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test-gles2-context: Read pixels using GL_RGBA not GL_RGB
The GLES2 spec only guarantees calling glReadPixels with GL_RGBA and an implementation specific format. Mesa seems to now reject reading with GL_RGB so the test had started failing. This fixes it to just read using GL_RGBA. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 745cbcbdee0f5b4df4c6a735b03709248a551884)
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@ -277,7 +277,7 @@ test_gles2_read_pixels (void)
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CoglGLES2Context *gles2_ctx;
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const CoglGLES2Vtable *gles2;
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CoglError *error = NULL;
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GLubyte pixel[3];
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GLubyte pixel[4];
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GLuint fbo_handle;
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create_gles2_context (&offscreen_texture,
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@ -299,7 +299,7 @@ test_gles2_read_pixels (void)
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gles2->glClearColor (1, 0, 0, 1);
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gles2->glClear (GL_COLOR_BUFFER_BIT);
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gles2->glReadPixels (0, 0, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &pixel);
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gles2->glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
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test_utils_compare_pixel (pixel, 0xff0000ff);
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@ -309,7 +309,7 @@ test_gles2_read_pixels (void)
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gles2->glClearColor (0, 1, 0, 1);
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gles2->glClear (GL_COLOR_BUFFER_BIT);
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gles2->glReadPixels (0, 0, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &pixel);
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gles2->glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
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test_utils_compare_pixel (pixel, 0x00ff00ff);
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@ -317,7 +317,7 @@ test_gles2_read_pixels (void)
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gles2->glClearColor (0, 1, 1, 1);
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gles2->glClear (GL_COLOR_BUFFER_BIT);
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gles2->glReadPixels (0, 0, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &pixel);
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gles2->glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
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test_utils_compare_pixel (pixel, 0x00ffffff);
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@ -335,7 +335,7 @@ test_gles2_read_pixels (void)
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g_error ("Failed to push gles2 context: %s\n", error->message);
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}
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gles2->glReadPixels (0, 0, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &pixel);
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gles2->glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
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test_utils_compare_pixel (pixel, 0x00ffffff);
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@ -355,7 +355,7 @@ test_gles2_read_pixels (void)
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g_error ("Failed to push gles2 context: %s\n", error->message);
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}
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gles2->glReadPixels (0, 0, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &pixel);
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gles2->glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
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test_utils_compare_pixel (pixel, 0xffffffff);
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