* clutter/Makefile.am:
* clutter/eglnative/Makefile.am:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/eglnative/clutter-backend-egl.h:
* clutter/eglnative/clutter-egl.h:
* clutter/eglnative/clutter-event-egl.c:
* clutter/eglnative/clutter-stage-egl.c:
* clutter/eglnative/clutter-stage-egl.h:
* clutter/eglx/Makefile.am:
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-egl.h:
* clutter/eglx/clutter-event-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* configure.ac:
Add a new 'native' EGL backend for non X based EGL's
(i.e on framebuffer).
Rename old backend to 'eglx' and namespace public funcs with this.
* clutter/pango/pangoclutter-private.h:
Add extra checks for expected defines.
* clutter/clutter-box.c: (clutter_box_pick):
Call clutter_box_paint rather than actor paint method avoiding
infinte loop (Fixes test-boxes crasher).
* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_unrealize):
Trap the X calls to avoid potential X errors.
This patch adds a command line switch to make every X call synchronous.
It's only useful for debugging purposes, so it will not be displayed when
calling a Clutter application with --help.
* clutter/clutter-main.c (clutter_redraw): Move the stage
paint init call from the main redraw function...
* clutter/clutter-stage.c (clutter_stage_paint): ... to the
ClutterActor::paint() overridden method in ClutterStage.
* clutter/clutter.h:
* clutter/Makefile.am: ClutterBackend is marked as public API,
so install the clutter-backend.h header and include it when
including clutter.h.
* clutter/clutter-entry.[ch]: Various fixes to ClutterEntry:
fix code style issues; add documentation for the various
properties; add ClutterEntry:entry-padding property, for controlling
the text padding (until we have style properties separated from
the object properties); notify property changes; free resources
in the ::finalize method; rename clutter_entry_add() to
clutter_entry_insert_unichar(), and clutter_entry_remove() to
clutter_entry_delete_chars() - for bindings and for matching the
insert_text() and delete_text() existing methods; add a getter
method for the max-length property.
Make ClutterEffectTemplate use a pointer to the private data to avoid
a type check each time it dereferences the ClutterEffectTemplatePrivate
structure pointer.
Clean up the header file for parsing purposes.
Add a description for the gtk-doc reference.
* clutter/clutter-entry.c: (clutter_entry_handle_key_event),
(clutter_entry_add), (clutter_entry_remove):
Check if unichar == 0, and if so, return, as it will cause a delete in
the GString.
* clutter/clutter-texture.c: (texture_upload_data):
Fix a SEGV for GL ES textures.
* clutter/cogl/gles/cogl.c: (cogl_setup_viewport):
Tweak default z_camera for 60 degrees like GL.
* clutter/egl/clutter-backend-egl.c::
* clutter/egl/clutter-stage-egl.c:
Fix edpy usage (thanks to Kaj Gronholm).
* NEWS:
* README.in:
* TODO:
Update for 0.3 release.
* clutter/clutter-actor.c:
Minor doc fixups
* clutter/clutter-texture.c:
Various minor additions for handling non RGBA data.
Fix a typo breaking clutter_texture_get_pixbuf() on tiled textures.
* tests/test-actors.c:
Disable scaling to avoid drifting (temporary till API is fixed)
All the ClutterTimeline share a ClutterTimeoutPool by default. This might
cause problems if an application is using a heavily threaded library that
does not play nicely with the main loop (like libneon). If this is the
case, using the CLUTTER_TIMELINE environment variable set to "no-pool"
makes the ClutterTimeline objects discard the pool and allocate a slice
of the main loop.