Commit Graph

299 Commits

Author SHA1 Message Date
Emmanuele Bassi
76e85f68ea build: Remove mention of missing file
There is no clutter-event-gdk.h in the build.
2011-11-08 11:19:22 +00:00
Colin Walters
6f8f8295c0 build: Ensure libdir exists before installing to it 2011-11-03 14:45:29 -04:00
Emmanuele Bassi
7ab84f981c Remove CLUTTER_DISABLE_DEPRECATED from the build flags
We don't use it any more.
2011-11-03 15:35:01 +00:00
Emmanuele Bassi
98b467f9b8 stage: Move the deprecated macros to a separate header
The clutter-stage.h header still has a bunch of macros that have, for
reasons unknown[*], survived the 1.0 API cut and have long since been
deprecated. Let's hide them under the deprecated/ carpet and let us
never speak of them ever again.

[*] pretty sure alcohol or other psychotropic substances were involved
but I take the 5th on that.
2011-11-03 15:13:54 +00:00
Emmanuele Bassi
11420a7057 group: Move deprecated macro into its own header 2011-11-03 15:02:35 +00:00
Emmanuele Bassi
530b07f12b Don't use a -deprecated suffix for headers
They are already in the deprecated/ directory, the suffix is redundant,
and there is no chance of collision.
2011-11-03 14:49:56 +00:00
Emmanuele Bassi
142cd0bf82 Move clutter-keysyms-compat.h to the deprecated section
No reason to have it lingering in the main section.
2011-11-03 14:42:39 +00:00
Emmanuele Bassi
3987db1659 build: Make sure to remove colliding shared libraries
The compatibility links should take over any existing installed
shared library with the same soname, to avoid ldd creating stale
links.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
4b0d7f2929 build: Improve the compat libs rule
Use the same commands libtool uses when installing symbolic links for
the shared libraries.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
405e72f2e4 egl: First attempt at cleaning up the EGL native backend
At least, let's make it compile when built along with the other
backends. In reality, it still needs to be verified as working.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
19508132df build: Move EGL-related files under egl/
Including the clutter-cex100.h.in header.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
4ee00b67b5 build: Move clutter-event-tslib.c out of egl/
Prepare for a full tslib device manager.
2011-11-03 13:45:20 +00:00
Emmanuele Bassi
a09bbffd92 Implement multi-backend support
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.

This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
2011-11-03 13:45:19 +00:00
Giovanni Campagna
9c102b7c51 Rework the interaction between the Cogl and GDK / X11 backends.
Previously, the Cogl backend was at times a subclass of the X11
backend, and at times a standalone one. Now it is the other way
round, with GDK and X11 backends providing the concrete classes,
layered on top of the generic Cogl backend. A new EglNative backend
was introduced for direct to framebuffer rendering. This greatly
simplifies the API design (at the expense of some casts needed)
and reduces the amount of #ifdefs, without duplicating code.

https://bugzilla.gnome.org/show_bug.cgi?id=657434
2011-11-03 13:45:17 +00:00
Giovanni Campagna
610a9c17ba Add a new GDK backend
This commit introduces a new flavour for Clutter, that uses GDK
for handling all window system specific interactions (except for
creating the cogl context, as cogl does not know about GDK), including
in particular events. This is not compatible with the X11 (glx)
flavour, and this is reflected by the different soname (libclutter-gdk-1.0.so),
as all X11 specific functions and classes are not available. If you
wish to be compatible, you should check for CLUTTER_WINDOWING_X11.
Other than that, this backend should be on feature parity with X11,
including XInput 2, XSettings and EMWH (with much, much less code)

https://bugzilla.gnome.org/show_bug.cgi?id=657434
2011-11-03 13:42:13 +00:00
Emmanuele Bassi
b19c919645 actor: Move deprecated symbols into separate headers
The clutter-actor.h header is already pretty big, so let's try to keep
the deprecated symbols out of it.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
40d703a005 backend: Move deprecated symbols to a separate header 2011-11-02 13:00:46 +00:00
Emmanuele Bassi
a39be454cf main: Move deprecated symbols to a separate header
The number of deprecations in clutter-main.h makes the header harder to
parse, and more confusing. We can use a separate header under the
deprecated subdirectory to hold all the deprecated symbols.
2011-11-02 13:00:46 +00:00
Emmanuele Bassi
d28e04be72 Move all enumerations to a separate file
This should allow sharing types, and we can avoid glib-mkenums thrawling
the whole repository for enumerations.
2011-10-11 17:59:46 +01:00
Emmanuele Bassi
a21f1d1580 Move clutter-fixed.[ch] to the deprecated section 2011-10-11 17:58:40 +01:00
Emmanuele Bassi
62d72b8690 Move ClutterBehaviour to the deprecated section 2011-10-11 17:58:40 +01:00
Emmanuele Bassi
bcd7845d91 Move ClutterBehaviour subclasses to the deprecated section
Moving ClutterBehaviour itself will require some minor header surgery,
so we'll do that next.
2011-10-11 17:58:40 +01:00
Emmanuele Bassi
e57f8c26f6 Move ClutterShader to the deprecated section 2011-10-11 17:58:40 +01:00
Emmanuele Bassi
4b33a9c5f4 Move ClutterScore to the deprecated section 2011-10-11 17:58:39 +01:00
Emmanuele Bassi
4b748f4334 Move timeout pool to the deprecated section 2011-10-11 17:58:39 +01:00
Emmanuele Bassi
50cda9fed1 build: Move deprecated code into its own prefix
The code that has been deprecated should live into its own directory,
both in the repository and when installed. This should make it clear
which functionality is actually maintained and which is not.

We start with an oldie: the frame source API.
2011-10-11 17:58:35 +01:00
Emmanuele Bassi
f5eee5aec7 Add a configuration file for ClutterSettings
ClutterSettings should be able to load its initial state by using
configuration files in SYSCONFDIR and XDG_CONFIG_HOME. This allows
Clutter to have a system (and user) configuration on platforms that
do not have XSETTINGS bridges.
2011-10-11 17:20:20 +01:00
Emmanuele Bassi
b1fbbe23b4 Revert "Add lightness, brightness, and contrast effects"
Discussed a bit with Neil, and I might have jumped the gun a little.
We might want a different API for 1.10. See comment 12 on:

https://bugzilla.gnome.org/show_bug.cgi?id=656156

This reverts commit 4829ae1c79.
2011-09-28 15:54:32 +01:00
Joseph Scheuhammer
4829ae1c79 Add lightness, brightness, and contrast effects
Added three classes for new clutter effects:  inverse lightness,
modify brightness, and modify contrast.

https://bugzilla.gnome.org/show_bug.cgi?id=656156
2011-09-28 10:32:15 -04:00
Emmanuele Bassi
96810e1d4d build: Add -lm to clutter's LIBADD rule
We need to explicitly link against libm when building Clutter, since we
use libm API.

https://bugzilla.gnome.org/show_bug.cgi?id=657529
2011-08-29 22:17:53 +01:00
Emmanuele Bassi
87f35a3434 build: Fix the path to the tslib event source 2011-07-04 16:09:41 +01:00
Robert Bragg
d65161a7fd build: fix Makefile.am to build glx tfp code on x11 platforms
It was already the intention that the ClutterGLXTexturePixmap API should
be built and made available on any X11 based platforms since there was
nothing specific about the API and it is useful to have for
compatibility. There was a mistake in the Makefile.am though which meant
only the header was getting installed but the code wasn't being built.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-04 15:41:38 +01:00
Emmanuele Bassi
478014041b build: Create and install clutter-glx pkg-config file
For backward compatibility.
2011-06-24 19:22:22 +01:00
Emmanuele Bassi
7b064a0bda build: Build the GLX symbols
The change from the GLX backend to the Cogl backend left out the GLX
source code from the list of source files to be built.
2011-06-20 18:26:34 +01:00
Emmanuele Bassi
1238e0ddf9 Add ClutterDropAction
ClutterDropAction is an Action sub-class that allows writing actors that
react to dragged actors being dropped on them.

https://bugzilla.gnome.org/show_bug.cgi?id=652842
2011-06-20 15:25:53 +01:00
Robert Bragg
2d8083bab8 unify egl and glx backends as "cogl" backend
Since GLX and EGL are abstracted by Cogl the two backends are both
implementing everything using the Cogl API and they are almost
identical.

This updates the egl backend to support everything that the glx backend
supports. Now that EGL and GLX are abstracted by Cogl, the plan is that
we will squash the clutter-egl/glx backends into one. Since the EGL
backend in clutter can conditionally not depend on X11 we will use the
EGL backend as the starting point of our common backend.

https://bugzilla.gnome.org/show_bug.cgi?id=649826
2011-06-14 20:35:18 +01:00
Emmanuele Bassi
a7fc76a1c5 build: Disable deprecated symbols during development cycles
And add a configure switch to toggle them.
2011-06-14 14:50:10 +01:00
Tomeu Vizoso
ba72235b66 Add ClutterSwipeAction and ClutterGestureAction
To allow actors to handle gestures in a more organized way.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 14:02:17 +01:00
Neil Roberts
7f78237ee5 clutter-actor: Add an 'offscreen-redirect' property
This adds a property which can be used to redirect the actor through
an FBO before painting so that it becomes flattened in an image. The
image can be used as a cache to avoid having to repaint the actor if
something unrelated in the scene changes. It can also be used to
implement correct opacity even if the actor has overlapping
primitives. The property is an enum that takes three values:

CLUTTER_OFFSCREEN_REDIRECT_NEVER: The default behaviour which is to
  never flatten the actor.

CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: The actor is always redirected
  through an FBO.

CLUTTER_OFFSCREEN_REDIRECT_ONLY_FOR_OPACITY: The actor is only
  redirected through an FBO if the paint opacity is not 255. This
  value would be used if the actor wants correct opacity. It will
  avoid the overhead of using an FBO whenever the actor is fully
  opaque.

The property is implemented by installing a ClutterFlattenEffect.
ClutterFlattenEffect is a new internal class which subclasses
ClutterOffscreen to redirect the painting to an FBO. When
ClutterOffscreen paints, the effect sets an opacity override on the
actor so that the image will always contain the actor at full
opacity. The opacity is then applied to the resulting image before
painting it to the stage. This means the actor does not need to be
redrawn while the opacity is being animated.

The effect has a high internal priority so that it will always occur
before any other effects and it gets hidden from the application.
2011-05-13 01:46:32 +01:00
Emmanuele Bassi
ea502fd492 build: Depend on cogl-pango-1.0
For both builds and introspection.
2011-05-06 17:21:00 +01:00
Emmanuele Bassi
21786cccd6 build: Fix introspection rules
Remove some cruft after the surgery that split Cogl out of tree.
2011-05-06 16:55:10 +01:00
Robert Bragg
223e14811c Removes Cogl from the repository
Cogl has now been split out into a standalone project with a separate
repository at git://git.gnome.org/cogl. From now on the Clutter build
will now simply look for a cogl-1.0 pkg-config file to find a suitable
Cogl library to link against at build time.
2011-05-06 15:44:08 +01:00
Robert Bragg
136cf1b2d6 clutter/Makefile.am: mark clutter-cex100.h as BUILT_SOURCES
clutter-xcex100.h is generated from clutter-cex100.h.in when running
./configure so it should be added to automake's BUILT_SOURCES variable.
2011-05-05 14:46:03 +01:00
Robert Bragg
c55cffbb6b Moves all EGL code down from Clutter to Cogl
As was recently done for the GLX window system code, this commit moves
the EGL window system code down from the Clutter backend code into a
Cogl winsys.

Note: currently the cogl/configure.ac is hard coded to only build the GLX
winsys so currently this is only available when building Cogl as part
of Clutter.
2011-05-05 14:46:01 +01:00
Robert Bragg
af366ad750 backend: remove untested fruity backend
This backend hasn't been used for years now and so because it is
untested code and almost certainly doesn't work any more it would be a
burdon to continue trying to maintain it. Considering that we are now
looking at moving OpenGL window system integration code down from
Clutter backends into Cogl that will be easier if we don't have to
consider this backend.
2011-04-11 17:54:36 +01:00
Robert Bragg
70767f08dc Adds a --with-system-cogl config option for Clutter
This makes it possible to build Clutter against a standalone build of
Cogl instead of having the Clutter build traverse into the clutter/cogl
subdirectory.
2011-04-11 17:54:36 +01:00
Robert Bragg
31da46c799 Adds the ability to build Cogl standalone
This adds an autogen.sh, configure.ac and build/autotool files etc under
clutter/cogl and makes some corresponding Makefile.am changes that make
it possible to build and install Cogl as a standalone library.

Some notable things about this are:
A standalone installation of Cogl installs 3 pkg-config files;
cogl-1.0.pc, cogl-gl-1.0.pc and cogl-2.0.pc. The second is only for
compatibility with what clutter installed though I'm not sure that
anything uses it so maybe we could remove it. cogl-1.0.pc is what
Clutter would use if it were updated to build against a standalone cogl
library. cogl-2.0.pc is what you would use if you were writing a
standalone Cogl application.

A standalone installation results in two libraries currently, libcogl.so
and libcogl-pango.so. Notably we don't include a major number in the
sonames because libcogl supports two major API versions; 1.x as used by
Clutter and the experimental 2.x API for standalone applications.
Parallel installation of later versions e.g. 3.x and beyond will be
supportable either with new sonames or if we can maintain ABI then we'll
continue to share libcogl.so.

The headers are similarly not installed into a directory with a major
version number since the same headers are shared to export the 1.x and
2.x APIs (The only difference is that cogl-2.0.pc ensures that
-DCOGL_ENABLE_EXPERIMENTAL_2_0_API is used). Parallel installation of
later versions is not precluded though since we can either continue
sharing or later add a major version suffix.
2011-04-11 17:54:36 +01:00
Robert Bragg
e51749d33c win32: mkdir -p win32 needed for out of tree builds
if cross compiling clutter using mingw using an out of tree build
directory then a pre-requisite for creating the resources.o file
containing the transparent cursor is for the win32 directory itself to
be created at $(top_builddir)/clutter/win32.
2011-03-16 11:22:20 +00:00
Emmanuele Bassi
e2b5762571 Move the keysym ↔ Unicode table to .rodata
The table we use for converting between keysyms and Unicode should be
static and constified, so that it can live in the .rodata section of
the ELF shared object, and be shared among processes.

This change moves the table to a source file, instead of an header; the
change also requires the clutter_keysym_to_unicode() function to be
moved from clutter-event.c into this new source file. The declaration is
still in clutter-event.h, so we don't need to do anything special.
2011-02-28 14:16:24 +00:00
Emmanuele Bassi
20f19fe06c offscreen-effect: Add private API for getting the target size
Since the FBO target might have a different size than the mere paint box
of the actor, we need API to get it out of the ClutterOffscreenEffect
private data structure and on to sub-classes.

Since we cannot add new API in a stable cycle, we need a private
function; we'll leave it there even when opening 1.7, since it's useful
for internal purposes.
2011-02-19 09:15:34 +00:00