Commit Graph

1016 Commits

Author SHA1 Message Date
Neil Roberts
9082dd0d71 cogl-path: Clear the stroke attribute buffer when modifying the path
Commit 12b3d21a changed cogl-path so that it will use the vertex
attribute API to stroke the path in a similar way to how it was using
the API to fill the path. However it wasn't clearing the stroke buffer
when the path is modified so it would continue to use the unmodified
stroke.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-12 18:54:16 +01:00
Robert Bragg
f1c2d7e965 2.0: Add cogl2-experimental.h + don't pollute .pc CFLAGS
Instead of adding -DCOGL_ENABLE_EXPERIMENTAL_2_0_API to the
cogl-2.0-experimental.pc file we now install a cogl2-experimental.h
that #defines COGL_ENABLE_EXPERIMENTAL_2_0_API before including
cogl.h.

The problem with having the define in the .pc file is that you might
develop a library that depends on the experimental 2.0 api internally
and then you might want to use that library with Clutter which still
uses the 1.0 API but the .pc file for your library will indirectly,
automatically enable the 2.0 api which can cause conflicts.
2011-09-09 15:06:31 +01:00
Robert Bragg
d43505db22 arbfp: remove redundant unit_state re-initialization
When we are about to start arbfp codegen we call shader_state_new() to
allocate new state structures used to build up the code and that
function makes sure to zero the newly allocated structures.

Right after calling shader_state_new() we were then also explicitly
iterating though the newly allocated unit_state structures and zeroing
the .sampled and .dirty_combine_constant members as well as resetting
shader_state->next_constant_id = 0. This patch removes that redundant
re-initialization of state.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-09 14:40:48 +01:00
Robert Bragg
b6cea6bed6 arbfp: track which layers have combine constants
We weren't actually tracking which layers have been allocated param
space for combine constants; all layers just had a default constant_id
of 0 that indexes into the program.local[] params array and a dirty flag
to say when the constant needs updating. There are times though when we
say to update everything by-passing the dirty flag and because we
weren't actually tracking which layers needed constants we would always
write a constant to program.local[0] for every layer. The upshot was
that we could end up clobbering a real constant that was actually
allocated the constant_id = 0 slot.

This patch adds a new UnitState bitfield to track if the layer has a
corresponding constant that may need flushing and we only ever write the
constant with glProgramLocalParameter4fv if that's set.

https://bugzilla.gnome.org/show_bug.cgi?id=658092

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-09 14:40:48 +01:00
Robert Bragg
b5a7657076 Starts porting Cogl conformance tests from Clutter
This makes a start on porting the Cogl conformance tests that currently
still live in the Clutter repository to be standalone Cogl tests that no
longer require a ClutterStage.

The main thing is that this commit brings in is the basic testing
infrastructure we need, so now we can port more and more tests
incrementally.

Since the test suite wants a way to synchronize X requests/replies and
we can't simply call XSynchronize in the test-utils code before we know
if we are really running on X this adds a check for an environment
variable named "COGL_X11_SYNC" in cogl-xlib-renderer.c and if it's set
it forces XSynchronize (dpy, TRUE) to be called.

By default the conformance tests are run off screen. This makes the
tests run much faster and they also don't interfere with other work you
may want to do by constantly stealing focus. CoglOnscreen framebuffers
obviously don't get tested this way so it's important that the tests
also get run on screen every once in a while, especially if changes are
being made to CoglFramebuffer related code.  On screen testing can be
enabled by setting COGL_TEST_ONSCREEN=1 in your environment.
2011-09-08 15:48:07 +01:00
Chun-wei Fan
a1d869384e Fix typo in cogl/cogl-display.h
The line "#define cogl_display_get_rendrer cogl_display_get_rendrer_EXP"
should read
"#define cogl_display_get_renderer cogl_display_get_renderer_EXP"...

https://bugzilla.gnome.org/show_bug.cgi?id=658333

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-09-06 11:19:20 +01:00
Robert Bragg
191d915671 framebuffer: Add a getter for the framebuffer format
This adds a new function, cogl_framebuffer_get_color_format() to be able
to query the common pixel format for any color buffers attached to a
given CoglFramebuffer. For example an offscreen framebuffer created
using cogl_offscreen_new_to_texture() would have a format matching the
texture.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-05 19:02:05 +01:00
Robert Bragg
476ff37fa6 display: always ensure we have an onscreen_template
If the user doesn't explicitly pass an onscreen template then instead of
leaving display->onscreen_template as NULL we now instantiate a template
ourselves. This simplifies winsys code that might want to refer to the
template since it needn't first check for a NULL pointer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-05 19:02:05 +01:00
Robert Bragg
21e87a9bf0 texture-2d: move #defines before gtk-doc
All our experimental Cogl symbols have a corresponding #define to add
"_EXP" to the end of the symbol name, but those defines are often
positioned right after the corresponding gtk-doc comment and before
the symbol definition which means the generated documentation ends up
refering to the define and not the real definition. This tidies up
cogl-texture-2d.h and moves all the defines to be be before the gtk-doc
comments.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-05 19:02:05 +01:00
Neil Roberts
e7f374d799 cogl-pipeline-fragend-glsl: Cache the results of texture lookups
Whenever a texture lookup is performed for a layer the result is now
stored in a variable and used repeatedly instead of generating the
code for the lookup every time it is accessed. This means for example
when using the INTERPOLATE function with a texture lookup for the
third parameter it will only generate one texture lookup instead of
two.

https://bugzilla.gnome.org/show_bug.cgi?id=656426

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-05 19:02:04 +01:00
Neil Roberts
769c8472dd fragend-glsl: Don't generate code for ignored layers
This patch changes it so that code for each layer is generated on
demand instead of directly in the add_layer implementation. The
pipeline only explicitly generates code for the last layer. If this
layer references the result from any other layers, these will also be
recursively generated. This means that if a layer is using 'REPLACE'
then it won't redundantly generate the code for the previous
layers.

The result for each layer is generated into a variable called layer%i
where %i is the layer index (not the unit index). Therefore to get the
result from layer n we just have to refer to the varible layern.

https://bugzilla.gnome.org/show_bug.cgi?id=656426

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-05 19:02:04 +01:00
Neil Roberts
503f138fb6 texture: Call _cogl_texture_prepare_for_upload in set_region impl
Instead of calling _cogl_texutre_prepare_for_upload in
cogl_texture_set_region_from_bitmap the call is now deferred to the
implementation of the virtual for set_region. This is needed if the
texture backend is using a different format for the actual GL texture
than what is reported by cogl_texture_get_format. This happens for
example with atlas textures which report the original internal format
specified when the texture was created but actually always store the
data in an RGBA texture.

Also when creating an atlas texture from a bitmap it was preparing the
bitmap to be uploaded to the original format instead of the format of
the actual texture used for the atlas. Then it was using
cogl_texture_set_region_from_bitmap to upload the 5 pieces to make the
copies of the edge pixels. This would end up converting the image to
the actual format 5 times. The atlas textures have now been changed to
prepare the bitmap for the right format.

https://bugzilla.gnome.org/show_bug.cgi?id=657840

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-05 19:02:04 +01:00
Robert Bragg
9b56ce4d5b blend-strings: Make braces around blend factor optional
for a blend string like:
"RGBA=ADD(SRC_COLOR, SRC_COLOR * (DST_COLOR[A]))"
it was awkward that we were requiring developers to explicitly put
redundant brackets around the DST_COLOR[A] blend factor. The parser has
been updated so now braces are only required for factors like
"(1-SRC_COLOR[A])"

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-05 17:54:46 +01:00
Damien Lespiau
c36652a4c3 renderer: Add cogl_renderer_get_n_fragment_texture_units()
Add a method on the renderer to know how many texture image units are
accessible from fragment shaders.

https://bugzilla.gnome.org/show_bug.cgi?id=657347

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-05 17:54:46 +01:00
Damien Lespiau
6a2e21183c display: Add an accessor to get the renderer out of a display
https://bugzilla.gnome.org/show_bug.cgi?id=657347

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-05 17:54:46 +01:00
Damien Lespiau
6584c183f0 context: Add an accessor to get display associated with the context
https://bugzilla.gnome.org/show_bug.cgi?id=657347

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-05 17:54:46 +01:00
Damien Lespiau
4e1d08d59e pipeline: Remove unsused get_max_texture_image_units()
This function was not used in the opengl pipeline, probably because of
the more precise get_max_activable_texture_units().

Remove it then.

https://bugzilla.gnome.org/show_bug.cgi?id=657347

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-05 17:54:46 +01:00
Robert Bragg
f37d9bbb4d matrix: Add cogl_matrix_look_at
Similar to the widely used gluLookAt API, this adds a CoglMatrix utility
for setting up a view transform in terms of positioning a camera/eye
position that points to a given object position aligned to a given
world-up vector.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:44 +01:00
Robert Bragg
3a2f94045e framebuffer: make _swap_region coords top-left relative
Cogl aims to consistently put the origin of 2D objects at the top-left
instead of the bottom left as OpenGL does, but there was an oversight
and the experimental cogl_framebuffer_swap_region API was accepting
coordinates relative to the bottom left. Cogl will now flip the user's
given rectangles to be relative to the bottom of the framebufffer before
sending them to APIs like glXCopySubBuffer and glBlitFramebuffer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
8e8690a562 framebuffer: lazily allocate framebuffers as needed
If the user doesn't explicitly allocate a CoglFramebuffer then Cogl
should automatically allocate the framebuffer when the user starts to
draw to the framebuffer. So this way calling cogl_framebuffer_allocate
is only required if you are explicitly interested in checking for and
gracefully handling failures to allocate a framebuffer. If automatic
allocation fails then application behaviour becomes undefined.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
a3ad808f57 framebuffer: Make framebuffer_clear APIs public experimental
This makes cogl_framebuffer_clear and cogl_framebuffer_clear4f public as
experimental API. Since these functions take explicit framebuffer
pointers you don't need to push/pop a framebuffer just to clear it. Also
these functions are implicitly tied to a specific CoglContext via the
framebuffer pointer unlike cogl_clear.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
f7b1bab1ad framebuffer: don't reference default fb in _clear apis
Some of the functions we were calling in cogl_framebuffer_clear[4f] were
referring to the current framebuffer, which would result in a crash
if nothing had been pushed before trying to explicitly clear a given
framebuffer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
19d12e65e5 framebuffer: avoid redundant calls to _init_bits
There is no need to call _cogl_framebuffer_init_bits for the draw and
read buffers each time we flush the framebuffer state since we will
always re-sync with gl if necessary when the
cogl_framebuffer_get_red/green/blue/alpha_bits functions are called.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
64b2bbab84 framebuffer: Adds a context getter for CoglFramebuffer
This adds a function to query what CoglContext a given framebuffer
belongs too. This can be useful if you pass framebuffer pointers around
and at some point you want to create another framebuffer as part of the
same context as a given framebuffer without assuming there is a single
default context.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
f3a4d21187 buffer: make the COGL_BUFFER casting macro public
The CoglBuffer api is available as experimental 2.0 api but we forgot to
exposed the COGL_BUFFER casting macro.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
dd6935f129 stb_image: use glib sized types
Instead of creating typedefs like uint8, uint16 and uint32 we now use
the glib sized typedefs in stb_image to avoid conflict with the uint8,
uint16 and uint32 typedefs on android.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:42 +01:00
Robert Bragg
b2964b6910 ext-functions: Don't assume GLchar typedef
We shouldn't assume the GLchar is a valid typedef with all GL headers
when declaring all the symbols in cogl-ext-functions.h to lookup. GLchar
may not be avilable with gles1 for example so we were seeing build
failures. The patch simply replaces occurrences of GLchar with char.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:42 +01:00
Robert Bragg
2ac4002084 cogl: Add support for reading a cogl.conf config file
When cogl initializes we now check for a cogl/cogl.conf in any of the
system config dirs (determined using $XDG_CONFIG_DIRS on linux) we then
also check the user's config directory (determined using XDG_CONFIG_HOME
on linux) for a cogl/cogl.conf file. Options specified in the user
config file have priority over the system config options.

The config file has an .ini style syntax with a mandatory [global]
section and we currently understand 3 keynames: COGL_DEBUG, COGL_DRIVER
and COGL_RENDERER which have the same semantics as the corresponding
environment variables.

Options set using the environment variables have priority over options
set in the config files. To allow users to undo the enabling of debug
options in config files this patch also adds a check for COGL_NO_DEBUG
environment variable which will disable the specified options which may
have been enabled in config files.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:42 +01:00
Neil Roberts
9270412495 cogl-blend-string: Fix TEXTURE_N sources
The parser couldn't cope with TEXTURE_N source arguments because the
sources are checked in turn to find one that matches the beginning of
the argument. The TEXTURE_N source was checked last so it would end up
matching the regular 'TEXTURE' source and then the parser would choke
when it tries to parse the trailing parts.

This patch just moves the check for TEXTURE_ to the top. It also also
changes it so that the argument only needs to be at least 8 characters
long instead of 9. This is necessary because the parser doesn't
consider the digits to be part of the name of the argument so while we
are parsing 'TEXTURE_0' the length is only 8.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-04 19:14:27 +01:00
Robert Bragg
89fd2edeb0 Flush the journal before changing the projection
Since the projection matrix isn't tracked in the journal and since our
software transform of vertices as we log into the journal doesn't
include the projective transform we need to make sure we flush all
primitives in the journal before ever changing the projection.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-02 12:05:37 +01:00
Damien Lespiau
ee01fd263a egl-gdl: Don't generate cogl-display.h
It's not necessary to generate cogl-display.h just for the GDL backend
and to change the inclusion of libgdl.h. We can just tweak the include
CFLAGS to put /usr/include/CE4100 in the search path when needed.

Previously this did not work because of a stay ',' at the end of the
COGL_EXTRA_CFLAGS int he configure.ac. This actually simplifies the
code, which is always good.

This also fixes out of tree builds.

https://bugzilla.gnome.org/show_bug.cgi?id=655724

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-01 16:36:52 +01:00
Damien Lespiau
89426a802f egl-gdl: Silence a gcc warning
gcc warns us that we should put some {} to make to which 'if's the
'else' belongs to very clear.

https://bugzilla.gnome.org/show_bug.cgi?id=655723

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-01 16:36:09 +01:00
Neil Roberts
bbbe6db284 cogl-primitives: Plug some leaks in cogl_polygon
cogl_polygon creates some temporary strings, CoglAttributeBuffers and
CoglAttributes but it was never freeing them.

Based on a patch by Florian Renaut

https://bugzilla.gnome.org/show_bug.cgi?id=655556

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-01 14:08:46 +01:00
Neil Roberts
38deb97478 cogl-winsys-wgl: Add a fallback for failed wglGetProcAddress
The documentation for wglGetProcAddress implies that it should only be
used for extension functions. The rest of Cogl assumes that it can
dynamically resolve all GL symbols so it would crash if this
happens. This patch makes it fallback to trying to resolve the symbol
using GModule to open the opengl32 library if wglGetProcAddress fails.

https://bugzilla.gnome.org/show_bug.cgi?id=655510

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-01 14:08:42 +01:00
Neil Roberts
93e69387cc Add the missing check for COGL_FEATURE_POINT_SPRITE on the GL driver
The check for the point sprite feature got lost when the feature
functions header was combined for GL and GLES in dae02a99a.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-01 14:05:09 +01:00
Chun-wei Fan
f7bdc92d6c Include cogl-win32-renderer.h in cogl.h on Windows
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-31 17:46:35 +01:00
Chun-wei Fan
3d92038237 Fix cogl/cogl-framebuffer.h (#define error)
The cogl_framebuffer_get_blue_bits was defined 2 times-fix to use the
correct define for cogl_framebuffer_get_alpha_bits

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-31 17:46:35 +01:00
Chun-wei Fan
6256ad8a7b Update vtable.id in cogl-winsys-wgl.c
Change EGL id to WGL id.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-31 17:46:35 +01:00
Damien Lespiau
d4dc51849e egl: Make sure to free the underlying egl objects when the display is freed
If the display has been setup up, we should destroy the underlying
objects that the winsys has created. This can be done by calling the
winsys->destroy_display() function in _free.

Then, in that function, and for the NULL and GDL EGL platform we can
destroy the surface we have created in the setup_display() function
(through create_context()).

This allows to have clutter create a "dummy" display in
cogl_renderer_check_onscreen_template(), then free it, then recreate the
context and the surface that will be the final ones.

https://bugzilla.gnome.org/show_bug.cgi?id=655355
2011-07-29 11:50:15 +01:00
Damien Lespiau
2c3827aced egl-gdl: Provide defaults to be able to initialize a "dummy" context
If we are being called without any GDL specific call (either the plane
we want to render to or the swap chain length) we can provide sane
defaults to still be able to create a context and a surface.

https://bugzilla.gnome.org/show_bug.cgi?id=655355
2011-07-29 11:50:15 +01:00
Damien Lespiau
ff5a3503af egl-gdl: Make the egl winsys know about the GDL platform
The egl winsys has a few code paths depending on the platform we are
compiling for. The GDL platform needs those defined as well.

A few tweaks were needed here and there to make it compile again.

https://bugzilla.gnome.org/show_bug.cgi?id=655355
2011-07-29 11:50:15 +01:00
Damien Lespiau
388abe2907 egl-gdl: struct gdl_plane never was a valid type
The enum for the planes is called gdl_plant_id_t.

https://bugzilla.gnome.org/show_bug.cgi?id=655355
2011-07-29 11:50:15 +01:00
Damien Lespiau
a53af153c3 egl-gdl: Correctly substitute COGL_CEX100_LIBGDL_PREFIX
We weren't defining CLUTTER_CEX100_LIBGDL_PREFIX in the configure.ac and
thus failing to compile when selecting the EGL/GDL winsys. Take the
opportunity to rename that to COGL_CEX100_LIBGDL_PREFIX

https://bugzilla.gnome.org/show_bug.cgi?id=655355
2011-07-29 11:50:15 +01:00
Damien Lespiau
9ca3308892 egl: Guard the feature discovery of eglCreateImage()
EGLImageKHR might not be defined, the rest of the code seems to guard it
with #ifdef EGL_KHR_image_base.

https://bugzilla.gnome.org/show_bug.cgi?id=655216
2011-07-29 11:44:55 +01:00
Robert Bragg
912d46817e glx: Bail from _renderer_connect if not GL driver
The GLX winsys is only compatible with GL drivers so we now bail out
from cogl-winsys-glx.c:_cogl_winsys_renderer_connect if a GLES driver
has been chosen.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-28 20:44:46 +01:00
Robert Bragg
6e6620e089 egl: pass EGL_NO_CONTEXT to eglCreateImage for tfp
When passing the EGL_NATIVE_PIXMAP_KHR target to eglCreateImage the
EGL_KHR_image_pixmap extension explicitly states that EGL_NO_CONTEXT
must also be passed so we are now careful to do this.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-28 20:44:32 +01:00
Robert Bragg
b8503418ff framebuffer: dec current_pipeline_age to force color_mask
When we need to guarantee that the glColorMask is re-asserted the next
time that a primitive is drawn it is not enough to just OR in the
LOGIC_OPS flag to ctx->current_pipeline_changes_since_flush because
_cogl_pipeline_flush_gl_state actually checks the age of the pipeline
before checking that. If the pipeline hasn't aged then we bail out
early. This makes sure we decrement
ctx->current_pipeline_changes_since_flush so the next time we come to
flush a pipeline we will see a differing age.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-28 20:44:21 +01:00
Philip Withnall
d51c3c423e Fix testing of undefined macro constants to check for definedness instead
Reviewed-By: Robert Bragg <robert@linux.intel.com>
2011-07-27 18:46:36 +01:00
Robert Bragg
b8b37f6c41 quaternion: fix init_from_array and get_rotation_axis
In cogl_quaternion_init_from_array we were passing the address of the x
component as the destination for memcpy, but that was wrong at least
because w is actually the first member in the structure.  Another
concern raised was whether it was safe to assume that there was no
padding within the CoglQuaternion struct with some compilers so we also
switch to explicitly indexing each element of the array we want to copy.
In practice I think it's pretty safe to assume that padding will only be
introduced to ensure members are naturally aligned, but being explicit
is readable and it can't hurt to be extra cautious.

Another good catch in bug #655228 was that in
cogl_quaternion_get_rotation_axis we had a copy and paste error at the
end where we finally extract the axis and we were repeatedly calculating
just the x component. Now we calculate the y and z components too.

Thanks to Bug #655228 for identifying these issues.

https://bugzilla.gnome.org/show_bug.cgi?id=655228

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-27 18:21:27 +01:00
Neil Roberts
d259a87602 Don't use the 'NULL' GModule to resolve GL symbols
Previously, _cogl_get_proc_address had a fallback to resolve the
symbol using g_module_open(NULL) to get the symbol from anywhere in
the address space. The EGL backend ends up using this on some drivers
because eglGetProcAddress isn't meant to return a pointer for core
functions. This causes problems if something in the process is linking
against a different GL library, for example Cairo may be linking
against libGL itself. In this case it may end up resolving symbols
from the GL library even if GLES is being used.

This patch removes the fallback. The EGL version now has its own
fallback instead which passes the existing libgl_module from the
renderer to g_module_symbol so that it should only get symbols from
that library or its dependency chain. The GLX and WGL winsys only call
glXGetProcAddress and wglGetProcAddress. The stub winsys does however
continue using the global symbol lookup.

The internal _cogl_get_proc_address function has been renamed to
_cogl_renderer_get_proc_address because it needs a connected renderer
to work so it could be considered to be a renderer method. The pointer
to the renderer is passed down to the winsys backends so that it can
use the data attached to the renderer to get the module pointers.

https://bugzilla.gnome.org/show_bug.cgi?id=655412

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-07-27 16:10:02 +01:00