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2007-06-25 Matthew Allum <mallum@openedhand.com>
* README: Update a little more. * clutter/clutter-effect.c: Add missing func documentation * clutter/clutter-rectangle.c: Fix border drawing.
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2007-06-25 Matthew Allum <mallum@openedhand.com>
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* README:
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Update a little more.
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* clutter/clutter-effect.c:
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Add missing func documentation
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* clutter/clutter-rectangle.c:
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Fix border drawing.
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2007-06-25 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-fixed.h:
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12
README
12
README
@ -1,12 +1,8 @@
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Clutter README.
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===============
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Clutter 0.3 README.
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===================
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This is Clutter 0.3. Clutter is a GObject based user interface toolkit
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intended for the creation of fast, visually bespoke and impressive
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applications. Open GL is used for rendering.
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Its not meant to be a full featured GUI toolkit for regular desktop
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apps nor provide a general interface to *all* OpenGL functionality.
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Clutter it an open source software library for creating fast, visually
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rich and animated graphical user interfaces.
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Clutter currently requires:
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@ -26,11 +26,9 @@
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*/
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/**
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* SECTION:clutter-effect-template
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* @short_description: A utility class
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* SECTION:clutter-effect
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* @short_description: Utility Class for basic visual effects
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*
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*
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* Since: 0.4
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*/
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#ifdef HAVE_CONFIG_H
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@ -207,7 +205,10 @@ clutter_effect_template_init (ClutterEffectTemplate *self)
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/**
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* clutter_effect_template_new:
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*
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* FIXME
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* @timeline: A #ClutterTimeline for the template (will be cloned)
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* @alpha_func: An alpha func to use for the template.
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*
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* Creates a template for use with clutter effect functions.
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*
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* Return value: a #ClutterEffectTemplate
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*
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@ -280,9 +281,15 @@ on_effect_complete (ClutterTimeline *timeline,
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/**
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* clutter_effect_fade:
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*
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* FIXME
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* @template: A #ClutterEffectTemplate
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* @actor: A #ClutterActor to apply the effect to.
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* @start_opacity: Initial opacity value to apply to actor
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* @end_opacity: Final opacity value to apply to actor
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* @completed_func: A #ClutterEffectCompleteFunc to call on effect completion or NULL
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* @completed_userdata: Data to pass to supplied #ClutterEffectCompleteFunc or NULL
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*
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* Return value: an alpha value.
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* Return value: a #ClutterTimeline for the effect. Will be unrefed by
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* the effect when completed.
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*
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* Since: 0.4
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*/
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@ -316,9 +323,15 @@ clutter_effect_fade (ClutterEffectTemplate *template,
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/**
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* clutter_effect_move:
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*
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* FIXME
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* @template: A #ClutterEffectTemplate
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* @actor: A #ClutterActor to apply the effect to.
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* @knots: An array of #ClutterKnots representing path for the actor
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* @n_knots: Number of #ClutterKnots in passed array.
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* @completed_func: A #ClutterEffectCompleteFunc to call on effect completion or NULL
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* @completed_userdata: Data to pass to supplied #ClutterEffectCompleteFunc or NULL
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*
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* Return value: an alpha value.
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* Return value: a #ClutterTimeline for the effect. Will be unrefed by
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* the effect when completed.
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*
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* Since: 0.4
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*/
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@ -350,9 +363,16 @@ clutter_effect_move (ClutterEffectTemplate *template,
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/**
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* clutter_effect_scale:
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*
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* FIXME
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* @template: A #ClutterEffectTemplate
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* @actor: A #ClutterActor to apply the effect to.
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* @scale_begin: Initial scale factor to apply to actor
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* @scale_end: Final scale factor to apply to actor
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* @gravity: A #ClutterGravity for the scale.
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* @completed_func: A #ClutterEffectCompleteFunc to call on effect completion or NULL
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* @completed_userdata: Data to pass to supplied #ClutterEffectCompleteFunc or NULL
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*
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* Return value: a #ClutterTimeline.
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* Return value: a #ClutterTimeline for the effect. Will be unrefed by
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* the effect when completed.
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*
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* Since: 0.4
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*/
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@ -100,12 +100,19 @@ clutter_rectangle_paint (ClutterActor *self)
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/* this sucks, but it's the only way to make a border */
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cogl_rectangle (0, 0,
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geom.width, priv->border_width);
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cogl_rectangle (geom.width - priv->border_width, priv->border_width,
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geom.width, geom.height - priv->border_width);
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cogl_rectangle (geom.width - priv->border_width,
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priv->border_width,
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priv->border_width,
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geom.height - (2 * priv->border_width));
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cogl_rectangle (0, geom.height - priv->border_width,
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geom.width, geom.height);
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geom.width - priv->border_width,
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priv->border_width);
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cogl_rectangle (0, priv->border_width,
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priv->border_width, geom.height - priv->border_width);
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priv->border_width,
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geom.height - priv->border_width);
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tmp_col.red = priv->color.red;
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tmp_col.green = priv->color.green;
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