2007-06-25 Matthew Allum <mallum@openedhand.com>

* README:
        Update a little more.
        * clutter/clutter-effect.c:
        Add missing func documentation
        * clutter/clutter-rectangle.c:
        Fix border drawing.
This commit is contained in:
Matthew Allum 2007-06-25 13:44:32 +00:00
parent b9ab1060f9
commit 62d716b1cb
4 changed files with 55 additions and 23 deletions

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@ -1,3 +1,12 @@
2007-06-25 Matthew Allum <mallum@openedhand.com>
* README:
Update a little more.
* clutter/clutter-effect.c:
Add missing func documentation
* clutter/clutter-rectangle.c:
Fix border drawing.
2007-06-25 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h:

12
README
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@ -1,12 +1,8 @@
Clutter README.
===============
Clutter 0.3 README.
===================
This is Clutter 0.3. Clutter is a GObject based user interface toolkit
intended for the creation of fast, visually bespoke and impressive
applications. Open GL is used for rendering.
Its not meant to be a full featured GUI toolkit for regular desktop
apps nor provide a general interface to *all* OpenGL functionality.
Clutter it an open source software library for creating fast, visually
rich and animated graphical user interfaces.
Clutter currently requires:

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@ -26,11 +26,9 @@
*/
/**
* SECTION:clutter-effect-template
* @short_description: A utility class
* SECTION:clutter-effect
* @short_description: Utility Class for basic visual effects
*
*
* Since: 0.4
*/
#ifdef HAVE_CONFIG_H
@ -207,7 +205,10 @@ clutter_effect_template_init (ClutterEffectTemplate *self)
/**
* clutter_effect_template_new:
*
* FIXME
* @timeline: A #ClutterTimeline for the template (will be cloned)
* @alpha_func: An alpha func to use for the template.
*
* Creates a template for use with clutter effect functions.
*
* Return value: a #ClutterEffectTemplate
*
@ -280,9 +281,15 @@ on_effect_complete (ClutterTimeline *timeline,
/**
* clutter_effect_fade:
*
* FIXME
* @template: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @start_opacity: Initial opacity value to apply to actor
* @end_opacity: Final opacity value to apply to actor
* @completed_func: A #ClutterEffectCompleteFunc to call on effect completion or NULL
* @completed_userdata: Data to pass to supplied #ClutterEffectCompleteFunc or NULL
*
* Return value: an alpha value.
* Return value: a #ClutterTimeline for the effect. Will be unrefed by
* the effect when completed.
*
* Since: 0.4
*/
@ -316,9 +323,15 @@ clutter_effect_fade (ClutterEffectTemplate *template,
/**
* clutter_effect_move:
*
* FIXME
* @template: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @knots: An array of #ClutterKnots representing path for the actor
* @n_knots: Number of #ClutterKnots in passed array.
* @completed_func: A #ClutterEffectCompleteFunc to call on effect completion or NULL
* @completed_userdata: Data to pass to supplied #ClutterEffectCompleteFunc or NULL
*
* Return value: an alpha value.
* Return value: a #ClutterTimeline for the effect. Will be unrefed by
* the effect when completed.
*
* Since: 0.4
*/
@ -350,9 +363,16 @@ clutter_effect_move (ClutterEffectTemplate *template,
/**
* clutter_effect_scale:
*
* FIXME
* @template: A #ClutterEffectTemplate
* @actor: A #ClutterActor to apply the effect to.
* @scale_begin: Initial scale factor to apply to actor
* @scale_end: Final scale factor to apply to actor
* @gravity: A #ClutterGravity for the scale.
* @completed_func: A #ClutterEffectCompleteFunc to call on effect completion or NULL
* @completed_userdata: Data to pass to supplied #ClutterEffectCompleteFunc or NULL
*
* Return value: a #ClutterTimeline.
* Return value: a #ClutterTimeline for the effect. Will be unrefed by
* the effect when completed.
*
* Since: 0.4
*/

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@ -100,12 +100,19 @@ clutter_rectangle_paint (ClutterActor *self)
/* this sucks, but it's the only way to make a border */
cogl_rectangle (0, 0,
geom.width, priv->border_width);
cogl_rectangle (geom.width - priv->border_width, priv->border_width,
geom.width, geom.height - priv->border_width);
cogl_rectangle (geom.width - priv->border_width,
priv->border_width,
priv->border_width,
geom.height - (2 * priv->border_width));
cogl_rectangle (0, geom.height - priv->border_width,
geom.width, geom.height);
geom.width - priv->border_width,
priv->border_width);
cogl_rectangle (0, priv->border_width,
priv->border_width, geom.height - priv->border_width);
priv->border_width,
geom.height - priv->border_width);
tmp_col.red = priv->color.red;
tmp_col.green = priv->color.green;