PanAction is a GestureAction-subclass that implements the panning
concept for scrollable actors, with the ability to emit interpolated
signals to emulate the kinetic inertia of the panning. PanAction provides:
• pan signal, notifying users of the panning gesture status;
• pan-stopped signal, emitted at the end of the interpolated phase
of the panning gesture, if enabled;
• pan-axis property, to allow constraining the dragging to a specific
axis;
• interpolated property, to enable or disable the inertial behaviour;
• deceleration property, to customize the rate at which the momentum
of the panning will be slowed down;
• acceleration-factor property, applied to the inertial momentum when
starting the interpolated sequence.
An interactive test is also provided.
https://bugzilla.gnome.org/show_bug.cgi?id=681648
Add some accessors to simplify common tasks for GestureAction users:
• clutter_gesture_action_get_motion_delta() to get the delta
on the X and Y axis in stage coordinates since the last motion
event, and the scalar distance travelled;
• clutter_gesture_action_get_velocity() to get an estimate of the
speed of the last motion event along the X and Y axis and as a
scalar value in pixels per millisecond.
https://bugzilla.gnome.org/show_bug.cgi?id=681648
Allow setting a ClutterRect on the drag action and force the
dragged actor's position to be always within that rectangle (relative
to the actor's parent).
https://bugzilla.gnome.org/show_bug.cgi?id=681168
This patch brings 'enter-event' and 'leave-event' generation for touch
based devices. This leads to adding a new API to retrieve coordinates
of a touch point.
https://bugzilla.gnome.org/show_bug.cgi?id=679797
This reverts commit 7f6b17bc50.
ClutterLayoutManager implementations should just defer the easing state
set up to the child, and not try to impose a global one.
The animation tutorial was written in the Good Ol' 0.x days, and has
barely been updated during the 1.x cycle; it only referenced low level
or deprecated API, and the ClutterActor class description has a whole
section on how to animate actors using both the implicit and the
explicit animation API.
ClutterContent implementations may allow repeating their contents when
painting; we should provide the repeat policy on the actor, like we do
for scaling filters and content gravity.
ClutterGridLayout is port of GtkGrid to a Clutter layout manager. All
the logic is taken from gtkgrid.c, so all the credits should go to
Matthias Clasen for writing this nice piece of code.
ClutterGridLayout supports adding children with it's own methods
GridLayout.attach() and GridLayout.attach_next_to() as well as
Actor.add_child() and friends. The latter adds children in a similar
fashion to ClutterBoxLayout
https://bugzilla.gnome.org/show_bug.cgi?id=677372
The plain C bytes array, while convenient from a C perspective, is not
well handled by language bindings: the length of the array is not
specified, and it's only just implied by the image data size, rowstride,
and pixel format.
GBytes is a read-only bytes buffer that has an implicit length; we can
use it as the storage medium so that language bindings can actually
function correctly.
It's similar to to the implicit animation API of ClutterActor and
compatible to deprecated API of ClutterBoxLayout and
ClutterTableLayout.
It adds :use-animations, :easing-mode, :easing-duration and
:easing-delay properties to control animations when allocation of a
child has changed. Layout manager implementers should call
use_animations = clutter_layout_manager_get_easing_state (manager,
&mode,
&duration,
&delay);
from the allocate() virtual function to access these values.
https://bugzilla.gnome.org/show_bug.cgi?id=676827
Instead of going through clutter_event_get_state() and checking if the
modifier mask is set, we can provide simple convenience functions to do
it for us.
The TransitionGroup class is a logical container for running multiple
transitions.
TransitionGroup is not a Score: it is a Transition that advances each
Transition it contains using the delta between frames, and ensures that
all transitions are in a consistent state; these transitions are not
advanced by the master clock.
At least for the time being, we only expose the parts of the API that we
want to use internally and for new, out-of-tree Content implementations.
The full PaintNode tree API will be made public in 1.12 once we branch
master.