If we make this per-context and create two Cogl contexts, some types
won't re-register, and we'll be in a broken state where some types will
be considered not to be texture types.
https://bugzilla.gnome.org/show_bug.cgi?id=693696
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 567f049d20554bb8ea4e40fa5e72a9fd0bbd409e)
If anything in the system changes the config for fontconfig then an
XSetting will be set to record the last timestamp of the config file.
This is presumably so that applications can be notified that it has
changed and can reload the configuration. However once this setting is
set it will remain set for the lifetime of the X server. This causes
Clutter to handle the setting during the initialisation of the
backend. Previously this would cause problems because Clutter would
end up creating the default PangoFontMap before the backend has
created the CoglContext. The PangoFontMap would in turn cause the
default CoglContext to be created. Clutter will then later create its
own CoglContext which means there will be two and the first one will
be leaked. Cogl currently can't really cope with multiple contexts
being created so it falls apart.
This patch fixes it to skip reloading the config for fontconfig if
there isn't a default font map yet. The config will presumably
naturally be read with the latest values when it is finally created
anyway so it doesn't need to be read immediately.
https://bugzilla.gnome.org/show_bug.cgi?id=693696
In different places we checked the grab op differently when determing
whether we are using _NET_WM_SYNC_REQUEST. This was somewhat covered
up previously by the fact that we only had a sync alarm when using
_NET_WM_SYNC_REQUEST, but that is no longer the case, so consistently
use meta_grab_op_is_resizing() everywhere.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
When a client is drawing as hard as possible (without sleeping
between frames) we need to draw as soon possible, since sleeping
will decrease the effective frame rate shown to the user, and
can also result in the system never kicking out of power-saving
mode because it doesn't look fully utilized.
Use the amount the client increments the counter value by when
ending the frame to distinguish these cases:
- Increment by 1: a no-delay frame
- Increment by more than 1: a non-urgent frame, handle normally
https://bugzilla.gnome.org/show_bug.cgi?id=685463
We previously had timestamp information stubbed out in
_NET_WM_FRAME_DRAWN. Instead of this, add a high-resolution timestamp
in _NET_WM_FRAME_DRAWN then send a _NET_WM_FRAME_TIMINGS message
after when we have complete frame timing information, representing
the "presentation time" of the frame as an offset from the timestamp
in _NET_WM_FRAME_DRAWN.
To provide maximum space in the messages,_NET_WM_FRAME_DRAWN and
_NET_WM_FRAME_TIMINGS are not done as WM_PROTOCOLS messages but
have their own message types.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
Add a function to convert from g_get_monotonic_time() to a
"high-resolution server timestamp" with microsecond precision.
These timestamps will be used when communicating frame timing
information to the client.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
Use XSyncSetPriority() to prioritize the compositor above applications
for X server priority. In practice, this makes little difference because
the Xorg "smart scheduler" will schedule in a single application for
time slices that exceed the frame drawing time, but it's theoretically
right and might make a difference if the X server scheduler is improved.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
Using a "sync delay" where we wait for 2 ms after the vblank before
starting to draw the next frame provides for much more predictable
latency for applications. An application can know that if it completes
a frame any time between 8ms before the vblank to the vblank,
it will reliably be drawn on the following vblank period, rather than
having an unpredictable latency depending on whether the compositor
is currently busy drawing a frame or not.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
Instead of defining CLUTTER_ENABLE_EXPERIMENTAL_API and
COGL_ENABLE_EXPERIMENTAL_API in individual source files, enable
them on the command line. We weren't tracking exactly what pieces of
experimental API we were using and we were using the experimental
API in most source files that used Clutter and Cogl, so the
local #defines were annoying rather than useful.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
It's possible that a client might update the (extended)
_NET_WM_SYNC_REQUEST_COUNTER counter twice without actually drawing
anything. In that case, we still should send a _NET_WM_FRAME_DRAWN
message since it's hard for a client to know every case in which
no damage is generated. For now, do it the easy way by forcing a
stage repaint.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
Resizing the frame triggers creation of a new backing pixmap for the
window, so we should do that first before we resize the client window
and mess up the contents of the old backing pixmap.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
When the application provides the extended second counter for
_NET_WM_SYNC_REQUEST, send a client message with completion
information after the next redraw after each counter update
by the application.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
If an application provides two values in _NET_WM_SYNC_REQUEST_COUNTER,
use that as a signal that the applications wants an extended behavior
where it can update the counter as well as the window manager. If the
application updates the counter to an odd value, updates of the
window are frozen until the counter is updated again to an even value.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
Instead of creating a new alarm each time we resize a window
interactively, create an alarm the first time we resize a window
and keep it around permanently until we unmanage the window.
Doing it this way will be useful when we allow the application to
spontaneously generate sync request updates to indicate
frames it is drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
Replace the unused meta_compositor_set_updates() with
a reversed-meaning meta_compositor_set_updates_frozen(), and use
it to implement freezing application window updates during
interactive resizing. This avoids drawing new areas of the window
with blank content before the application has a chance to repaint.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
New experimental API is added to allow changing the way that redraws
are timed for a stage to include a "sync delay" - a period after
the vertical blanking period where Clutter simply waits for updates.
In detail, the algorithm is that when the master clock is restarted
after drawing a frame (in the case where there are timelines running)
or started fresh in response to a queued redraw or relayout, the
start is scheduled at the next sync point (sync_delay ms after the
predicted vblank period) rather than done immediately.
https://bugzilla.gnome.org/show_bug.cgi?id=692901
When Cogl is compiled with support for both the GL and GLES drivers it
only includes the GL header and not the GLES header. That means in
that case it would not compile in the code for the
GL_EXT_discard_framebuffer extension even though it could be used on
the GLES driver. This patch makes it use the standard names for the
GL_COLOR, GL_STENCIL etc names instead of the _EXT suffixed names and
manually defines them if we are using the GLES headers. That way the
discard code can be used unconditionally.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 59c30292d0f3c28d6e0e08bc5bf3b4b10545d856)
This patch just adds a call to _cogl_framebuffer_flush_state to ensure
the correct framebuffer is bound before discarding its buffers.
Previously it would presumably just discard the buffers of whatever
framebuffer happened to be used last.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 37c390a5b33d4f65ff6c834e9be2f8de716635ee)
meta_screen_resize calls meta_window_update_for_monitors_changed for all
windows including OR windows when the monitors change (or screen size).
This calls meta_window_move_between_rects for the window which attempts to
move the OR window by calling meta_window_move_resize.
meta_window_move_resize refuses to do anything on OR windows (just returns
for OR windows).
This causes a storm of assert messages when the screen
resolution changes while an OR window is visible.
(like the one gnome-control-center displays with the monitor name).
Fix that by not calling meta_window_update_for_monitors_changed for OR windows
and let the applications handle them by themselves.
https://bugzilla.gnome.org/show_bug.cgi?id=693540
- set GTK_STYLE_CLASS_TOOLTIP on the window, and use the same code of
GtkTooltip to paint it
- set GDK_WINDOW_TYPE_HINT_TOOLTIP and make the window non-resizable, so
it doesn't get an incorrect shadow from the WM
https://bugzilla.gnome.org/show_bug.cgi?id=692741
Since we're going to use the tooltip's rounded corners we need a little
bit more of margin (which wasn't a bad idea even with the frame).
Also, don't use GtkMisc for this anymore.
https://bugzilla.gnome.org/show_bug.cgi?id=692741
As the hash table no longer stores only window IDs, we should rename it so
that we make sure to check if something is actually a window before using it
as a window.
https://bugzilla.gnome.org/show_bug.cgi?id=677215
XInput 2.3 adds support for "barrier events", which let us know when
a pointer barrier has been hit, and when the pointer has stopped
hitting the barrier, and lets us "release" the barrier, temporarily
letting the pointer pass through the barrier. These features can be
combined to allow for certain pointer gestures, such as "pushing"
against the bottom of the screen, or stopping the pointer on monitor
edges while dragging slowly for increased edge precision.
This commit should allow graceful fallback if servers with
XInput 2.3 aren't supported.
https://bugzilla.gnome.org/show_bug.cgi?id=677215
Currently, we have a few function wrappers in the shell for pointer
barriers. If we want to implement interactive features on barriers,
we need some sort of signal to be notified of the interactivity.
In that case, we need to make a more sophisticated object-based wrapper
for a pointer barrier. Add one, and stick it in mutter.
https://bugzilla.gnome.org/show_bug.cgi?id=677215
The GLES2 spec only guarantees calling glReadPixels with GL_RGBA and
an implementation specific format. Mesa seems to now reject reading
with GL_RGB so the test had started failing. This fixes it to just
read using GL_RGBA.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 745cbcbdee0f5b4df4c6a735b03709248a551884)
test_utils_compare_pixel makes the error report slightly easier to
read because it displays the values for the whole pixel instead of
reporting that there was a difference somewhere.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit a094ac9688a5e6b53be1cd379dc045973aab2fae)
The array allocated for storing the difference flags for each layer in
cogl-pipeline-opengl.c was being cleared with the size of a pointer
instead of the size actually allocated for the array. Presumably this
would mean that if there is more than one layer it wouldn't clear the
array properly.
Also the size of the array was slightly wrong because it was allocating
the size of a pointer for each layer instead of the size of an
unsigned long.
This was originally reported by Jasper St. Pierre on #clutter.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1e134dd7cd5317651be158a483c7cb2723ce8869)
In commit 8f4e39b6d716 the Wayland code was updated to use the new
xkbcommon API. This involved changing the common XKB code shared with
the evdev input backend. However the evdev input backend was not
modified so it wouldn't compile. This patch just makes a minor change
to update it.
https://bugzilla.gnome.org/show_bug.cgi?id=693348
Some windows may already have event masks on them that we've selected
for, especially if we're using GTK+ windows. In particular, this fixes
window menus in the XI2 port.
https://bugzilla.gnome.org/show_bug.cgi?id=690581
gdk_device_manager_get_client_pointer which in calls
XIGetClientPointer seems to be very slow in a XI2 world.
So use
gdk_x11_device_manager_lookup (gmanager, META_VIRTUAL_CORE_POINTER_ID)
instead.
https://bugzilla.gnome.org/show_bug.cgi?id=693354