clutter/effect: Add paint nodes to all paint vfuncs

In the purely paint node based rendering future, ClutterEffects
simply add more paint nodes to the tree when painting the actor.

This is the leap to achieve that future.

Add paint nodes to pre_paint, paint, and post_paint, and move the
ClutterEffectNode creation to _clutter_effect_paint().

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355
This commit is contained in:
Georges Basile Stavracas Neto 2020-07-05 18:45:03 -03:00
parent 4226fa50da
commit 5e680fd43f
7 changed files with 57 additions and 74 deletions

View File

@ -126,6 +126,7 @@ clutter_blur_effect_create_pipeline (ClutterOffscreenEffect *effect,
static gboolean
clutter_blur_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterEffectClass *parent_class;
@ -143,7 +144,7 @@ clutter_blur_effect_pre_paint (ClutterEffect *effect,
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_blur_effect_parent_class);
return parent_class->pre_paint (effect, paint_context);
return parent_class->pre_paint (effect, node, paint_context);
}
static gboolean

View File

@ -140,6 +140,7 @@ clutter_brightness_contrast_effect_create_pipeline (ClutterOffscreenEffect *effe
static gboolean
clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
@ -164,7 +165,7 @@ clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
parent_class =
CLUTTER_EFFECT_CLASS (clutter_brightness_contrast_effect_parent_class);
return parent_class->pre_paint (effect, paint_context);
return parent_class->pre_paint (effect, node, paint_context);
}
static void

View File

@ -114,6 +114,7 @@ clutter_colorize_effect_create_pipeline (ClutterOffscreenEffect *effect,
static gboolean
clutter_colorize_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterEffectClass *parent_class;
@ -131,7 +132,7 @@ clutter_colorize_effect_pre_paint (ClutterEffect *effect,
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_colorize_effect_parent_class);
return parent_class->pre_paint (effect, paint_context);
return parent_class->pre_paint (effect, node, paint_context);
}
static void

View File

@ -125,6 +125,7 @@ clutter_desaturate_effect_create_pipeline (ClutterOffscreenEffect *effect,
static gboolean
clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterEffectClass *parent_class;
@ -142,7 +143,7 @@ clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_desaturate_effect_parent_class);
return parent_class->pre_paint (effect, paint_context);
return parent_class->pre_paint (effect, node, paint_context);
}
static void

View File

@ -180,6 +180,7 @@ G_DEFINE_ABSTRACT_TYPE (ClutterEffect,
static gboolean
clutter_effect_real_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
return TRUE;
@ -187,6 +188,7 @@ clutter_effect_real_pre_paint (ClutterEffect *effect,
static void
clutter_effect_real_post_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
}
@ -216,28 +218,23 @@ clutter_effect_real_paint_node (ClutterEffect *effect,
static void
clutter_effect_real_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
ClutterEffectClass *effect_class = CLUTTER_EFFECT_GET_CLASS (effect);
ClutterPaintNode *node;
gboolean pre_paint_succeeded;
/* The default implementation provides a compatibility wrapper for
effects that haven't migrated to use the 'paint' virtual yet. This
just calls the old pre and post virtuals before chaining on */
pre_paint_succeeded = effect_class->pre_paint (effect, paint_context);
node = clutter_effect_node_new (effect);
pre_paint_succeeded = effect_class->pre_paint (effect, node,paint_context);
effect_class->paint_node (effect, node, paint_context, flags);
clutter_paint_node_paint (node, paint_context);
if (pre_paint_succeeded)
effect_class->post_paint (effect, paint_context);
clutter_paint_node_unref (node);
effect_class->post_paint (effect, node, paint_context);
}
static void
@ -291,9 +288,19 @@ _clutter_effect_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
ClutterPaintNode *node;
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
CLUTTER_EFFECT_GET_CLASS (effect)->paint (effect, paint_context, flags);
node = clutter_effect_node_new (effect);
CLUTTER_EFFECT_GET_CLASS (effect)->paint (effect,
node,
paint_context,
flags);
clutter_paint_node_paint (node, paint_context);
clutter_paint_node_unref (node);
}
void

View File

@ -77,14 +77,17 @@ struct _ClutterEffectClass
/*< public >*/
gboolean (* pre_paint) (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* post_paint) (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
gboolean (* modify_paint_volume) (ClutterEffect *effect,
ClutterPaintVolume *volume);
void (* paint) (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags);
void (* paint_node) (ClutterEffect *effect,

View File

@ -238,6 +238,7 @@ update_fbo (ClutterEffect *effect,
static gboolean
clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
@ -246,7 +247,6 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
ClutterActor *stage;
CoglMatrix projection, modelview;
const ClutterPaintVolume *volume;
CoglColor transparent;
gfloat stage_width, stage_height;
gfloat target_width = -1, target_height = -1;
float resource_scale;
@ -303,8 +303,6 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
if (!update_fbo (effect, target_width, target_height, resource_scale))
goto fail;
clutter_paint_context_push_framebuffer (paint_context, priv->offscreen);
/* We don't want the FBO contents to be transformed. That could waste memory
* (e.g. during zoom), or result in something that's not rectangular (clipped
* incorrectly). So drop the modelview matrix of the current paint chain.
@ -330,22 +328,6 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
cogl_framebuffer_set_projection_matrix (priv->offscreen, &projection);
cogl_color_init_from_4ub (&transparent, 0, 0, 0, 0);
cogl_framebuffer_clear (priv->offscreen,
COGL_BUFFER_BIT_COLOR |
COGL_BUFFER_BIT_DEPTH,
&transparent);
cogl_framebuffer_push_matrix (priv->offscreen);
/* Override the actor's opacity to fully opaque - we paint the offscreen
* texture with the actor's paint opacity, so we need to do this to avoid
* multiplying the opacity twice.
*/
priv->old_opacity_override =
clutter_actor_get_opacity_override (priv->actor);
clutter_actor_set_opacity_override (priv->actor, 0xff);
return TRUE;
fail:
@ -392,67 +374,60 @@ clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect,
static void
clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterOffscreenEffectPrivate *priv = effect->priv;
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
CoglMatrix modelview;
CoglMatrix transform;
float resource_scale;
cogl_framebuffer_push_matrix (framebuffer);
/* The current modelview matrix is *almost* perfect already. It's only
* missing a correction for the expanded FBO and offset rendering within...
*/
cogl_framebuffer_get_modelview_matrix (framebuffer, &modelview);
cogl_matrix_init_identity (&transform);
resource_scale = clutter_actor_get_resource_scale (priv->actor);
if (resource_scale != 1.0f)
{
float paint_scale = 1.0f / resource_scale;
cogl_matrix_scale (&modelview, paint_scale, paint_scale, 1);
cogl_matrix_scale (&transform, paint_scale, paint_scale, 1);
}
cogl_matrix_translate (&modelview,
cogl_matrix_translate (&transform,
priv->fbo_offset_x,
priv->fbo_offset_y,
0.0f);
cogl_framebuffer_set_modelview_matrix (framebuffer, &modelview);
if (!cogl_matrix_is_identity (&transform))
{
ClutterPaintNode *transform_node;
transform_node = clutter_transform_node_new (&transform);
clutter_paint_node_set_static_name (transform_node,
"ClutterOffscreenEffect (transform)");
clutter_paint_node_add_child (node, transform_node);
clutter_paint_node_unref (transform_node);
node = transform_node;
}
/* paint the target material; this is virtualized for
* sub-classes that require special hand-holding
*/
clutter_offscreen_effect_paint_target (effect, paint_context);
cogl_framebuffer_pop_matrix (framebuffer);
clutter_offscreen_effect_paint_target (effect, node, paint_context);
}
static void
clutter_offscreen_effect_post_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
ClutterOffscreenEffectPrivate *priv = self->priv;
CoglFramebuffer *framebuffer;
g_warn_if_fail (priv->offscreen);
g_warn_if_fail (priv->pipeline);
g_warn_if_fail (priv->actor);
/* Restore the previous opacity override */
if (priv->actor)
{
clutter_actor_set_opacity_override (priv->actor,
priv->old_opacity_override);
}
framebuffer = clutter_paint_context_get_framebuffer (paint_context);
cogl_framebuffer_pop_matrix (framebuffer);
clutter_paint_context_pop_framebuffer (paint_context);
clutter_offscreen_effect_paint_texture (self, paint_context);
clutter_offscreen_effect_paint_texture (self, node, paint_context);
}
static void
@ -481,15 +456,18 @@ clutter_offscreen_effect_paint_node (ClutterEffect *effect,
static void
clutter_offscreen_effect_paint (ClutterEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
ClutterOffscreenEffectPrivate *priv = self->priv;
ClutterEffectClass *parent_class =
CLUTTER_EFFECT_CLASS (clutter_offscreen_effect_parent_class);
if (flags & CLUTTER_EFFECT_PAINT_BYPASS_EFFECT)
{
clutter_actor_continue_paint (priv->actor, paint_context);
parent_class->paint_node (effect, node, paint_context, flags);
cogl_clear_object (&priv->offscreen);
return;
}
@ -498,14 +476,9 @@ clutter_offscreen_effect_paint (ClutterEffect *effect,
* then we can just use the cached image in the FBO.
*/
if (priv->offscreen == NULL || (flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY))
{
ClutterEffectClass *parent_class =
CLUTTER_EFFECT_CLASS (clutter_offscreen_effect_parent_class);
parent_class->paint (effect, paint_context, flags);
}
parent_class->paint (effect, node, paint_context, flags);
else
clutter_offscreen_effect_paint_texture (self, paint_context);
clutter_offscreen_effect_paint_texture (self, node, paint_context);
}
static void
@ -620,6 +593,7 @@ clutter_offscreen_effect_get_pipeline (ClutterOffscreenEffect *effect)
/**
* clutter_offscreen_effect_paint_target:
* @effect: a #ClutterOffscreenEffect
* @node: a #ClutterPaintNode
* @paint_context: a #ClutterPaintContext
*
* Calls the paint_target() virtual function of the @effect
@ -628,19 +602,14 @@ clutter_offscreen_effect_get_pipeline (ClutterOffscreenEffect *effect)
*/
void
clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterPaintNode *node;
g_return_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect));
node = clutter_effect_node_new (CLUTTER_EFFECT (effect));
CLUTTER_OFFSCREEN_EFFECT_GET_CLASS (effect)->paint_target (effect,
node,
paint_context);
clutter_paint_node_paint (node, paint_context);
clutter_paint_node_unref (node);
}
/**