Bug #919 - Replacement pango renderer (Neil Roberts)
* clutter/clutter-backend.h:
* clutter/clutter-backend.c:
(clutter_backend_set_font_options),
(clutter_backend_get_font_options): Add the ability to set
the cairo_font_options_t* for the backend at construction
time, so that backend implementations can have their own
options.
* clutter/clutter-color.c: Include pango/pango-attributes.h
for the pango_color_parse() function.
* clutter/clutter-label.c:
(clutter_label_ensure_layout),
(clutter_label_init), (clutter_label_set_text),
(clutter_label_set_font_name), (clutter_label_set_ellipsize),
(clutter_label_set_use_markup): Ensure that the cache is
always primed when the Label changes; this makes sure that
the cache is rebuilt outside the paint run, which should
make the painting perform better especially on embedded
devices.
* clutter/clutter-entry.c:
(clutter_entry_ensure_layout),
(clutter_entry_init), (clutter_entry_set_text),
(clutter_entry_set_font_name): Ditto as above.
* clutter/clutter-private.h:
* clutter/clutter-main.[ch]: Create the font-map inside the
main context; add two new functions:
clutter_clear_glyph_cache()
clutter_set_use_mipmapped_text()
that control the glyphs cache.
* clutter/pango/Makefile.am:
* clutter/pango/pangoclutter-fontmap.c:
* clutter/pango/pangoclutter-private.h:
* clutter/pango/pangoclutter-render.c:
* clutter/pango/pangoclutter.h: Rewrite the Pango renderer
using a PangoCairo context and saving the glyphs inside a
more efficient cache.
* configure.ac: Depend on pangocairo instead of pangoft2.
* clutter/eglx/clutter-stage-egl.h:
* clutter/eglx/clutter-egl-headers.h:
* clutter/eglx/clutter-backend-egl.h:
* clutter/eglx/Makefile.am: Include the GLES and EGL headers via
clutter-egl-headers.h so that the right version can be used
depending on whether the GLES 2 wrapper is being used.
* configure.ac: Added an automake conditional for whether the GLES
2 wrapper should be used.
* clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
Remove the call to glGetIntegerv to get the max texture size. It
was being called before the GL context was bound so it didn't work
anyway and it was causing trouble for the GLES 2 simulator.
* clutter/cogl/gles/stringify.sh: Shell script to convert the
shaders into a C string.
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the
missing GL functions in GLES 2.
* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl:
* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for
GLES 2
* clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@
macro instead of always using the GLES 1 header.
* clutter/cogl/gles/cogl-context.h (CoglContext): Include a field
for the state of the GLES 2 wrapper.
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c: Use wrapped versions of the GL
functions where neccessary.
* clutter/cogl/gles/Makefile.am: Add sources for the GLES 2
wrapper and an extra build step to put the GLSL files into a C
string whenever the files change.
builds.
* configure.ac: No longer check for GLee
* clutter/cogl/gl/cogl-defines.h.in: Don't bother including GLee.h
* build/mingw/mingw-cross-compile.sh: No longer downloads libGLee
but downloads the Mesa library instead and installs the headers
from that. Fixed the libpng version.
* clutter/x11/clutter-x11-texture-pixmap.c:
* configure.ac:
* tests/Makefile.am:
Remove the XComposite dep from Clutter itself, just use
in test-pixmap (if available)
* clutter/configure.ac:
When looking for a GLES 1 library, also try the name "GLESv1_CM".
This also reduces the xfixes version requirement to v3, since we dont
need support for Show/HideCursor.
* autogen.sh:
Dont display 'make' if configure fails.
* configure.ac:
Add new --with-gles version option for eventual GLES2 support
Also minor tidyups.
* configure.ac: Add the --with-json configure switch to
allow building Clutter with the external dependency on
the system JSON-GLib; the default is to use the internal
copy unless explicitly asked to check.
* configure.ac:
* clutter/Makefile.am: Do not build the internal JSON-GLib
copy if there is a system installed one.
* clutter/clutter-json.h: Remove.
* clutter/clutter-json.h.in: Template for the clutter-json.h
header file, used to opaquely include the JSON-GLib types.
Work related to #873;
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/x11/clutter-x11-texture-pixmap.c:
* clutter/x11/clutter-x11-texture-pixmap.h:
General cleanup of texture pixmap code, adding;
- Pixmap dimentions and depth now auto probed, read only props.
- More X safety traps
- Add support for optionally tracking damage and automatically
updating texture.
* clutter/glx/clutter-glx-texture-pixmap.c:
* clutter/glx/clutter-glx-texture-pixmap.h:
General cleanup and some safety additions. Needs more work so
'proper' subclass - dependent on new COGL.
* clutter/x11/clutter-backend-x11.c: (clutter_x11_remove_filter):
Invert g_return_if check.
* configure.ac:
Pull in XComposite and XDamage (at least for now)
* tests/Makefile.am:
* tests/test-pixmap.c:
Add a modified test from Johan for above.
* clutter/cogl/gles/cogl.c: (cogl_color):
Disable use of color4ub, issues with latest MBX SDL (#857)
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* configure.ac:
Fixup for the eglx backend to work with new backend/multistage code.
Some issues remain in destroying stages.
* README:
Add notes on new multistage feature.
* clutter/clutter-stage-manager.c:
Dont ref contained stages.
* clutter/clutter-stage.c:
Automatically remove stage from stage manager on finalisation.
Cleans up warnings when a stage is destroyed.
* clutter/clutter-backend.h:
* clutter/glx/clutter-backend-glx.c:
Minor formatting cleanups.
* clutter/glx/clutter-stage-glx.c:
* configure.ac:
* clutter/clutter-version.h.in:
Add a general CLUTTER_STAGE_TYPE define, should be useful for
evntual stage subclassing and creating with g_object_new()
* clutter/win32/clutter-backend-win32.c
(clutter_backend_win32_init): Added a call to
timeBeginPeriod. Without this the frame rates are terrible because
the glib timeouts are not accurate enough. However this requires
Glib >= 2.16.0 to take any effect because of a change in the way
g_poll is implemented. See revision 6597 of glib.
(clutter_backend_win32_finalize): Added a call to timeEndPeriod.
* configure.ac: Added -lwinmm to the library dependencies for the
Win32 backend.
* clutter/clutter-behaviour-path.c: Reference the newly
added image showing the effects of different alpha functions
on the same path behaviour.
* configure.ac: Find out the prefix of some of the libraries
we depend upon, so that gtk-doc can fix the references for us.
* Makefile.am: Use variables, instead of substitutions.
* clutter/clutter-private.h:
* clutter/clutter-main.h: Make clutter_do_event() public again,
as we need it in clutter-gtk.
* configure.ac:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-x11.pc.in: Add a clutter-x11 pkg-config
file for clutter-gtk, as it depends on the X11 backend API, as
implemented by the GLX and EGLX backends.
* clutter/x11/clutter-event-x11.c (event_translate): Do not
propagate DestroyNotify events if the stage doesn't own the
window.
* tests/test-scale.c (main): Set values different from the default.
* clutter/Makefile.am:
* clutter/eglx/Makefile.am:
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-backend-egl.h:
* clutter/eglx/clutter-eglx.h:
* clutter/eglx/clutter-event-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* clutter/eglx/clutter-stage-egl.h:
* clutter/glx/Makefile.am:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-event-glx.c:
* clutter/glx/clutter-glx.h:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-stage-glx.h:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-backend-x11-private.h:
* clutter/x11/clutter-backend-x11.c:
* clutter/x11/clutter-backend-x11.h:
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-stage-x11.c:
* clutter/x11/clutter-stage-x11.h:
* clutter/x11/clutter-x11.h:
Create a new X11 backend class of which EGL and GLX 'real' backends
then subclass. Effectively shares all X11 code between both backends
avoids code duplication and brings many missing features to EGL X
backend. Requires some cleanup and testing. (#518)
* clutter/cogl/gles/cogl.c: (cogl_color):
Add define to use color4ub only if configure finds it.
If not fall back to old code.
* configure.ac:
Drop support for vincent checks.
Drop sdles backend.
Specifically check for color4ub call.
* configure.ac:
* clutter/cogl/gl/cogl-defines.h.in: The OS X backend has a funny
OpenGL header location, so it basically did break every application
including clutter/cogl.h because the GL header inclusion depended
on symbols defined into Clutter's config.h. Now, we define the
GL header into the configure template and use it to create the
cogl-defines.h file cogl.h includes.
* clutter/clutter-script.c (json_parse_end):
* clutter/json/json-object.c (json_object_get_members): Replace
the GLib 2.14 API with the equivalent code for GLib < 2.14.
* configure.ac: Revert the dependency bump.
Initial implementation of the UI definition files. (#424)
* clutter/json/Makefile.am:
* clutter/json/*.[ch]: In-tree copy of JSON-GLib, a GLib-based
JSON parser/generator library. We use it in-tree because we might
need to change the API. Ideally, we'd depend on it.
* clutter/clutter.h:
* clutter/clutter-script-private.h:
* clutter/clutter-script.[ch]: ClutterScript, the scenegraph
generator class. It parses JSON streams in form of buffers and
files and builds the scene.
* clutter/clutter-debug.h:
* clutter/clutter-main.c: Add a "script" debug flag
* clutter/Makefile.am: Build glue.
* tests/Makefile.am:
* tests/test-script.c: Add a test case for the ClutterScript.
* configure.ac: Depend on GLib 2.14, so we can use the
g_hash_table_get_key() and g_hash_table_get_values() functions
for the time being; we can probably reimplement those, but we
are going to need 2.14 anyway if we are going to implement a
list model using GSequence.
* clutter/clutter-actor.c:
* clutter/clutter-event.h:
* clutter/clutter-main.c:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-event-glx.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-stage-glx.h:
Add initial support for stage state events.
Fix fullscreening for an already mapped stage.
* tests/test-events.c:
Print out info from the above. Blue button now toggles
fullscreen.
* clutter/clutter-effect.c:
* clutter/clutter-effect.h:
Add a setting for templates to ref or clone underlying
timelines. (As to improve sync issues like those in foofone)
* tests/test-timeline.c:
Also add completed signals.
* clutter/cogl/gles/cogl.c: (cogl_texture_image_2d):
* configure.ac:
Forward port from stable branch. RGB Image fixes gles
and check for lower case libgles_cm.
When making a distcheck it's usually a good idea to enable very strict
compiler flags, like -Werror, to catch stuff that slipped through the
development phase.
This patch adds a --enable-maintainer-flags command line switch to the
configure script, which enables a set of strict compiler flags. The default
is not to use them unless explicitly activated.
In case of distcheck, this switch is activated when launching the configure
script from within the distcheck build directory.