mirror of
https://github.com/brl/mutter.git
synced 2024-12-27 13:22:15 +00:00
Allow disabling the timeline pool via environment variables
All the ClutterTimeline share a ClutterTimeoutPool by default. This might cause problems if an application is using a heavily threaded library that does not play nicely with the main loop (like libneon). If this is the case, using the CLUTTER_TIMELINE environment variable set to "no-pool" makes the ClutterTimeline objects discard the pool and allocate a slice of the main loop.
This commit is contained in:
parent
90b0d654aa
commit
e49b05049a
@ -25,11 +25,18 @@
|
||||
|
||||
/**
|
||||
* SECTION:clutter-timeline
|
||||
* @short_description: A base class for managing time based events such
|
||||
* @short_description: A class for based events
|
||||
*
|
||||
* #ClutterTimeline is a base class for managing time based events such
|
||||
* as animations.
|
||||
*
|
||||
* #ClutterTimeline is a base class for managing time based events such
|
||||
* as animations.
|
||||
* Every timeline shares the same #ClutterTimeoutPool to decrease the
|
||||
* possibility of starvating the main loop when using many timelines
|
||||
* at the same time; this might cause problems if you are also using
|
||||
* a library making heavy use of threads with no GLib main loop integration.
|
||||
* In that case you might disable the common timeline pool by setting
|
||||
* the %CLUTTER_TIMELINE=no-pool environment variable prior to launching
|
||||
* your application.
|
||||
*/
|
||||
|
||||
#ifndef HAVE_CONFIG_H
|
||||
@ -46,8 +53,7 @@
|
||||
G_DEFINE_TYPE (ClutterTimeline, clutter_timeline, G_TYPE_OBJECT);
|
||||
|
||||
#define FPS_TO_INTERVAL(f) (1000 / (f))
|
||||
|
||||
static ClutterTimeoutPool *timeline_pool = NULL;
|
||||
#define CLUTTER_TIMELINE_PRIORITY (G_PRIORITY_DEFAULT + 30)
|
||||
|
||||
struct _ClutterTimelinePrivate
|
||||
{
|
||||
@ -85,7 +91,67 @@ enum
|
||||
LAST_SIGNAL
|
||||
};
|
||||
|
||||
static int timeline_signals[LAST_SIGNAL] = { 0 };
|
||||
static guint timeline_signals[LAST_SIGNAL] = { 0 };
|
||||
static gint timeline_use_pool = -1;
|
||||
static ClutterTimeoutPool *timeline_pool = NULL;
|
||||
|
||||
static inline void
|
||||
timeline_pool_init (void)
|
||||
{
|
||||
if (timeline_use_pool == -1)
|
||||
{
|
||||
const gchar *timeline_env;
|
||||
|
||||
timeline_env = g_getenv ("CLUTTER_TIMELINE");
|
||||
if (timeline_env && timeline_env[0] != '\0' &&
|
||||
strcmp (timeline_env, "no-pool") == 0)
|
||||
{
|
||||
timeline_use_pool = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
timeline_pool = clutter_timeout_pool_new (CLUTTER_TIMELINE_PRIORITY);
|
||||
timeline_use_pool = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static guint
|
||||
timeout_add (guint interval,
|
||||
GSourceFunc func,
|
||||
gpointer data,
|
||||
GDestroyNotify notify)
|
||||
{
|
||||
guint res;
|
||||
|
||||
if (timeline_use_pool)
|
||||
{
|
||||
g_assert (timeline_pool != NULL);
|
||||
res = clutter_timeout_pool_add (timeline_pool,
|
||||
interval,
|
||||
func, data, notify);
|
||||
}
|
||||
else
|
||||
{
|
||||
res = g_timeout_add_full (CLUTTER_TIMELINE_PRIORITY,
|
||||
interval,
|
||||
func, data, notify);
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static void
|
||||
timeout_remove (guint tag)
|
||||
{
|
||||
if (timeline_use_pool)
|
||||
{
|
||||
g_assert (timeline_pool != NULL);
|
||||
clutter_timeout_pool_remove (timeline_pool, tag);
|
||||
}
|
||||
else
|
||||
g_source_remove (tag);
|
||||
}
|
||||
|
||||
/* Object */
|
||||
|
||||
@ -169,26 +235,25 @@ clutter_timeline_dispose (GObject *object)
|
||||
|
||||
if (priv->delay_id)
|
||||
{
|
||||
clutter_timeout_pool_remove (timeline_pool, priv->delay_id);
|
||||
timeout_remove (priv->delay_id);
|
||||
priv->delay_id = 0;
|
||||
}
|
||||
|
||||
if (priv->timeout_id)
|
||||
{
|
||||
clutter_timeout_pool_remove (timeline_pool, priv->timeout_id);
|
||||
timeout_remove (priv->timeout_id);
|
||||
priv->timeout_id = 0;
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS (clutter_timeline_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
clutter_timeline_class_init (ClutterTimelineClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
timeline_pool = clutter_timeout_pool_new (G_PRIORITY_DEFAULT + 30);
|
||||
timeline_pool_init ();
|
||||
|
||||
object_class->set_property = clutter_timeline_set_property;
|
||||
object_class->get_property = clutter_timeline_get_property;
|
||||
@ -402,11 +467,9 @@ delay_timeout_func (gpointer data)
|
||||
|
||||
priv->delay_id = 0;
|
||||
|
||||
priv->timeout_id = clutter_timeout_pool_add (timeline_pool,
|
||||
FPS_TO_INTERVAL (priv->fps),
|
||||
timeline_timeout_func,
|
||||
timeline,
|
||||
NULL);
|
||||
priv->timeout_id = timeout_add (FPS_TO_INTERVAL (priv->fps),
|
||||
timeline_timeout_func,
|
||||
timeline, NULL);
|
||||
|
||||
g_signal_emit (timeline, timeline_signals[STARTED], 0);
|
||||
|
||||
@ -433,19 +496,15 @@ clutter_timeline_start (ClutterTimeline *timeline)
|
||||
|
||||
if (priv->delay)
|
||||
{
|
||||
priv->delay_id = clutter_timeout_pool_add (timeline_pool,
|
||||
priv->delay,
|
||||
delay_timeout_func,
|
||||
timeline,
|
||||
NULL);
|
||||
priv->delay_id = timeout_add (priv->delay,
|
||||
delay_timeout_func,
|
||||
timeline, NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
priv->timeout_id = clutter_timeout_pool_add (timeline_pool,
|
||||
FPS_TO_INTERVAL (priv->fps),
|
||||
timeline_timeout_func,
|
||||
timeline,
|
||||
NULL);
|
||||
priv->timeout_id = timeout_add (FPS_TO_INTERVAL (priv->fps),
|
||||
timeline_timeout_func,
|
||||
timeline, NULL);
|
||||
|
||||
g_signal_emit (timeline, timeline_signals[STARTED], 0);
|
||||
}
|
||||
@ -468,13 +527,13 @@ clutter_timeline_pause (ClutterTimeline *timeline)
|
||||
|
||||
if (priv->delay_id)
|
||||
{
|
||||
clutter_timeout_pool_remove (timeline_pool, priv->delay_id);
|
||||
timeout_remove (priv->delay_id);
|
||||
priv->delay_id = 0;
|
||||
}
|
||||
|
||||
if (priv->timeout_id)
|
||||
{
|
||||
clutter_timeout_pool_remove (timeline_pool, priv->timeout_id);
|
||||
timeout_remove (priv->timeout_id);
|
||||
priv->timeout_id = 0;
|
||||
}
|
||||
|
||||
@ -678,12 +737,11 @@ clutter_timeline_set_speed (ClutterTimeline *timeline,
|
||||
/* if the timeline is playing restart */
|
||||
if (priv->timeout_id)
|
||||
{
|
||||
clutter_timeout_pool_remove (timeline_pool, priv->timeout_id);
|
||||
timeout_remove (priv->timeout_id);
|
||||
|
||||
priv->timeout_id = clutter_timeout_pool_add (timeline_pool,
|
||||
FPS_TO_INTERVAL (priv->fps),
|
||||
timeline_timeout_func,
|
||||
timeline, NULL);
|
||||
priv->timeout_id = timeout_add (FPS_TO_INTERVAL (priv->fps),
|
||||
timeline_timeout_func,
|
||||
timeline, NULL);
|
||||
}
|
||||
|
||||
g_object_notify (G_OBJECT (timeline), "fps");
|
||||
|
@ -349,7 +349,8 @@ clutter_timeout_pool_finalize (GSource *source)
|
||||
* always sorted, so that the extraction of the next timeout function is
|
||||
* a constant time operation.
|
||||
*
|
||||
* Inside Clutter, every #ClutterTimeline share the same timeout pool.
|
||||
* Inside Clutter, every #ClutterTimeline share the same timeout pool, unless
|
||||
* the CLUTTER_TIMELINE=no-pool environment variable is set.
|
||||
*
|
||||
* Return value: the newly created #ClutterTimeoutPool
|
||||
*
|
||||
|
Loading…
Reference in New Issue
Block a user