Add rotate action

Allow rotation of an actor using 2 points (touch or pointers) events.

Also refactor the accumulators from various actions.

https://bugzilla.gnome.org/show_bug.cgi?id=678587
This commit is contained in:
Lionel Landwerlin 2012-06-22 02:38:21 +01:00
parent 2a31a93c5e
commit e2264c0484
10 changed files with 388 additions and 32 deletions

View File

@ -105,6 +105,7 @@ source_h = \
$(srcdir)/clutter-path-constraint.h \
$(srcdir)/clutter-path.h \
$(srcdir)/clutter-property-transition.h \
$(srcdir)/clutter-rotate-action.h \
$(srcdir)/clutter-script.h \
$(srcdir)/clutter-scriptable.h \
$(srcdir)/clutter-scroll-actor.h \
@ -183,6 +184,7 @@ source_c = \
$(srcdir)/clutter-path-constraint.c \
$(srcdir)/clutter-path.c \
$(srcdir)/clutter-property-transition.c \
$(srcdir)/clutter-rotate-action.c \
$(srcdir)/clutter-script.c \
$(srcdir)/clutter-script-parser.c \
$(srcdir)/clutter-scriptable.c \

View File

@ -640,20 +640,6 @@ clutter_drag_action_dispose (GObject *gobject)
G_OBJECT_CLASS (clutter_drag_action_parent_class)->dispose (gobject);
}
static gboolean
drag_progress_accum (GSignalInvocationHint *ihint,
GValue *return_accu,
const GValue *handler_return,
gpointer user_data)
{
gboolean continue_emission;
continue_emission = g_value_get_boolean (handler_return);
g_value_set_boolean (return_accu, continue_emission);
return continue_emission;
}
static void
clutter_drag_action_class_init (ClutterDragActionClass *klass)
{
@ -829,7 +815,7 @@ clutter_drag_action_class_init (ClutterDragActionClass *klass)
CLUTTER_TYPE_DRAG_ACTION,
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDragActionClass, drag_progress),
drag_progress_accum, NULL,
_clutter_boolean_continue_accumulator, NULL,
_clutter_marshal_BOOLEAN__OBJECT_FLOAT_FLOAT,
G_TYPE_BOOLEAN, 3,
CLUTTER_TYPE_ACTOR,

View File

@ -167,20 +167,6 @@ gesture_unregister_point (ClutterGestureAction *action, gint position)
g_array_remove_index (priv->points, position);
}
static gboolean
signal_accumulator (GSignalInvocationHint *ihint,
GValue *return_accu,
const GValue *handler_return,
gpointer user_data)
{
gboolean continue_emission;
continue_emission = g_value_get_boolean (handler_return);
g_value_set_boolean (return_accu, continue_emission);
return continue_emission;
}
static void
cancel_gesture (ClutterGestureAction *action)
{
@ -418,7 +404,7 @@ clutter_gesture_action_class_init (ClutterGestureActionClass *klass)
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_begin),
signal_accumulator, NULL,
_clutter_boolean_continue_accumulator, NULL,
_clutter_marshal_BOOLEAN__OBJECT,
G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_ACTOR);
@ -441,7 +427,7 @@ clutter_gesture_action_class_init (ClutterGestureActionClass *klass)
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_progress),
signal_accumulator, NULL,
_clutter_boolean_continue_accumulator, NULL,
_clutter_marshal_BOOLEAN__OBJECT,
G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_ACTOR);

View File

@ -2139,6 +2139,20 @@ _clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
return continue_emission;
}
gboolean
_clutter_boolean_continue_accumulator (GSignalInvocationHint *ihint,
GValue *return_accu,
const GValue *handler_return,
gpointer dummy)
{
gboolean continue_emission;
continue_emission = g_value_get_boolean (handler_return);
g_value_set_boolean (return_accu, continue_emission);
return continue_emission;
}
static void
event_click_count_generate (ClutterEvent *event)
{

View File

@ -237,6 +237,15 @@ gboolean _clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
const GValue *handler_return,
gpointer dummy);
/* use this function as the accumulator if you have a signal with
* a G_TYPE_BOOLEAN return value; this will stop the emission as
* soon as one handler returns FALSE
*/
gboolean _clutter_boolean_continue_accumulator (GSignalInvocationHint *ihint,
GValue *return_accu,
const GValue *handler_return,
gpointer dummy);
void _clutter_run_repaint_functions (ClutterRepaintFlags flags);
void _clutter_constraint_update_allocation (ClutterConstraint *constraint,

View File

@ -0,0 +1,239 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
*/
/**
* SECTION:clutter-rotate-action
* @Title: ClutterRotateAction
* @Short_Description: Action to rotate an actor
*
* #ClutterRotateAction is a sub-class of #ClutterGestureAction that implements
* the logic for recognizing rotate gestures.
*
* Since: 1.12
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <math.h>
#include "clutter-rotate-action.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
struct _ClutterRotateActionPrivate
{
gfloat initial_vector[2];
gdouble initial_vector_norm;
gdouble initial_rotation;
};
enum
{
ROTATE,
LAST_SIGNAL
};
static guint rotate_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE (ClutterRotateAction, clutter_rotate_action,
CLUTTER_TYPE_GESTURE_ACTION);
static gboolean
clutter_rotate_action_real_rotate (ClutterRotateAction *action,
ClutterActor *actor,
gdouble angle)
{
clutter_actor_set_rotation_angle (actor,
CLUTTER_Z_AXIS,
action->priv->initial_rotation + angle);
return TRUE;
}
static gboolean
clutter_rotate_action_gesture_begin (ClutterGestureAction *action,
ClutterActor *actor)
{
ClutterRotateActionPrivate *priv = CLUTTER_ROTATE_ACTION (action)->priv;
gfloat p1[2], p2[2];
/* capture initial vector */
clutter_gesture_action_get_motion_coords (action, 0, &p1[0], &p1[1]);
clutter_gesture_action_get_motion_coords (action, 1, &p2[0], &p2[1]);
priv->initial_vector[0] = p2[0] - p1[0];
priv->initial_vector[1] = p2[1] - p1[1];
priv->initial_vector_norm =
sqrt (priv->initial_vector[0] * priv->initial_vector[0] +
priv->initial_vector[1] * priv->initial_vector[1]);
priv->initial_rotation = clutter_actor_get_rotation_angle (actor, CLUTTER_Z_AXIS);
return TRUE;
}
static gboolean
clutter_rotate_action_gesture_progress (ClutterGestureAction *action,
ClutterActor *actor)
{
ClutterRotateActionPrivate *priv = CLUTTER_ROTATE_ACTION (action)->priv;
gfloat p1[2], p2[2];
gfloat vector[2];
gboolean retval;
/* capture current vector */
clutter_gesture_action_get_motion_coords (action, 0, &p1[0], &p1[1]);
clutter_gesture_action_get_motion_coords (action, 1, &p2[0], &p2[1]);
vector[0] = p2[0] - p1[0];
vector[1] = p2[1] - p1[1];
if ((vector[0] == priv->initial_vector[0]) &&
(vector[1] == priv->initial_vector[1]))
{
g_signal_emit (action, rotate_signals[ROTATE], 0,
actor, (gdouble) 0.0,
&retval);
}
else
{
gfloat mult[2];
gfloat norm;
gdouble angle;
/* Computes angle between the 2 initial touch points and the
current position of the 2 touch points. */
norm = sqrt (vector[0] * vector[0] + vector[1] * vector[1]);
norm = (priv->initial_vector[0] * vector[0] +
priv->initial_vector[1] * vector[1]) / (priv->initial_vector_norm * norm);
if ((norm >= -1.0) && (norm <= 1.0))
angle = acos (norm);
else
angle = 0;
/* The angle given is comprise between 0 and 180 degrees, we
need some logic on top to get a value between 0 and 360. */
mult[0] = priv->initial_vector[0] * vector[1] -
priv->initial_vector[1] * vector[0];
mult[1] = priv->initial_vector[1] * vector[0] -
priv->initial_vector[0] * vector[1];
if (mult[0] < 0)
angle = -angle;
/* Convert radians to degrees */
angle = angle * 180.0 / M_PI;
g_signal_emit (action, rotate_signals[ROTATE], 0,
actor, angle,
&retval);
}
return TRUE;
}
static void
clutter_rotate_action_gesture_cancel (ClutterGestureAction *action,
ClutterActor *actor)
{
gboolean retval;
g_signal_emit (action, rotate_signals[ROTATE], 0,
actor, (gdouble) 0.0,
&retval);
}
static void
clutter_rotate_action_class_init (ClutterRotateActionClass *klass)
{
ClutterGestureActionClass *gesture_class =
CLUTTER_GESTURE_ACTION_CLASS (klass);
g_type_class_add_private (klass, sizeof (ClutterRotateActionPrivate));
klass->rotate = clutter_rotate_action_real_rotate;
gesture_class->gesture_begin = clutter_rotate_action_gesture_begin;
gesture_class->gesture_progress = clutter_rotate_action_gesture_progress;
gesture_class->gesture_cancel = clutter_rotate_action_gesture_cancel;
/**
* ClutterRotateAction::rotate:
* @action: the #ClutterRotateAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
* @angle: the difference of angle of rotation between the initial
* rotation and the current rotation
*
* The ::rotate signal is emitted when a rotate gesture is
* recognized on the attached actor and when the gesture is
* cancelled (in this case with an angle value of 0).
*
* Return value: %TRUE if the rotation should continue, and %FALSE if
* the rotation should be cancelled.
*
* Since: 1.12
*/
rotate_signals[ROTATE] =
g_signal_new (I_("rotate"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterRotateActionClass, rotate),
_clutter_boolean_handled_accumulator, NULL,
_clutter_marshal_VOID__OBJECT_DOUBLE,
G_TYPE_BOOLEAN, 2,
CLUTTER_TYPE_ACTOR,
G_TYPE_DOUBLE);
}
static void
clutter_rotate_action_init (ClutterRotateAction *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_ROTATE_ACTION,
ClutterRotateActionPrivate);
clutter_gesture_action_set_n_touch_points (CLUTTER_GESTURE_ACTION (self), 2);
}
/**
* clutter_rotate_action_new:
*
* Creates a new #ClutterRotateAction instance
*
* Return value: the newly created #ClutterRotateAction
*
* Since: 1.12
*/
ClutterAction *
clutter_rotate_action_new (void)
{
return g_object_new (CLUTTER_TYPE_ROTATE_ACTION, NULL);
}

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@ -0,0 +1,100 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_ROTATE_ACTION_H__
#define __CLUTTER_ROTATE_ACTION_H__
#include <clutter/clutter-gesture-action.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_ROTATE_ACTION (clutter_rotate_action_get_type ())
#define CLUTTER_ROTATE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ROTATE_ACTION, ClutterRotateAction))
#define CLUTTER_IS_ROTATE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ROTATE_ACTION))
#define CLUTTER_ROTATE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ROTATE_ACTION, ClutterRotateActionClass))
#define CLUTTER_IS_ROTATE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ROTATE_ACTION))
#define CLUTTER_ROTATE_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_ROTATE_ACTION, ClutterRotateActionClass))
typedef struct _ClutterRotateAction ClutterRotateAction;
typedef struct _ClutterRotateActionPrivate ClutterRotateActionPrivate;
typedef struct _ClutterRotateActionClass ClutterRotateActionClass;
/**
* ClutterRotateAction:
*
* The <structname>ClutterRotateAction</structname> structure contains
* only private data and should be accessed using the provided API
*
* Since: 1.12
*/
struct _ClutterRotateAction
{
/*< private >*/
ClutterGestureAction parent_instance;
ClutterRotateActionPrivate *priv;
};
/**
* ClutterRotateActionClass:
* @swept: class handler for the #ClutterRotateAction::rotate signal
*
* The <structname>ClutterRotateActionClass</structname> structure contains
* only private data.
*
* Since: 1.12
*/
struct _ClutterRotateActionClass
{
/*< private >*/
ClutterGestureActionClass parent_class;
/*< public >*/
gboolean (* rotate) (ClutterRotateAction *action,
ClutterActor *actor,
gdouble angle);
/*< private >*/
void (* _clutter_rotate_action1) (void);
void (* _clutter_rotate_action2) (void);
void (* _clutter_rotate_action3) (void);
void (* _clutter_rotate_action4) (void);
void (* _clutter_rotate_action5) (void);
void (* _clutter_rotate_action6) (void);
void (* _clutter_rotate_action7) (void);
};
CLUTTER_AVAILABLE_IN_1_12
GType clutter_rotate_action_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_12
ClutterAction *clutter_rotate_action_new (void);
G_END_DECLS
#endif /* __CLUTTER_ROTATE_ACTION_H__ */

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@ -72,7 +72,7 @@
#include "clutter-input-device.h"
#include "clutter-interval.h"
#include "clutter-keyframe-transition.h"
#include "clutter-keysyms.h"
#include "clutter-keysyms.h"
#include "clutter-layout-manager.h"
#include "clutter-layout-meta.h"
#include "clutter-list-model.h"
@ -86,6 +86,7 @@
#include "clutter-path-constraint.h"
#include "clutter-path.h"
#include "clutter-property-transition.h"
#include "clutter-rotate-action.h"
#include "clutter-scriptable.h"
#include "clutter-script.h"
#include "clutter-scroll-actor.h"

View File

@ -1091,6 +1091,8 @@ clutter_rectangle_set_color
clutter_redraw
clutter_repaint_flags_get_type
clutter_request_mode_get_type
clutter_rotate_action_get_type
clutter_rotate_action_new
clutter_rotate_axis_get_type
clutter_rotate_direction_get_type
clutter_scaling_filter_get_type

View File

@ -2978,6 +2978,23 @@ ClutterDropActionPrivate
clutter_drop_action_get_type
</SECTION>
<SECTION>
<FILE>clutter-rotate-action</FILE>
ClutterRotateAction
ClutterRotateActionClass
clutter_rotate_action_new
<SUBSECTION Standard>
CLUTTER_ROTATE_ACTION
CLUTTER_ROTATE_ACTION_CLASS
CLUTTER_IS_ROTATE_ACTION
CLUTTER_IS_ROTATE_ACTION_CLASS
CLUTTER_ROTATE_ACTION_GET_CLASS
CLUTTER_TYPE_ROTATE_ACTION
<SUBSECTION Private>
ClutterRotateActionPrivate
clutter_rotate_action_get_type
</SECTION>
<SECTION>
<FILE>clutter-transition</FILE>
ClutterTransition