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Limit the frame rate when not syncing to VBLANK
clutter-master-clock.c clutter-master-clock.h: When the SYNC_TO_VBLANK feature is not available, wait for 1/frame_rate seconds since the start of the last frame before drawing the next frame. Add _clutter_master_clock_start_running() to abstract the usage of g_main_context_wakeup() clutter-stage.c: Add _clutter_master_clock_start_running() clutter-main.c: Update docs for clutter_set_default_frame_rate() clutter_get_default_frame_rate() to no longer talk about timeline frame rates. test-text-perf.c test-text.c: Set a frame rate of 1000fps so that frame-rate limiting doesn't affect the result. http://bugzilla.openedhand.com/show_bug.cgi?id=1637 Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
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@ -2293,8 +2293,7 @@ clutter_base_init (void)
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/**
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* clutter_get_default_frame_rate:
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*
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* Retrieves the default frame rate used when creating #ClutterTimeline<!--
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* -->s.
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* Retrieves the default frame rate. See clutter_set_default_frame_rate().
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*
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* Return value: the default frame rate
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*
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@ -2314,8 +2313,10 @@ clutter_get_default_frame_rate (void)
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* clutter_set_default_frame_rate:
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* @frames_per_sec: the new default frame rate
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*
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* Sets the default frame rate to be used when creating #ClutterTimeline<!--
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* -->s
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* Sets the default frame rate. This frame rate will be used to limit
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* the number of frames drawn if Clutter is not able to synchronize
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* with the vertical refresh rate of the display. When synchronization
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* is possible, this value is ignored.
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*
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* Since: 0.6
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*/
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@ -53,6 +53,10 @@ struct _ClutterMasterClock
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/* the list of timelines handled by the clock */
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GSList *timelines;
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/* the current state of the clock
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*/
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GTimeVal cur_tick;
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/* the previous state of the clock, used to compute
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* the delta
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*/
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@ -62,6 +66,8 @@ struct _ClutterMasterClock
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* a redraw on the stage and drive the animations
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*/
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GSource *source;
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guint timelines_running : 1;
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};
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struct _ClutterMasterClockClass
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@ -122,6 +128,59 @@ master_clock_is_running (ClutterMasterClock *master_clock)
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return FALSE;
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}
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/*
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* master_clock_next_frame_delay:
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* @master_clock: a #ClutterMasterClock
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*
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* Computes the number of delay before we need to draw the next frame.
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*
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* Return value: -1 if there is no next frame pending, otherwise the
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* number of millseconds before the we need to draw the next frame
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*/
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static gint
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master_clock_next_frame_delay (ClutterMasterClock *master_clock)
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{
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GTimeVal now;
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GTimeVal next;
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if (!master_clock_is_running (master_clock))
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return -1;
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if (clutter_feature_available (CLUTTER_FEATURE_SYNC_TO_VBLANK))
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{
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/* When we have sync-to-vblank, we count on that to throttle
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* our frame rate, and otherwise draw frames as fast as possible.
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*/
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return 0;
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}
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if (master_clock->prev_tick.tv_sec == 0)
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{
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/* If we weren't previously running, then draw the next frame
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* immediately
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*/
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return 0;
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}
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/* Otherwise, wait at least 1/frame_rate seconds since we last started a frame */
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g_source_get_current_time (master_clock->source, &now);
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next = master_clock->prev_tick;
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g_time_val_add (&next, 1000000 / clutter_get_default_frame_rate ());
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if (next.tv_sec < now.tv_sec ||
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(next.tv_sec == now.tv_sec && next.tv_usec < now.tv_usec))
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{
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return 0;
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}
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else
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{
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return ((next.tv_sec - now.tv_sec) * 1000 +
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(next.tv_usec - now.tv_usec) / 1000);
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}
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}
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/*
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* clutter_clock_source_new:
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* @master_clock: a #ClutterMasterClock for the source
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@ -150,14 +209,13 @@ clutter_clock_prepare (GSource *source,
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{
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ClutterClockSource *clock_source = (ClutterClockSource *) source;
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ClutterMasterClock *master_clock = clock_source->master_clock;
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gboolean retval;
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int delay;
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/* just like an idle source, we are ready if nothing else is */
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*timeout = -1;
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delay = master_clock_next_frame_delay (master_clock);
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retval = master_clock_is_running (master_clock);
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*timeout = delay;
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return retval;
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return delay == 0;
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}
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static gboolean
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@ -165,11 +223,11 @@ clutter_clock_check (GSource *source)
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{
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ClutterClockSource *clock_source = (ClutterClockSource *) source;
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ClutterMasterClock *master_clock = clock_source->master_clock;
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gboolean retval;
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int delay;
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retval = master_clock_is_running (master_clock);
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delay = master_clock_next_frame_delay (master_clock);
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return retval;
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return delay == 0;
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}
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static gboolean
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@ -184,6 +242,10 @@ clutter_clock_dispatch (GSource *source,
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CLUTTER_NOTE (SCHEDULER, "Master clock [tick]");
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/* Get the time to use for this frame.
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*/
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g_source_get_current_time (source, &master_clock->cur_tick);
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/* We need to protect ourselves against stages being destroyed during
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* event handling
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*/
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@ -206,6 +268,8 @@ clutter_clock_dispatch (GSource *source,
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g_slist_foreach (stages, (GFunc)g_object_unref, NULL);
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g_slist_free (stages);
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master_clock->prev_tick = master_clock->cur_tick;
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return TRUE;
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}
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@ -283,15 +347,7 @@ _clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
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timeline);
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if (is_first)
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{
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/* Start timing from scratch */
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master_clock->prev_tick.tv_sec = 0;
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/* If called from a different thread, we need to wake up the
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* main loop to start running the timelines
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*/
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g_main_context_wakeup (NULL);
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}
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_clutter_master_clock_start_running (master_clock);
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}
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/*
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@ -308,6 +364,24 @@ _clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
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{
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master_clock->timelines = g_slist_remove (master_clock->timelines,
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timeline);
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if (master_clock->timelines == NULL)
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master_clock->timelines_running = FALSE;
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}
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/*
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* _clutter_master_clock_start_running:
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* @master_clock: a #ClutterMasterClock
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*
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* Called when we have events or redraws to process; if the clock
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* is stopped, does the processing necessary to wake it up again.
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*/
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void
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_clutter_master_clock_start_running (ClutterMasterClock *master_clock)
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{
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/* If called from a different thread, we need to wake up the
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* main loop to start running the timelines
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*/
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g_main_context_wakeup (NULL);
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}
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/*
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@ -321,7 +395,6 @@ _clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
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void
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_clutter_master_clock_advance (ClutterMasterClock *master_clock)
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{
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GTimeVal cur_tick = { 0, };
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gulong msecs;
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GSList *l;
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@ -330,13 +403,18 @@ _clutter_master_clock_advance (ClutterMasterClock *master_clock)
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if (master_clock->timelines == NULL)
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return;
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g_get_current_time (&cur_tick);
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if (!master_clock->timelines_running)
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{
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/* When we start running, we count the first frame as time 0,
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* so we don't need an advance. (And master_clock->prev_tick
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* doesn't meaningfully relate to these timelines.)
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*/
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master_clock->timelines_running = TRUE;
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return;
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}
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if (master_clock->prev_tick.tv_sec == 0)
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master_clock->prev_tick = cur_tick;
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msecs = (cur_tick.tv_sec - master_clock->prev_tick.tv_sec) * 1000
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+ (cur_tick.tv_usec - master_clock->prev_tick.tv_usec) / 1000;
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msecs = (master_clock->cur_tick.tv_sec - master_clock->prev_tick.tv_sec) * 1000
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+ (master_clock->cur_tick.tv_usec - master_clock->prev_tick.tv_usec) / 1000;
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if (msecs == 0)
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return;
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@ -352,9 +430,4 @@ _clutter_master_clock_advance (ClutterMasterClock *master_clock)
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if (clutter_timeline_is_playing (timeline))
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clutter_timeline_advance_delta (timeline, msecs);
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}
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/* store the previous state so that we can use
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* it for the next advancement
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*/
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master_clock->prev_tick = cur_tick;
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}
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@ -42,6 +42,8 @@ void _clutter_master_clock_add_timeline (ClutterMasterClock *m
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void _clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
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ClutterTimeline *timeline);
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void _clutter_master_clock_advance (ClutterMasterClock *master_clock);
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void _clutter_master_clock_start_running (ClutterMasterClock *master_clock);
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G_END_DECLS
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@ -396,13 +396,22 @@ _clutter_stage_queue_event (ClutterStage *stage,
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ClutterEvent *event)
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{
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ClutterStagePrivate *priv;
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gboolean first_event;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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priv = stage->priv;
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first_event = priv->event_queue->length == 0;
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g_queue_push_tail (priv->event_queue,
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clutter_event_copy (event));
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if (first_event)
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{
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ClutterMasterClock *master_clock = _clutter_master_clock_get_default ();
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_clutter_master_clock_start_running (master_clock);
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}
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}
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gboolean
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@ -544,13 +553,12 @@ clutter_stage_real_queue_redraw (ClutterActor *actor,
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if (!priv->redraw_pending)
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{
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ClutterMasterClock *master_clock;
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priv->redraw_pending = TRUE;
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/* If called from a thread, we need to wake up the main loop
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* out of its sleep so the clock source notices that we have
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* a redraw pending
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*/
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g_main_context_wakeup (NULL);
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master_clock = _clutter_master_clock_get_default ();
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_clutter_master_clock_start_running (master_clock);
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}
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else
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CLUTTER_CONTEXT ()->redraw_count += 1;
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@ -77,6 +77,7 @@ main (int argc, char *argv[])
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int row, col;
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g_setenv ("CLUTTER_VBLANK", "none", FALSE);
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g_setenv ("CLUTTER_DEFAULT_FPS", "1000", FALSE);
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clutter_init (&argc, &argv);
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@ -48,6 +48,7 @@ main (int argc, char *argv[])
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ClutterActor *group;
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g_setenv ("CLUTTER_VBLANK", "none", FALSE);
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g_setenv ("CLUTTER_DEFAULT_FPS", "1000", FALSE);
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clutter_init (&argc, &argv);
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