Commit Graph

251 Commits

Author SHA1 Message Date
Robert Bragg
dd8e4dcd62 [debug] Guard the use of gdk_pixbuf for pick debugging by #ifdef USE_GDKPIXBUF
gdk is an optional clutter dependency, so the pick buffer debugging option
needs some guards so we don't break, for example, the OSX builds.  This also
adds a comment for the bit fiddling done on the pick colors used to ensure
the pick colors are more distinguished while debugging.  (we swap the
nibbles of each color component so that pick buffers don't just look black.)
2009-10-05 17:35:46 +01:00
Robert Bragg
dae569b468 [debug] Adds a dump-pick-buffers CLUTTER_DEBUG option
Now if you export CLUTTER_DEBUG=dump-pick-buffers clutter will write out a
png, e.g.  pick-buffer-00000.png, each time _clutter_to_pick() is called.
It's a rather crude way to debug the picking (realtime visualization in a
second stage would probably be nicer) but it we've used this approach
successfully numerous times when debugging Clutter picking issues so it
makes sense to have a debug option for it.
2009-09-24 21:41:49 +01:00
Ole André Vadla Ravnås
ab5a10768c Initialize pixel data before glReadPixels(). 2009-07-28 12:13:43 +01:00
Colin Walters
f1044a279c Use the (allow-none) annotation for clutter_init*
We accept NULL for some parameters in the initialization functions.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-02 13:15:42 +01:00
Emmanuele Bassi
250b775926 [x11] Fix the race between resize and glViewport calls
The race we were experiencing in the X11 backends is apparently
back after the fix in commit 00a3c698.

This time, just delaying the setting of the SYNC_MATRICES flag
is not enough, so we can resume the use of a STAGE_IN_RESIZE
private flag.

This should also fix bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1668
2009-07-01 15:30:21 +01:00
Robert Bragg
6d9498da7c Adds a cogl_flush() to give developers breaking into raw GL a fighting chance
This function should only need to be called in exceptional circumstances
since Cogl can normally determine internally when a flush is necessary.

As an optimization Cogl drawing functions may batch up primitives
internally, so if you are trying to use raw GL outside of Cogl you stand a
better chance of being successful if you ask Cogl to flush any batched
geometry before making your state changes.

cogl_flush() ensures that the underlying driver is issued all the commands
necessary to draw the batched primitives.  It provides no guarantees about
when the driver will complete the rendering.

This provides no guarantees about the GL state upon returning and to avoid
confusing Cogl you should aim to restore any changes you make before
resuming use of Cogl.

If you are making state changes with the intention of affecting Cogl drawing
primitives you are 100% on your own since you stand a good chance of
conflicting with Cogl internals.  For example clutter-gst which currently
uses direct GL calls to bind ARBfp programs will very likely break when Cogl
starts to use ARBfb programs internally for the material API, but for now it
can use cogl_flush() to at least ensure that the ARBfp program isn't applied
to additional primitives.

This does not provide a robust generalized solution supporting safe use of
raw GL, its use is very much discouraged.
2009-06-30 17:13:38 +01:00
Robert Bragg
845ff67301 [cogl] Improving Cogl journal to minimize driver overheads + GPU state changes
Previously the journal was always flushed at the end of
_cogl_rectangles_with_multitexture_coords, (i.e.  the end of any
cogl_rectangle* calls) but now we have broadened the potential for batching
geometry.  In ideal circumstances we will only flush once per scene.

In summary the journal works like this:

When you use any of the cogl_rectangle* APIs then nothing is emitted to the
GPU at this point, we just log one or more quads into the journal.  A
journal entry consists of the quad coordinates, an associated material
reference, and a modelview matrix.  Ideally the journal only gets flushed
once at the end of a scene, but in fact there are things to consider that
may cause unwanted flushing, including:

- modifying materials mid-scene
    This is because each quad in the journal has an associated material
    reference (i.e. not copy), so if you try and modify a material that is
    already referenced in the journal we force a flush first)

    NOTE: For now this means you should avoid using cogl_set_source_color()
	      since that currently uses a single shared material. Later we
	  should change it to use a pool of materials that is recycled
	  when the journal is flushed.

- modifying any state that isn't currently logged, such as depth, fog and
  backface culling enables.

The first thing that happens when flushing, is to upload all the vertex data
associated with the journal into a single VBO.

We then go through a process of splitting up the journal into batches that
have compatible state so they can be emitted to the GPU together.  This is
currently broken up into 3 levels so we can stagger the state changes:

1) we break the journal up according to changes in the number of material layers
   associated with logged quads. The number of layers in a material determines
   the stride of the associated vertices, so we have to update our vertex
   array offsets at this level. (i.e. calling gl{Vertex,Color},Pointer etc)
2) we further split batches up according to material compatability. (e.g.
   materials with different textures) We flush material state at this level.
3) Finally we split batches up according to modelview changes. At this level
   we update the modelview matrix and actually emit the actual draw command.

This commit is largely about putting the initial design in-place; this will be
followed by other changes that take advantage of the extended batching.
2009-06-30 17:13:34 +01:00
Robert Bragg
26d5afd203 [debug] Adds a "nop-picking" clutter debug option to NOP _clutter_do_pick()
I've found this is something I do quite often when debugging rendering
problems since its a simple way to wipe out lots of geometry and removes a
lot of unpredictable noise when logging geometry passing through the Cogl
journal.
2009-06-29 23:49:06 +01:00
Emmanuele Bassi
b5f4befeaa Allow checking initialization without side-effects
The _clutter_context_get_default() function will automatically
create the main Clutter context; if we just want to check whether
Clutter has been initialized this will complicate matters, by
requiring a call to g_type_init() inside the client code.

Instead, we should simply provide an internal API that checks
whether the main Clutter context exists and if it has been
initialized, without any side effect.
2009-06-19 14:09:42 +01:00
Emmanuele Bassi
184df2a5fa [input] Rework input device API
The input device API is split halfway thorugh the backends in a very
weird way. The data structures are private, as they should, but most
of the information should be available in the main API since it's
generic enough.

The device type enumeration, for instance, should be common across
every backend; the accessors for device type and id should live in the
core API. The internal API should always use ClutterInputDevice and
not the private X11 implementation when dealing with public structures
like ClutterEvent.

By adding accessors for the device type and id, and by moving the
device type enumeration into the core API we can cut down the amount
of symbols private and/or visible only to the X11 backends; this way
when other backends start implementing multi-pointer support we can
share the same API across the code.
2009-06-19 13:12:05 +01:00
Emmanuele Bassi
c6fba47a52 Hide clutter_context_get_default()
The clutter_context_get_default() function is private, but shared
across Clutter. For this reason, it should be prefixed by '_' so
that the symbol is hidden from the shared object.
2009-06-18 14:20:28 +01:00
Emmanuele Bassi
8c676ebd87 Remove an unusued member from MainContext
The MainContext structure has a field for the master clock, but
clutter_master_clock_get_default() will return the same instance
from everywhere.
2009-06-17 15:43:53 +01:00
Emmanuele Bassi
e1cac4fece Fix clutter_redraw() to match the redraw cycle
The clutter_redraw() function is used by embedding toolkits to
force a redraw on a stage. Since everything is performed by
toggling a flag inside the Stage itself and then letting the
master clock advance, we need a ClutterStage method to ensure
that we start the master clock and redraw.
2009-06-09 16:29:29 +01:00
Owen W. Taylor
dcd8d28314 Limit the frame rate when not syncing to VBLANK
clutter-master-clock.c clutter-master-clock.h: When the
  SYNC_TO_VBLANK feature is not available, wait for 1/frame_rate
  seconds since the start of the last frame before drawing the next
  frame. Add _clutter_master_clock_start_running() to abstract
  the usage of g_main_context_wakeup()

clutter-stage.c: Add _clutter_master_clock_start_running()

clutter-main.c: Update docs for clutter_set_default_frame_rate()
  clutter_get_default_frame_rate() to no longer talk about timeline
  frame rates.

test-text-perf.c test-text.c: Set a frame rate of 1000fps so that
  frame-rate limiting doesn't affect the result.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Owen W. Taylor
6e69692e22 Compress events as part of the frame cycle
Instead of trying to guess about which motion events are
extraneous, queue up all events until we process a frame.
This allows us to look ahead and reliably compress consecutive
sequence of motion events.

clutter-main.c: Feed received events to the stage for queueing.
  Remove old compression code. Remove clutter_get_motion_events_frequency()
  clutter_set_motion_events_frequency()
clutter-stage.c: Keep a queue of pending events.
clutter-master-clock.c: Add processng of queued events to the
  clock source dispatch function.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00
Owen W. Taylor
3ab303b662 Only advance the master clock before drawing a frame
Remove code to advance the master clock after drawing a frame; if
there are any running timelines the master clock will do another
frame by itself, and the clock will be advanced before running
that frame.

With this change, there is no point in queueing an extra frame
redraw after completing a timeline, since we are always advancing
the timeline *before* redrawing, so remove that code as well.
(This does mean that calling clutter_timeline_stop() won't implicitly
cause the stage to be redrawn; this doesn't seem like something
an app should rely on in any case.)

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:55 +01:00
Emmanuele Bassi
6fe22ac850 [repaint] Run the repaint functions in clutter_redraw()
The clutter_redraw() function is used by libraries embedding
Clutter inside another toolkit, instead of queueing a redraw
on the embedded stage. This means that clutter_redraw() should
perform the same sequence of actions done by the redraw idle
callback.
2009-06-05 17:57:05 +01:00
Emmanuele Bassi
0187bb3965 [actor] Use flags to control allocations
Instead of passing a boolean value, the ::allocate virtual function
should use a bitmask and flags. This gives us room for expansion
without breaking API/ABI, and allows to encode more information to
the allocation process instead of just changes of absolute origin.
2009-06-04 16:30:31 +01:00
Emmanuele Bassi
7252c14197 [cogl] Make cogl_setup_viewport() a private function
The setup_viewport() function should only be used by Clutter and
not by application code.

It can be emulated by changing the Stage size and perspective and
requeueing a redraw after calling clutter_stage_ensure_viewport().
2009-05-28 14:14:50 +01:00
Emmanuele Bassi
87465355d3 Add repaint functions
Sometimes it is necessary for third party code to have a
function called during the redraw process, so that you can
update the scenegraph before it is painted.
2009-05-23 19:33:04 +01:00
Emmanuele Bassi
f8f54989be Merge commit 'origin/master' into 1.0-integration
Conflicts:
	clutter/clutter-texture.c
	clutter/cogl/gl/cogl-fbo.c
2009-05-20 16:49:22 +01:00
Robert Bragg
d1fa83039d [picking] Use cogl_clip_push_window_rect to greatly reduce the cost of picking.
cogl_clip_push_window_rect is implemented using GPU scissoring which allows
the GPU to cull anything that falls outside a given rectangle.  Since in the
case of picking we only ever care about a single pixel we can get the GPU to
ignore all geometry that doesn't intersect that pixel and only rasterize for
one pixel.
2009-05-12 15:44:34 +01:00
Neil Roberts
e9b863eba2 Don't clear the stencil buffer before painting and picking
The stencil buffer is always cleared the first time a clip is used
that needs it and the stencil test is disabled otherwise so there is
no need to clear before a paint.
2009-05-12 15:36:16 +01:00
Robert Bragg
08a73a215f Don't call glFinish in _clutter_do_pick
Calling glReadPixels is bad enough in forcing us to synchronize the CPU with
the GPU, but glFinish has even stronger synchonization semantics than
glReadPixels which may negate some driver optimizations possible in
glReadPixels.
2009-05-12 14:53:43 +01:00
Emmanuele Bassi
86bc31bd55 [clock] Rework the master clock
The master clock is currently advanced using a frame source driven
by the default frame rate. This breaks the sync to vblank because
the vblanking rate could be different than 60 Hz -- or it might be
completely disabled (e.g. with CLUTTER_VBLANK=none).

We should be using the main loop to check if we have timelines
playing, and if so queue a redraw on the stages we own.

We should also prepare the subsequent frame at the end of the redraw
process, so if there are new redraw we will have the scene already
in place.

This makes Clutter redraw at the maximum frame rate, which is
limited by the vblanking frequency.
2009-05-07 19:25:24 +01:00
Emmanuele Bassi
d6d208da7d Remove Units from the public API
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.

ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.

So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:

  - we have to maintain twice the amount of entry points in ClutterActor
  - we still do an integer-to-float implicit conversion
  - we introduce a weird impedance between pixels and "pixels with
    fractionary bits"
  - language bindings will have to choose what to bind, and resort
    to manually overriding the API
    + *except* for language bindings based on GObject-Introspection, as
      they cannot do manual overrides, thus will replicate the entire
      set of entry points

For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:

  void clutter_actor_set_x (ClutterActor *self,
                            gfloat        x);
  void clutter_actor_get_size (ClutterActor *self,
                               gfloat       *width,
                               gfloat       *height);
  gfloat clutter_actor_get_height (ClutterActor *self);

etc.

The issues I have identified are:

  - we'll have a two cases of compiler warnings:
    - printf() format of the return values from %d to %f
    - clutter_actor_get_size() taking floats instead of unsigned ints
  - we'll have a problem with varargs when passing an integer instead
    of a floating point value, except on 64bit platforms where the
    size of a float is the same as the size of an int

To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:

  - we remove ambiguity in the API with regard to pixels and units
  - we remove entry points we get to maintain for the whole 1.0
    version of the API
  - we make things simpler to bind for both manual language bindings
    and automatic (gobject-introspection based) ones
  - we have the simplest API possible while still exposing the
    capabilities of the underlying GL implementation
2009-05-06 16:44:47 +01:00
Robert Bragg
741c4bb5e9 [cogl] Adds a bitfield argument to cogl_clear for specifying which buffers to clear
Redundant clearing of depth and stencil buffers every render can be very
expensive, so cogl now gives control over which auxiliary buffers are
cleared.

Note: For now clutter continues to clear the color, depth and stencil buffer
each paint.
2009-05-02 04:12:12 +01:00
Emmanuele Bassi
678f99677f Use a single master "clock" to drive timelines
Currently, all timelines install a timeout inside the TimeoutPool
they share. Every time the main loop spins, all the timeouts are
updated. This, in turn, will usually lead to redraws being queued
on the stages.

This behaviour leads to the potential starvation of timelines and
to excessive redraws.

One lesson learned from the games developers is that the scenegraph
should be prepared in its entirety before the GL paint sequence is
initiated. This means making sure that every ::new-frame signal
handler is called before clutter_redraw() is invoked.

In order to do so a TimeoutPool is not enough: we need a master
clock. The clock will be responsible for advancing all the active
timelines created inside a scene, but only when the stage is
being redrawn.

The sequence is:

  + queue_redraw() is invoked on an actor and bubbles up
    to the stage

  + if no redraw() has already been scheduled, install an
    idle handler with a known priority

  + inside the idle handler:

    - advance the master clock, which will in turn advance
      every playing timeline by the amount of milliseconds
      elapsed since the last redraw; this will make every
      playing timeline emit the ::new-frame signal

    - queue a relayout

    - call the redraw() method of the backend

This way we trade multiple timeouts with a single frame source
that only runs if a timeline is playing and queues redraws on
the various stages.
2009-04-24 15:28:15 +01:00
Emmanuele Bassi
709bb69970 Add debug annotations for the layout process
If we need to check that the layout sequence is correct in
terms of order of execution and with respect to caching, then
having a CLUTTER_DEBUG_LAYOUT debug flag would make things
easier.
2009-04-15 17:25:50 +01:00
Neil Roberts
a93a93d007 Count timeline frames using the FPS instead of an integer interval
Bug 1495 - Timelines run 4% short

Previously the timelines were timed by calculating the interval
between each frame stored as an integer number of milliseconds so some
precision is lost. For example, requesting 60 frames per second gets
converted to 16 ms per frame which is actually 62.5 frames per
second. This makes the timeline shorter by 4%.

This patch merges the common code for timing from the timeout pools
and frame sources into an internal clutter-timeout-interval file. This
stores the interval directly as the FPS and counts the number of
frames that have been reached instead of the elapsed time.
2009-03-16 15:40:18 +00:00
Emmanuele Bassi
52811b240f [stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:

  - the floating point version, using values

  - the fixed point version, using structures

The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.

Thus:

  clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
  clutter_stage_get_fog (ClutterStage*, ClutterFog*)

  clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
  clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)

Which supercedes the fixed point and floating point variants.

More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.

ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.

Finally, there is no ClutterStage:fog so it should be added.
2009-03-10 12:38:03 +00:00
Emmanuele Bassi
4e98fc5e79 [docs] Note that grabs are evil
Grabs are an entirely evil way to override the whole event delivery
machinery that Clutter has in place.

A pointer grab can be effectively replaced by a much more reliable
::captured-event signal handler, for instance.

Sometimes, grabs are a necessary evil -- and that is why Clutter
exposes them in the API; that should not fool anyone into thinking
that they should be used unless strictly necessary.
2009-03-10 12:38:03 +00:00
Øyvind Kolås
9df3fb993c Add a warning for recursive emit_event
When event delivery is invoked by synthetic events through
clutter_do_event from inside an event handler clutter was silently
ignoring it, this warning will hopefully help resolving some issues.
2009-02-27 17:59:16 +00:00
Emmanuele Bassi
b39223d8cb [backend] Constify font options
The font options accessors in ClutterBackend only deal with const
cairo_font_options_t values, since:

  - set_font_options() will copy the font options
  - get_font_options() will return a pointer to the internal
    font options

Not using const in these cases makes the API confusing and might lead
to erroneous calls to cairo_font_options_destroy().
2009-02-26 15:32:48 +00:00
Emmanuele Bassi
3409a941a4 Use a dynamic array for the actors when delivering events
Instead of using a fixed size array for storing the scenegraph sub-node
during event delivery we should use a GPtrArray. The benefits are:

  - a smaller allocation
  - no undocumented yet binding constraint on the scenegraph size
2009-02-24 09:29:08 +00:00
Emmanuele Bassi
7d181636ed Make fuzzy picking a command line switch
The CLUTTER_FUZZY_PICK environment variable is the last one used
by Clutter without a corresponding command line switch.
2009-02-23 13:17:06 +00:00
Emmanuele Bassi
42fa1e035b Make disable text mipmapping a command line switch
The environment variable to disable mipmapping should also be
a command line switch, and be handled like the rest of Clutter's
environment variables/command line switches.
2009-02-23 13:08:59 +00:00
Emmanuele Bassi
605dfb8fd0 Add runtime debug messages for COGL
Clutter is able to show debug messages written using the CLUTTER_NOTE()
macro at runtime, either by using an environment variable:

  CLUTTER_DEBUG=...

or by using a command line switch:

  --clutter-debug=...
  --clutter-no-debug=...

Both are parsed during the initialization process by using the
GOption API.

COGL would benefit from having the same support.

In order to do this, we need a cogl_get_option_group() function in
COGL that sets up a GOptionGroup for COGL and adds a pre-parse hook
that will check the COGL_DEBUG environment variable. The OptionGroup
will also install two command line switches:

  --cogl-debug
  --cogl-no-debug

With the same semantics of the Clutter ones.

During Clutter initialization, the COGL option group will be attached
to the GOptionContext used to parse the command line options passed
to a Clutter application.

Every debug message written using:

  COGL_NOTE (SECTION, "message format", arguments);

Will then be printed only if SECTION was enabled at runtime.

This whole machinery, like the equivalent one in Clutter, depends on
a compile time switch, COGL_ENABLE_DEBUG, which is enabled at the same
time as CLUTTER_ENABLE_DEBUG. Having two different symbols allows
greater granularity.
2009-02-23 13:00:52 +00:00
Neil Roberts
a4c8e78477 Add an environment variable to disable mipmapped text
Mipmapped text is enabled by default in Clutter but it can cause
problems on some drivers so it is convenient to have an environment
variable to disable it for all apps.
2009-02-23 11:36:03 +00:00
Owen W. Taylor
c5afd98416 Add gobject-introspection annotations
Add annotations such as (transfer-none) (out) (element-type ClutterActor),
and so forth to the doc comments as appropriate.

The annotations added here are a combination of the annotations previously
in gir-repository for Clutter and annotations found in a review of all
return values with that were being parsed with a transfer of "full".

http://bugzilla.openedhand.com/show_bug.cgi?id=1452

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-02-20 12:09:07 +00:00
Robert Bragg
03018f0c2a [Cogl] Renames cogl_paint_init to cogl_clear and adds a cogl_disable_fog function
cogl_paint_init was a bit too miscellaneous; it mainly cleared the color, depth
and stencil buffers but arbitrarily it also disabled fogging and lighting.

It no longer disables lighting, since we know Cogl never enables lighting and
disabling of fog is now handled with a seperate function.

Since I noticed cogl_set_fog was taking a density argument documented as
"Ignored" I've also added a mode argument to cogl_set_fog which exposes the
exponential fog modes which can make use of the density.
2009-02-18 16:00:52 +00:00
Neil Roberts
747233a8ac [clutter-main] Fix the input device passed to set_motion_last_actor
In generate_enter_leave_events it passes the device pointer from the
event to set_motion_last_actor but it was reading it directly from
event->motion.device. However the function is also used to process
button events so it would read from the wrong location in this case.

The device location in the union happened to be in the same place as
the click_count field of ClutterButtonEvent so it only mattered if the
click_count is non-zero. The X11 backend doesn't set this but
Clutter-GTK does so it was causing a crash.
2009-02-16 16:36:46 +00:00
Neil Roberts
5d6a11e1bf Emit CLUTTER_LEAVE events when the pointer leaves the stage
Bug 1178 - No enter / leave events on actors when pointer leaves the
           stage window

The patch is mostly thanks to Johan Bilien with small modifications
based on suggestions by Owen Taylor.

The X11 backend now listens for enter and leave notifications. Leave
notifications get translated directly to a CLUTTER_LEAVE
event. Clutter can detect these special events because the source
actor is NULL in which case it sets the source actor to the last known
actor and then sets the last known actor to NULL.

Enter notifications just get translated to CLUTTER_MOTION events which
will cause Clutter to generate an enter event through the usual code
path.
2009-02-16 12:46:36 +00:00
Shane Bryan
46ce2ee737 Bug 1434 - _NET_WM_NAME not set before realize
Moved clutter_stage_set_title() before call to clutter_actor_realize()
to ensure _NET_WM_NAME is set early enough for use by interested WM's,

Signed-off-by: Shane Bryan <shane.bryan@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-02-14 12:49:25 +00:00
Emmanuele Bassi
9da564b391 Bug 1440 - Add clutter_get_current_event_time()
The clutter_get_current_event_time() is a global function for
retrieving the timestamp of the current event being propagated
by Clutter. Such function avoids the need to propagate the
timestamp from within user code.
2009-02-14 11:38:16 +00:00
Neil Roberts
6b9da72ab0 Directly set backend font options in clutter_set_font_flags
Instead of having a separate set of font options that override the
backend options when clutter_set_font_flags is called, it now just
directly sets the backend font options. So now the font flags are just
a convenience wrapper around the backend font options.

This also makes the ClutterText labels automatically update when the
font flags are changed because they will respond to the 'font-changed'
signal from the backend.
2009-01-27 17:11:02 +00:00
Robert Bragg
e9a45c7744 Merge branch 'cogl-material'
Conflicts:

	clutter/cogl/gl/cogl-texture.c
	clutter/cogl/gles/cogl-primitives.c

* cogl-material:
 clutter-{clone-,}texture weren't updating their material opacity.
 Updates GLES1 support for CoglMaterial
 Normalizes gl vs gles code in preperation for synching material changes
 Removes cogl_blend_func and cogl_alpha_func
 Fully integrates CoglMaterial throughout the rest of Cogl
 [cogl-material] Restore the GL_TEXTURE_ENV_MODE after material_rectangle
 [cogl-material] Make the user_tex_coords parameter of _rectangle const
 [test-cogl-material] Remove return value from material_rectangle_paint
 Add cogl-material.h and cogl-matrix.h to libclutterinclude_HEADERS
 [cogl-material] improvements for cogl_material_rectangle
 [cogl-material] Adds a cogl_material_set_color function
 [cogl-material] Some improvements for how we sync CoglMaterial state with OpenGL
 [cogl-material] Converts clutter-texture/clutter-clone-texture to the material API
 [doc] Hooks up cogl-material reference documentation
 Updates previous GLES multi-texturing code to use CoglMaterial
 Adds a CoglMaterial abstraction, which includes support for multi-texturing
 [doc] Hooks up cogl-matrix reference documentation
 Adds CoglMatrix utility code
 [tests] Adds an interactive unit test for multi-texturing
 [multi-texturing] This adds a new cogl_multi_texture API for GL,GLES1 + GLES2
2009-01-27 15:19:34 +00:00
Neil Roberts
418fb995c8 Replace clutter_set_use_mipmapped_text with clutter_set_font_flags
The hope is that this function makes it easier to extend the font
settings with more flags without having to add a function for every
setting.

A new flag for enabling hinting has been added. If set, this changes
the font options on the global PangoContext and any newly created
PangoContexts. The options are only set if the flag is changed from
the default so it won't override any detailed setting chosen by the
backend.
2009-01-27 14:43:44 +00:00
Robert Bragg
5985eef44c Fully integrates CoglMaterial throughout the rest of Cogl
This glues CoglMaterial in as the fundamental way that Cogl describes how to
fill in geometry.

It adds cogl_set_source (), which is used to set the material which will be
used by all subsequent drawing functions

It adds cogl_set_source_texture as a convenience for setting up a default
material with a single texture layer, and cogl_set_source_color is now also
a convenience for setting up a material with a solid fill.

"drawing functions" include, cogl_rectangle, cogl_texture_rectangle,
cogl_texture_multiple_rectangles, cogl_texture_polygon (though the
cogl_texture_* funcs have been renamed; see below for details),
cogl_path_fill/stroke and cogl_vertex_buffer_draw*.

cogl_texture_rectangle, cogl_texture_multiple_rectangles and
cogl_texture_polygon no longer take a texture handle; instead the current
source material is referenced. The functions have also been renamed to:
cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords
and cogl_polygon respectivly.

Most code that previously did:
  cogl_texture_rectangle (tex_handle, x, y,...);
needs to be changed to now do:
  cogl_set_source_texture (tex_handle);
  cogl_rectangle_with_texture_coords (x, y,....);

In the less likely case where you were blending your source texture with a color
like:
  cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */
  cogl_texture_rectangle (tex_handle, x, y,...);
you will need your own material to do that:
  mat = cogl_material_new ();
  cogl_material_set_color4ub (r,g,b,a);
  cogl_material_set_layer (mat, 0, tex_handle));
  cogl_set_source_material (mat);

Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use
cog_rectangle_with_texure_coords since these are the coordinates that
cogl_rectangle will use.

For cogl_texture_polygon; as well as dropping the texture handle, the
n_vertices and vertices arguments were transposed for consistency. So
code previously written as:
  cogl_texture_polygon (tex_handle, 3, verts, TRUE);
need to be written as:
  cogl_set_source_texture (tex_handle);
  cogl_polygon (verts, 3, TRUE);

All of the unit tests have been updated to now use the material API and
test-cogl-material has been renamed to test-cogl-multitexture since any
textured quad is now technically a test of CoglMaterial but this test
specifically creates a material with multiple texture layers.

Note: The GLES backend has not been updated yet; that will be done in a
following commit.
2009-01-27 14:26:39 +00:00
Emmanuele Bassi
4f6cc0b25f [x11] Proper fix for the ClutterStage resize race
Continuation of the fix in commit 00a3c69868.

Instead of using a separate flag for the resize process, just
delay the setting of the CLUTTER_ACTOR_SYNC_MATRICES flag on the
stage to the point when we receive a ConfigureNotify event from
X11.

This commit will break the stage embedding into other toolkits.
2009-01-12 11:15:41 +00:00
Emmanuele Bassi
00a3c69868 [x11] Fix a race condition when resizing a stage
There is a race condition when we resize a stage before showing
it on X11.

The race goes like this:

  - clutter_init() creates the default stage and realize it, which
    will cause a 640x480 Window to be created
  - call set_size(800, 600) on the stage will cause the Window to be
    resized to 800x600
  - call show() on the stage for the first time will cause COGL
    to set up an 800 by 600 GL viewport
  - the Window will be mapped, which will cause X to notify the
    window manager that the Window should be resized to 800x600
  - the window manager will approve the resize
  - X resizes the drawable to 800x600

To fix the race, we need to defer COGL from setting up the viewport
until we receive a ConfigureNotify event and the X server has resized
the Drawable.

In order to defer the call to cogl_setup_viewport() we add a new
private flag, CLUTTER_STAGE_IN_RESIZE; the flag is checked whenever
we need to change the viewport size along with the SYNC_MATRICES
private flag. Thus, cogl_setup_viewport() will be called only if
SYNC_MATRICES is set and IN_RESIZE is not set.
2009-01-09 12:06:46 +00:00
Emmanuele Bassi
c54bd99097 Merge the ClutterText actor
Merge branch 'text-actor'

* text-actor: (108 commits)
  Re-align ClutterText header file
  [text] Fix cursor sizing
  Comments and whitespace fixes to ClutterText
  [docs] Add newly added :single-line-mode accessors
  Update the ignore file
  [tests] Add text field interactive test
  [text] Add single-line-mode to ClutterText
  [text] Fix the deletion actions
  [text] Use cached length when possible
  [tests] Add unit for the ClutterText:password-char property
  [docs] Update the Text section
  [text] Coalesce text visibility and password character
  Allow localizations to change the text direction
  Clean up the update_pango_context() function
  Pass the PangoContext, not the MainContext
  Revert the logic of the PangoContext check
  Remove the binding pool entry from the list
  Remove BindingPool::list_actions()
  Add ClutterActor::create_pango_context()
  Rename the PangoContext creation functions
  ...
2009-01-07 12:06:33 +00:00
Emmanuele Bassi
1892f8cb1d Allow localizations to change the text direction
The locale translators of Clutter are also the ones that should set
the default direction of the text in a Clutter user interface.

This commit adds a translatable string that defines the direction
of the text; the translation authors will change it to the correct
value and that will determine the default direction.

The default text direction can be overridden by using the
CLUTTER_TEXT_DIRECTION environment variable, or by using the
--clutter-text-direction command line switch. In any other case,
the locale will determine the text direction, as it should.
2009-01-06 12:35:19 +00:00
Takao Fujiwara
8e6423a1b6 Bug 1397 - Allow localizing the command line help
Clutter has a set of command line options that are added to every
application by means of clutter_init() or by obtaining the Clutter
GOptionGroup and using g_option_context_parse(). Thus, every Clutter
application will automatically have an --help command line switch
showing the list of options and their description.

At the moment, Clutter does not enable localization of the help,
thus making it less than useful on non-English locales.

This patch enables the machinery to create a localization file and
load it when initializing Clutter, by means of the GLib macros and
locale.h API we already use.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-01-06 12:15:02 +00:00
Emmanuele Bassi
1187004099 Clean up the update_pango_context() function
Logically split the various operations with whitespace so that
it's clear what does what.
2009-01-05 16:48:46 +00:00
Emmanuele Bassi
a5f9c72694 Pass the PangoContext, not the MainContext
When updating the PangoContext with the current options (font name,
options, resolution) pass the PangoContext instead of the Clutter
MainContext structure pointer.
2009-01-05 16:45:59 +00:00
Emmanuele Bassi
c79112bd3c Revert the logic of the PangoContext check
The branch that creates the global PangoContext should only run
if there is no global PangoContext already.
2009-01-05 16:44:52 +00:00
Emmanuele Bassi
d622a4dd89 Rename the PangoContext creation functions
The _clutter_context_create_pango_context() should create a new
context; the function returning the PangoContext stored inside the
MainContext structure should be named _get_pango_context() instead.
2009-01-05 15:27:33 +00:00
Emmanuele Bassi
9389d9755d Add the ability to set the text direction
The direction of the text depends on the locale, and it is the
basic setting needed to enable internationalization of user
interfaces.

This commit allows setting the direction of the PangoContext instance
used by Clutter by using the CLUTTER_TEXT_DIRECTION environment
variable, or by passing the --clutter-text-direction command line
argument. Valid values are:

        ltr     - for left-to-right locales
        rtl     - for right-to-left locales

The default is LTR.

Ideally, this should be a value set by the localization teams on the
PO file, but this step requires some build system surgery to allow
the translation of the Clutter strings.
2008-12-23 16:40:26 +00:00
Emmanuele Bassi
977bdcf89b Update the PangoContext on backend changes
When the ClutterBackend notifies of changes in the resolution or
font options, update the PangoContext stored by Clutter's main
context. This allows changing the backend font-related settings at
runtime.
2008-12-23 14:34:16 +00:00
Emmanuele Bassi
213d8f0e4e Store the PangoContext inside the main context
The PangoContext should be stored once, and inside the main
Clutter context. Each actor for which clutter_actor_get_pango_context()
has been called will hold a reference on the Pango context as well.

This makes it possible to update the text rendering for Clutter
by using only public API.
2008-12-23 14:27:41 +00:00
Neil Roberts
008693d8b2 * clutter/clutter-main.c (_clutter_do_pick): Restore the GL_DITHER
state after reading the pixel value instead of before. Suggested
	in bug 1328 thanks to Guy Zadickario.
2008-12-08 12:02:36 +00:00
Emmanuele Bassi
62844d5f04 2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1014 - Clutter Animation API Improvements

	* clutter/Makefile.am:
	* clutter/clutter.h: Update the build

	* clutter/clutter-types.h: Add AnimationMode, an enumeration
	for easing functions.

	* clutter/clutter-alpha.[ch]: Add the :mode property to
	control the function bound to an Alpha instance using an
	enumeration value. Also add six new alpha functions:

		- ease-in, ease-out, ease-in-out
		- sine-in, sine-out, sine-in-out

	* clutter/clutter-deprecated.h: Deprecate the #defines for
	the alpha functions. They will be replaced by entries in the
	ClutterAnimationMode.

	* clutter/clutter-interval.[ch]: Add ClutterInterval, an
	object for defining, validating and computing an interval
	between two values.

	* clutter/clutter-animation.[ch]: Add ClutterAnimation, an
	object responsible for animation the properties of a single
	actor along an interval of values. ClutterAnimation memory
	management is automatic. A simple wrapper method for
	ClutterActor is provided:

		clutter_actor_animate()

	which will create, or update, an animation for the passed
	actor.

	* clutter/clutter-debug.h:
	* clutter/clutter-main.c: Add a new 'animation' debug note.

	* clutter/clutter-script.c: Clean up the alpha functions
	whitelist, and add the new functions.

	* doc/reference/clutter/Makefile.am:
	* doc/reference/clutter/clutter-sections.txt: Update the
	API reference.

	* doc/reference/clutter/clutter-animation.xml: Renamed to
	doc/reference/clutter/clutter-animation-tutorial.xml to
	avoid clashes with the ClutterAnimation section.

	* doc/reference/clutter/clutter-docs.sgml: Renamed to
	doc/reference/clutter/clutter-docs.xml, as it was an XML
	file and not a SGML file.

	* tests/Makefile.am:
	* tests/interactive/Makefile.am:
	* tests/interactive/test-animation.c:
	* tests/interactive/test-easing.c: Add two tests for the
	new simple animation API and the easing functions.

	* tests/interactive/test-actors.c:
	* tests/interactive/test-behave.c:
	* tests/interactive/test-depth.c:
	* tests/interactive/test-effects.c:
	* tests/interactive/test-layout.c:
	* tests/interactive/test-multistage.c:
	* tests/interactive/test-paint-wrapper.c:
	* tests/interactive/test-rotate.c:
	* tests/interactive/test-scale.c:
	* tests/interactive/test-texture-quality.c:
	* tests/interactive/test-threads.c:
	* tests/interactive/test-viewport.c: Update interactive tests
	to the deprecations and new alpha API.
2008-11-18 09:50:03 +00:00
Neil Roberts
b6cc701930 Bug 1230 - Pick fails on low precision color buffers
* clutter/clutter-main.c (_clutter_id_to_color): When using fuzzy
	picking to pick a color for an actor, it would previously set the
	fuzzy bit and then all but the most significant of the remaining
	unused bits. This meant that for 16-bit displays it would end up
	with a strange pattern for the unused bits like 1011 which could
	cause it to round up. Now it just sets all but the most
	significant of all of the unused bits giving a pattern like
	0111. Thanks to Guy Zadickario for the patch.
2008-11-06 12:03:05 +00:00
Emmanuele Bassi
91f2653b71 2008-10-31 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1200 - Crash with invalid DISPLAY

	* clutter/clutter-main.c: Use the ClutterBackend wrapper API
	instead of directly checking the class structure.

	* clutter/glx/clutter-backend-glx.c: Return the correct value
	in case of failure.

	* clutter/x11/clutter-backend-x11.c: Bail out if XOpenDisplay()
	failed.
2008-10-31 12:48:26 +00:00
Emmanuele Bassi
b5cc7a4044 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1215 - Move the Pango renderer to the public API

	* clutter/pango/*: Rename PangoClutter -> CoglPango.

	* clutter/Makefile.am:
	* clutter/clutter-backend.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-main.[ch]:
	* clutter/clutter-private.h: Update the users of the Pango
	renderer API.

	* README: Update release notes.
2008-10-30 17:11:29 +00:00
Emmanuele Bassi
a547cdbc4d 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1210 - Add CoglColor API

	* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl.h.in:
	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/common/cogl-color.c:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Add a new color-type, to be used by
	COGL. CoglColor is optimized to allow the minimum amount of
	conversions possible for both GL and GLES implementations.

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-main.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Use CoglColor when needed.

	* clutter/pango/pangoclutter-render.c: Use CoglColor when needed.

	* doc/reference/cogl/cogl-docs.sgml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-primitives.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-foreign.c:
	* tests/test-cogl-tex-getset.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-paint-wrapper.c: Update the tests.

	* README: Update release notes.
2008-10-30 16:50:07 +00:00
Neil Roberts
f2c19971e5 Bug 1206 - Picking disabled dithering
* clutter/clutter-main.c (_clutter_do_pick): After picking is
	finished, restore the state of glEnable (GL_DITHER). Otherwise it
	will cause the scene to look different after the first pick on low
	depth displays. (Thanks to Michael Boccara for the patch)
2008-10-29 12:19:27 +00:00
Emmanuele Bassi
3abaf6841f 2008-10-21 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1197 - Missing const for clutter_init_with_args *

	* clutter/clutter-main.[ch] (clutter_init_with_args): Constify
	the string parameters. (Owen Taylor)
2008-10-21 18:48:13 +00:00
Øyvind Kolås
c606547dcb Bug 1108 - Enter/Leave events logics wrt. skipped motion events
Handle dropped motion events when computing crossing events,
based on a patch from Gwenole Beauchesne.
* clutter/clutter-main.c: (clutter_event_get_device): internal static
utility function.
(clutter_do_event): generate enter/leave events for all pointer
events.
(generate_enter_leave_events): modified enter/leave events generator
to work for all pointer event types. Enter/leave events are now
delivered before the motion/button event that caused the crossing to
happen.
* clutter/clutter-event.c: (clutter_event_copy), (clutter_event_free):
removed reference counting logic that is not needed when the crossing
events are directly delivered.
2008-10-01 13:46:33 +00:00
Emmanuele Bassi
a87f34c177 2008-09-24 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1130 - CLUTTER_MOTION is not emitted when time goes backwards.

	* clutter/clutter-main.c (clutter_do_event): Check for time
	rollbacks inside the motion event throttling. (Pierce Liu)
2008-09-24 10:12:23 +00:00
Tomas Frydrych
6b51ac4b77 2008-09-23 Tomas Frydrych <tf@linux.intel.com>
* clutter/clutter-main.c:
	    * clutter/clutter-main.h:
	    * clutter/clutter-private.h:
	    * clutter/x11/clutter-backend-x11.c:
	    (clutter_get_option_group_without_init):
	    Function to obtain clutter option group without opening display
	    (for use with foreign display and gtk_clutter_init). Bug 1033.

	    Stripped trailing whitespace.
2008-09-23 07:03:35 +00:00
Neil Roberts
72c9f88019 Bug 856 - Teardown sequence is borked
* clutter/clutter-main.c: Don't free the ClutterMainContext so
	that the main loop can be restarted.

	* clutter/eglx/clutter-backend-egl.c: 
	* clutter/eglnative/clutter-backend-egl.c: Register an atexit
	handler which disposes the backend object so that we are still
	guaranteed to call eglTerminate on GLES.
2008-09-22 16:36:27 +00:00
Emmanuele Bassi
77b1388d1c 2008-09-19 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1033 - Manually parsing command line options prevents
	initializing clutter

	* clutter/clutter-main.c:
	(post_parse_hook), (clutter_init_with_args),
	(clutter_parse_args), (clutter_init): Move the initialization
	of Clutter at the end of the post-parse hook of Clutter's
	GOptionGroup. Clutter must be initialized at the end of the
	argument parsing.
2008-09-19 13:22:12 +00:00
Emmanuele Bassi
6d17aa1a66 2008-09-19 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-main.c: Properly document the
	clutter_get_option_group() function and the invariant that
	after parsing Clutter's option group the library will be
	initialized. (Thanks to Tomas Frydrych for pointing this
	out)
2008-09-19 11:38:48 +00:00
Øyvind Kolås
7294239d64 * clutter/clutter-main.c: amended typo in gtk-doc. 2008-09-15 14:47:25 +00:00
Neil Roberts
8d429e8abc Bug 1034 - Picking doesn't work on Eee PC
* clutter/clutter-main.c (_clutter_id_to_color): When choosing a
	pick color, set all but the most significant of the unused
	bits. This should make make it more likely that the GL
	implementation will round down to the right value.

	* tests/test-pick.c: Test case for picking. It creates 192 actors
	at known positions and stores their gids. It then calls
	clutter_stage_get_actor_at_pos with each position to check that
	the right gid is returned.

	* tests/Makefile.am (noinst_PROGRAMS): Add test-pick
2008-09-12 12:43:25 +00:00
Emmanuele Bassi
2e67125cc9 2008-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c: Rework and improve the documentation
	of the thread-safe timeout and idle source installer functions.
2008-08-04 10:36:37 +00:00
Ross Burton
56be7fb7ea 2008-07-30 Ross Burton <ross@openedhand.com>
* clutter/clutter-main.c:
	Destroy the debugging timer when the context is freed.

	* clutter/clutter-stage.c:
	Free the stage title when the stage is finalized.
2008-07-30 15:01:37 +00:00
Emmanuele Bassi
8e4ed73af8 2008-07-05 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1033 - Manually parsing command line options prevents
	           initializing clutter (Armin Burgmeier)

	* clutter/clutter-main.c:
	(post_parse_hook), (clutter_init_real): Set the is_initialized
	flag inside the real initialization function.
2008-07-05 12:39:37 +00:00
Øyvind Kolås
6f68ae35b7 Bug 1013 - Per device grabs are not obeyed in pointer device propagation.
* clutter/clutter-event.c: (clutter_event_get_device_id): swap
arguments of g_return_val_if_fail around.
* clutter/clutter-event.h: added *device field to crossing events as
well.
* clutter/clutter-main.c: (emit_pointer_event): added a device
argument and check for per device grabs if this device is passed.
(clutter_do_event): pass the device if present for all pointer event
emissions.
(generate_enter_leave_events): copy the device from the motion events
when generating enter/leave events.
2008-07-01 11:51:20 +00:00
Emmanuele Bassi
17f46e57f3 2008-06-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.h:
	* clutter/clutter-main.c:
	* clutter/x11/clutter-backend-x11.c: Add further documentation,
	and increase the coverage to 94%.
2008-06-27 21:13:19 +00:00
Matthew Allum
b241481586 2008-06-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/fruity/clutter-backend-fruity.c:
        * clutter/fruity/clutter-backend-fruity.h:
        * clutter/fruity/clutter-fruity.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.h:
        * clutter/x11/clutter-x11.h:
        * configure.ac:
        * tests/Makefile.am:
        * tests/test-devices.c:
        Merge of 'xinput' branch giving initial basic support of
        multiple input devices.
2008-06-23 09:55:42 +00:00
Emmanuele Bassi
be0711b88b 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
Bug #960 - PangoContext creation code should not be duplicated

	* clutter/clutter-private.h:
	* clutter/clutter-main.c:
	(_clutter_context_create_pango_context): Abstract the creation
	of the PangoContext inside its own function, to avoid code and
	bugs duplication. (Tommi Komulainen)

	* clutter/clutter-entry.c (clutter_entry_init): Use the newly
	added PangoContext creation function.

	* clutter/clutter-label.c (clutter_label_init): Ditto as above.
2008-06-13 09:10:39 +00:00
Neil Roberts
1aa77985f4 * clutter/clutter-main.c: Include <locale.h> for setlocale() 2008-06-10 21:25:23 +00:00
Emmanuele Bassi
473d0e9fc3 2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box

	* clutter/clutter-actor.[ch]: Rework the size allocation,
	request and paint area. Now ::request_coords() is called
	::allocate(), and ::query_coords() has been split into
	::get_preferred_width() and ::get_preferred_height(). See
	the documentation and the layout test on how to implement
	a container and layout manager with the new API. (#915,
	based on a patch by Havoc Pennington, Lucas Rocha and Johan
	Bilien)

	* clutter/clutter-clone-texture.c: Port CloneTexture to
	the new size negotiation API; it just means forwarding
	the requests to the parent texture.

	* clutter/clutter-deprecated.h: Add deprecated and replaced
	API.

	* clutter/clutter-entry.c: Port Entry to the new size
	negotiation API.

	* clutter/clutter-group.c: Port Group to the new size
	negotiation API; the semantics of the Group actor do not
	change.

	* clutter/clutter-label.c: Port Label to the new size
	negotiation API, and vastly simplify the code.

	* clutter/clutter-main.[ch]: Add API for executing a
	relayout when needed.

	* clutter/clutter-private.h: Add new Stage private API.

	* clutter/clutter-rectangle.c: Update the get_abs_opacity()
	call to get_paint_opacity().

	* clutter/clutter-stage.c:
	(clutter_stage_get_preferred_width),
	(clutter_stage_get_preferred_height),
	(clutter_stage_allocate),
	(clutter_stage_class_init): Port Stage to the new size
	negotiation API.

	* clutter/clutter-texture.c: Port Texture to the new size
	negotiation API.

	* clutter/clutter-types.h: Add ClutterRequestMode enumeration.

	* clutter/x11/clutter-stage-x11.c: Port the X11 stage
	implementation to the new size negotiation API.

	* tests/Makefile.am: Add the layout manager test case.

	* tests/test-opacity.c: Update.

	* tests/test-project.c: Update.

	* tests/test-layout.c: Test case for a layout manager implemented
	using the new size negotiation API; the layout manager handles
	both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
Emmanuele Bassi
a930370b81 2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
* autogen.sh: Check for, and run glib-gettextize.

	* configure.ac: Set up the localization support.

	* clutter/clutter-main.c: Do not define the GETTEXT_PACKAGE,
	but use the one from the configure script.

	* po/POTFILES.in: Template for the translatable files.
2008-06-10 16:47:38 +00:00
Chris Lord
878b353568 * clutter/clutter-main.c: (pre_parse_hook):
Call setlocale on init
        
        * clutter/x11/clutter-event-x11.c: (translate_key_event):
        Fix typo and use the same buffer size as xev
2008-06-10 14:01:43 +00:00
Emmanuele Bassi
a4e4faff1d 2008-05-31 Emmanuele Bassi <ebassi@openedhand.com>
Bug #943 - Signals are only emitted within a certain area of
	           the stage

	* clutter/clutter-main.c (clutter_do_event): Use the proper
	API and not the macros for the default stage, in case we are
	using a backend supporting multiple stages. (Julian Aron Prenner)
2008-05-31 17:09:40 +00:00
Emmanuele Bassi
f20cfeadb4 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
Bug #919 - Replacement pango renderer (Neil Roberts)

	* clutter/clutter-backend.h:
	* clutter/clutter-backend.c:
	(clutter_backend_set_font_options),
	(clutter_backend_get_font_options): Add the ability to set
	the cairo_font_options_t* for the backend at construction
	time, so that backend implementations can have their own
	options.

	* clutter/clutter-color.c: Include pango/pango-attributes.h
	for the pango_color_parse() function.

	* clutter/clutter-label.c:
	(clutter_label_ensure_layout),
	(clutter_label_init), (clutter_label_set_text),
	(clutter_label_set_font_name), (clutter_label_set_ellipsize),
	(clutter_label_set_use_markup): Ensure that the cache is
	always primed when the Label changes; this makes sure that
	the cache is rebuilt outside the paint run, which should
	make the painting perform better especially on embedded
	devices.

	* clutter/clutter-entry.c:
	(clutter_entry_ensure_layout),
	(clutter_entry_init), (clutter_entry_set_text),
	(clutter_entry_set_font_name): Ditto as above.

	* clutter/clutter-private.h:
	* clutter/clutter-main.[ch]: Create the font-map inside the
	main context; add two new functions:

	  clutter_clear_glyph_cache()
	  clutter_set_use_mipmapped_text()

	that control the glyphs cache.

	* clutter/pango/Makefile.am:
	* clutter/pango/pangoclutter-fontmap.c:
	* clutter/pango/pangoclutter-private.h:
	* clutter/pango/pangoclutter-render.c:
	* clutter/pango/pangoclutter.h: Rewrite the Pango renderer
	using a PangoCairo context and saving the glyphs inside a
	more efficient cache.

	* configure.ac: Depend on pangocairo instead of pangoft2.
2008-05-28 14:03:28 +00:00
Matthew Allum
092fdf1d79 2008-05-14 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        Rejid Øyvind's previous commit a little moving more into
        clutter-main.c and using ClutterContext.
        Also Refactor clutter_init & clutter_init_with_args to share
        same core init code.
2008-05-13 23:02:45 +00:00
Øyvind Kolås
a1b240d31b Made it possible to do picking when the colors stored in the
framebuffer are only approximately the correct value.
* clutter/clutter-actor.c: 
(init_bits): initialize constants about how many bits are
available/will be used for r,g,b components.
(_clutter_pix_to_id): now own function, compute an id from a
pixel into its own function (used from _clutter_do_pick). 
(_clutter_id_to_col): now own function, computes the color to use for
a given id.
(clutter_actor_paint): use clutter_id_to_col.
* clutter/clutter-main.c:
(_clutter_do_pick): use _clutter_pix_to_id
(clutter_main): re-enable invocation of fruity app shell.
2008-05-13 18:40:14 +00:00
Emmanuele Bassi
101a3cac4e 2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
	duplicated code and all the bookkeeping from the backends into
	ClutterStage whenever possible, to reduce the amount of	work a
	backend must do (and possibly get wrong). Thanks to Tommi
	Komulainen.

	* clutter/clutter-main.c:
	(clutter_init_with_args), (clutter_init): Realize the default
	stage after creation. The default stage is special, because we
	use it in the initialization sequence. This removes the burden
	from the backends and reduces the things a backend can get
	wrong.

	* clutter/clutter-stage.c:
	(clutter_stage_show): Make sure to realize the implementation if
	it hasn't been realized yet.

	(clutter_stage_realize): Set the REALIZED flag and call
	clutter_stage_ensure_current() if the implementation was
	successfully realized.

	(clutter_stage_unrealized): Call clutter_stage_ensure_current()
	on unrealize.

	* clutter/glx/clutter-backend-glx.c:
	(clutter_backend_glx_create_stage): Do not realize the stage anymore
	when creating it, and let the normal realization sequence take
	place.

	(clutter_backend_glx_ensure_context): Trap for X11 errors.

	* clutter/glx/clutter-stage-glx.c:
	(clutter_stage_glx_realize): Chain up to the X11 implementation
	so that we can set up the window state (title, cursor visibility)
	when we actually have a X window. Also, do not call
	clutter_stage_ensure_current(), and rely on the wrapper to do
	it for us. This means we can drop setting the REALIZED flag on
	the wrapper.

	(clutter_stage_glx_unrealize): Do not call
	clutter_stage_ensure_current() ourselves, and rely on the wrapper
	to do it for us.

	* clutter/x11/clutter-stage-x11.c:
	(set_wm_title),	(set_cursor_visible): Move the WM title and
	cursor visibility code inside their own functions.

	(clutter_stage_x11_realize): Set the window title and whether the
	cursor is visible or not after realizing the stage.

	(clutter_stage_x11_set_cursor_visible),
	(clutter_stage_x11_set_title): Call set_wm_title() and
	set_cursor_visible().

	(clutter_stage_x11_finalize): Free the title string.

	* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
	so that we can set it even when the stage hasn't been realized
	yet.

	* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_create_stage):
	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_unrealize),
	(clutter_stage_egl_realize): Update the eglnative backend.

	* clutter/eglx/clutter-backend-egl.c:
	(clutter_backend_egl_ensure_context),
	(clutter_backend_egl_create_stage):
	* clutter/eglx/clutter-stage-egl.c:
	(clutter_stage_egl_unrealize),
	(clutter_stage_egl_realize): Update the eglx backend.

	* clutter/sdl/clutter-backend-sdl.c:
	(clutter_backend_sdl_create_stage):
	* clutter/sdl/clutter-stage-sdl.c:
	(clutter_stage_sdl_realize): Update the sdl backend.

	* clutter/fruity/clutter-backend-fruity.c:
	(clutter_backend_fruity_create_stage):
	* clutter/sdl/clutter-stage-fruity.c:
	(clutter_stage_fruity_realize): Update the fruity backend.

	* tests/test-multistage.c (on_button_press): Bail out if
	clutter_stage_new() returns NULL.

	* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
Neil Roberts
9144b3902e * clutter/clutter-frame-source.c (clutter_frame_source_add)
(clutter_frame_source_add_full): Add gtk-doc and rename the
	'function' parameter to 'func'.

	* clutter/clutter-frame-source.h: Rename the 'function' parameters
	to 'func'.

	* clutter/Makefile.am (source_h): Make clutter-frame-source.h a
	public header.

	* clutter/clutter-main.c (clutter_threads_add_frame_source_full):
	Improve gtk-doc

	* doc/reference/clutter/clutter-sections.txt: Added
	clutter_threads_add_frame_source,
	clutter_threads_add_frame_source_full,
	clutter_frame_source_add and clutter_frame_source_add_full.
2008-05-09 16:27:06 +00:00
Neil Roberts
6409b1adeb Merged clutter-ivan branch into trunk.
svn merge \
 https://svn.o-hand.com/repos/clutter/trunk/clutter@2509 \
 https://svn.o-hand.com/repos/clutter/branches/clutter-ivan@HEAD
2008-04-25 13:37:36 +00:00
Neil Roberts
827c26757e Applied patch from bug #881
* clutter/clutter-frame-source.h: 
	* clutter/clutter-frame-source.c:
	New files that contain a replacement for g_timeout that try to
	cope with system delays.

	* clutter/Makefile.am: Added clutter-frame-source.{c,h}

	* clutter/clutter-timeline.c (timeout_add): Use a frame source
	instead of a g_timeout.

	* clutter/clutter-main.c (clutter_threads_add_frame_source_full)
	(clutter_threads_add_frame_source): New public functions to wrap a
	frame source and grab the Clutter mutex.

	* clutter/clutter-timeout-pool.c: Now calculates the timeout
	expiration times in the same way as a frame source does so that it
	counts time in frame intervals instead of setting the next
	expiration time as an offset from the current time.
2008-04-17 16:50:23 +00:00
Emmanuele Bassi
f859135082 2008-04-04 Emmanuele Bassi <ebassi@openedhand.com>
Bug #864 - Allow instantiating and subclassing of ClutterStage

	* clutter/Makefile.am: Add clutter-stage-window.[ch]

	* clutter/clutter-stage-manager.c:
	(_clutter_stage_manager_remove_stage): Do not warn if removing
	a stage we don't manage, as we might be invoked multiple times
	during a ClutterState dispose sequence.

	* clutter/clutter-actor.c:
	* clutter/clutter-backend.[ch]:
	* clutter/clutter-main.c:
	* clutter/clutter-private.h:
	* clutter/clutter-stage.[ch]: Make ClutterStage a proxy actor,
	with a private actor implementing the ClutterStageWindow
	interface for handling the per-backend realization, painting
	and unrealization, plus all the windowing system abstraction.

	* clutter/x11/clutter-event-x11.c:
	* clutter/x11/clutter-stage-x11.[ch]: Port the X11 backend
	to the new backend and stage API and semantics.

	* clutter/glx/clutter-backend-glx.c:
	* clutter/glx/clutter-stage-glx.c: Port the GLX backend to
	the new backend and stage API and semantics.

	* clutter/eglx/clutter-backend-egl.[ch]:
	* clutter/eglx/clutter-stage-egl.[ch]: Port the EGLX backend
	to the new backend and stage API and semantics (untested).

	* tests/test-multistage.c (on_button_press): Rename
	clutter_stage_create_new() to clutter_stage_new().
2008-04-04 15:02:11 +00:00
Matthew Allum
8847bcd195 2008-03-28 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/clutter-debug.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-feature.h:
        * clutter/clutter-group.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-stage-manager.c
        * clutter/clutter-stage-manager.h
        * clutter/clutter-types.h:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.c:
        * clutter/x11/clutter-x11.h:
        * tests/Makefile.am:
        * tests/test-multistage.c:
        Initial commit of multi stage support (mostly a merge from the
        clutter-multistage branch).
        Note, this commit will break all backends except glx.
2008-03-28 22:50:55 +00:00
Matthew Allum
74c8271db6 2008-03-09 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-id-pool.c: (clutter_id_pool_free):
        Use g_slice_free not g_free.
        * clutter/clutter-main.c: (_clutter_do_pick):
        Dont 'over read' the framebuffer when picking (#839, Neil Roberts)
2008-03-09 19:07:17 +00:00
Øyvind Kolås
cdf8bb0739 Refactored the integer id->ClutterActor mapping code to be a self
contained data structure.
* clutter/clutter-id-pool.[ch]: new files.
* clutter/Makefile.am: added clutter-id-pool.[ch]
* clutter/clutter-private.h: use a ClutterIDPool instead of GArray and
GSList to keep track of the reusable ids.
* clutter/clutter-actor.c: moved id pool logic away.
* clutter/clutter-main.c: simplified id pool creation/finalization.
2008-03-07 17:34:40 +00:00