/**
|
||||
* clutter_offscreen_effect_paint_target:
|
||||
* @effect: a #ClutterOffscreenEffect
|
||||
* @node: a #ClutterPaintNode
|
||||
* @paint_context: a #ClutterPaintContext
|
||||
*
|
||||
* Calls the paint_target() virtual function of the @effect
|
||||
@ -628,19 +602,14 @@ clutter_offscreen_effect_get_pipeline (ClutterOffscreenEffect *effect)
|
||||
*/
|
||||
void
|
||||
clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect,
|
||||
ClutterPaintNode *node,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
ClutterPaintNode *node;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect));
|
||||
|
||||
node = clutter_effect_node_new (CLUTTER_EFFECT (effect));
|
||||
|
||||
CLUTTER_OFFSCREEN_EFFECT_GET_CLASS (effect)->paint_target (effect,
|
||||
node,
|
||||
paint_context);
|
||||
clutter_paint_node_paint (node, paint_context);
|
||||
clutter_paint_node_unref (node);
|
||||
}
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user