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* NEWS: * README: Updates for upcoming 0.3.1 release. * clutter/egl/Makefile.am: * clutter/egl/clutter-backend-egl.c: * clutter/egl/clutter-backend-egl.h: * clutter/egl/clutter-egl.h: * clutter/egl/clutter-event-egl.c: * clutter/egl/clutter-stage-egl.c: * clutter/egl/clutter-stage-egl.h: * configure.ac: Move egl -> eglx |
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Clutter 0.3 README. =================== Clutter it an open source software library for creating fast, visually rich and animated graphical user interfaces. Clutter currently requires: * GLib >= 2.10.0 * GdkPixbuf * Pango 1.x * OpenGL >= 1.2 or OpenGL ES 1.1 * GLX, SDL or an EGL Implementation The official website is: http://www.clutter-project.org The Clutter blog is at http://www.clutter-project.org/blog To subscribe to the Clutter mailing list, send mail to: clutter+subscribe@o-hand.com The official mailing list archive is: http://lists.o-hand.com/clutter/ New bug page on Bugzilla: http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter Clutter is LGPL licensed. INSTALLATION ==== See the INSTALL file RELEASE NOTES ==== Relevant information for developers with existing Clutter applications wanting to port to newer releases; Release Notes for Clutter 0.3.1 ------------------------------- * clutter_actor_apply_transform_to_point() parameters changed to use ClutterVertices. Release Notes for Clutter 0.3 ----------------------------- * ClutterTexture changes: + clutter_texture_set_pixbuf() now takes a GError paremeter. + clutter_texture_upload_data has been split into two new and more functional versions; clutter_texture_set_from_rgb_data(), clutter_texture_set_from_yuv_data(). * The GLX specific API has been moved to the GLX backend code and it's now under the ClutterGlx namespace. * The priority of the various users of the GLib main loop has been reviewed and changed were necessary. Every paint is queued with a priority of G_PRIORITY_DEFAULT + 10; timelines are allocated with a G_PRIORITY_DEFAULT + 30 priority; events are processed with a G_PRIORITY_DEFAULT priority. This ensures that events are processed before the paints take place. * The ClutterActor::allocate_coords() has been renamed to ClutterActor::query_coords(), in order to clarify its usage. * Actors overriding ClutterActor::request_coords() and ClutterActor::query_coords() must convert sizes obtained from the public API from pixels to ClutterUnits, using the conversion macros found in clutter-units.h. The conversion will be necessary until the public API will switch over to returning the generic units too. * Users of Intel video cards should find that disabling sync-to-vblank is no longer necessary. In case Clutter applications take really long times for redrawing and appear stuck and unresponsive, the sync-to-vblank feature might still be the culprit; in that case, use "export CLUTTER_VBLANK=none" to disable it and file a bug reporting the video card model, the driver version and the X server version. * ClutterTimeline objects now share the same timeout pool (see the ClutterTimeoutPool API). This might cause problems with heavily threaded libraries without integration with the GLib main loop. If an application experiences bad behaviours during animations use "export CLUTTER_TIMELINE=no-pool" to disable the timeout pool. * clutter_color_parse() now handles color definitions with alpha. Alpha will default to fully Opaque rather than fully transparent if not specified. * The Clutter examples/ directory has been removed and replaced with a tests/ directory. * The ClutterEvent API has been changed, and specific functions have been removed in favour of event-agnostic ones. * The ClutterStage::input-event signal has been removed. All the events now emit the ClutterStage::event and ClutterStage::event-after signals, for generic event handling. * Runtime options now dependant on backend. * ClutterGroup API to add, remove and list children has been deprecated in favour of ClutterContainer API. The ClutterGroup::add and ClutterGroup::remove signals have been deprecated: ClutterContainer::actor-added and ClutterContainer::actor-removed should be used instead. HACKING ==== If you want to hack on and improve clutter check the TODO file. BUGS ==== Bugs should be reported to the OpenedHand Bugzilla at: http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter You will need an account. In the report you should include: * what system you're running Clutter on; * which version of GLib, GdkPixbuf and OpenGL you are using; * which video card and which drivers you are using, including output of glxinfo and xdpyinfo. * how to reproduce the bug. If you cannot reproduce the bug with one of the tests that come with Clutter source code, you should include a small test case displaying the bad behaviour. If the bug exposes a crash, the exact text printed out and a stack trace obtained using gdb are greatly appreciated. PATCHES ==== Patches should be submitted using Bugzilla. Patches fixing a bug should be attached to the bug report; patches for new features or for fixing bugs not yet reported should be attached to a newly opened bug. Patches should always be in the unified diff format.