Use the buffer_age extension when available to recycle backbuffer contents
instead of blitting from the back to front buffer when doing clipped redraws.
The picking is now done in a pixel that is going to be repaired during the next
redraw cycle for non static scences.
This should improve performance and avoid tearing.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=669122
This allows us to report to the backend that the stage's back buffer has been trashed
while handling picking. If the backend is keeping track of the contents of back buffers
so it can minimize how much of the stage is redrawn then it needs to know when we do pick
renders so it can invalidate the back buffer.
Based on patch from Robert Bragg <robert@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=669122
This new hint allows compositors to know what portions of a window
will be obscured, as a region above them is opaque. For an RGB window,
possible to glean this information from the bounding shape region of
a client window, but not for an ARGB32 window. This new hint allows
clients that use ARGB32 windows to say which part of the window is
opaque, allowing this sort of optimization.
https://bugzilla.gnome.org/show_bug.cgi?id=679901
With the shape region always set, it turns out the bounding region
is only used in one place, that's easily replaced with a variable
we already have available to us.
https://bugzilla.gnome.org/show_bug.cgi?id=679901
With recent changes in the way the window mask texture is constructed,
the shape_region is always set, which means that we can remove
conditionals checking if the shape region is set.
https://bugzilla.gnome.org/show_bug.cgi?id=679901
With the shape region always set, it turns out the bounding region
is only used in one place, that's easily replaced with a variable
we already have available to us.
https://bugzilla.gnome.org/show_bug.cgi?id=679901
With recent changes in the way the window mask texture is constructed,
the shape_region is always set, which means that we can remove
conditionals checking if the shape region is set.
https://bugzilla.gnome.org/show_bug.cgi?id=679901
Currently we only unredirect monitor sized override redirect windows.
This was supposed to catch fullscreen opengl games and improve
their performance.
Newer games like fullscreen webgl games and SDL2 using games (like L4D) as well as wine based games do not use override redirect windows so we need a better
heuristic to catch them.
GLX windows always damage the whole window when calling glxSwapBuffers and
never damage sub regions. So we can use that to detect them.
The new heuristic unredirects windows fullscreen windows that have damaged the
whole window more then 100 times in a row.
https://bugzilla.gnome.org/show_bug.cgi?id=683786
Even if Cogl decides to set a zero timeout because there are events
queued, it still makes sense to give the winsys a chance to add file
descriptors to the list. The winsys might be relying on the list of
CoglPollFDs passed to poll_dispatch to decide whether to read from a
file descriptor and that should happen even if Cogl also woke up the
main loop because the event queue isn't empty.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 6d2f3bc4913d0f1570c09e3714ac8fe2dbfc7a03)
It is expected that cogl_sdl_idle() will be called from the
application immediately before blocking in SDL_WaitEvent. However,
dispatching the onscreen events may cause more events to be queued. If
that happens we need to make sure the blocking returns immediately.
This patch makes it post the dummy event that the application chose in
order to make that happen.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9e34a1e8ce97b67ebb2889c622f2c9f1076b087d)
In SDL1 the event type numbers were a single byte so there were only
reserving a byte to store the application's chosen type in
CoglRenderer. However in SDL2 they are a Uint32 and SDL_USEREVENT is
0x8000 so if the application was using that then Cogl would actually
end up posting event type 0.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 39c9177776ac601a92c6f4112558464af6968ea0)
It seems like it would be quite a reasonable design for an application
to immediately paint the buffer and call swap_buffers within the
handler for the sync event. This previously wouldn't work.
When using the GLX winsys if swap_region is called then it immediately
tries to set the pending notification flag. However if this is called
from the event callback then when the callback is complete it will
clear the flag again and the pending notification will be lost. This
patch just makes it clear the pending flag before invoking the
callback so that it can be safely queued again.
With any winsys that doesn't directly handle the sync event
notification it would almost work except that it was iterating the
live list of pending events. If the callback causes another event to
be added to this list by issuing a buffer swap then the iteration
would never complete and cogl_poll_dispatch would never return. This
patch just makes it steal the list before iterating so that any
additions will be dispatched by a later call to cogl_poll_dispatch
instead.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2263b31594900b73900d2ce22cf70c68e7e793c6)
We should call meta_window_actor_detach not
meta_window_actor_queue_create_pixmap to create a new pixmap when we redirect a
previously unredirected window again.
https://bugzilla.gnome.org/show_bug.cgi?id=693042
We want to put barrier wrappers in mutter, which requre XFixes 5.0.
XFixes 5.0 was released in March, 2011, which should be old enough
to mandate support for.
https://bugzilla.gnome.org/show_bug.cgi?id=677215
Using a public method for setting the (cached) icon geometry rather
than accessing the struct members directly allows setting the icon
geometry from extensions.
https://bugzilla.gnome.org/show_bug.cgi?id=692997
The first hunk from commit 93b7b4c850dd928bf21ee168a95641a8d631f713
turned out to be redundant because GLX guarantees that configs returned
by glXChooseFBConfig should be sorted with non msaa configs coming
first. The second hunk is required since we use glXGetFBConfigs in that
case which doesn't sort the configs.
I had meant to drop this part of the patch before landing it but forgot.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b19fcc1869275826e952925af922125daf8a48de)
The two SDL examples now throttle their rendering to the
COGL_FRAME_EVENT_SYNC event. Previously the examples would redraw
whenever a mouse motion event is received but now they additionally
wait for the sync event which means that if another mouse event comes
immediately after rendering the last frame it theoretically could
avoid blocking waiting for the last frame to complete. In practice
however the SDL winsys doesn't support swap events so it will get the
sync event immediately anyway, but it's nice to have the code as an
example and a test.
This patch also changes the mainloop a bit to do the equivalent steps
without the outer main loop which I think makes it a bit easier to
follow.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 97cdd832dded2ebfaa42ee4bc43319cb8648d01b)
There is no guaranty that glXGetFBConfigs will return fbconfig ordered
with non msaa config first. This patch make sure that non msaa config
get choose.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 93b7b4c850dd928bf21ee168a95641a8d631f713)
Add an API to get the current time in the time system that Cogl
is reporting timestamps. This is to be used to convert timestamps
into a different time system.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9f3735a0c37adcfcffa485f81699b53a4cc0caf8)
This updates cogl-crate to use the new
cogl_onscreen_add_frame_callback() api to use _SYNC events for
throttling.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 47ea52774025b620258e00a32cb873674d0fc721)
This updates cogl-hello to use the new
cogl_onscreen_add_frame_callback() api to use _SYNC events for
throttling.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 06d3cb0d99944e0150e30d553d248feb5f049000)
Add a CoglFrameInfo object that tracks timing information for frames
that are drawn. We track a frame counter and frame timing information
for each CoglOnscreen. Internally a CoglFrameInfo is automatically
created for each frame, delimited by cogl_onscreen_swap_buffers() or
cogl_onscreen_swap_region() calls.
CoglFrameInfos are delivered to applications via frame event callbacks
that can be registered with a new cogl_onscreen_add_frame_callback()
api. Two initial event types (dispatched on all platforms) have been
defined; a _SYNC event used for throttling the frame rate of
applications and a _COMPLETE event used so signify the end of a frame.
Note: This new _add_frame_callback() api makes the
cogl_onscreen_add_swap_complete_callback() api redundant and so it
should be considered deprecated. Since the _add_swap_complete_callback()
api is still experimental api, we will be looking to quickly migrate
users to the new api so we can remove the old api.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 700401667db2522045e4623d78797b17f9184501)
When we block waiting for the swap, prefer doing that using
glXWaitForMsc() from OML_sync_control because that returns a system
time value for the precise time of the swap.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1e8114aabc78b90373d3d5f3f7c0224f8786e399)
This adds a cogl_renderer_foreach_output() function that can be used to
iterate the display outputs for a particular renderer.
This also updates cogl-info to use this new api so it can dump out all
the output information.
Reviewed-by: Owen W. Taylor <otaylor@fishsoup.net>
(cherry picked from commit a2abf4c4c1fd5aeafd761f965d07a0fe9a362afc)
The CoglOutput object represents one output such as a monitor or
laptop panel, with information about attributes of the output such as
the position of the output within the global coordinate space, and
the refresh rate.
We don't yet publically export the ability to get output information but
we track it for the GLX backend, where we'll use it to track the refresh
rate.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d7ef9d8d71488d0e6874f1ffc6e48700d5c82a31)
There is a cogl_renderer_get_n_fragment_texture_units() function which
is documented to return the number of texture units that are
accessible from a fragment program. This just directly returns the
value from GL_MAX_TEXTURE_IMAGE_UNITS which is available in either the
GLSL extensions or the ARBfp extension. Clutter-GST relies on this to
determine whether it can use a program to convert the YUV data on the
GPU.
When the GL3 driver was added in 66c9db993595b this was changed to
only query the value when the GLSL feature is available. Previously it
would always query the value when the GL or GLES2 driver is used. This
change makes sense on master because there is no API for an
application to make its own ARBfp programs so the only way to access
texture units from a program is via GLSL. However on the 1.14 branch
this patch broke clutter-gst when GLSL is disabled because it thinks
the ARBfp programs can't use multi-texturing.
This patch just changes it to also query the value when ARBfp support
is available.
Note: it's probably note a good idea to apply this patch to master,
but only to the 1.14 branch. On master the function probably needs to
be changed anyway because it is using _COGL_GET_CONTEXT().
Reviewed-by: Robert Bragg <robert@linux.intel.com>