Commit Graph

3306 Commits

Author SHA1 Message Date
Chun-wei Fan
4b40a8fe83 MSVC 2008 Builds: Split Up the Property Sheets
Split up the property sheets, so that it is easier to maintain, and update
the project files accordingly.  Also clean up the project files by
finishing up the merge of the *_sdl.vcproj items into their regular
counterparts, and dropping all the *_sdl.* files.

Make use of UNIX line endings for all the MSVC 2008 build files, except the
.sln file and the README.txt files, for easier maintenance.
2014-03-03 15:18:54 +08:00
Chun-wei Fan
ab16d26e8f MSVC 2008 Builds: Link Conformance Test to cogl-path
We need to link the conformance test executable to cogl-path, so make that
project depend on the cogl-path project, so that it will link to it as
well.
2014-03-03 13:52:45 +08:00
Chun-wei Fan
2568182506 MSVC 2008 Builds: Build the SDL-2.x example
...instead of the SDL-1.x example.  The SDL-1.x example is not going to run
well against Cogl built against SDL-2.x.
2014-03-03 11:10:46 +08:00
Chun-wei Fan
e69dd84004 build/win32/vs9/cogl.vsprops: Update Header Installation
Update the headers "installation" as some headers have been made
deprecated.
2014-02-27 18:43:12 +08:00
Chun-wei Fan
a4bf3c6f88 MSVC 2008 Projects: Build cogl-path as a DLL
So that it will be like what is done in the autotools builds now.  Also
clean up the cogl-path and cogl-pango projects.
2014-02-27 18:29:39 +08:00
Chun-wei Fan
6109c47189 Fix Conformance Test MSVC 2008 Project
Don't define COGL_COMPILATION when we build the conformance tests.
2014-02-27 18:07:56 +08:00
Chun-wei Fan
521f12847e build/win32/vs9/cogl.vcprojin: Use SDL 2.x for SDL Support
As SDL-2.x has been officially released for a while, update the Visual
Studio 2008 projects to build and link against the SDL-2.x libraries.
2014-02-27 17:51:01 +08:00
Chun-wei Fan
7c12086f9a Update Visual Studio 2008 Solution File
Combine the parts to build Cogl with SDL support into a single solution
file, so to ease future maintenance.
2014-02-27 17:47:46 +08:00
Chun-wei Fan
8b9f545e4c MSVC 2008 Projects: Use Custom Build Rules
...for all of the copying of the pre-configured headers for Cogl.  This
makes it much easier for people using the projects for building Cogl to
clean up files that are "generated", and this commit is the last bit for
it.  Also clean up the property sheets as a result.

Also fix the Cogl project that it does indeed look for headers in
cogl/deprecated, so that the build is fixed.

Similar updates to the Visual Studio 2010 Projects will follow.
2014-02-27 17:43:59 +08:00
Robert Bragg
a0441778ad This re-licenses Cogl 1.18 under the MIT license
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.

This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html

Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905)

For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10  0bbf50f905..HEAD

We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html

Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January

As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.

This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
2014-02-22 02:02:53 +00:00
Robert Bragg
f9cd1795aa Post-release version bump to 1.17.5 2014-02-20 22:13:01 +00:00
Robert Bragg
e50dc26324 Release 1.17.4 (snapshot) 2014-02-20 21:56:36 +00:00
Robert Bragg
d874a59867 Updates NEWS for the 1.17.4 release 2014-02-20 21:47:13 +00:00
Andreas Oberritter
3669a89215 kms: include stddef.h before drm.h
Not doing so leads to the following error, if stddef.h is not included
indirectly through EGL headers:

| libdrm/drm.h:132:2: error: unknown type name 'size_t'
|   size_t name_len;   /**< Length of name buffer */

Signed-off-by: Andreas Oberritter <obi@saftware.de>

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 55c82476a93366a3e7d1a2537fccc3a7aab87c66)
2014-02-20 18:17:42 +00:00
Lionel Landwerlin
5fa0ee9569 fix experimental pc files dep on cogl-1.0
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2014-02-20 18:14:43 +00:00
Neil Roberts
dd7b1d53db Allocate immediately in _cogl_egl_texture_2d_new_from_image
The _cogl_egl_texture_2d_new_from_image function has a CoglError
argument which implies that it is unlike the other texture
constructors and returns errors immediately rather than having a
delayed-allocation mechanism. cogl_wayland_texture_2d_new_from_buffer
which calls it is also like this. We can't rely on delayed-allocation
semantics for this without changing the applications because the
texture needs to be allocated before the corresponding EGLImage is
destroyed. This patch just makes it immediately allocate.

A better patch might be to remove the error argument to make it
obvious that there are delayed-allocation semantics and then fix all
of the applications.

This was breaking Cogland and Mutter.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 0206c03d54823b2f6cbb2aa420d07a4db9bcd8a3)
2014-02-20 16:05:08 +00:00
Neil Roberts
7bf0fe9df8 Don't dereference an unitialised pointer in _cogl_container_of
The previous implementation was dereferencing the sample pointer in
order to get the offset to subtract from the member pointer. The
resulting value is then only used to get a pointer to the member in
order to calculate the offset so it doesn't actually read from the
memory location and shouldn't cause any problems. However this is
probably technically invalid and could have undefined behaviour. It
looks like clang takes advantage of this undefined behaviour and
doesn't actually offset the pointer. It also generates a warning when
it does this.

This patch splits the _cogl_container_of macro into two
implementations. Previously the macro was always used in the list
iterator macros like this:

SomeType *sample = _cogl_container_of(list_node, sample, link)

Instead of doing that there is now a new macro called
_cogl_list_set_iterator which explicitly assigns to the sample pointer
with an initial value before assigning to it again with the real
offset. This redundant initialisation gets optimised out by compiler.

The second macro is still called _cogl_container_of but instead of
taking a sample pointer it just directly takes the type name. That way
it can use the standard offsetof macro.

https://bugzilla.gnome.org/show_bug.cgi?id=723530

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1efed1e0a2bce706eb4901979ed4e717bb13e4e2)
2014-02-20 13:38:43 +00:00
Daniel Korostil
356f1725f3 Added uk translation 2014-02-14 20:27:51 +02:00
Kjartan Maraas
3313d3190e Updated Norwegian bokmål translation 2014-02-12 20:26:00 +01:00
Owen W. Taylor
ee5dc42612 GLX winsys: fix feature handling for INTEL_swap_event
The declaration of INTEL_swap_event was treating winsys features as
if they were a bitfield, but they aren't. The end result was that
instead of reporting two features when INTEL_swap_event is present,
we report none.

https://bugzilla.gnome.org/show_bug.cgi?id=719741

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2014-02-05 13:44:38 +00:00
Neil Roberts
3abbcabdf6 cogl-basic-video-player: Allow passing a GStreamer pipeline
If the URI argument given on the command line doesn't look like a URI
then the basic video player will now try to parse it as a GStreamer
pipeline description. The pipeline must contain a coglsink element
which the player will look for. This can be used to test Cogl GST. For
example, to test NV12 this can be used:

./cogl-basic-video-player 'videotestsrc !
                           video/x-raw,format=(string)NV12 !
                           coglsink'

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 49e47c8329d50774e365fc7c3a7504b5fc005dc7)
2014-01-31 12:42:03 +00:00
Neil Roberts
b898333181 cogl-gst: Fix get_caps implementation when no context is set
If no context is set on the CoglGstVideoSink then it would previously
call gst_caps_ref with a NULL pointer. This patch makes it just return
NULL instead. I think that is a valid thing to do because that is what
gst_base_sink_default_get_caps does. If we don't do this then it's not
possible to use CoglGstVideoSink with GstParse because that tries to
link the pipeline after parsing the string. That was previously
causing a critical error because the freshly parsed sink doesn't have
a CoglContext.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Lionel Landwerlin <llandwerlin@gmail.com>
(cherry picked from commit cf26da2964e372c9fe5bd6da060a57006a83af38)
2014-01-31 12:42:03 +00:00
Neil Roberts
23044a1047 cogl-gst: video-sink: add NV12 support
This adds a cogl-gst renderer to decode NV12 data. NV12 is split into
two buffers, one for the luma component and another for the two
chrominance components at a quarter of the resolution. The second
buffer is uploaded to a two-component RG texture. RG-component
textures are only supported if COGL_FEATURE_ID_TEXTURE_RG is
advertised by Cogl so the NV12 cap is also only advertised when that
is available.

Based on a patch by Lionel Landwerlin which was in turn based on a
patch from Edward Hervey and Matthieu Bouron for Clutter-Gst:

https://bugzilla.gnome.org/show_bug.cgi?id=712832

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Lionel Landwerlin <llandwerlin@gmail.com>
(cherry picked from commit 2c619216964b46aab313be3ef1c405dfc720d258)
2014-01-31 12:42:03 +00:00
Neil Roberts
2543a86ba1 cogl-gst-video-sink: Premultiply the colors coming from the video
Commit 99a53c82e9ab0a1e5 removed the internal format argument when
uploading a video frame to a texture so that the format will just be
determined automatically from the image format. However this also
leaves the premultiplied state at the default and the default is TRUE.
That means that when we upload RGBA data Cogl will do a premultiplied
conversion on the CPU. We probably don't want to be putting a CPU
conversion in the way of video frames so this patch changes it to set
the premultiplied state to FALSE on the textures and then do the
premultiplied conversion in the shader.

This is particularly important for AYUV which uses the alpha channel
for the V component so doing a premultiplied conversion on the CPU
just creates garbage and messes up the image.

The RGB and RGBA renderers have each been split into two; one that
uses GLSL and one that uses a regular pipeline. The RGBA pipeline
without GLSL is then changed to use 2 layers so we that we can do the
premultiplied conversion in the second layer with a special layer
combine string.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 07a57f26596c72507035369c90ed6d62568330b5)
2014-01-31 12:42:03 +00:00
Emmanuele Bassi
0af13af653 cogl-path: Fix the exported symbols regular expression
The Cogl 1.x API exports cogl_set_path() and cogl_get_path(), which
means that the regular expression needs to catch those two symbols
as well.

https://bugzilla.gnome.org/show_bug.cgi?id=722765

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-01-22 13:15:28 +00:00
Lionel Landwerlin
5227853e10 cogl-gst: video-sink: fix not installed rgb shader
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 07114acc40406e3e0fa79ae6195836d56397fdfa)
2014-01-22 13:05:50 +00:00
Neil Roberts
a5f924157c Post-release version bump to 1.17.3 2014-01-20 16:59:10 +00:00
Neil Roberts
ae14021cdf Release 1.17.2 (snapshot) 2014-01-20 16:41:13 +00:00
Neil Roberts
a0ec3c0524 Updates NEWS for the 1.17.2 release 2014-01-20 16:41:13 +00:00
Neil Roberts
7c1d5a1d69 mingw-fetch-dependencies: Add the -L option when using curl
The -L option makes curl follow redirections. This is needed for
downloading glext.h because khronos.org is using a redirect.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 85baaef4a4f4fd3a03c7c9f05002eae483ddd6b3)
2014-01-20 16:41:13 +00:00
Neil Roberts
d3ecaf7a9a winsys-wgl: Don't include cogl.h
Since 248a76f5eac7e5ae4fb45208577f9a55360812a7 cogl.h can no longer be
included in internal source files so the WGL winsys was no longer
compiling.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 91af97a2a27ab5ad3e7eaabebd03503b685d4d42)
2014-01-20 16:41:13 +00:00
Neil Roberts
eb7ef457cb Add support for RG textures
This adds COGL_PIXEL_FORMAT_RG_88 and COGL_TEXTURE_COMPONENTS_RG in
order to support two-component textures. The RG components for a
texture is only supported if COGL_FEATURE_ID_TEXTURE_RG is advertised.
This is only available on GL 3, GL 2 with the GL_ARB_texture_rg
extension or GLES with the GL_EXT_texture_rg extension. The RG pixel
format is always supported for images because Cogl can easily do the
conversion if an application uses this format to upload to a texture
with a different format.

If an application tries to create an RG texture when the feature isn't
supported then it will raise an error when the texture is allocated.

https://bugzilla.gnome.org/show_bug.cgi?id=712830

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 568677ab3bcb62ababad1623be0d6b9b117d0a26)

Conflicts:
	cogl/cogl-bitmap-packing.h
	cogl/cogl-types.h
	cogl/driver/gl/gl/cogl-driver-gl.c
	tests/conform/test-read-texture-formats.c
	tests/conform/test-write-texture-formats.c
2014-01-20 14:40:45 +00:00
Neil Roberts
06c75ea2e7 Tweak documentation for the CoglTexture interface
The following changes are made to the documentation for CoglTexture:

• The description of the default value for the components property is
  changed to say that it is always RGBA for textures created by the
  ‘_with_size’ textures. Previously it said that the default is based
  on the pixel format used the first time data is set on the texture,
  but this is only true if the data is set using a constructor.

• Added documentation for the CoglTextureComponents enum.

• Changed it to say that it _specifies_ what components are required
  for sampling rather than determinging [sic] them.

• Added ‘Since: 1.18’ to
  cogl_texture_{set,get}_{components,premultiplied}

• Changed the since tag for CoglTextureError from 2.0 to 1.8.

• Added documentation for COGL_TEXTURE_ERROR_{FORMAT,TYPE}.

• Added the following to the cogl2-sections.txt file:
  COGL_TEXTURE_ERROR
  CoglTextureError
  cogl_texture_allocate
  cogl_texture_set_components
  cogl_texture_get_components
  cogl_texture_set_premultiplied
  cogl_texture_get_premultiplied

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2f12c4329c519fa14b927b2dcd708dddcc903c32)
2014-01-20 14:32:39 +00:00
Neil Roberts
5085919acc pipeline-cache: Prune old unused pipelines when the cache gets too big
Previously when a pipeline is added to the cache it would never be
removed. If the application is generating a lot of unique pipelines
this can end up effectively leaking a large number of resources
including the GL program objects. Arguably this isn't really a problem
because if the application is generating that many unique pipelines
then it is doing something wrong anyway. It also implies that it will
be recompiling shaders very often so the cache leaking will likely be
the least of the problems.

This patch makes it keep track of which pipelines in the cache are in
use. The cache now returns a struct representing the entry instead of
directly returning the pipeline. This entry contains a usage counter
which the pipeline backends can use to mark when there is a pipeline
alive that is using the cache entry. When the hash table decides that
it's a good time to prune some entries, it will make a list of all of
the pipelines that are not in use and then remove the least recently
used half of the pipelines. That way it is less likely to remove
pipelines that the application is actually regenerating often even if
they aren't in use all of the time.

When the cache is pruned the hash table makes a note of how small the
cache could be if it removed all of the unused pipelines. The hash
table starts pruning when there are more entries than twice this
minimum expected size. The idea is that if that case it hit then the
hash table is more than half full of useless pipelines so the
application is generating lots of redundant pipelines and it is a good
time to remove them.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit c21aac22992bb7fef5a8d0913130b8245e67f2eb)

Conflicts:
	cogl/driver/gl/cogl-pipeline-fragend-glsl.c
	cogl/driver/gl/cogl-pipeline-progend-glsl.c
	cogl/driver/gl/cogl-pipeline-vertend-glsl.c
	cogl/driver/gl/gl/cogl-pipeline-fragend-arbfp.c
2014-01-14 12:05:17 +00:00
Robert Bragg
85a26ea785 texture: fix cogl_texture_get_components prototype
This fixes the cogl_texture_get_components() prototype to have a return
type of CoglTextureComponents instead of CoglBool which was probably a
copy and paste error.

(cherry picked from commit 55b09f8a939db71ee5ff41afa0ed08cbe937a4ec)
2014-01-13 19:10:27 +00:00
Robert Bragg
a77dc1319c texture-rectangle: update _new_with_size in line with master
This updates the cogl_texture_rectangle_new_with_size() api in line with
master to be consistent with other texture constructors. This removes
the internal_format and error arguments and allows the texture to be
allocated lazily which means the texture can be configured with apis
like cogl_texture_set_components() and cogl_texture_set_premultiplied()
before it is allocated.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-01-13 17:35:05 +00:00
Robert Bragg
8cedb43249 expose deprecated fb api regardless of COGL_ENABLE_EXPERIMENTAL_2_0_API
test-path for example uses COGL_ENABLE_EXPERIMENTAL_2_0_API to access
the 2.0 CoglPath api but also uses deprecated framebuffer api such as
cogl_push/pop_framebuffer. Similarly clutter-backend.c builds with
COGL_ENABLE_EXPERIMENTAL_2_0_API and uses cogl_set_framebuffer().

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-01-09 17:10:21 +00:00
Robert Bragg
1932892b98 framebuffer: move fb stack under cogl/deprecated/
This moves the framebuffer stack apis out of cogl-framebuffer.c into
cogl/deprecated/cogl-framebuffer-deprecated.c so cogl-framebuffer.c is
more in-line with the master branch to ease cherry picking patches.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-01-09 16:29:14 +00:00
Robert Bragg
1472c5beb2 auto-texture: Adds cogl-auto-texture.h header
This moves all of the automagic texture constructor prototypes from
cogl-texture.h into a new deprecated/cogl-auto-texture.h file. This also
moves cogl_texture_new_from_sub_texture() into
deprecated/cogl-auto-texture.c

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-01-09 16:29:11 +00:00
Robert Bragg
c2130e9556 Consistently name cogl-gst pkg-config files
This makes sure we install a cogl-gst-1.0.pc and
cogl-gst-2.0-experimental.pc file consistent with other sub-libraries
such that cogl-1.x packages can be parallel installed with cogl master.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-01-09 16:03:17 +00:00
Robert Bragg
2f542b570b consistently name cogl-gles2 pkg-config files
This makes sure we install a cogl-gles2-1.0.pc and
cogl-gles2-2.0-experimental.pc file consistent with other sub-libraries
such that cogl-1.x packages can be parallel installed with cogl master.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-01-09 16:03:13 +00:00
Robert Bragg
af7398788a remove internal_format and redundant error arguments
Texture allocation is now consistently handled lazily such that the
internal format can now be controlled using
cogl_texture_set_components() and cogl_texture_set_premultiplied()
before allocating the texture with cogl_texture_allocate(). This means
that the internal_format arguments to texture constructors are now
redundant and since most of the texture constructors now can't ever fail
the error arguments are also redundant. This now means we no longer
use CoglPixelFormat in the public api for describing the internal format
of textures which had been bad solution originally due to how specific
CoglPixelFormat is which is missleading when we don't support such
explicit control over the internal format.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87)

Note: there are numerous API changes for functions currently marked
as 'unstable' which we don't think are in use by anyone depending on
a stable 1.x api. Compared to the original patch though this avoids
changing the cogl_texture_rectangle_new_with_size() api which we know
is used by Mutter.
2014-01-09 15:49:47 +00:00
Robert Bragg
cbd6951134 introduce texture loaders to make allocations lazy
This introduces the internal idea of texture loaders that track the
state for loading and allocating a texture. This defers a lot more work
until the texture is allocated.

There are several intentions to this change:

- provides a means for extending how textures are allocated without
  requiring all the parameters to be supplied in a single _texture_new()
  function call.

- allow us to remove the internal_format argument from all
  _texture_new() apis since using CoglPixelFormat is bad way of
  expressing the internal format constraints because it is too specific.

  For now the internal_format arguments haven't actually been removed
  but this patch does introduce replacement apis for controlling the
  internal format:

    cogl_texture_set_components() lets you specify what components your
    texture needs when it is allocated.
    cogl_texture_set_premultiplied() lets you specify whether a texture
    data should be interpreted as premultiplied or not.

- Enable us to support asynchronous texture loading + allocation in the
  future.

Of note, the _new_from_data() texture constructors all continue to
allocate textures immediately so that existing code doesn't need to be
adapted to manage the lifetime of the data being uploaded.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6a83de9ef4210f380a31f410797447b365a8d02c)

Note: Compared to the original patch, the ->premultipled state for
textures isn't forced to be %TRUE in _cogl_texture_init since that
effectively ignores the users explicitly given internal_format which was
a mistake and on master that change should have been made in the patch
that followed. The gtk-doc comments for cogl_texture_set_premultiplied()
and cogl_texture_set_components() have also been updated in-line with
this fix.
2014-01-09 15:49:46 +00:00
Robert Bragg
3f780e2f3f get_texture_bits_via_offscreen(): use meta texture format
When reading a texture back by first wrapping it as an offscreen
framebuffer and using _read_pixels_into_bitmap() we now make sure the
offscreen framebuffer has an internal format that matches the
meta-texture being read not that of the current sub-texture being
iterated. In the case of atlas textures the subtexture is a shared
texture whose format doesn't reflect the premultipled alpha status of
individual atlas-textures, nor whether the alpha component is valid.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6ee425d4f10acd8b008a2c17e5c701fc1d850f59)
2014-01-09 15:49:46 +00:00
Robert Bragg
99cdcc9e3c texture: make cogl_texture_get_format api private
CoglPixelFormat is not a good way of describing the internal
format of a texture because it's too specific given that we don't
actually have exact knowledge of the internal format used by the driver.

This makes cogl_texture_get_format private and in the future we'll
provide a better way of querying the channels and their precision.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit ffde82981f22bd0185a7f33e1e6e1479f4c295b8)

Note: Since we can't break API compatibility on the 1.x branch this adds
a cogl/deprecated/cogl-texture-deprecated.c file with a
cogl_texture_get_format() wrapper around the private api. This also
moves the cogl_texture_get_rowstride() and cogl_texture_ref/unref()
functions that were previously deprecated into cogl-texture-deprecated.c
2014-01-09 15:49:35 +00:00
Robert Bragg
bab33bf0f3 atlas: defer checks until allocation
This defers checking the internal format and whether accelerated
migration is supported until allocating the texture.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 83b05cbe3969789bc3ec78480c0937a6722efbf1)
2014-01-09 15:29:30 +00:00
Robert Bragg
46f5239664 atlas: make zero size a programmer error
Instead of throwing a CoglError exception if an application tries to
allocate a zero size atlas texture this make that a programmer error
instead.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit d3eaeedc86d408669b81d6c43ef2b0ab9d859c85)
2014-01-09 15:29:30 +00:00
Robert Bragg
40c6b1cc29 texture: allocate on slicing/hw repeat queries
The plan is to defer a lot more work in creating a texture until
allocation time. This means that for some texture backends we might not
know until after allocation whether the texture is sliced or can support
hardware repeating. This makes sure we trigger an allocation if either
of these are queried.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 4868582812dbcd5125495b312d858f751fc31e9d)
2014-01-09 15:29:30 +00:00
Robert Bragg
b9093839b4 ensure texture allocated in _get_gl_texture() in preparation
The plan is to defer a lot more work in creating a texture until
allocation time. This means we wont be able to assume that all textures
being used to render must have already been allocated when data was
specified.

The latest point at which we will generally require a texture to be
allocated will be when we need to know the underlying GL handle for a
texture and so this updates cogl_texture_get_gl_texture() to ensure the
texture is allocated.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 59f6fefc37524f492512a71b831760a218d9bb95)
2014-01-09 15:29:30 +00:00
Robert Bragg
96ed01cc18 framebuffer: defer calculating level size until allocation
The plan is to defer more of the work for creating a texture until
allocation time, but that means we won't be able to always assume
we can query the size of a texture when creating an offscreen
framebuffer from a texture (consider for example using
_texture_new_from_file() where the size isn't known until the file has
been loaded). This defers needing to know the size of the texture
underlying an offscreen framebuffer until calling
cogl_framebuffer_allocate().

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 9688e7dc1eeae3144729dfd4a4bf409620346bf4)
2014-01-09 15:29:30 +00:00